
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (b * b))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(b * b))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (b * b))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(b \cdot b\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (b * b))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(b * b))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (b * b))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(b \cdot b\right)\right) - 1
\end{array}
(FPCore (a b) :precision binary64 (+ (+ (pow (+ (* a a) (* b b)) 2.0) (* (* b b) 4.0)) -1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + ((b * b) * 4.0)) + -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + ((b * b) * 4.0d0)) + (-1.0d0)
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + ((b * b) * 4.0)) + -1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + ((b * b) * 4.0)) + -1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(Float64(b * b) * 4.0)) + -1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + ((b * b) * 4.0)) + -1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + \left(b \cdot b\right) \cdot 4\right) + -1
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (a b)
:precision binary64
(let* ((t_0 (+ (* (* b b) 4.0) -1.0)))
(if (<= a 2.4e-168)
t_0
(if (<= a 4.9e-135)
(pow b 4.0)
(if (<= a 1.55e-55)
t_0
(if (<= a 6.6e-31) (pow b 4.0) (if (<= a 63.0) t_0 (pow a 4.0))))))))
double code(double a, double b) {
double t_0 = ((b * b) * 4.0) + -1.0;
double tmp;
if (a <= 2.4e-168) {
tmp = t_0;
} else if (a <= 4.9e-135) {
tmp = pow(b, 4.0);
} else if (a <= 1.55e-55) {
tmp = t_0;
} else if (a <= 6.6e-31) {
tmp = pow(b, 4.0);
} else if (a <= 63.0) {
tmp = t_0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_0
real(8) :: tmp
t_0 = ((b * b) * 4.0d0) + (-1.0d0)
if (a <= 2.4d-168) then
tmp = t_0
else if (a <= 4.9d-135) then
tmp = b ** 4.0d0
else if (a <= 1.55d-55) then
tmp = t_0
else if (a <= 6.6d-31) then
tmp = b ** 4.0d0
else if (a <= 63.0d0) then
tmp = t_0
else
tmp = a ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double t_0 = ((b * b) * 4.0) + -1.0;
double tmp;
if (a <= 2.4e-168) {
tmp = t_0;
} else if (a <= 4.9e-135) {
tmp = Math.pow(b, 4.0);
} else if (a <= 1.55e-55) {
tmp = t_0;
} else if (a <= 6.6e-31) {
tmp = Math.pow(b, 4.0);
} else if (a <= 63.0) {
tmp = t_0;
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): t_0 = ((b * b) * 4.0) + -1.0 tmp = 0 if a <= 2.4e-168: tmp = t_0 elif a <= 4.9e-135: tmp = math.pow(b, 4.0) elif a <= 1.55e-55: tmp = t_0 elif a <= 6.6e-31: tmp = math.pow(b, 4.0) elif a <= 63.0: tmp = t_0 else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) t_0 = Float64(Float64(Float64(b * b) * 4.0) + -1.0) tmp = 0.0 if (a <= 2.4e-168) tmp = t_0; elseif (a <= 4.9e-135) tmp = b ^ 4.0; elseif (a <= 1.55e-55) tmp = t_0; elseif (a <= 6.6e-31) tmp = b ^ 4.0; elseif (a <= 63.0) tmp = t_0; else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) t_0 = ((b * b) * 4.0) + -1.0; tmp = 0.0; if (a <= 2.4e-168) tmp = t_0; elseif (a <= 4.9e-135) tmp = b ^ 4.0; elseif (a <= 1.55e-55) tmp = t_0; elseif (a <= 6.6e-31) tmp = b ^ 4.0; elseif (a <= 63.0) tmp = t_0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision] + -1.0), $MachinePrecision]}, If[LessEqual[a, 2.4e-168], t$95$0, If[LessEqual[a, 4.9e-135], N[Power[b, 4.0], $MachinePrecision], If[LessEqual[a, 1.55e-55], t$95$0, If[LessEqual[a, 6.6e-31], N[Power[b, 4.0], $MachinePrecision], If[LessEqual[a, 63.0], t$95$0, N[Power[a, 4.0], $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(b \cdot b\right) \cdot 4 + -1\\
\mathbf{if}\;a \leq 2.4 \cdot 10^{-168}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;a \leq 4.9 \cdot 10^{-135}:\\
\;\;\;\;{b}^{4}\\
\mathbf{elif}\;a \leq 1.55 \cdot 10^{-55}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;a \leq 6.6 \cdot 10^{-31}:\\
\;\;\;\;{b}^{4}\\
\mathbf{elif}\;a \leq 63:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if a < 2.3999999999999999e-168 or 4.9000000000000003e-135 < a < 1.54999999999999998e-55 or 6.5999999999999998e-31 < a < 63Initial program 99.9%
