
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin t_0)) (cos t_0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return ((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * sin(t_0)) * cos(t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return ((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * Math.sin(t_0)) * Math.cos(t_0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return ((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * math.sin(t_0)) * math.cos(t_0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot \sin t\_0\right) \cdot \cos t\_0
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin t_0)) (cos t_0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return ((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * sin(t_0)) * cos(t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return ((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * Math.sin(t_0)) * Math.cos(t_0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return ((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * math.sin(t_0)) * math.cos(t_0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot \sin t\_0\right) \cdot \cos t\_0
\end{array}
\end{array}
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b angle_m)
:precision binary64
(let* ((t_0 (* PI (* angle_m 0.005555555555555556)))
(t_1 (sin t_0))
(t_2 (cos t_0)))
(*
angle_s
(if (<= (/ angle_m 180.0) 1e+63)
(fma b (* 2.0 (* b (* t_1 t_2))) (* (pow a 2.0) (* t_2 (* t_1 -2.0))))
(*
(* (- b a) (+ b a))
(*
2.0
(*
(sin (* (/ angle_m 180.0) (pow (sqrt PI) 2.0)))
(cos (* (/ angle_m 180.0) PI)))))))))angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
double t_0 = ((double) M_PI) * (angle_m * 0.005555555555555556);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double tmp;
if ((angle_m / 180.0) <= 1e+63) {
tmp = fma(b, (2.0 * (b * (t_1 * t_2))), (pow(a, 2.0) * (t_2 * (t_1 * -2.0))));
} else {
tmp = ((b - a) * (b + a)) * (2.0 * (sin(((angle_m / 180.0) * pow(sqrt(((double) M_PI)), 2.0))) * cos(((angle_m / 180.0) * ((double) M_PI)))));
}
return angle_s * tmp;
}
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) t_0 = Float64(pi * Float64(angle_m * 0.005555555555555556)) t_1 = sin(t_0) t_2 = cos(t_0) tmp = 0.0 if (Float64(angle_m / 180.0) <= 1e+63) tmp = fma(b, Float64(2.0 * Float64(b * Float64(t_1 * t_2))), Float64((a ^ 2.0) * Float64(t_2 * Float64(t_1 * -2.0)))); else tmp = Float64(Float64(Float64(b - a) * Float64(b + a)) * Float64(2.0 * Float64(sin(Float64(Float64(angle_m / 180.0) * (sqrt(pi) ^ 2.0))) * cos(Float64(Float64(angle_m / 180.0) * pi))))); end return Float64(angle_s * tmp) end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := Block[{t$95$0 = N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, N[(angle$95$s * If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 1e+63], N[(b * N[(2.0 * N[(b * N[(t$95$1 * t$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[a, 2.0], $MachinePrecision] * N[(t$95$2 * N[(t$95$1 * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision] * N[(2.0 * N[(N[Sin[N[(N[(angle$95$m / 180.0), $MachinePrecision] * N[Power[N[Sqrt[Pi], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(N[(angle$95$m / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]]]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
\begin{array}{l}
t_0 := \pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{angle\_m}{180} \leq 10^{+63}:\\
\;\;\;\;\mathsf{fma}\left(b, 2 \cdot \left(b \cdot \left(t\_1 \cdot t\_2\right)\right), {a}^{2} \cdot \left(t\_2 \cdot \left(t\_1 \cdot -2\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(b - a\right) \cdot \left(b + a\right)\right) \cdot \left(2 \cdot \left(\sin \left(\frac{angle\_m}{180} \cdot {\left(\sqrt{\pi}\right)}^{2}\right) \cdot \cos \left(\frac{angle\_m}{180} \cdot \pi\right)\right)\right)\\
\end{array}
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 1.00000000000000006e63Initial program 58.8%
associate-*l*58.8%
*-commutative58.8%
associate-*l*58.8%
Simplified58.8%
unpow258.8%
unpow258.8%
difference-of-squares64.2%
Applied egg-rr64.2%
add-sqr-sqrt65.4%
pow265.4%
Applied egg-rr65.4%
Taylor expanded in b around 0 63.3%
+-commutative63.3%
fma-define67.1%
Simplified71.5%
if 1.00000000000000006e63 < (/.f64 angle #s(literal 180 binary64)) Initial program 25.8%
associate-*l*25.8%
*-commutative25.8%
associate-*l*25.8%
Simplified25.8%
unpow225.8%
unpow225.8%
difference-of-squares29.8%
Applied egg-rr29.8%
add-sqr-sqrt35.7%
pow235.7%
