
(FPCore (w0 M D h l d) :precision binary64 (* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))
double code(double w0, double M, double D, double h, double l, double d) {
return w0 * sqrt((1.0 - (pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
real(8) function code(w0, m, d, h, l, d_1)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d_1
code = w0 * sqrt((1.0d0 - ((((m * d) / (2.0d0 * d_1)) ** 2.0d0) * (h / l))))
end function
public static double code(double w0, double M, double D, double h, double l, double d) {
return w0 * Math.sqrt((1.0 - (Math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
def code(w0, M, D, h, l, d): return w0 * math.sqrt((1.0 - (math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))))
function code(w0, M, D, h, l, d) return Float64(w0 * sqrt(Float64(1.0 - Float64((Float64(Float64(M * D) / Float64(2.0 * d)) ^ 2.0) * Float64(h / l))))) end
function tmp = code(w0, M, D, h, l, d) tmp = w0 * sqrt((1.0 - ((((M * D) / (2.0 * d)) ^ 2.0) * (h / l)))); end
code[w0_, M_, D_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 - N[(N[Power[N[(N[(M * D), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * N[(h / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w0 M D h l d) :precision binary64 (* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))
double code(double w0, double M, double D, double h, double l, double d) {
return w0 * sqrt((1.0 - (pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
real(8) function code(w0, m, d, h, l, d_1)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d_1
code = w0 * sqrt((1.0d0 - ((((m * d) / (2.0d0 * d_1)) ** 2.0d0) * (h / l))))
end function
public static double code(double w0, double M, double D, double h, double l, double d) {
return w0 * Math.sqrt((1.0 - (Math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
def code(w0, M, D, h, l, d): return w0 * math.sqrt((1.0 - (math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))))
function code(w0, M, D, h, l, d) return Float64(w0 * sqrt(Float64(1.0 - Float64((Float64(Float64(M * D) / Float64(2.0 * d)) ^ 2.0) * Float64(h / l))))) end
function tmp = code(w0, M, D, h, l, d) tmp = w0 * sqrt((1.0 - ((((M * D) / (2.0 * d)) ^ 2.0) * (h / l)))); end
code[w0_, M_, D_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 - N[(N[Power[N[(N[(M * D), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * N[(h / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}}
\end{array}
M_m = (fabs.f64 M)
D_m = (fabs.f64 D)
w0\_m = (fabs.f64 w0)
w0\_s = (copysign.f64 #s(literal 1 binary64) w0)
NOTE: w0_m, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
(FPCore (w0_s w0_m M_m D_m h l d)
:precision binary64
(*
w0_s
(if (<=
(* w0_m (sqrt (- 1.0 (* (pow (/ (* M_m D_m) (* 2.0 d)) 2.0) (/ h l)))))
5e+92)
(* w0_m (sqrt (- 1.0 (* (/ h l) (pow (* (* M_m D_m) (/ 0.5 d)) 2.0)))))
