
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ z (* x (- y z))))
double code(double x, double y, double z) {
return z + (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * (y - z))
end function
public static double code(double x, double y, double z) {
return z + (x * (y - z));
}
def code(x, y, z): return z + (x * (y - z))
function code(x, y, z) return Float64(z + Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = z + (x * (y - z)); end
code[x_, y_, z_] := N[(z + N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot \left(y - z\right)
\end{array}
Initial program 96.1%
+-commutative96.1%
remove-double-neg96.1%
distribute-rgt-neg-out96.1%
neg-sub096.1%
neg-sub096.1%
*-commutative96.1%
distribute-lft-neg-in96.1%
remove-double-neg96.1%
distribute-rgt-out--96.1%
*-lft-identity96.1%
associate-+l-96.1%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- x))))
(if (<= x -2.05e+40)
t_0
(if (<= x -4.4e-15)
(* x y)
(if (<= x 6.8e-69)
z
(if (or (<= x 9.2e+35) (not (<= x 4.5e+90))) (* x y) t_0))))))
double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (x <= -2.05e+40) {
tmp = t_0;
} else if (x <= -4.4e-15) {
tmp = x * y;
} else if (x <= 6.8e-69) {
tmp = z;
} else if ((x <= 9.2e+35) || !(x <= 4.5e+90)) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -x
if (x <= (-2.05d+40)) then
tmp = t_0
else if (x <= (-4.4d-15)) then
tmp = x * y
else if (x <= 6.8d-69) then
tmp = z
else if ((x <= 9.2d+35) .or. (.not. (x <= 4.5d+90))) then
tmp = x * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (x <= -2.05e+40) {
tmp = t_0;
} else if (x <= -4.4e-15) {
tmp = x * y;
} else if (x <= 6.8e-69) {
tmp = z;
} else if ((x <= 9.2e+35) || !(x <= 4.5e+90)) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -x tmp = 0 if x <= -2.05e+40: tmp = t_0 elif x <= -4.4e-15: tmp = x * y elif x <= 6.8e-69: tmp = z elif (x <= 9.2e+35) or not (x <= 4.5e+90): tmp = x * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-x)) tmp = 0.0 if (x <= -2.05e+40) tmp = t_0; elseif (x <= -4.4e-15) tmp = Float64(x * y); elseif (x <= 6.8e-69) tmp = z; elseif ((x <= 9.2e+35) || !(x <= 4.5e+90)) tmp = Float64(x * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -x; tmp = 0.0; if (x <= -2.05e+40) tmp = t_0; elseif (x <= -4.4e-15) tmp = x * y; elseif (x <= 6.8e-69) tmp = z; elseif ((x <= 9.2e+35) || ~((x <= 4.5e+90))) tmp = x * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-x)), $MachinePrecision]}, If[LessEqual[x, -2.05e+40], t$95$0, If[LessEqual[x, -4.4e-15], N[(x * y), $MachinePrecision], If[LessEqual[x, 6.8e-69], z, If[Or[LessEqual[x, 9.2e+35], N[Not[LessEqual[x, 4.5e+90]], $MachinePrecision]], N[(x * y), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-x\right)\\
\mathbf{if}\;x \leq -2.05 \cdot 10^{+40}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -4.4 \cdot 10^{-15}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 6.8 \cdot 10^{-69}:\\
\;\;\;\;z\\
\mathbf{elif}\;x \leq 9.2 \cdot 10^{+35} \lor \neg \left(x \leq 4.5 \cdot 10^{+90}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.0500000000000001e40 or 9.1999999999999993e35 < x < 4.5e90Initial program 92.6%
Taylor expanded in y around 0 62.0%
Taylor expanded in x around inf 62.0%
mul-1-neg62.0%
distribute-rgt-neg-out62.0%
Simplified62.0%
if -2.0500000000000001e40 < x < -4.39999999999999971e-15 or 6.80000000000000016e-69 < x < 9.1999999999999993e35 or 4.5e90 < x Initial program 94.0%
Taylor expanded in y around inf 63.8%
if -4.39999999999999971e-15 < x < 6.80000000000000016e-69Initial program 100.0%
Taylor expanded in x around 0 74.7%
Final simplification67.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -5200000.0) (not (<= x 9e-6))) (* x (- y z)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5200000.0) || !(x <= 9e-6)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5200000.0d0)) .or. (.not. (x <= 9d-6))) then
tmp = x * (y - z)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5200000.0) || !(x <= 9e-6)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5200000.0) or not (x <= 9e-6): tmp = x * (y - z) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5200000.0) || !(x <= 9e-6)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5200000.0) || ~((x <= 9e-6))) tmp = x * (y - z); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5200000.0], N[Not[LessEqual[x, 9e-6]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5200000 \lor \neg \left(x \leq 9 \cdot 10^{-6}\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if x < -5.2e6 or 9.00000000000000023e-6 < x Initial program 92.7%
Taylor expanded in x around inf 98.7%
neg-mul-198.7%
sub-neg98.7%
Simplified98.7%
if -5.2e6 < x < 9.00000000000000023e-6Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in z around 0 100.0%
