
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
x_m = (fabs.f64 x)
(FPCore (x_m y z t)
:precision binary64
(let* ((t_1 (/ (/ z t) (/ t z))))
(if (<= x_m 4.2e-271)
(+ (/ x_m (/ y (/ x_m y))) t_1)
(+ (/ (/ x_m (/ y x_m)) y) t_1))))x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double t_1 = (z / t) / (t / z);
double tmp;
if (x_m <= 4.2e-271) {
tmp = (x_m / (y / (x_m / y))) + t_1;
} else {
tmp = ((x_m / (y / x_m)) / y) + t_1;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z / t) / (t / z)
if (x_m <= 4.2d-271) then
tmp = (x_m / (y / (x_m / y))) + t_1
else
tmp = ((x_m / (y / x_m)) / y) + t_1
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double t_1 = (z / t) / (t / z);
double tmp;
if (x_m <= 4.2e-271) {
tmp = (x_m / (y / (x_m / y))) + t_1;
} else {
tmp = ((x_m / (y / x_m)) / y) + t_1;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): t_1 = (z / t) / (t / z) tmp = 0 if x_m <= 4.2e-271: tmp = (x_m / (y / (x_m / y))) + t_1 else: tmp = ((x_m / (y / x_m)) / y) + t_1 return tmp
x_m = abs(x) function code(x_m, y, z, t) t_1 = Float64(Float64(z / t) / Float64(t / z)) tmp = 0.0 if (x_m <= 4.2e-271) tmp = Float64(Float64(x_m / Float64(y / Float64(x_m / y))) + t_1); else tmp = Float64(Float64(Float64(x_m / Float64(y / x_m)) / y) + t_1); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) t_1 = (z / t) / (t / z); tmp = 0.0; if (x_m <= 4.2e-271) tmp = (x_m / (y / (x_m / y))) + t_1; else tmp = ((x_m / (y / x_m)) / y) + t_1; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x$95$m, 4.2e-271], N[(N[(x$95$m / N[(y / N[(x$95$m / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(N[(x$95$m / N[(y / x$95$m), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision] + t$95$1), $MachinePrecision]]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
t_1 := \frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{if}\;x\_m \leq 4.2 \cdot 10^{-271}:\\
\;\;\;\;\frac{x\_m}{\frac{y}{\frac{x\_m}{y}}} + t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x\_m}{\frac{y}{x\_m}}}{y} + t\_1\\
\end{array}
\end{array}
if x < 4.2000000000000001e-271Initial program 66.4%
Simplified0
Applied egg-rr0
Applied egg-rr0
if 4.2000000000000001e-271 < x Initial program 80.8%
Simplified0
Applied egg-rr0
Applied egg-rr0
x_m = (fabs.f64 x)
(FPCore (x_m y z t)
:precision binary64
(if (<= z 1.6e-132)
(* (/ x_m y) (/ x_m y))
(if (<= z 7.5e+157)
(+ (* x_m (/ (/ x_m y) y)) (/ (* z z) (* t t)))
(/ z (- (* (/ t z) (- 0.0 t)))))))x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double tmp;
if (z <= 1.6e-132) {
tmp = (x_m / y) * (x_m / y);
} else if (z <= 7.5e+157) {
tmp = (x_m * ((x_m / y) / y)) + ((z * z) / (t * t));
} else {
tmp = z / -((t / z) * (0.0 - t));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 1.6d-132) then
tmp = (x_m / y) * (x_m / y)
else if (z <= 7.5d+157) then
tmp = (x_m * ((x_m / y) / y)) + ((z * z) / (t * t))
else
tmp = z / -((t / z) * (0.0d0 - t))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double tmp;
if (z <= 1.6e-132) {
tmp = (x_m / y) * (x_m / y);
} else if (z <= 7.5e+157) {
tmp = (x_m * ((x_m / y) / y)) + ((z * z) / (t * t));
} else {
tmp = z / -((t / z) * (0.0 - t));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): tmp = 0 if z <= 1.6e-132: tmp = (x_m / y) * (x_m / y) elif z <= 7.5e+157: tmp = (x_m * ((x_m / y) / y)) + ((z * z) / (t * t)) else: tmp = z / -((t / z) * (0.0 - t)) return tmp