(*
w0_m
(sqrt
(-
1.0
(*
(/ (* M_m (/ 0.5 (/ d D_m))) l)
(* h (* M_m (* D_m (/ 0.5 d)))))))))))M_m = fabs(M);
D_m = fabs(D);
w0\_m = fabs(w0);
w0\_s = copysign(1.0, w0);
assert(w0_m < M_m && M_m < D_m && D_m < h && h < l && l < d);
double code(double w0_s, double w0_m, double M_m, double D_m, double h, double l, double d) {
double tmp;
if ((w0_m * sqrt((1.0 - (pow(((M_m * D_m) / (2.0 * d)), 2.0) * (h / l))))) <= 5e+92) {
tmp = w0_m * sqrt((1.0 - ((h / l) * pow(((M_m * D_m) * (0.5 / d)), 2.0))));
} else {
tmp = w0_m * sqrt((1.0 - (((M_m * (0.5 / (d / D_m))) / l) * (h * (M_m * (D_m * (0.5 / d)))))));
}
return w0_s * tmp;
}
M_m = abs(m)
D_m = abs(d)
w0\_m = abs(w0)
w0\_s = copysign(1.0d0, w0)
NOTE: w0_m, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
real(8) function code(w0_s, w0_m, m_m, d_m, h, l, d)
real(8), intent (in) :: w0_s
real(8), intent (in) :: w0_m
real(8), intent (in) :: m_m
real(8), intent (in) :: d_m
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d
real(8) :: tmp
if ((w0_m * sqrt((1.0d0 - ((((m_m * d_m) / (2.0d0 * d)) ** 2.0d0) * (h / l))))) <= 5d+92) then
tmp = w0_m * sqrt((1.0d0 - ((h / l) * (((m_m * d_m) * (0.5d0 / d)) ** 2.0d0))))
else
tmp = w0_m * sqrt((1.0d0 - (((m_m * (0.5d0 / (d / d_m))) / l) * (h * (m_m * (d_m * (0.5d0 / d)))))))
end if
code = w0_s * tmp
end function
M_m = Math.abs(M);
D_m = Math.abs(D);
w0\_m = Math.abs(w0);
w0\_s = Math.copySign(1.0, w0);
assert w0_m < M_m && M_m < D_m && D_m < h && h < l && l < d;
public static double code(double w0_s, double w0_m, double M_m, double D_m, double h, double l, double d) {
double tmp;
if ((w0_m * Math.sqrt((1.0 - (Math.pow(((M_m * D_m) / (2.0 * d)), 2.0) * (h / l))))) <= 5e+92) {
tmp = w0_m * Math.sqrt((1.0 - ((h / l) * Math.pow(((M_m * D_m) * (0.5 / d)), 2.0))));
} else {
tmp = w0_m * Math.sqrt((1.0 - (((M_m * (0.5 / (d / D_m))) / l) * (h * (M_m * (D_m * (0.5 / d)))))));
}
return w0_s * tmp;
}
M_m = math.fabs(M) D_m = math.fabs(D) w0\_m = math.fabs(w0) w0\_s = math.copysign(1.0, w0) [w0_m, M_m, D_m, h, l, d] = sort([w0_m, M_m, D_m, h, l, d]) def code(w0_s, w0_m, M_m, D_m, h, l, d): tmp = 0 if (w0_m * math.sqrt((1.0 - (math.pow(((M_m * D_m) / (2.0 * d)), 2.0) * (h / l))))) <= 5e+92: tmp = w0_m * math.sqrt((1.0 - ((h / l) * math.pow(((M_m * D_m) * (0.5 / d)), 2.0)))) else: tmp = w0_m * math.sqrt((1.0 - (((M_m * (0.5 / (d / D_m))) / l) * (h * (M_m * (D_m * (0.5 / d))))))) return w0_s * tmp
M_m = abs(M) D_m = abs(D) w0\_m = abs(w0) w0\_s = copysign(1.0, w0) w0_m, M_m, D_m, h, l, d = sort([w0_m, M_m, D_m, h, l, d]) function code(w0_s, w0_m, M_m, D_m, h, l, d) tmp = 0.0 if (Float64(w0_m * sqrt(Float64(1.0 - Float64((Float64(Float64(M_m * D_m) / Float64(2.0 * d)) ^ 2.0) * Float64(h / l))))) <= 5e+92) tmp = Float64(w0_m * sqrt(Float64(1.0 - Float64(Float64(h / l) * (Float64(Float64(M_m * D_m) * Float64(0.5 / d)) ^ 2.0))))); else tmp = Float64(w0_m * sqrt(Float64(1.0 - Float64(Float64(Float64(M_m * Float64(0.5 / Float64(d / D_m))) / l) * Float64(h * Float64(M_m * Float64(D_m * Float64(0.5 / d)))))))); end return Float64(w0_s * tmp) end