Taylor expanded in a around inf 82.8%
Taylor expanded in a around 0 56.7%
unpow256.7%
Applied egg-rr56.7%
if 2.3999999999999999e-168 < a < 4.9000000000000003e-135 or 1.54999999999999998e-55 < a < 6.5999999999999998e-31Initial program 99.8%
Taylor expanded in a around 0 100.0%
Taylor expanded in b around inf 100.0%
Taylor expanded in b around inf 93.5%
if 63 < a Initial program 100.0%
Taylor expanded in a around inf 94.7%
Taylor expanded in a around inf 92.7%
Taylor expanded in a around inf 92.7%
Final simplification66.2%
(FPCore (a b) :precision binary64 (let* ((t_0 (* (* b b) 4.0))) (if (<= a 4e-8) (+ (+ t_0 (pow b 4.0)) -1.0) (+ (+ t_0 (pow a 4.0)) -1.0))))
double code(double a, double b) {
double t_0 = (b * b) * 4.0;
double tmp;
if (a <= 4e-8) {
tmp = (t_0 + pow(b, 4.0)) + -1.0;
} else {
tmp = (t_0 + pow(a, 4.0)) + -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_0
real(8) :: tmp
t_0 = (b * b) * 4.0d0
if (a <= 4d-8) then
tmp = (t_0 + (b ** 4.0d0)) + (-1.0d0)
else
tmp = (t_0 + (a ** 4.0d0)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double t_0 = (b * b) * 4.0;
double tmp;
if (a <= 4e-8) {
tmp = (t_0 + Math.pow(b, 4.0)) + -1.0;
} else {
tmp = (t_0 + Math.pow(a, 4.0)) + -1.0;
}
return tmp;
}
def code(a, b): t_0 = (b * b) * 4.0 tmp = 0 if a <= 4e-8: tmp = (t_0 + math.pow(b, 4.0)) + -1.0 else: tmp = (t_0 + math.pow(a, 4.0)) + -1.0 return tmp
function code(a, b) t_0 = Float64(Float64(b * b) * 4.0) tmp = 0.0 if (a <= 4e-8) tmp = Float64(Float64(t_0 + (b ^ 4.0)) + -1.0); else tmp = Float64(Float64(t_0 + (a ^ 4.0)) + -1.0); end return tmp end
function tmp_2 = code(a, b) t_0 = (b * b) * 4.0; tmp = 0.0; if (a <= 4e-8) tmp = (t_0 + (b ^ 4.0)) + -1.0; else tmp = (t_0 + (a ^ 4.0)) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision]}, If[LessEqual[a, 4e-8], N[(N[(t$95$0 + N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(N[(t$95$0 + N[Power[a, 4.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(b \cdot b\right) \cdot 4\\
\mathbf{if}\;a \leq 4 \cdot 10^{-8}:\\
\;\;\;\;\left(t\_0 + {b}^{4}\right) + -1\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 + {a}^{4}\right) + -1\\
\end{array}
\end{array}
if a < 4.0000000000000001e-8Initial program 99.8%
Taylor expanded in a around 0 79.3%
if 4.0000000000000001e-8 < a Initial program 100.0%
Taylor expanded in a around inf 95.1%
Final simplification82.8%
(FPCore (a b) :precision binary64 (if (<= a 4e-8) (+ (pow b 4.0) -1.0) (+ (+ (* (* b b) 4.0) (pow a 4.0)) -1.0)))
double code(double a, double b) {
double tmp;
if (a <= 4e-8) {
tmp = pow(b, 4.0) + -1.0;
} else {
tmp = (((b * b) * 4.0) + pow(a, 4.0)) + -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= 4d-8) then
tmp = (b ** 4.0d0) + (-1.0d0)
else
tmp = (((b * b) * 4.0d0) + (a ** 4.0d0)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= 4e-8) {
tmp = Math.pow(b, 4.0) + -1.0;
} else {
tmp = (((b * b) * 4.0) + Math.pow(a, 4.0)) + -1.0;
}
return tmp;
}
def code(a, b): tmp = 0 if a <= 4e-8: tmp = math.pow(b, 4.0) + -1.0 else: tmp = (((b * b) * 4.0) + math.pow(a, 4.0)) + -1.0 return tmp
function code(a, b) tmp = 0.0 if (a <= 4e-8) tmp = Float64((b ^ 4.0) + -1.0); else tmp = Float64(Float64(Float64(Float64(b * b) * 4.0) + (a ^ 4.0)) + -1.0); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= 4e-8) tmp = (b ^ 4.0) + -1.0; else tmp = (((b * b) * 4.0) + (a ^ 4.0)) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, 4e-8], N[(N[Power[b, 4.0], $MachinePrecision] + -1.0), $MachinePrecision], N[(N[(N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision] + N[Power[a, 4.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 4 \cdot 10^{-8}:\\
\;\;\;\;{b}^{4} + -1\\
\mathbf{else}:\\
\;\;\;\;\left(\left(b \cdot b\right) \cdot 4 + {a}^{4}\right) + -1\\
\end{array}
\end{array}
if a < 4.0000000000000001e-8Initial program 99.8%
Taylor expanded in a around 0 79.3%
Taylor expanded in b around inf 78.7%
if 4.0000000000000001e-8 < a Initial program 100.0%
Taylor expanded in a around inf 95.1%
Final simplification82.3%
(FPCore (a b) :precision binary64 (if (<= (* b b) 5e-16) (+ (pow a 4.0) -1.0) (pow b 4.0)))