Applied egg-rr56.2%
Final simplification68.5%
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b angle_m)
:precision binary64
(let* ((t_0 (* PI (* angle_m 0.005555555555555556))))
(*
angle_s
(if (<= (pow a 2.0) 5e+276)
(+
(* b (* b (sin (* 2.0 t_0))))
(* (* (sin t_0) -2.0) (* (cos t_0) (pow a 2.0))))
(*
(* (- b a) (+ b a))
(*
2.0
(*
(cos (* (/ angle_m 180.0) PI))
(sin (* (/ (sqrt PI) 180.0) (/ (sqrt PI) (/ 1.0 angle_m)))))))))))angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
double t_0 = ((double) M_PI) * (angle_m * 0.005555555555555556);
double tmp;
if (pow(a, 2.0) <= 5e+276) {
tmp = (b * (b * sin((2.0 * t_0)))) + ((sin(t_0) * -2.0) * (cos(t_0) * pow(a, 2.0)));
} else {
tmp = ((b - a) * (b + a)) * (2.0 * (cos(((angle_m / 180.0) * ((double) M_PI))) * sin(((sqrt(((double) M_PI)) / 180.0) * (sqrt(((double) M_PI)) / (1.0 / angle_m))))));
}
return angle_s * tmp;
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
double t_0 = Math.PI * (angle_m * 0.005555555555555556);
double tmp;
if (Math.pow(a, 2.0) <= 5e+276) {
tmp = (b * (b * Math.sin((2.0 * t_0)))) + ((Math.sin(t_0) * -2.0) * (Math.cos(t_0) * Math.pow(a, 2.0)));
} else {
tmp = ((b - a) * (b + a)) * (2.0 * (Math.cos(((angle_m / 180.0) * Math.PI)) * Math.sin(((Math.sqrt(Math.PI) / 180.0) * (Math.sqrt(Math.PI) / (1.0 / angle_m))))));
}
return angle_s * tmp;
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): t_0 = math.pi * (angle_m * 0.005555555555555556) tmp = 0 if math.pow(a, 2.0) <= 5e+276: tmp = (b * (b * math.sin((2.0 * t_0)))) + ((math.sin(t_0) * -2.0) * (math.cos(t_0) * math.pow(a, 2.0))) else: tmp = ((b - a) * (b + a)) * (2.0 * (math.cos(((angle_m / 180.0) * math.pi)) * math.sin(((math.sqrt(math.pi) / 180.0) * (math.sqrt(math.pi) / (1.0 / angle_m)))))) return angle_s * tmp
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) t_0 = Float64(pi * Float64(angle_m * 0.005555555555555556)) tmp = 0.0 if ((a ^ 2.0) <= 5e+276) tmp = Float64(Float64(b * Float64(b * sin(Float64(2.0 * t_0)))) + Float64(Float64(sin(t_0) * -2.0) * Float64(cos(t_0) * (a ^ 2.0)))); else tmp = Float64(Float64(Float64(b - a) * Float64(b + a)) * Float64(2.0 * Float64(cos(Float64(Float64(angle_m / 180.0) * pi)) * sin(Float64(Float64(sqrt(pi) / 180.0) * Float64(sqrt(pi) / Float64(1.0 / angle_m))))))); end return Float64(angle_s * tmp) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a, b, angle_m) t_0 = pi * (angle_m * 0.005555555555555556); tmp = 0.0; if ((a ^ 2.0) <= 5e+276) tmp = (b * (b * sin((2.0 * t_0)))) + ((sin(t_0) * -2.0) * (cos(t_0) * (a ^ 2.0))); else tmp = ((b - a) * (b + a)) * (2.0 * (cos(((angle_m / 180.0) * pi)) * sin(((sqrt(pi) / 180.0) * (sqrt(pi) / (1.0 / angle_m)))))); end tmp_2 = angle_s * tmp; end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := Block[{t$95$0 = N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]}, N[(angle$95$s * If[LessEqual[N[Power[a, 2.0], $MachinePrecision], 5e+276], N[(N[(b * N[(b * N[Sin[N[(2.0 * t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[Sin[t$95$0], $MachinePrecision] * -2.0), $MachinePrecision] * N[(N[Cos[t$95$0], $MachinePrecision] * N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision] * N[(2.0 * N[(N[Cos[N[(N[(angle$95$m / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision] * N[Sin[N[(N[(N[Sqrt[Pi], $MachinePrecision] / 180.0), $MachinePrecision] * N[(N[Sqrt[Pi], $MachinePrecision] / N[(1.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
\begin{array}{l}
t_0 := \pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;{a}^{2} \leq 5 \cdot 10^{+276}:\\
\;\;\;\;b \cdot \left(b \cdot \sin \left(2 \cdot t\_0\right)\right) + \left(\sin t\_0 \cdot -2\right) \cdot \left(\cos t\_0 \cdot {a}^{2}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(b - a\right) \cdot \left(b + a\right)\right) \cdot \left(2 \cdot \left(\cos \left(\frac{angle\_m}{180} \cdot \pi\right) \cdot \sin \left(\frac{\sqrt{\pi}}{180} \cdot \frac{\sqrt{\pi}}{\frac{1}{angle\_m}}\right)\right)\right)\\
\end{array}
\end{array}
\end{array}
if (pow.f64 a #s(literal 2 binary64)) < 5.00000000000000001e276Initial program 59.4%
associate-*l*59.4%
*-commutative59.4%
associate-*l*59.4%
Simplified59.4%
unpow259.4%
unpow259.4%
difference-of-squares59.4%
Applied egg-rr59.4%
add-sqr-sqrt59.1%
pow259.1%
Applied egg-rr59.1%
Taylor expanded in b around 0 65.3%
+-commutative65.3%
fma-define65.3%
Simplified67.5%
fma-undefine67.5%
Applied egg-rr67.5%
if 5.00000000000000001e276 < (pow.f64 a #s(literal 2 binary64)) Initial program 34.3%