M_m = abs(M);
D_m = abs(D);
w0\_m = abs(w0);
w0\_s = sign(w0) * abs(1.0);
w0_m, M_m, D_m, h, l, d = num2cell(sort([w0_m, M_m, D_m, h, l, d])){:}
function tmp_2 = code(w0_s, w0_m, M_m, D_m, h, l, d)
tmp = 0.0;
if ((w0_m * sqrt((1.0 - ((((M_m * D_m) / (2.0 * d)) ^ 2.0) * (h / l))))) <= 5e+92)
tmp = w0_m * sqrt((1.0 - ((h / l) * (((M_m * D_m) * (0.5 / d)) ^ 2.0))));
else
tmp = w0_m * sqrt((1.0 - (((M_m * (0.5 / (d / D_m))) / l) * (h * (M_m * (D_m * (0.5 / d)))))));
end
tmp_2 = w0_s * tmp;
end
M_m = N[Abs[M], $MachinePrecision]
D_m = N[Abs[D], $MachinePrecision]
w0\_m = N[Abs[w0], $MachinePrecision]
w0\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[w0]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: w0_m, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
code[w0$95$s_, w0$95$m_, M$95$m_, D$95$m_, h_, l_, d_] := N[(w0$95$s * If[LessEqual[N[(w0$95$m * N[Sqrt[N[(1.0 - N[(N[Power[N[(N[(M$95$m * D$95$m), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * N[(h / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 5e+92], N[(w0$95$m * N[Sqrt[N[(1.0 - N[(N[(h / l), $MachinePrecision] * N[Power[N[(N[(M$95$m * D$95$m), $MachinePrecision] * N[(0.5 / d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(w0$95$m * N[Sqrt[N[(1.0 - N[(N[(N[(M$95$m * N[(0.5 / N[(d / D$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / l), $MachinePrecision] * N[(h * N[(M$95$m * N[(D$95$m * N[(0.5 / d), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
M_m = \left|M\right|
\\
D_m = \left|D\right|
\\
w0\_m = \left|w0\right|
\\
w0\_s = \mathsf{copysign}\left(1, w0\right)
\\
[w0_m, M_m, D_m, h, l, d] = \mathsf{sort}([w0_m, M_m, D_m, h, l, d])\\
\\
w0\_s \cdot \begin{array}{l}
\mathbf{if}\;w0\_m \cdot \sqrt{1 - {\left(\frac{M\_m \cdot D\_m}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}} \leq 5 \cdot 10^{+92}:\\
\;\;\;\;w0\_m \cdot \sqrt{1 - \frac{h}{\ell} \cdot {\left(\left(M\_m \cdot D\_m\right) \cdot \frac{0.5}{d}\right)}^{2}}\\
\mathbf{else}:\\
\;\;\;\;w0\_m \cdot \sqrt{1 - \frac{M\_m \cdot \frac{0.5}{\frac{d}{D\_m}}}{\ell} \cdot \left(h \cdot \left(M\_m \cdot \left(D\_m \cdot \frac{0.5}{d}\right)\right)\right)}\\
\end{array}
\end{array}
if (*.f64 w0 (sqrt.f64 (-.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l))))) < 5.00000000000000022e92Initial program 95.6%
clear-num95.7%
associate-/r/95.6%
associate-/r*95.6%
metadata-eval95.6%
Applied egg-rr95.6%
if 5.00000000000000022e92 < (*.f64 w0 (sqrt.f64 (-.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l))))) Initial program 52.6%
Simplified55.1%
associate-*r/70.3%
add-sqr-sqrt70.3%
