
(FPCore (a b) :precision binary64 (- (* (* (* a a) b) b)))
double code(double a, double b) {
return -(((a * a) * b) * b);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -(((a * a) * b) * b)
end function
public static double code(double a, double b) {
return -(((a * a) * b) * b);
}
def code(a, b): return -(((a * a) * b) * b)
function code(a, b) return Float64(-Float64(Float64(Float64(a * a) * b) * b)) end
function tmp = code(a, b) tmp = -(((a * a) * b) * b); end
code[a_, b_] := (-N[(N[(N[(a * a), $MachinePrecision] * b), $MachinePrecision] * b), $MachinePrecision])
\begin{array}{l}
\\
-\left(\left(a \cdot a\right) \cdot b\right) \cdot b
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (* (* (* a a) b) b)))
double code(double a, double b) {
return -(((a * a) * b) * b);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -(((a * a) * b) * b)
end function
public static double code(double a, double b) {
return -(((a * a) * b) * b);
}
def code(a, b): return -(((a * a) * b) * b)
function code(a, b) return Float64(-Float64(Float64(Float64(a * a) * b) * b)) end
function tmp = code(a, b) tmp = -(((a * a) * b) * b); end
code[a_, b_] := (-N[(N[(N[(a * a), $MachinePrecision] * b), $MachinePrecision] * b), $MachinePrecision])
\begin{array}{l}
\\
-\left(\left(a \cdot a\right) \cdot b\right) \cdot b
\end{array}
(FPCore (a b) :precision binary64 (* (* a b) (* a (- b))))
double code(double a, double b) {
return (a * b) * (a * -b);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a * b) * (a * -b)
end function
public static double code(double a, double b) {
return (a * b) * (a * -b);
}
def code(a, b): return (a * b) * (a * -b)
function code(a, b) return Float64(Float64(a * b) * Float64(a * Float64(-b))) end
function tmp = code(a, b) tmp = (a * b) * (a * -b); end
code[a_, b_] := N[(N[(a * b), $MachinePrecision] * N[(a * (-b)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a \cdot b\right) \cdot \left(a \cdot \left(-b\right)\right)
\end{array}
Initial program 82.8%
add-sqr-sqrt51.8%
pow251.8%
sqrt-prod40.8%
sqrt-prod23.3%
add-sqr-sqrt48.7%
Applied egg-rr48.7%
add-sqr-sqrt48.7%
distribute-rgt-neg-in48.7%
sqrt-prod48.7%
sqrt-pow130.2%
metadata-eval30.2%
pow130.2%
associate-*r*30.2%
add-sqr-sqrt30.3%
sqrt-prod30.3%
sqrt-pow150.5%
metadata-eval50.5%
pow150.5%
associate-*r*50.5%
add-sqr-sqrt99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (a b) :precision binary64 (if (<= (* b (* b (* a a))) 2e-109) (* a (* b (* a (- b)))) (* b (* b (- (* a a))))))
double code(double a, double b) {
double tmp;
if ((b * (b * (a * a))) <= 2e-109) {
tmp = a * (b * (a * -b));
} else {
tmp = b * (b * -(a * a));
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((b * (b * (a * a))) <= 2d-109) then
tmp = a * (b * (a * -b))
else
tmp = b * (b * -(a * a))
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((b * (b * (a * a))) <= 2e-109) {
tmp = a * (b * (a * -b));
} else {
tmp = b * (b * -(a * a));
}
return tmp;
}
def code(a, b): tmp = 0 if (b * (b * (a * a))) <= 2e-109: tmp = a * (b * (a * -b)) else: tmp = b * (b * -(a * a)) return tmp