x_m = abs(x) function code(x_m, y, z, t) tmp = 0.0 if (z <= 1.6e-132) tmp = Float64(Float64(x_m / y) * Float64(x_m / y)); elseif (z <= 7.5e+157) tmp = Float64(Float64(x_m * Float64(Float64(x_m / y) / y)) + Float64(Float64(z * z) / Float64(t * t))); else tmp = Float64(z / Float64(-Float64(Float64(t / z) * Float64(0.0 - t)))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) tmp = 0.0; if (z <= 1.6e-132) tmp = (x_m / y) * (x_m / y); elseif (z <= 7.5e+157) tmp = (x_m * ((x_m / y) / y)) + ((z * z) / (t * t)); else tmp = z / -((t / z) * (0.0 - t)); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := If[LessEqual[z, 1.6e-132], N[(N[(x$95$m / y), $MachinePrecision] * N[(x$95$m / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 7.5e+157], N[(N[(x$95$m * N[(N[(x$95$m / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z / (-N[(N[(t / z), $MachinePrecision] * N[(0.0 - t), $MachinePrecision]), $MachinePrecision])), $MachinePrecision]]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.6 \cdot 10^{-132}:\\
\;\;\;\;\frac{x\_m}{y} \cdot \frac{x\_m}{y}\\
\mathbf{elif}\;z \leq 7.5 \cdot 10^{+157}:\\
\;\;\;\;x\_m \cdot \frac{\frac{x\_m}{y}}{y} + \frac{z \cdot z}{t \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{-\frac{t}{z} \cdot \left(0 - t\right)}\\
\end{array}
\end{array}
if z < 1.6000000000000001e-132Initial program 69.6%
Simplified0
Taylor expanded in x around inf 0
Simplified0
Applied egg-rr0
if 1.6000000000000001e-132 < z < 7.5e157Initial program 81.5%
Simplified0
if 7.5e157 < z Initial program 66.9%
Simplified0
Taylor expanded in x around 0 0
Simplified0
Applied egg-rr0
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (if (<= z 5.6e+224) (+ (* x_m (/ (/ x_m y) y)) (/ (* (/ z t) z) t)) (/ z (- (* (/ t z) (- 0.0 t))))))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double tmp;
if (z <= 5.6e+224) {
tmp = (x_m * ((x_m / y) / y)) + (((z / t) * z) / t);
} else {
tmp = z / -((t / z) * (0.0 - t));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 5.6d+224) then
tmp = (x_m * ((x_m / y) / y)) + (((z / t) * z) / t)
else
tmp = z / -((t / z) * (0.0d0 - t))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double tmp;
if (z <= 5.6e+224) {
tmp = (x_m * ((x_m / y) / y)) + (((z / t) * z) / t);
} else {
tmp = z / -((t / z) * (0.0 - t));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): tmp = 0 if z <= 5.6e+224: tmp = (x_m * ((x_m / y) / y)) + (((z / t) * z) / t) else: tmp = z / -((t / z) * (0.0 - t)) return tmp
x_m = abs(x) function code(x_m, y, z, t) tmp = 0.0 if (z <= 5.6e+224) tmp = Float64(Float64(x_m * Float64(Float64(x_m / y) / y)) + Float64(Float64(Float64(z / t) * z) / t)); else tmp = Float64(z / Float64(-Float64(Float64(t / z) * Float64(0.0 - t)))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) tmp = 0.0; if (z <= 5.6e+224) tmp = (x_m * ((x_m / y) / y)) + (((z / t) * z) / t); else tmp = z / -((t / z) * (0.0 - t)); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := If[LessEqual[z, 5.6e+224], N[(N[(x$95$m * N[(N[(x$95$m / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(z / t), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(z / (-N[(N[(t / z), $MachinePrecision] * N[(0.0 - t), $MachinePrecision]), $MachinePrecision])), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;z \leq 5.6 \cdot 10^{+224}:\\
\;\;\;\;x\_m \cdot \frac{\frac{x\_m}{y}}{y} + \frac{\frac{z}{t} \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{-\frac{t}{z} \cdot \left(0 - t\right)}\\
\end{array}
\end{array}
if z < 5.60000000000000016e224Initial program 72.2%
Simplified0
Applied egg-rr0
if 5.60000000000000016e224 < z Initial program 71.1%
Simplified0
Taylor expanded in x around 0 0
Simplified0
Applied egg-rr0
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 20000.0) (/ (/ x_m y) (/ y x_m)) (* (/ (/ z t) t) z)))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 20000.0) {
tmp = (x_m / y) / (y / x_m);
} else {