pow270.3%
sqrt-pow170.3%
metadata-eval70.3%
pow170.3%
*-un-lft-identity70.3%
times-frac70.3%
metadata-eval70.3%
Applied egg-rr70.3%
associate-*l/70.3%
associate-/r/56.4%
unpow256.4%
div-inv56.4%
times-frac80.0%
clear-num80.0%
un-div-inv80.0%
clear-num80.0%
un-div-inv80.0%
Applied egg-rr80.0%
associate-/l*77.5%
associate-/r/77.5%
associate-/r/77.5%
/-rgt-identity77.5%
associate-/r/77.5%
Simplified77.5%
associate-*r/80.0%
associate-/r/80.0%
Applied egg-rr80.0%
Final simplification91.0%
M_m = (fabs.f64 M)
D_m = (fabs.f64 D)
w0\_m = (fabs.f64 w0)
w0\_s = (copysign.f64 #s(literal 1 binary64) w0)
NOTE: w0_m, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
(FPCore (w0_s w0_m M_m D_m h l d)
:precision binary64
(*
w0_s
(*
w0_m
(sqrt
(-
1.0
(* (/ (* M_m (/ 0.5 (/ d D_m))) l) (* h (* M_m (* D_m (/ 0.5 d))))))))))M_m = fabs(M);
D_m = fabs(D);
w0\_m = fabs(w0);
w0\_s = copysign(1.0, w0);
assert(w0_m < M_m && M_m < D_m && D_m < h && h < l && l < d);
double code(double w0_s, double w0_m, double M_m, double D_m, double h, double l, double d) {
return w0_s * (w0_m * sqrt((1.0 - (((M_m * (0.5 / (d / D_m))) / l) * (h * (M_m * (D_m * (0.5 / d))))))));
}
M_m = abs(m)
D_m = abs(d)
w0\_m = abs(w0)
w0\_s = copysign(1.0d0, w0)
NOTE: w0_m, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
real(8) function code(w0_s, w0_m, m_m, d_m, h, l, d)
real(8), intent (in) :: w0_s
real(8), intent (in) :: w0_m
real(8), intent (in) :: m_m
real(8), intent (in) :: d_m
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d
code = w0_s * (w0_m * sqrt((1.0d0 - (((m_m * (0.5d0 / (d / d_m))) / l) * (h * (m_m * (d_m * (0.5d0 / d))))))))
end function
M_m = Math.abs(M);
D_m = Math.abs(D);
w0\_m = Math.abs(w0);
w0\_s = Math.copySign(1.0, w0);
assert w0_m < M_m && M_m < D_m && D_m < h && h < l && l < d;
public static double code(double w0_s, double w0_m, double M_m, double D_m, double h, double l, double d) {
return w0_s * (w0_m * Math.sqrt((1.0 - (((M_m * (0.5 / (d / D_m))) / l) * (h * (M_m * (D_m * (0.5 / d))))))));
}
M_m = math.fabs(M) D_m = math.fabs(D) w0\_m = math.fabs(w0) w0\_s = math.copysign(1.0, w0) [w0_m, M_m, D_m, h, l, d] = sort([w0_m, M_m, D_m, h, l, d]) def code(w0_s, w0_m, M_m, D_m, h, l, d): return w0_s * (w0_m * math.sqrt((1.0 - (((M_m * (0.5 / (d / D_m))) / l) * (h * (M_m * (D_m * (0.5 / d))))))))
M_m = abs(M) D_m = abs(D) w0\_m = abs(w0) w0\_s = copysign(1.0, w0) w0_m, M_m, D_m, h, l, d = sort([w0_m, M_m, D_m, h, l, d]) function code(w0_s, w0_m, M_m, D_m, h, l, d) return Float64(w0_s * Float64(w0_m * sqrt(Float64(1.0 - Float64(Float64(Float64(M_m * Float64(0.5 / Float64(d / D_m))) / l) * Float64(h * Float64(M_m * Float64(D_m * Float64(0.5 / d))))))))) end
M_m = abs(M);
D_m = abs(D);
w0\_m = abs(w0);
w0\_s = sign(w0) * abs(1.0);
w0_m, M_m, D_m, h, l, d = num2cell(sort([w0_m, M_m, D_m, h, l, d])){:}