function code(a, b) tmp = 0.0 if (Float64(b * Float64(b * Float64(a * a))) <= 2e-109) tmp = Float64(a * Float64(b * Float64(a * Float64(-b)))); else tmp = Float64(b * Float64(b * Float64(-Float64(a * a)))); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((b * (b * (a * a))) <= 2e-109) tmp = a * (b * (a * -b)); else tmp = b * (b * -(a * a)); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[(b * N[(b * N[(a * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2e-109], N[(a * N[(b * N[(a * (-b)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(b * N[(b * (-N[(a * a), $MachinePrecision])), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \cdot \left(b \cdot \left(a \cdot a\right)\right) \leq 2 \cdot 10^{-109}:\\
\;\;\;\;a \cdot \left(b \cdot \left(a \cdot \left(-b\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;b \cdot \left(b \cdot \left(-a \cdot a\right)\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 (*.f64 a a) b) b) < 2e-109Initial program 82.9%
associate-*l*71.7%
associate-*r*76.3%
*-commutative76.3%
distribute-rgt-neg-in76.3%
distribute-rgt-neg-in76.3%
associate-*r*88.3%
Simplified88.3%
if 2e-109 < (*.f64 (*.f64 (*.f64 a a) b) b) Initial program 82.8%
Final simplification85.4%
(FPCore (a b) :precision binary64 (* b (* b (- (* a a)))))
double code(double a, double b) {
return b * (b * -(a * a));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = b * (b * -(a * a))
end function
public static double code(double a, double b) {
return b * (b * -(a * a));
}
def code(a, b): return b * (b * -(a * a))
function code(a, b) return Float64(b * Float64(b * Float64(-Float64(a * a)))) end
function tmp = code(a, b) tmp = b * (b * -(a * a)); end
code[a_, b_] := N[(b * N[(b * (-N[(a * a), $MachinePrecision])), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
b \cdot \left(b \cdot \left(-a \cdot a\right)\right)
\end{array}
Initial program 82.8%
Final simplification82.8%
(FPCore (a b) :precision binary64 (* (* a b) (* a b)))
double code(double a, double b) {
return (a * b) * (a * b);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a * b) * (a * b)
end function
public static double code(double a, double b) {
return (a * b) * (a * b);
}
def code(a, b): return (a * b) * (a * b)
function code(a, b) return Float64(Float64(a * b) * Float64(a * b)) end
function tmp = code(a, b) tmp = (a * b) * (a * b); end
code[a_, b_] := N[(N[(a * b), $MachinePrecision] * N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a \cdot b\right) \cdot \left(a \cdot b\right)
\end{array}
Initial program 82.8%
add-sqr-sqrt27.3%
sqrt-unprod28.5%
sqr-neg28.5%
sqrt-unprod28.3%
add-sqr-sqrt28.3%
associate-*l*28.2%
swap-sqr28.3%
Applied egg-rr28.3%
(FPCore (a b) :precision binary64 (* a (* a (* b b))))
double code(double a, double b) {
return a * (a * (b * b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * (a * (b * b))
end function
public static double code(double a, double b) {
return a * (a * (b * b));
}
def code(a, b): return a * (a * (b * b))
function code(a, b) return Float64(a * Float64(a * Float64(b * b))) end
function tmp = code(a, b) tmp = a * (a * (b * b)); end
code[a_, b_] := N[(a * N[(a * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \left(a \cdot \left(b \cdot b\right)\right)
\end{array}
Initial program 82.8%
add-sqr-sqrt51.8%
pow251.8%
sqrt-prod40.8%
sqrt-prod23.3%
add-sqr-sqrt48.7%
Applied egg-rr48.7%
distribute-rgt-neg-in48.7%
unpow248.7%
swap-sqr40.8%
unpow240.8%
add-sqr-sqrt82.8%
associate-*l*74.8%
distribute-rgt-neg-in74.8%
unpow274.8%
unpow274.8%
associate-*l*79.4%
Applied egg-rr79.4%
add-sqr-sqrt15.1%
sqrt-unprod27.0%
sqr-neg27.0%
sqrt-unprod28.4%
add-sqr-sqrt28.4%
unpow228.4%
Applied egg-rr28.4%
herbie shell --seed 2024111
(FPCore (a b)
:name "ab-angle->ABCF D"
:precision binary64
(- (* (* (* a a) b) b)))