
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -0.00034) (not (<= z 4e+39))) (* z (cos y)) (+ z (* x (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -0.00034) || !(z <= 4e+39)) {
tmp = z * cos(y);
} else {
tmp = z + (x * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-0.00034d0)) .or. (.not. (z <= 4d+39))) then
tmp = z * cos(y)
else
tmp = z + (x * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -0.00034) || !(z <= 4e+39)) {
tmp = z * Math.cos(y);
} else {
tmp = z + (x * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -0.00034) or not (z <= 4e+39): tmp = z * math.cos(y) else: tmp = z + (x * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -0.00034) || !(z <= 4e+39)) tmp = Float64(z * cos(y)); else tmp = Float64(z + Float64(x * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -0.00034) || ~((z <= 4e+39))) tmp = z * cos(y); else tmp = z + (x * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -0.00034], N[Not[LessEqual[z, 4e+39]], $MachinePrecision]], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.00034 \lor \neg \left(z \leq 4 \cdot 10^{+39}\right):\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot \sin y\\
\end{array}
\end{array}
if z < -3.4e-4 or 3.99999999999999976e39 < z Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in x around 0 84.3%
if -3.4e-4 < z < 3.99999999999999976e39Initial program 99.8%
Taylor expanded in y around 0 90.4%
Final simplification87.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -4.1e-25) (not (<= z 2.15e-70))) (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4.1e-25) || !(z <= 2.15e-70)) {
tmp = z * cos(y);
} else {
tmp = x * sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4.1d-25)) .or. (.not. (z <= 2.15d-70))) then
tmp = z * cos(y)
else
tmp = x * sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4.1e-25) || !(z <= 2.15e-70)) {
tmp = z * Math.cos(y);
} else {
tmp = x * Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4.1e-25) or not (z <= 2.15e-70): tmp = z * math.cos(y) else: tmp = x * math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4.1e-25) || !(z <= 2.15e-70)) tmp = Float64(z * cos(y)); else tmp = Float64(x * sin(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4.1e-25) || ~((z <= 2.15e-70))) tmp = z * cos(y); else tmp = x * sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4.1e-25], N[Not[LessEqual[z, 2.15e-70]], $MachinePrecision]], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.1 \cdot 10^{-25} \lor \neg \left(z \leq 2.15 \cdot 10^{-70}\right):\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \sin y\\
\end{array}
\end{array}
if z < -4.09999999999999987e-25 or 2.15e-70 < z Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in x around 0 81.2%
if -4.09999999999999987e-25 < z < 2.15e-70Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in x around inf 70.0%
Final simplification76.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.016) (not (<= y 0.008))) (* x (sin y)) (+ z (* y (+ x (* -0.5 (* y z)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.016) || !(y <= 0.008)) {
tmp = x * sin(y);
} else {
tmp = z + (y * (x + (-0.5 * (y * z))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.016d0)) .or. (.not. (y <= 0.008d0))) then
tmp = x * sin(y)
else
tmp = z + (y * (x + ((-0.5d0) * (y * z))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.016) || !(y <= 0.008)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (y * (x + (-0.5 * (y * z))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.016) or not (y <= 0.008): tmp = x * math.sin(y) else: tmp = z + (y * (x + (-0.5 * (y * z)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.016) || !(y <= 0.008)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(y * Float64(x + Float64(-0.5 * Float64(y * z))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.016) || ~((y <= 0.008))) tmp = x * sin(y); else tmp = z + (y * (x + (-0.5 * (y * z)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.016], N[Not[LessEqual[y, 0.008]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(y * N[(x + N[(-0.5 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.016 \lor \neg \left(y \leq 0.008\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot \left(x + -0.5 \cdot \left(y \cdot z\right)\right)\\
\end{array}
\end{array}
if y < -0.016 or 0.0080000000000000002 < y Initial program 99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in x around inf 51.8%
if -0.016 < y < 0.0080000000000000002Initial program 100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
*-commutative100.0%
Simplified100.0%
Final simplification74.0%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in y around 0 49.3%
*-commutative49.3%
Simplified49.3%
Final simplification49.3%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in z around inf 93.6%
associate-/l*93.5%
Simplified93.5%
Taylor expanded in y around 0 39.4%
herbie shell --seed 2024111
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))