function tmp = code(w0_s, w0_m, M_m, D_m, h, l, d)
tmp = w0_s * (w0_m * sqrt((1.0 - (((M_m * (0.5 / (d / D_m))) / l) * (h * (M_m * (D_m * (0.5 / d))))))));
end
M_m = N[Abs[M], $MachinePrecision]
D_m = N[Abs[D], $MachinePrecision]
w0\_m = N[Abs[w0], $MachinePrecision]
w0\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[w0]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: w0_m, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
code[w0$95$s_, w0$95$m_, M$95$m_, D$95$m_, h_, l_, d_] := N[(w0$95$s * N[(w0$95$m * N[Sqrt[N[(1.0 - N[(N[(N[(M$95$m * N[(0.5 / N[(d / D$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / l), $MachinePrecision] * N[(h * N[(M$95$m * N[(D$95$m * N[(0.5 / d), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
M_m = \left|M\right|
\\
D_m = \left|D\right|
\\
w0\_m = \left|w0\right|
\\
w0\_s = \mathsf{copysign}\left(1, w0\right)
\\
[w0_m, M_m, D_m, h, l, d] = \mathsf{sort}([w0_m, M_m, D_m, h, l, d])\\
\\
w0\_s \cdot \left(w0\_m \cdot \sqrt{1 - \frac{M\_m \cdot \frac{0.5}{\frac{d}{D\_m}}}{\ell} \cdot \left(h \cdot \left(M\_m \cdot \left(D\_m \cdot \frac{0.5}{d}\right)\right)\right)}\right)
\end{array}
Initial program 82.9%
Simplified81.7%
associate-*r/87.0%
add-sqr-sqrt87.0%
pow287.0%
sqrt-pow187.0%
metadata-eval87.0%
pow187.0%
*-un-lft-identity87.0%
times-frac87.0%
metadata-eval87.0%
Applied egg-rr87.0%
associate-*l/85.9%
associate-/r/82.1%
unpow282.1%
div-inv82.1%
times-frac89.9%
clear-num89.8%
un-div-inv89.8%
clear-num89.8%
un-div-inv89.8%
Applied egg-rr89.8%
associate-/l*88.4%
associate-/r/88.4%
associate-/r/88.4%
/-rgt-identity88.4%
associate-/r/88.4%
Simplified88.4%
associate-*r/89.8%
associate-/r/89.9%
Applied egg-rr89.9%
Final simplification89.9%
M_m = (fabs.f64 M)
D_m = (fabs.f64 D)
w0\_m = (fabs.f64 w0)
w0\_s = (copysign.f64 #s(literal 1 binary64) w0)
NOTE: w0_m, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
(FPCore (w0_s w0_m M_m D_m h l d)
:precision binary64
(*
w0_s
(*
w0_m
(sqrt
(-
1.0
(* (* h (* M_m (* D_m (/ 0.5 d)))) (* 0.5 (* (/ D_m d) (/ M_m l)))))))))M_m = fabs(M);
D_m = fabs(D);
w0\_m = fabs(w0);
w0\_s = copysign(1.0, w0);
assert(w0_m < M_m && M_m < D_m && D_m < h && h < l && l < d);
double code(double w0_s, double w0_m, double M_m, double D_m, double h, double l, double d) {
return w0_s * (w0_m * sqrt((1.0 - ((h * (M_m * (D_m * (0.5 / d)))) * (0.5 * ((D_m / d) * (M_m / l)))))));
}
M_m = abs(m)
D_m = abs(d)
w0\_m = abs(w0)
w0\_s = copysign(1.0d0, w0)
NOTE: w0_m, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
real(8) function code(w0_s, w0_m, m_m, d_m, h, l, d)
real(8), intent (in) :: w0_s
real(8), intent (in) :: w0_m
real(8), intent (in) :: m_m
real(8), intent (in) :: d_m
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d
code = w0_s * (w0_m * sqrt((1.0d0 - ((h * (m_m * (d_m * (0.5d0 / d)))) * (0.5d0 * ((d_m / d) * (m_m / l)))))))