associate-*l*34.3%
*-commutative34.3%
associate-*l*34.3%
Simplified34.3%
unpow234.3%
unpow234.3%
difference-of-squares52.5%
Applied egg-rr52.5%
add-sqr-sqrt60.9%
pow260.9%
Applied egg-rr67.8%
unpow267.8%
add-sqr-sqrt52.5%
clear-num55.3%
un-div-inv58.1%
Applied egg-rr58.1%
add-sqr-sqrt66.4%
div-inv66.4%
times-frac70.6%
Applied egg-rr70.6%
Final simplification68.3%
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b angle_m)
:precision binary64
(let* ((t_0 (* (/ angle_m 180.0) PI)) (t_1 (* (- b a) (+ b a))))
(*
angle_s
(if (<= (/ angle_m 180.0) 1e+63)
(*
t_1
(*
2.0
(*
(sin t_0)
(cos
(pow
(pow (* angle_m (* PI 0.005555555555555556)) 3.0)
0.3333333333333333)))))
(*
t_1
(*
2.0
(* (sin (* (/ angle_m 180.0) (pow (sqrt PI) 2.0))) (cos t_0))))))))angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
double t_0 = (angle_m / 180.0) * ((double) M_PI);
double t_1 = (b - a) * (b + a);
double tmp;
if ((angle_m / 180.0) <= 1e+63) {
tmp = t_1 * (2.0 * (sin(t_0) * cos(pow(pow((angle_m * (((double) M_PI) * 0.005555555555555556)), 3.0), 0.3333333333333333))));
} else {
tmp = t_1 * (2.0 * (sin(((angle_m / 180.0) * pow(sqrt(((double) M_PI)), 2.0))) * cos(t_0)));
}
return angle_s * tmp;
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
double t_0 = (angle_m / 180.0) * Math.PI;
double t_1 = (b - a) * (b + a);
double tmp;
if ((angle_m / 180.0) <= 1e+63) {
tmp = t_1 * (2.0 * (Math.sin(t_0) * Math.cos(Math.pow(Math.pow((angle_m * (Math.PI * 0.005555555555555556)), 3.0), 0.3333333333333333))));
} else {
tmp = t_1 * (2.0 * (Math.sin(((angle_m / 180.0) * Math.pow(Math.sqrt(Math.PI), 2.0))) * Math.cos(t_0)));
}
return angle_s * tmp;
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): t_0 = (angle_m / 180.0) * math.pi t_1 = (b - a) * (b + a) tmp = 0 if (angle_m / 180.0) <= 1e+63: tmp = t_1 * (2.0 * (math.sin(t_0) * math.cos(math.pow(math.pow((angle_m * (math.pi * 0.005555555555555556)), 3.0), 0.3333333333333333)))) else: tmp = t_1 * (2.0 * (math.sin(((angle_m / 180.0) * math.pow(math.sqrt(math.pi), 2.0))) * math.cos(t_0))) return angle_s * tmp
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) t_0 = Float64(Float64(angle_m / 180.0) * pi) t_1 = Float64(Float64(b - a) * Float64(b + a)) tmp = 0.0 if (Float64(angle_m / 180.0) <= 1e+63) tmp = Float64(t_1 * Float64(2.0 * Float64(sin(t_0) * cos(((Float64(angle_m * Float64(pi * 0.005555555555555556)) ^ 3.0) ^ 0.3333333333333333))))); else tmp = Float64(t_1 * Float64(2.0 * Float64(sin(Float64(Float64(angle_m / 180.0) * (sqrt(pi) ^ 2.0))) * cos(t_0)))); end return Float64(angle_s * tmp) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a, b, angle_m) t_0 = (angle_m / 180.0) * pi; t_1 = (b - a) * (b + a); tmp = 0.0; if ((angle_m / 180.0) <= 1e+63) tmp = t_1 * (2.0 * (sin(t_0) * cos((((angle_m * (pi * 0.005555555555555556)) ^ 3.0) ^ 0.3333333333333333)))); else tmp = t_1 * (2.0 * (sin(((angle_m / 180.0) * (sqrt(pi) ^ 2.0))) * cos(t_0))); end tmp_2 = angle_s * tmp; end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := Block[{t$95$0 = N[(N[(angle$95$m / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision]}, N[(angle$95$s * If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 1e+63], N[(t$95$1 * N[(2.0 * N[(N[Sin[t$95$0], $MachinePrecision] * N[Cos[N[Power[N[Power[N[(angle$95$m * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision], 3.0], $MachinePrecision], 0.3333333333333333], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 * N[(2.0 * N[(N[Sin[N[(N[(angle$95$m / 180.0), $MachinePrecision] * N[Power[N[Sqrt[Pi], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
\begin{array}{l}
t_0 := \frac{angle\_m}{180} \cdot \pi\\
t_1 := \left(b - a\right) \cdot \left(b + a\right)\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{angle\_m}{180} \leq 10^{+63}:\\
\;\;\;\;t\_1 \cdot \left(2 \cdot \left(\sin t\_0 \cdot \cos \left({\left({\left(angle\_m \cdot \left(\pi \cdot 0.005555555555555556\right)\right)}^{3}\right)}^{0.3333333333333333}\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \left(2 \cdot \left(\sin \left(\frac{angle\_m}{180} \cdot {\left(\sqrt{\pi}\right)}^{2}\right) \cdot \cos t\_0\right)\right)\\
\end{array}
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 1.00000000000000006e63Initial program 58.8%
associate-*l*58.8%
*-commutative58.8%
associate-*l*58.8%
Simplified58.8%
unpow258.8%
unpow258.8%
difference-of-squares64.2%
Applied egg-rr64.2%
add-sqr-sqrt65.4%
pow265.4%
Applied egg-rr65.4%
unpow265.4%
add-sqr-sqrt64.2%