double code(double a, double b) {
double tmp;
if ((b * b) <= 5e-16) {
tmp = pow(a, 4.0) + -1.0;
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((b * b) <= 5d-16) then
tmp = (a ** 4.0d0) + (-1.0d0)
else
tmp = b ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((b * b) <= 5e-16) {
tmp = Math.pow(a, 4.0) + -1.0;
} else {
tmp = Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if (b * b) <= 5e-16: tmp = math.pow(a, 4.0) + -1.0 else: tmp = math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if (Float64(b * b) <= 5e-16) tmp = Float64((a ^ 4.0) + -1.0); else tmp = b ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((b * b) <= 5e-16) tmp = (a ^ 4.0) + -1.0; else tmp = b ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[(b * b), $MachinePrecision], 5e-16], N[(N[Power[a, 4.0], $MachinePrecision] + -1.0), $MachinePrecision], N[Power[b, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \cdot b \leq 5 \cdot 10^{-16}:\\
\;\;\;\;{a}^{4} + -1\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
if (*.f64 b b) < 5.0000000000000004e-16Initial program 99.9%
Taylor expanded in a around inf 100.0%
Taylor expanded in a around inf 100.0%
if 5.0000000000000004e-16 < (*.f64 b b) Initial program 99.9%
Taylor expanded in a around 0 92.3%
Taylor expanded in b around inf 91.4%
Taylor expanded in b around inf 91.4%
Final simplification95.5%
(FPCore (a b) :precision binary64 (if (<= a 165.0) (+ (* (* b b) 4.0) -1.0) (pow a 4.0)))
double code(double a, double b) {
double tmp;
if (a <= 165.0) {
tmp = ((b * b) * 4.0) + -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= 165.0d0) then
tmp = ((b * b) * 4.0d0) + (-1.0d0)
else
tmp = a ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= 165.0) {
tmp = ((b * b) * 4.0) + -1.0;
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if a <= 165.0: tmp = ((b * b) * 4.0) + -1.0 else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) tmp = 0.0 if (a <= 165.0) tmp = Float64(Float64(Float64(b * b) * 4.0) + -1.0); else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= 165.0) tmp = ((b * b) * 4.0) + -1.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, 165.0], N[(N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision] + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 165:\\
\;\;\;\;\left(b \cdot b\right) \cdot 4 + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if a < 165Initial program 99.8%
Taylor expanded in a around inf 79.1%
Taylor expanded in a around 0 54.9%
unpow254.9%
Applied egg-rr54.9%
if 165 < a Initial program 100.0%
Taylor expanded in a around inf 94.7%
Taylor expanded in a around inf 92.7%
Taylor expanded in a around inf 92.7%
Final simplification62.6%
(FPCore (a b) :precision binary64 (+ (* (* b b) 4.0) -1.0))
double code(double a, double b) {
return ((b * b) * 4.0) + -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((b * b) * 4.0d0) + (-1.0d0)
end function
public static double code(double a, double b) {
return ((b * b) * 4.0) + -1.0;
}
def code(a, b): return ((b * b) * 4.0) + -1.0
function code(a, b) return Float64(Float64(Float64(b * b) * 4.0) + -1.0) end
function tmp = code(a, b) tmp = ((b * b) * 4.0) + -1.0; end
code[a_, b_] := N[(N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(b \cdot b\right) \cdot 4 + -1
\end{array}
Initial program 99.9%
Taylor expanded in a around inf 82.2%
Taylor expanded in a around 0 48.7%
unpow248.7%
Applied egg-rr48.7%
Final simplification48.7%
(FPCore (a b) :precision binary64 -1.0)
double code(double a, double b) {
return -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -1.0d0
end function
public static double code(double a, double b) {
return -1.0;
}
def code(a, b): return -1.0
function code(a, b) return -1.0 end
function tmp = code(a, b) tmp = -1.0; end
code[a_, b_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.9%
Taylor expanded in a around inf 82.2%
Taylor expanded in a around 0 48.7%
Taylor expanded in b around 0 21.9%
herbie shell --seed 2024111
(FPCore (a b)
:name "Bouland and Aaronson, Equation (26)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))