
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt x) (hypot 1.0 (sqrt x)))))
double code(double x) {
return 1.0 / (sqrt(x) + hypot(1.0, sqrt(x)));
}
public static double code(double x) {
return 1.0 / (Math.sqrt(x) + Math.hypot(1.0, Math.sqrt(x)));
}
def code(x): return 1.0 / (math.sqrt(x) + math.hypot(1.0, math.sqrt(x)))
function code(x) return Float64(1.0 / Float64(sqrt(x) + hypot(1.0, sqrt(x)))) end
function tmp = code(x) tmp = 1.0 / (sqrt(x) + hypot(1.0, sqrt(x))); end
code[x_] := N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + N[Sqrt[1.0 ^ 2 + N[Sqrt[x], $MachinePrecision] ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x} + \mathsf{hypot}\left(1, \sqrt{x}\right)}
\end{array}
Initial program 56.9%
flip--57.2%
div-inv57.2%
add-sqr-sqrt57.4%
add-sqr-sqrt58.2%
associate--l+58.2%
Applied egg-rr58.2%
associate-*r/58.2%
*-rgt-identity58.2%
+-commutative58.2%
associate-+l-99.7%
+-inverses99.7%
metadata-eval99.7%
+-commutative99.7%
+-commutative99.7%
Simplified99.7%
add-sqr-sqrt99.7%
hypot-1-def99.8%
Applied egg-rr99.8%
(FPCore (x) :precision binary64 (let* ((t_0 (- (sqrt (+ 1.0 x)) (sqrt x)))) (if (<= t_0 2e-5) (* 0.5 (pow x -0.5)) t_0)))
double code(double x) {
double t_0 = sqrt((1.0 + x)) - sqrt(x);
double tmp;
if (t_0 <= 2e-5) {
tmp = 0.5 * pow(x, -0.5);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt((1.0d0 + x)) - sqrt(x)
if (t_0 <= 2d-5) then
tmp = 0.5d0 * (x ** (-0.5d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = Math.sqrt((1.0 + x)) - Math.sqrt(x);
double tmp;
if (t_0 <= 2e-5) {
tmp = 0.5 * Math.pow(x, -0.5);
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = math.sqrt((1.0 + x)) - math.sqrt(x) tmp = 0 if t_0 <= 2e-5: tmp = 0.5 * math.pow(x, -0.5) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(sqrt(Float64(1.0 + x)) - sqrt(x)) tmp = 0.0 if (t_0 <= 2e-5) tmp = Float64(0.5 * (x ^ -0.5)); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = sqrt((1.0 + x)) - sqrt(x); tmp = 0.0; if (t_0 <= 2e-5) tmp = 0.5 * (x ^ -0.5); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2e-5], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{1 + x} - \sqrt{x}\\
\mathbf{if}\;t\_0 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) < 2.00000000000000016e-5Initial program 4.9%
flip--5.5%
div-inv5.5%
add-sqr-sqrt5.5%
add-sqr-sqrt6.3%
associate--l+6.3%
Applied egg-rr6.3%
associate-*r/6.3%
*-rgt-identity6.3%
+-commutative6.3%
associate-+l-99.5%
+-inverses99.5%
metadata-eval99.5%
+-commutative99.5%
+-commutative99.5%
Simplified99.5%
add-sqr-sqrt99.5%
hypot-1-def99.5%
Applied egg-rr99.5%
pow199.5%
pow199.5%
hypot-undefine99.5%
metadata-eval99.5%
add-sqr-sqrt99.5%
add-cube-cbrt98.0%
pow398.0%
pow-flip98.0%
+-commutative98.0%
metadata-eval98.0%
Applied egg-rr98.0%
Taylor expanded in x around inf 99.2%
rem-exp-log92.3%
exp-neg92.3%
unpow1/292.3%
exp-prod92.3%
distribute-lft-neg-out92.3%
distribute-rgt-neg-in92.3%
metadata-eval92.3%
exp-to-pow99.4%
Simplified99.4%
if 2.00000000000000016e-5 < (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) Initial program 98.6%
Final simplification99.0%
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt x) (sqrt (+ 1.0 x)))))
double code(double x) {