add-cbrt-cube58.3%
pow1/339.0%
pow339.0%
*-commutative39.0%
div-inv39.0%
metadata-eval39.0%
associate-*l*39.5%
Applied egg-rr39.5%
if 1.00000000000000006e63 < (/.f64 angle #s(literal 180 binary64)) Initial program 25.8%
associate-*l*25.8%
*-commutative25.8%
associate-*l*25.8%
Simplified25.8%
unpow225.8%
unpow225.8%
difference-of-squares29.8%
Applied egg-rr29.8%
add-sqr-sqrt35.7%
pow235.7%
Applied egg-rr56.2%
Final simplification42.8%
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b angle_m)
:precision binary64
(let* ((t_0 (* (- b a) (+ b a))))
(*
angle_s
(if (<= (pow a 2.0) 1e+303)
(*
t_0
(*
2.0
(*
(cos (* (/ angle_m 180.0) PI))
(sin (pow (/ (/ 180.0 angle_m) PI) -1.0)))))
(*
t_0
(*
angle_m
(+
(* -2.2862368541380886e-7 (* (pow angle_m 2.0) (pow PI 3.0)))
(* PI 0.011111111111111112))))))))angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
double t_0 = (b - a) * (b + a);
double tmp;
if (pow(a, 2.0) <= 1e+303) {
tmp = t_0 * (2.0 * (cos(((angle_m / 180.0) * ((double) M_PI))) * sin(pow(((180.0 / angle_m) / ((double) M_PI)), -1.0))));
} else {
tmp = t_0 * (angle_m * ((-2.2862368541380886e-7 * (pow(angle_m, 2.0) * pow(((double) M_PI), 3.0))) + (((double) M_PI) * 0.011111111111111112)));
}
return angle_s * tmp;
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
double t_0 = (b - a) * (b + a);
double tmp;
if (Math.pow(a, 2.0) <= 1e+303) {
tmp = t_0 * (2.0 * (Math.cos(((angle_m / 180.0) * Math.PI)) * Math.sin(Math.pow(((180.0 / angle_m) / Math.PI), -1.0))));
} else {
tmp = t_0 * (angle_m * ((-2.2862368541380886e-7 * (Math.pow(angle_m, 2.0) * Math.pow(Math.PI, 3.0))) + (Math.PI * 0.011111111111111112)));
}
return angle_s * tmp;
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): t_0 = (b - a) * (b + a) tmp = 0 if math.pow(a, 2.0) <= 1e+303: tmp = t_0 * (2.0 * (math.cos(((angle_m / 180.0) * math.pi)) * math.sin(math.pow(((180.0 / angle_m) / math.pi), -1.0)))) else: tmp = t_0 * (angle_m * ((-2.2862368541380886e-7 * (math.pow(angle_m, 2.0) * math.pow(math.pi, 3.0))) + (math.pi * 0.011111111111111112))) return angle_s * tmp
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) t_0 = Float64(Float64(b - a) * Float64(b + a)) tmp = 0.0 if ((a ^ 2.0) <= 1e+303) tmp = Float64(t_0 * Float64(2.0 * Float64(cos(Float64(Float64(angle_m / 180.0) * pi)) * sin((Float64(Float64(180.0 / angle_m) / pi) ^ -1.0))))); else tmp = Float64(t_0 * Float64(angle_m * Float64(Float64(-2.2862368541380886e-7 * Float64((angle_m ^ 2.0) * (pi ^ 3.0))) + Float64(pi * 0.011111111111111112)))); end return Float64(angle_s * tmp) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a, b, angle_m) t_0 = (b - a) * (b + a); tmp = 0.0; if ((a ^ 2.0) <= 1e+303) tmp = t_0 * (2.0 * (cos(((angle_m / 180.0) * pi)) * sin((((180.0 / angle_m) / pi) ^ -1.0)))); else tmp = t_0 * (angle_m * ((-2.2862368541380886e-7 * ((angle_m ^ 2.0) * (pi ^ 3.0))) + (pi * 0.011111111111111112))); end tmp_2 = angle_s * tmp; end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := Block[{t$95$0 = N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision]}, N[(angle$95$s * If[LessEqual[N[Power[a, 2.0], $MachinePrecision], 1e+303], N[(t$95$0 * N[(2.0 * N[(N[Cos[N[(N[(angle$95$m / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision] * N[Sin[N[Power[N[(N[(180.0 / angle$95$m), $MachinePrecision] / Pi), $MachinePrecision], -1.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$0 * N[(angle$95$m * N[(N[(-2.2862368541380886e-7 * N[(N[Power[angle$95$m, 2.0], $MachinePrecision] * N[Power[Pi, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(Pi * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
\begin{array}{l}
t_0 := \left(b - a\right) \cdot \left(b + a\right)\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;{a}^{2} \leq 10^{+303}:\\
\;\;\;\;t\_0 \cdot \left(2 \cdot \left(\cos \left(\frac{angle\_m}{180} \cdot \pi\right) \cdot \sin \left({\left(\frac{\frac{180}{angle\_m}}{\pi}\right)}^{-1}\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot \left(angle\_m \cdot \left(-2.2862368541380886 \cdot 10^{-7} \cdot \left({angle\_m}^{2} \cdot {\pi}^{3}\right) + \pi \cdot 0.011111111111111112\right)\right)\\
\end{array}
\end{array}
\end{array}
if (pow.f64 a #s(literal 2 binary64)) < 1e303Initial program 58.5%
associate-*l*58.5%
*-commutative58.5%
associate-*l*58.5%
Simplified58.5%
unpow258.5%
unpow258.5%
difference-of-squares58.5%
Applied egg-rr58.5%
add-sqr-sqrt58.2%
pow258.2%
Applied egg-rr60.8%
unpow260.8%
add-sqr-sqrt58.5%
clear-num58.4%