end function
M_m = Math.abs(M);
D_m = Math.abs(D);
w0\_m = Math.abs(w0);
w0\_s = Math.copySign(1.0, w0);
assert w0_m < M_m && M_m < D_m && D_m < h && h < l && l < d;
public static double code(double w0_s, double w0_m, double M_m, double D_m, double h, double l, double d) {
return w0_s * (w0_m * Math.sqrt((1.0 - ((h * (M_m * (D_m * (0.5 / d)))) * (0.5 * ((D_m / d) * (M_m / l)))))));
}
M_m = math.fabs(M) D_m = math.fabs(D) w0\_m = math.fabs(w0) w0\_s = math.copysign(1.0, w0) [w0_m, M_m, D_m, h, l, d] = sort([w0_m, M_m, D_m, h, l, d]) def code(w0_s, w0_m, M_m, D_m, h, l, d): return w0_s * (w0_m * math.sqrt((1.0 - ((h * (M_m * (D_m * (0.5 / d)))) * (0.5 * ((D_m / d) * (M_m / l)))))))
M_m = abs(M) D_m = abs(D) w0\_m = abs(w0) w0\_s = copysign(1.0, w0) w0_m, M_m, D_m, h, l, d = sort([w0_m, M_m, D_m, h, l, d]) function code(w0_s, w0_m, M_m, D_m, h, l, d) return Float64(w0_s * Float64(w0_m * sqrt(Float64(1.0 - Float64(Float64(h * Float64(M_m * Float64(D_m * Float64(0.5 / d)))) * Float64(0.5 * Float64(Float64(D_m / d) * Float64(M_m / l)))))))) end
M_m = abs(M);
D_m = abs(D);
w0\_m = abs(w0);
w0\_s = sign(w0) * abs(1.0);
w0_m, M_m, D_m, h, l, d = num2cell(sort([w0_m, M_m, D_m, h, l, d])){:}
function tmp = code(w0_s, w0_m, M_m, D_m, h, l, d)
tmp = w0_s * (w0_m * sqrt((1.0 - ((h * (M_m * (D_m * (0.5 / d)))) * (0.5 * ((D_m / d) * (M_m / l)))))));
end
M_m = N[Abs[M], $MachinePrecision]
D_m = N[Abs[D], $MachinePrecision]
w0\_m = N[Abs[w0], $MachinePrecision]
w0\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[w0]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: w0_m, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
code[w0$95$s_, w0$95$m_, M$95$m_, D$95$m_, h_, l_, d_] := N[(w0$95$s * N[(w0$95$m * N[Sqrt[N[(1.0 - N[(N[(h * N[(M$95$m * N[(D$95$m * N[(0.5 / d), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(0.5 * N[(N[(D$95$m / d), $MachinePrecision] * N[(M$95$m / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
M_m = \left|M\right|
\\
D_m = \left|D\right|
\\
w0\_m = \left|w0\right|
\\
w0\_s = \mathsf{copysign}\left(1, w0\right)
\\
[w0_m, M_m, D_m, h, l, d] = \mathsf{sort}([w0_m, M_m, D_m, h, l, d])\\
\\
w0\_s \cdot \left(w0\_m \cdot \sqrt{1 - \left(h \cdot \left(M\_m \cdot \left(D\_m \cdot \frac{0.5}{d}\right)\right)\right) \cdot \left(0.5 \cdot \left(\frac{D\_m}{d} \cdot \frac{M\_m}{\ell}\right)\right)}\right)
\end{array}
Initial program 82.9%
Simplified81.7%
associate-*r/87.0%
add-sqr-sqrt87.0%
pow287.0%
sqrt-pow187.0%
metadata-eval87.0%
pow187.0%
*-un-lft-identity87.0%
times-frac87.0%
metadata-eval87.0%
Applied egg-rr87.0%
associate-*l/85.9%
associate-/r/82.1%
unpow282.1%
div-inv82.1%
times-frac89.9%
clear-num89.8%
un-div-inv89.8%
clear-num89.8%
un-div-inv89.8%
Applied egg-rr89.8%
associate-/l*88.4%
associate-/r/88.4%
associate-/r/88.4%