return 1.0 / (sqrt(x) + sqrt((1.0 + x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt(x) + sqrt((1.0d0 + x)))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt(x) + Math.sqrt((1.0 + x)));
}
def code(x): return 1.0 / (math.sqrt(x) + math.sqrt((1.0 + x)))
function code(x) return Float64(1.0 / Float64(sqrt(x) + sqrt(Float64(1.0 + x)))) end
function tmp = code(x) tmp = 1.0 / (sqrt(x) + sqrt((1.0 + x))); end
code[x_] := N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x} + \sqrt{1 + x}}
\end{array}
Initial program 56.9%
flip--57.2%
div-inv57.2%
add-sqr-sqrt57.4%
add-sqr-sqrt58.2%
associate--l+58.2%
Applied egg-rr58.2%
associate-*r/58.2%
*-rgt-identity58.2%
+-commutative58.2%
associate-+l-99.7%
+-inverses99.7%
metadata-eval99.7%
+-commutative99.7%
+-commutative99.7%
Simplified99.7%
(FPCore (x) :precision binary64 (if (<= x 0.36) (- 1.0 (sqrt x)) (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 0.36) {
tmp = 1.0 - sqrt(x);
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.36d0) then
tmp = 1.0d0 - sqrt(x)
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.36) {
tmp = 1.0 - Math.sqrt(x);
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.36: tmp = 1.0 - math.sqrt(x) else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 0.36) tmp = Float64(1.0 - sqrt(x)); else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.36) tmp = 1.0 - sqrt(x); else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.36], N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.36:\\
\;\;\;\;1 - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 0.35999999999999999Initial program 100.0%
Taylor expanded in x around 0 100.0%
if 0.35999999999999999 < x Initial program 9.6%
flip--10.3%
div-inv10.3%
add-sqr-sqrt10.6%
add-sqr-sqrt12.4%
associate--l+12.4%
Applied egg-rr12.4%
associate-*r/12.4%
*-rgt-identity12.4%
+-commutative12.4%
associate-+l-99.5%
+-inverses99.5%
metadata-eval99.5%
+-commutative99.5%
+-commutative99.5%
Simplified99.5%
add-sqr-sqrt99.5%
hypot-1-def99.5%
Applied egg-rr99.5%
pow199.5%
pow199.5%
hypot-undefine99.5%
metadata-eval99.5%
add-sqr-sqrt99.5%
add-cube-cbrt98.0%
pow398.0%
pow-flip98.1%
+-commutative98.1%
metadata-eval98.1%
Applied egg-rr98.1%
Taylor expanded in x around inf 95.7%
rem-exp-log89.2%
exp-neg89.2%
unpow1/289.2%
exp-prod89.2%
distribute-lft-neg-out89.2%
distribute-rgt-neg-in89.2%
metadata-eval89.2%
exp-to-pow95.9%
Simplified95.9%
(FPCore (x) :precision binary64 (- 1.0 (sqrt x)))
double code(double x) {
return 1.0 - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 - sqrt(x)
end function
public static double code(double x) {
return 1.0 - Math.sqrt(x);
}
def code(x): return 1.0 - math.sqrt(x)
function code(x) return Float64(1.0 - sqrt(x)) end
function tmp = code(x) tmp = 1.0 - sqrt(x); end
code[x_] := N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \sqrt{x}
\end{array}
Initial program 56.9%
Taylor expanded in x around 0 53.1%
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((x + 1.0)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((x + 1.0)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x + 1} + \sqrt{x}}
\end{array}
herbie shell --seed 2024111
(FPCore (x)
:name "Main:bigenough3 from C"
:precision binary64
:alt
(! :herbie-platform default (/ 1 (+ (sqrt (+ x 1)) (sqrt x))))
(- (sqrt (+ x 1.0)) (sqrt x)))