un-div-inv57.9%
Applied egg-rr57.9%
clear-num60.5%
inv-pow60.5%
Applied egg-rr60.5%
if 1e303 < (pow.f64 a #s(literal 2 binary64)) Initial program 35.1%
associate-*l*35.1%
*-commutative35.1%
associate-*l*35.1%
Simplified35.1%
unpow235.1%
unpow235.1%
difference-of-squares54.7%
Applied egg-rr54.7%
add-sqr-sqrt63.6%
pow263.6%
Applied egg-rr69.6%
log1p-expm1-u69.6%
log1p-undefine38.8%
sin-cos-mult29.9%
div-inv29.9%
Applied egg-rr22.4%
Taylor expanded in angle around 0 69.6%
Final simplification62.9%
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b angle_m)
:precision binary64
(*
angle_s
(*
(* (- b a) (+ b a))
(*
2.0
(*
(sin (* (/ angle_m 180.0) (pow (sqrt PI) 2.0)))
(cos (* (/ angle_m 180.0) PI)))))))angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
return angle_s * (((b - a) * (b + a)) * (2.0 * (sin(((angle_m / 180.0) * pow(sqrt(((double) M_PI)), 2.0))) * cos(((angle_m / 180.0) * ((double) M_PI))))));
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
return angle_s * (((b - a) * (b + a)) * (2.0 * (Math.sin(((angle_m / 180.0) * Math.pow(Math.sqrt(Math.PI), 2.0))) * Math.cos(((angle_m / 180.0) * Math.PI)))));
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): return angle_s * (((b - a) * (b + a)) * (2.0 * (math.sin(((angle_m / 180.0) * math.pow(math.sqrt(math.pi), 2.0))) * math.cos(((angle_m / 180.0) * math.pi)))))
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) return Float64(angle_s * Float64(Float64(Float64(b - a) * Float64(b + a)) * Float64(2.0 * Float64(sin(Float64(Float64(angle_m / 180.0) * (sqrt(pi) ^ 2.0))) * cos(Float64(Float64(angle_m / 180.0) * pi)))))) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a, b, angle_m) tmp = angle_s * (((b - a) * (b + a)) * (2.0 * (sin(((angle_m / 180.0) * (sqrt(pi) ^ 2.0))) * cos(((angle_m / 180.0) * pi))))); end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * N[(N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision] * N[(2.0 * N[(N[Sin[N[(N[(angle$95$m / 180.0), $MachinePrecision] * N[Power[N[Sqrt[Pi], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(N[(angle$95$m / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(\left(\left(b - a\right) \cdot \left(b + a\right)\right) \cdot \left(2 \cdot \left(\sin \left(\frac{angle\_m}{180} \cdot {\left(\sqrt{\pi}\right)}^{2}\right) \cdot \cos \left(\frac{angle\_m}{180} \cdot \pi\right)\right)\right)\right)
\end{array}
Initial program 52.3%
associate-*l*52.3%
*-commutative52.3%
associate-*l*52.3%
Simplified52.3%
unpow252.3%
unpow252.3%
difference-of-squares57.5%
Applied egg-rr57.5%
add-sqr-sqrt59.6%
pow259.6%
Applied egg-rr63.1%
Final simplification63.1%
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b angle_m)
:precision binary64
(let* ((t_0 (* (- b a) (+ b a))))
(*
angle_s
(if (<= (pow a 2.0) 1e+281)
(*
t_0
(*
2.0
(* (sin (* (/ angle_m 180.0) PI)) (cos (/ (* angle_m PI) 180.0)))))
(*
t_0
(*
angle_m
(+
(* -2.2862368541380886e-7 (* (pow angle_m 2.0) (pow PI 3.0)))
(* PI 0.011111111111111112))))))))angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
double t_0 = (b - a) * (b + a);
double tmp;
if (pow(a, 2.0) <= 1e+281) {
tmp = t_0 * (2.0 * (sin(((angle_m / 180.0) * ((double) M_PI))) * cos(((angle_m * ((double) M_PI)) / 180.0))));
} else {
tmp = t_0 * (angle_m * ((-2.2862368541380886e-7 * (pow(angle_m, 2.0) * pow(((double) M_PI), 3.0))) + (((double) M_PI) * 0.011111111111111112)));
}
return angle_s * tmp;
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
double t_0 = (b - a) * (b + a);
double tmp;
if (Math.pow(a, 2.0) <= 1e+281) {
tmp = t_0 * (2.0 * (Math.sin(((angle_m / 180.0) * Math.PI)) * Math.cos(((angle_m * Math.PI) / 180.0))));
} else {
tmp = t_0 * (angle_m * ((-2.2862368541380886e-7 * (Math.pow(angle_m, 2.0) * Math.pow(Math.PI, 3.0))) + (Math.PI * 0.011111111111111112)));
}
return angle_s * tmp;
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): t_0 = (b - a) * (b + a) tmp = 0 if math.pow(a, 2.0) <= 1e+281: tmp = t_0 * (2.0 * (math.sin(((angle_m / 180.0) * math.pi)) * math.cos(((angle_m * math.pi) / 180.0)))) else: tmp = t_0 * (angle_m * ((-2.2862368541380886e-7 * (math.pow(angle_m, 2.0) * math.pow(math.pi, 3.0))) + (math.pi * 0.011111111111111112))) return angle_s * tmp