tmp = ((z / t) / t) * z;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 20000.0d0) then
tmp = (x_m / y) / (y / x_m)
else
tmp = ((z / t) / t) * z
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 20000.0) {
tmp = (x_m / y) / (y / x_m);
} else {
tmp = ((z / t) / t) * z;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 20000.0: tmp = (x_m / y) / (y / x_m) else: tmp = ((z / t) / t) * z return tmp
x_m = abs(x) function code(x_m, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 20000.0) tmp = Float64(Float64(x_m / y) / Float64(y / x_m)); else tmp = Float64(Float64(Float64(z / t) / t) * z); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 20000.0) tmp = (x_m / y) / (y / x_m); else tmp = ((z / t) / t) * z; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 20000.0], N[(N[(x$95$m / y), $MachinePrecision] / N[(y / x$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z / t), $MachinePrecision] / t), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 20000:\\
\;\;\;\;\frac{\frac{x\_m}{y}}{\frac{y}{x\_m}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{t} \cdot z\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2e4Initial program 74.5%
Simplified0
Taylor expanded in x around inf 0
Simplified0
Applied egg-rr0
if 2e4 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 70.3%
Simplified0
Taylor expanded in x around 0 0
Simplified0
Applied egg-rr0
Applied egg-rr0
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 20000.0) (* (/ x_m y) (/ x_m y)) (* (/ (/ z t) t) z)))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 20000.0) {
tmp = (x_m / y) * (x_m / y);
} else {
tmp = ((z / t) / t) * z;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 20000.0d0) then
tmp = (x_m / y) * (x_m / y)
else
tmp = ((z / t) / t) * z
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 20000.0) {
tmp = (x_m / y) * (x_m / y);
} else {
tmp = ((z / t) / t) * z;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 20000.0: tmp = (x_m / y) * (x_m / y) else: tmp = ((z / t) / t) * z return tmp
x_m = abs(x) function code(x_m, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 20000.0) tmp = Float64(Float64(x_m / y) * Float64(x_m / y)); else tmp = Float64(Float64(Float64(z / t) / t) * z); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 20000.0) tmp = (x_m / y) * (x_m / y); else tmp = ((z / t) / t) * z; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 20000.0], N[(N[(x$95$m / y), $MachinePrecision] * N[(x$95$m / y), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z / t), $MachinePrecision] / t), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 20000:\\
\;\;\;\;\frac{x\_m}{y} \cdot \frac{x\_m}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{t} \cdot z\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2e4Initial program 74.5%
Simplified0
Taylor expanded in x around inf 0
Simplified0
Applied egg-rr0
if 2e4 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 70.3%
Simplified0
Taylor expanded in x around 0 0
Simplified0
Applied egg-rr0
Applied egg-rr0
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (+ (* x_m (/ (/ x_m y) y)) (/ (/ z t) (/ t z))))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
return (x_m * ((x_m / y) / y)) + ((z / t) / (t / z));
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x_m * ((x_m / y) / y)) + ((z / t) / (t / z))
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
return (x_m * ((x_m / y) / y)) + ((z / t) / (t / z));
}
x_m = math.fabs(x) def code(x_m, y, z, t): return (x_m * ((x_m / y) / y)) + ((z / t) / (t / z))
x_m = abs(x) function code(x_m, y, z, t) return Float64(Float64(x_m * Float64(Float64(x_m / y) / y)) + Float64(Float64(z / t) / Float64(t / z))) end