/-rgt-identity88.4%
associate-/r/88.4%
Simplified88.4%
Taylor expanded in M around 0 85.7%
times-frac87.5%
Simplified87.5%
Final simplification87.5%
M_m = (fabs.f64 M) D_m = (fabs.f64 D) w0\_m = (fabs.f64 w0) w0\_s = (copysign.f64 #s(literal 1 binary64) w0) NOTE: w0_m, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function. (FPCore (w0_s w0_m M_m D_m h l d) :precision binary64 (* w0_s w0_m))
M_m = fabs(M);
D_m = fabs(D);
w0\_m = fabs(w0);
w0\_s = copysign(1.0, w0);
assert(w0_m < M_m && M_m < D_m && D_m < h && h < l && l < d);
double code(double w0_s, double w0_m, double M_m, double D_m, double h, double l, double d) {
return w0_s * w0_m;
}
M_m = abs(m)
D_m = abs(d)
w0\_m = abs(w0)
w0\_s = copysign(1.0d0, w0)
NOTE: w0_m, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
real(8) function code(w0_s, w0_m, m_m, d_m, h, l, d)
real(8), intent (in) :: w0_s
real(8), intent (in) :: w0_m
real(8), intent (in) :: m_m
real(8), intent (in) :: d_m
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d
code = w0_s * w0_m
end function
M_m = Math.abs(M);
D_m = Math.abs(D);
w0\_m = Math.abs(w0);
w0\_s = Math.copySign(1.0, w0);
assert w0_m < M_m && M_m < D_m && D_m < h && h < l && l < d;
public static double code(double w0_s, double w0_m, double M_m, double D_m, double h, double l, double d) {
return w0_s * w0_m;
}
M_m = math.fabs(M) D_m = math.fabs(D) w0\_m = math.fabs(w0) w0\_s = math.copysign(1.0, w0) [w0_m, M_m, D_m, h, l, d] = sort([w0_m, M_m, D_m, h, l, d]) def code(w0_s, w0_m, M_m, D_m, h, l, d): return w0_s * w0_m
M_m = abs(M) D_m = abs(D) w0\_m = abs(w0) w0\_s = copysign(1.0, w0) w0_m, M_m, D_m, h, l, d = sort([w0_m, M_m, D_m, h, l, d]) function code(w0_s, w0_m, M_m, D_m, h, l, d) return Float64(w0_s * w0_m) end
M_m = abs(M);
D_m = abs(D);
w0\_m = abs(w0);
w0\_s = sign(w0) * abs(1.0);
w0_m, M_m, D_m, h, l, d = num2cell(sort([w0_m, M_m, D_m, h, l, d])){:}
function tmp = code(w0_s, w0_m, M_m, D_m, h, l, d)
tmp = w0_s * w0_m;
end
M_m = N[Abs[M], $MachinePrecision]
D_m = N[Abs[D], $MachinePrecision]
w0\_m = N[Abs[w0], $MachinePrecision]
w0\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[w0]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: w0_m, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
code[w0$95$s_, w0$95$m_, M$95$m_, D$95$m_, h_, l_, d_] := N[(w0$95$s * w0$95$m), $MachinePrecision]
\begin{array}{l}
M_m = \left|M\right|
\\
D_m = \left|D\right|
\\
w0\_m = \left|w0\right|
\\
w0\_s = \mathsf{copysign}\left(1, w0\right)
\\
[w0_m, M_m, D_m, h, l, d] = \mathsf{sort}([w0_m, M_m, D_m, h, l, d])\\
\\
w0\_s \cdot w0\_m
\end{array}
Initial program 82.9%
Simplified81.7%
Taylor expanded in M around 0 72.0%
herbie shell --seed 2024111
(FPCore (w0 M D h l d)
:name "Henrywood and Agarwal, Equation (9a)"
:precision binary64
(* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))