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) t_0 = Float64(Float64(b - a) * Float64(b + a)) tmp = 0.0 if ((a ^ 2.0) <= 1e+281) tmp = Float64(t_0 * Float64(2.0 * Float64(sin(Float64(Float64(angle_m / 180.0) * pi)) * cos(Float64(Float64(angle_m * pi) / 180.0))))); else tmp = Float64(t_0 * Float64(angle_m * Float64(Float64(-2.2862368541380886e-7 * Float64((angle_m ^ 2.0) * (pi ^ 3.0))) + Float64(pi * 0.011111111111111112)))); end return Float64(angle_s * tmp) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a, b, angle_m) t_0 = (b - a) * (b + a); tmp = 0.0; if ((a ^ 2.0) <= 1e+281) tmp = t_0 * (2.0 * (sin(((angle_m / 180.0) * pi)) * cos(((angle_m * pi) / 180.0)))); else tmp = t_0 * (angle_m * ((-2.2862368541380886e-7 * ((angle_m ^ 2.0) * (pi ^ 3.0))) + (pi * 0.011111111111111112))); end tmp_2 = angle_s * tmp; end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := Block[{t$95$0 = N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision]}, N[(angle$95$s * If[LessEqual[N[Power[a, 2.0], $MachinePrecision], 1e+281], N[(t$95$0 * N[(2.0 * N[(N[Sin[N[(N[(angle$95$m / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(N[(angle$95$m * Pi), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$0 * N[(angle$95$m * N[(N[(-2.2862368541380886e-7 * N[(N[Power[angle$95$m, 2.0], $MachinePrecision] * N[Power[Pi, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(Pi * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
\begin{array}{l}
t_0 := \left(b - a\right) \cdot \left(b + a\right)\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;{a}^{2} \leq 10^{+281}:\\
\;\;\;\;t\_0 \cdot \left(2 \cdot \left(\sin \left(\frac{angle\_m}{180} \cdot \pi\right) \cdot \cos \left(\frac{angle\_m \cdot \pi}{180}\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot \left(angle\_m \cdot \left(-2.2862368541380886 \cdot 10^{-7} \cdot \left({angle\_m}^{2} \cdot {\pi}^{3}\right) + \pi \cdot 0.011111111111111112\right)\right)\\
\end{array}
\end{array}
\end{array}
if (pow.f64 a #s(literal 2 binary64)) < 1e281Initial program 59.2%
associate-*l*59.2%
*-commutative59.2%
associate-*l*59.2%
Simplified59.2%
unpow259.2%
unpow259.2%
difference-of-squares59.2%
Applied egg-rr59.2%
add-sqr-sqrt58.8%
pow258.8%
Applied egg-rr58.8%
unpow258.8%
add-sqr-sqrt59.2%
associate-*r/60.5%
Applied egg-rr60.5%
if 1e281 < (pow.f64 a #s(literal 2 binary64)) Initial program 34.5%
associate-*l*34.5%
*-commutative34.5%
associate-*l*34.5%
Simplified34.5%
unpow234.5%
unpow234.5%
difference-of-squares53.0%
Applied egg-rr53.0%
add-sqr-sqrt61.8%
pow261.8%
Applied egg-rr68.5%
log1p-expm1-u68.5%
log1p-undefine38.1%
sin-cos-mult28.2%
div-inv28.2%
Applied egg-rr22.6%
Taylor expanded in angle around 0 68.5%
Final simplification62.7%
angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a b angle_m) :precision binary64 (* angle_s (* (* (- b a) (+ b a)) (* 2.0 (* (cos (* (/ angle_m 180.0) PI)) (sin (/ (* angle_m PI) 180.0)))))))
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
return angle_s * (((b - a) * (b + a)) * (2.0 * (cos(((angle_m / 180.0) * ((double) M_PI))) * sin(((angle_m * ((double) M_PI)) / 180.0)))));
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
return angle_s * (((b - a) * (b + a)) * (2.0 * (Math.cos(((angle_m / 180.0) * Math.PI)) * Math.sin(((angle_m * Math.PI) / 180.0)))));
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): return angle_s * (((b - a) * (b + a)) * (2.0 * (math.cos(((angle_m / 180.0) * math.pi)) * math.sin(((angle_m * math.pi) / 180.0)))))
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) return Float64(angle_s * Float64(Float64(Float64(b - a) * Float64(b + a)) * Float64(2.0 * Float64(cos(Float64(Float64(angle_m / 180.0) * pi)) * sin(Float64(Float64(angle_m * pi) / 180.0)))))) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a, b, angle_m) tmp = angle_s * (((b - a) * (b + a)) * (2.0 * (cos(((angle_m / 180.0) * pi)) * sin(((angle_m * pi) / 180.0))))); end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * N[(N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision] * N[(2.0 * N[(N[Cos[N[(N[(angle$95$m / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision] * N[Sin[N[(N[(angle$95$m * Pi), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(\left(\left(b - a\right) \cdot \left(b + a\right)\right) \cdot \left(2 \cdot \left(\cos \left(\frac{angle\_m}{180} \cdot \pi\right) \cdot \sin \left(\frac{angle\_m \cdot \pi}{180}\right)\right)\right)\right)
\end{array}
Initial program 52.3%
associate-*l*52.3%
*-commutative52.3%
associate-*l*52.3%
Simplified52.3%
unpow252.3%
unpow252.3%
difference-of-squares57.5%
Applied egg-rr57.5%
add-sqr-sqrt59.6%
pow259.6%
Applied egg-rr63.1%
unpow259.6%
add-sqr-sqrt57.5%
associate-*r/58.8%
Applied egg-rr60.2%
Final simplification60.2%