x_m = abs(x); function tmp = code(x_m, y, z, t) tmp = (x_m * ((x_m / y) / y)) + ((z / t) / (t / z)); end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := N[(N[(x$95$m * N[(N[(x$95$m / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x\_m \cdot \frac{\frac{x\_m}{y}}{y} + \frac{\frac{z}{t}}{\frac{t}{z}}
\end{array}
Initial program 72.1%
Simplified0
Applied egg-rr0
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (if (<= (* t t) 2.5e+134) (* (/ z (* t t)) z) (* (/ x_m y) (/ x_m y))))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double tmp;
if ((t * t) <= 2.5e+134) {
tmp = (z / (t * t)) * z;
} else {
tmp = (x_m / y) * (x_m / y);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((t * t) <= 2.5d+134) then
tmp = (z / (t * t)) * z
else
tmp = (x_m / y) * (x_m / y)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double tmp;
if ((t * t) <= 2.5e+134) {
tmp = (z / (t * t)) * z;
} else {
tmp = (x_m / y) * (x_m / y);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): tmp = 0 if (t * t) <= 2.5e+134: tmp = (z / (t * t)) * z else: tmp = (x_m / y) * (x_m / y) return tmp
x_m = abs(x) function code(x_m, y, z, t) tmp = 0.0 if (Float64(t * t) <= 2.5e+134) tmp = Float64(Float64(z / Float64(t * t)) * z); else tmp = Float64(Float64(x_m / y) * Float64(x_m / y)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) tmp = 0.0; if ((t * t) <= 2.5e+134) tmp = (z / (t * t)) * z; else tmp = (x_m / y) * (x_m / y); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := If[LessEqual[N[(t * t), $MachinePrecision], 2.5e+134], N[(N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], N[(N[(x$95$m / y), $MachinePrecision] * N[(x$95$m / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;t \cdot t \leq 2.5 \cdot 10^{+134}:\\
\;\;\;\;\frac{z}{t \cdot t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{x\_m}{y} \cdot \frac{x\_m}{y}\\
\end{array}
\end{array}
if (*.f64 t t) < 2.4999999999999999e134Initial program 79.3%
Simplified0
Taylor expanded in x around 0 0
Simplified0
Applied egg-rr0
if 2.4999999999999999e134 < (*.f64 t t) Initial program 62.1%
Simplified0
Taylor expanded in x around inf 0
Simplified0
Applied egg-rr0
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (* (/ x_m y) (/ x_m y)))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
return (x_m / y) * (x_m / y);
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x_m / y) * (x_m / y)
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
return (x_m / y) * (x_m / y);
}
x_m = math.fabs(x) def code(x_m, y, z, t): return (x_m / y) * (x_m / y)
x_m = abs(x) function code(x_m, y, z, t) return Float64(Float64(x_m / y) * Float64(x_m / y)) end
x_m = abs(x); function tmp = code(x_m, y, z, t) tmp = (x_m / y) * (x_m / y); end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := N[(N[(x$95$m / y), $MachinePrecision] * N[(x$95$m / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
\frac{x\_m}{y} \cdot \frac{x\_m}{y}
\end{array}
Initial program 72.1%
Simplified0
Taylor expanded in x around inf 0
Simplified0
Applied egg-rr0
(FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
double code(double x, double y, double z, double t) {
return pow((x / y), 2.0) + pow((z / t), 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
}
def code(x, y, z, t): return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
function code(x, y, z, t) return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0); end
code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
\end{array}
herbie shell --seed 2024111
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:alt
(! :herbie-platform default (+ (pow (/ x y) 2) (pow (/ z t) 2)))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))