mul-1-neg100.0%
*-commutative100.0%
distribute-rgt-neg-in100.0%
Simplified100.0%
Final simplification99.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.8e-29) (not (<= x 1e-68))) (* x (- y z)) (* z (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.8e-29) || !(x <= 1e-68)) {
tmp = x * (y - z);
} else {
tmp = z * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.8d-29)) .or. (.not. (x <= 1d-68))) then
tmp = x * (y - z)
else
tmp = z * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.8e-29) || !(x <= 1e-68)) {
tmp = x * (y - z);
} else {
tmp = z * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.8e-29) or not (x <= 1e-68): tmp = x * (y - z) else: tmp = z * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.8e-29) || !(x <= 1e-68)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.8e-29) || ~((x <= 1e-68))) tmp = x * (y - z); else tmp = z * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.8e-29], N[Not[LessEqual[x, 1e-68]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.8 \cdot 10^{-29} \lor \neg \left(x \leq 10^{-68}\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -1.79999999999999987e-29 or 1.00000000000000007e-68 < x Initial program 93.6%
Taylor expanded in x around inf 94.7%
neg-mul-194.7%
sub-neg94.7%
Simplified94.7%
if -1.79999999999999987e-29 < x < 1.00000000000000007e-68Initial program 100.0%
Taylor expanded in y around 0 76.1%
Final simplification87.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -9.8e-39) (not (<= x 1.08e-68))) (* x (- y z)) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -9.8e-39) || !(x <= 1.08e-68)) {
tmp = x * (y - z);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-9.8d-39)) .or. (.not. (x <= 1.08d-68))) then
tmp = x * (y - z)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -9.8e-39) || !(x <= 1.08e-68)) {
tmp = x * (y - z);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -9.8e-39) or not (x <= 1.08e-68): tmp = x * (y - z) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -9.8e-39) || !(x <= 1.08e-68)) tmp = Float64(x * Float64(y - z)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -9.8e-39) || ~((x <= 1.08e-68))) tmp = x * (y - z); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -9.8e-39], N[Not[LessEqual[x, 1.08e-68]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.8 \cdot 10^{-39} \lor \neg \left(x \leq 1.08 \cdot 10^{-68}\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -9.79999999999999947e-39 or 1.0799999999999999e-68 < x Initial program 93.6%
Taylor expanded in x around inf 94.7%
neg-mul-194.7%
sub-neg94.7%
Simplified94.7%
if -9.79999999999999947e-39 < x < 1.0799999999999999e-68Initial program 100.0%
Taylor expanded in x around 0 76.1%
Final simplification87.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.2e-17) (not (<= x 4.6e-69))) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.2e-17) || !(x <= 4.6e-69)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.2d-17)) .or. (.not. (x <= 4.6d-69))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.2e-17) || !(x <= 4.6e-69)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.2e-17) or not (x <= 4.6e-69): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.2e-17) || !(x <= 4.6e-69)) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.2e-17) || ~((x <= 4.6e-69))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.2e-17], N[Not[LessEqual[x, 4.6e-69]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.2 \cdot 10^{-17} \lor \neg \left(x \leq 4.6 \cdot 10^{-69}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -4.19999999999999984e-17 or 4.6000000000000001e-69 < x Initial program 93.4%
Taylor expanded in y around inf 53.3%
if -4.19999999999999984e-17 < x < 4.6000000000000001e-69Initial program 100.0%
Taylor expanded in x around 0 74.7%
Final simplification62.1%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 96.1%
Taylor expanded in x around 0 33.8%
(FPCore (x y z) :precision binary64 0.0)
double code(double x, double y, double z) {
return 0.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.0d0
end function
public static double code(double x, double y, double z) {
return 0.0;
}
def code(x, y, z): return 0.0
function code(x, y, z) return 0.0 end
function tmp = code(x, y, z) tmp = 0.0; end
code[x_, y_, z_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 96.1%
Taylor expanded in y around 0 61.2%
Taylor expanded in x around inf 30.0%
mul-1-neg30.0%
distribute-rgt-neg-out30.0%
Simplified30.0%
Applied egg-rr2.5%
Taylor expanded in x around 0 2.5%
herbie shell --seed 2024111
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:$crender from diagrams-rasterific-1.3.1.3"
:precision binary64
(+ (* x y) (* (- 1.0 x) z)))