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b angle_m)
:precision binary64
(*
angle_s
(*
(* (- b a) (+ b a))
(*
2.0
(*
(cos (* (/ angle_m 180.0) PI))
(sin (* 0.005555555555555556 (* angle_m PI))))))))angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
return angle_s * (((b - a) * (b + a)) * (2.0 * (cos(((angle_m / 180.0) * ((double) M_PI))) * sin((0.005555555555555556 * (angle_m * ((double) M_PI)))))));
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
return angle_s * (((b - a) * (b + a)) * (2.0 * (Math.cos(((angle_m / 180.0) * Math.PI)) * Math.sin((0.005555555555555556 * (angle_m * Math.PI))))));
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): return angle_s * (((b - a) * (b + a)) * (2.0 * (math.cos(((angle_m / 180.0) * math.pi)) * math.sin((0.005555555555555556 * (angle_m * math.pi))))))
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) return Float64(angle_s * Float64(Float64(Float64(b - a) * Float64(b + a)) * Float64(2.0 * Float64(cos(Float64(Float64(angle_m / 180.0) * pi)) * sin(Float64(0.005555555555555556 * Float64(angle_m * pi))))))) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a, b, angle_m) tmp = angle_s * (((b - a) * (b + a)) * (2.0 * (cos(((angle_m / 180.0) * pi)) * sin((0.005555555555555556 * (angle_m * pi)))))); end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * N[(N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision] * N[(2.0 * N[(N[Cos[N[(N[(angle$95$m / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision] * N[Sin[N[(0.005555555555555556 * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(\left(\left(b - a\right) \cdot \left(b + a\right)\right) \cdot \left(2 \cdot \left(\cos \left(\frac{angle\_m}{180} \cdot \pi\right) \cdot \sin \left(0.005555555555555556 \cdot \left(angle\_m \cdot \pi\right)\right)\right)\right)\right)
\end{array}
Initial program 52.3%
associate-*l*52.3%
*-commutative52.3%
associate-*l*52.3%
Simplified52.3%
unpow252.3%
unpow252.3%
difference-of-squares57.5%
Applied egg-rr57.5%
Taylor expanded in angle around inf 59.4%
Final simplification59.4%
angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a b angle_m) :precision binary64 (* angle_s (* (* (- b a) (+ b a)) (sin (* PI (* angle_m 0.011111111111111112))))))
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
return angle_s * (((b - a) * (b + a)) * sin((((double) M_PI) * (angle_m * 0.011111111111111112))));
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
return angle_s * (((b - a) * (b + a)) * Math.sin((Math.PI * (angle_m * 0.011111111111111112))));
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): return angle_s * (((b - a) * (b + a)) * math.sin((math.pi * (angle_m * 0.011111111111111112))))
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) return Float64(angle_s * Float64(Float64(Float64(b - a) * Float64(b + a)) * sin(Float64(pi * Float64(angle_m * 0.011111111111111112))))) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a, b, angle_m) tmp = angle_s * (((b - a) * (b + a)) * sin((pi * (angle_m * 0.011111111111111112)))); end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * N[(N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision] * N[Sin[N[(Pi * N[(angle$95$m * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(\left(\left(b - a\right) \cdot \left(b + a\right)\right) \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.011111111111111112\right)\right)\right)
\end{array}
Initial program 52.3%
associate-*l*52.3%
*-commutative52.3%
associate-*l*52.3%
Simplified52.3%
unpow252.3%
unpow252.3%
difference-of-squares57.5%
Applied egg-rr57.5%
add-sqr-sqrt59.6%
pow259.6%
Applied egg-rr63.1%
Applied egg-rr56.7%
distribute-lft-out56.7%
sin-056.7%
+-rgt-identity56.7%
metadata-eval56.7%
*-rgt-identity56.7%
associate-*l*58.6%
Simplified58.6%
Final simplification58.6%
angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a b angle_m) :precision binary64 (* angle_s (* (* (- b a) (+ b a)) (sin (* angle_m (* PI 0.011111111111111112))))))
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
return angle_s * (((b - a) * (b + a)) * sin((angle_m * (((double) M_PI) * 0.011111111111111112))));
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
return angle_s * (((b - a) * (b + a)) * Math.sin((angle_m * (Math.PI * 0.011111111111111112))));
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): return angle_s * (((b - a) * (b + a)) * math.sin((angle_m * (math.pi * 0.011111111111111112))))
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) return Float64(angle_s * Float64(Float64(Float64(b - a) * Float64(b + a)) * sin(Float64(angle_m * Float64(pi * 0.011111111111111112))))) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a, b, angle_m) tmp = angle_s * (((b - a) * (b + a)) * sin((angle_m * (pi * 0.011111111111111112)))); end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * N[(N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision] * N[Sin[N[(angle$95$m * N[(Pi * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(\left(\left(b - a\right) \cdot \left(b + a\right)\right) \cdot \sin \left(angle\_m \cdot \left(\pi \cdot 0.011111111111111112\right)\right)\right)
\end{array}
Initial program 52.3%
associate-*l*52.3%
*-commutative52.3%
associate-*l*52.3%
Simplified52.3%
unpow252.3%
unpow252.3%
difference-of-squares57.5%
Applied egg-rr57.5%
add-sqr-sqrt59.6%
pow259.6%
Applied egg-rr63.1%
log1p-expm1-u63.1%
log1p-undefine31.8%
sin-cos-mult27.8%
div-inv27.8%
Applied egg-rr25.2%
Taylor expanded in angle around inf 56.7%
associate-*r*58.6%
*-commutative58.6%
*-commutative58.6%
associate-*r*56.7%
*-commutative56.7%
associate-*r*57.8%
Simplified57.8%
Final simplification57.8%
angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a b angle_m) :precision binary64 (* angle_s (* (* (- b a) (+ b a)) (* 0.011111111111111112 (* angle_m PI)))))
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
return angle_s * (((b - a) * (b + a)) * (0.011111111111111112 * (angle_m * ((double) M_PI))));
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
return angle_s * (((b - a) * (b + a)) * (0.011111111111111112 * (angle_m * Math.PI)));
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): return angle_s * (((b - a) * (b + a)) * (0.011111111111111112 * (angle_m * math.pi)))
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) return Float64(angle_s * Float64(Float64(Float64(b - a) * Float64(b + a)) * Float64(0.011111111111111112 * Float64(angle_m * pi)))) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a, b, angle_m) tmp = angle_s * (((b - a) * (b + a)) * (0.011111111111111112 * (angle_m * pi))); end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * N[(N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision] * N[(0.011111111111111112 * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(\left(\left(b - a\right) \cdot \left(b + a\right)\right) \cdot \left(0.011111111111111112 \cdot \left(angle\_m \cdot \pi\right)\right)\right)
\end{array}
Initial program 52.3%
associate-*l*52.3%
*-commutative52.3%
associate-*l*52.3%
Simplified52.3%
unpow252.3%
unpow252.3%
difference-of-squares57.5%
Applied egg-rr57.5%
add-sqr-sqrt59.6%
pow259.6%
Applied egg-rr63.1%
Taylor expanded in angle around 0 54.8%
Final simplification54.8%
angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a b angle_m) :precision binary64 (* angle_s (* 0.011111111111111112 (* angle_m (* PI (* (- b a) (+ b a)))))))
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
return angle_s * (0.011111111111111112 * (angle_m * (((double) M_PI) * ((b - a) * (b + a)))));
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
return angle_s * (0.011111111111111112 * (angle_m * (Math.PI * ((b - a) * (b + a)))));
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): return angle_s * (0.011111111111111112 * (angle_m * (math.pi * ((b - a) * (b + a)))))
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) return Float64(angle_s * Float64(0.011111111111111112 * Float64(angle_m * Float64(pi * Float64(Float64(b - a) * Float64(b + a)))))) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a, b, angle_m) tmp = angle_s * (0.011111111111111112 * (angle_m * (pi * ((b - a) * (b + a))))); end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * N[(0.011111111111111112 * N[(angle$95$m * N[(Pi * N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(0.011111111111111112 \cdot \left(angle\_m \cdot \left(\pi \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)\right)\right)\right)
\end{array}
Initial program 52.3%
associate-*l*52.3%
*-commutative52.3%
associate-*l*52.3%
Simplified52.3%
unpow252.3%
unpow252.3%
difference-of-squares57.5%
Applied egg-rr57.5%
add-sqr-sqrt59.6%
pow259.6%
Applied egg-rr59.6%
Taylor expanded in angle around 0 54.8%
Final simplification54.8%
herbie shell --seed 2024111
(FPCore (a b angle)
:name "ab-angle->ABCF B"
:precision binary64
(* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* PI (/ angle 180.0)))) (cos (* PI (/ angle 180.0)))))