
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- x 1.0) z)))
double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((x - 1.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
def code(x, y, z): return (x * y) + ((x - 1.0) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(x - 1.0) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((x - 1.0) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(x - 1.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(x - 1\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- x 1.0) z)))
double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((x - 1.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
def code(x, y, z): return (x * y) + ((x - 1.0) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(x - 1.0) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((x - 1.0) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(x - 1.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(x - 1\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (+ z y)) z))
double code(double x, double y, double z) {
return (x * (z + y)) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (z + y)) - z
end function
public static double code(double x, double y, double z) {
return (x * (z + y)) - z;
}
def code(x, y, z): return (x * (z + y)) - z
function code(x, y, z) return Float64(Float64(x * Float64(z + y)) - z) end
function tmp = code(x, y, z) tmp = (x * (z + y)) - z; end
code[x_, y_, z_] := N[(N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(z + y\right) - z
\end{array}
Initial program 97.7%
*-commutative97.7%
sub-neg97.7%
distribute-rgt-in97.6%
metadata-eval97.6%
neg-mul-197.6%
associate-+r+97.6%
unsub-neg97.6%
+-commutative97.6%
distribute-lft-out100.0%
Simplified100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -2.2e+58)
(* x z)
(if (<= x -2.15e-33)
(* x y)
(if (<= x 5.5e-74)
(- z)
(if (or (<= x 3.3e+27)
(and (not (<= x 2.9e+87))
(or (<= x 4.2e+183) (not (<= x 2.6e+267)))))
(* x y)
(* x z))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.2e+58) {
tmp = x * z;
} else if (x <= -2.15e-33) {
tmp = x * y;
} else if (x <= 5.5e-74) {
tmp = -z;
} else if ((x <= 3.3e+27) || (!(x <= 2.9e+87) && ((x <= 4.2e+183) || !(x <= 2.6e+267)))) {
tmp = x * y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.2d+58)) then
tmp = x * z
else if (x <= (-2.15d-33)) then
tmp = x * y
else if (x <= 5.5d-74) then
tmp = -z
else if ((x <= 3.3d+27) .or. (.not. (x <= 2.9d+87)) .and. (x <= 4.2d+183) .or. (.not. (x <= 2.6d+267))) then
tmp = x * y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.2e+58) {
tmp = x * z;
} else if (x <= -2.15e-33) {
tmp = x * y;
} else if (x <= 5.5e-74) {
tmp = -z;
} else if ((x <= 3.3e+27) || (!(x <= 2.9e+87) && ((x <= 4.2e+183) || !(x <= 2.6e+267)))) {
tmp = x * y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.2e+58: tmp = x * z elif x <= -2.15e-33: tmp = x * y elif x <= 5.5e-74: tmp = -z elif (x <= 3.3e+27) or (not (x <= 2.9e+87) and ((x <= 4.2e+183) or not (x <= 2.6e+267))): tmp = x * y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.2e+58) tmp = Float64(x * z); elseif (x <= -2.15e-33) tmp = Float64(x * y); elseif (x <= 5.5e-74) tmp = Float64(-z); elseif ((x <= 3.3e+27) || (!(x <= 2.9e+87) && ((x <= 4.2e+183) || !(x <= 2.6e+267)))) tmp = Float64(x * y); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.2e+58) tmp = x * z; elseif (x <= -2.15e-33) tmp = x * y; elseif (x <= 5.5e-74) tmp = -z; elseif ((x <= 3.3e+27) || (~((x <= 2.9e+87)) && ((x <= 4.2e+183) || ~((x <= 2.6e+267))))) tmp = x * y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.2e+58], N[(x * z), $MachinePrecision], If[LessEqual[x, -2.15e-33], N[(x * y), $MachinePrecision], If[LessEqual[x, 5.5e-74], (-z), If[Or[LessEqual[x, 3.3e+27], And[N[Not[LessEqual[x, 2.9e+87]], $MachinePrecision], Or[LessEqual[x, 4.2e+183], N[Not[LessEqual[x, 2.6e+267]], $MachinePrecision]]]], N[(x * y), $MachinePrecision], N[(x * z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.2 \cdot 10^{+58}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq -2.15 \cdot 10^{-33}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 5.5 \cdot 10^{-74}:\\
\;\;\;\;-z\\
\mathbf{elif}\;x \leq 3.3 \cdot 10^{+27} \lor \neg \left(x \leq 2.9 \cdot 10^{+87}\right) \land \left(x \leq 4.2 \cdot 10^{+183} \lor \neg \left(x \leq 2.6 \cdot 10^{+267}\right)\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -2.2000000000000001e58 or 3.2999999999999998e27 < x < 2.8999999999999998e87 or 4.2e183 < x < 2.60000000000000002e267Initial program 95.2%
Taylor expanded in y around 0 65.6%
Taylor expanded in x around inf 65.6%
*-commutative65.6%
Simplified65.6%
if -2.2000000000000001e58 < x < -2.15000000000000015e-33 or 5.5000000000000001e-74 < x < 3.2999999999999998e27 or 2.8999999999999998e87 < x < 4.2e183 or 2.60000000000000002e267 < x Initial program 97.4%
Taylor expanded in y around inf 66.1%
if -2.15000000000000015e-33 < x < 5.5000000000000001e-74Initial program 100.0%
Taylor expanded in x around 0 77.2%
neg-mul-177.2%
Simplified77.2%
Final simplification70.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.45e-36) (not (<= x 2.1e-69))) (* x (+ z y)) (* z (+ x -1.0))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.45e-36) || !(x <= 2.1e-69)) {
tmp = x * (z + y);
} else {
tmp = z * (x + -1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.45d-36)) .or. (.not. (x <= 2.1d-69))) then
tmp = x * (z + y)
else
tmp = z * (x + (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.45e-36) || !(x <= 2.1e-69)) {
tmp = x * (z + y);
} else {
tmp = z * (x + -1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.45e-36) or not (x <= 2.1e-69): tmp = x * (z + y) else: tmp = z * (x + -1.0) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.45e-36) || !(x <= 2.1e-69)) tmp = Float64(x * Float64(z + y)); else tmp = Float64(z * Float64(x + -1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.45e-36) || ~((x <= 2.1e-69))) tmp = x * (z + y); else tmp = z * (x + -1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.45e-36], N[Not[LessEqual[x, 2.1e-69]], $MachinePrecision]], N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision], N[(z * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.45 \cdot 10^{-36} \lor \neg \left(x \leq 2.1 \cdot 10^{-69}\right):\\
\;\;\;\;x \cdot \left(z + y\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x + -1\right)\\
\end{array}
\end{array}
if x < -2.4499999999999998e-36 or 2.1e-69 < x Initial program 96.2%
Taylor expanded in x around inf 94.6%
+-commutative94.6%
Simplified94.6%
if -2.4499999999999998e-36 < x < 2.1e-69Initial program 100.0%
Taylor expanded in y around 0 76.1%
Final simplification87.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.8e-29) (not (<= x 1.08e-68))) (* x (+ z y)) (- z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.8e-29) || !(x <= 1.08e-68)) {
tmp = x * (z + y);
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.8d-29)) .or. (.not. (x <= 1.08d-68))) then
tmp = x * (z + y)
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.8e-29) || !(x <= 1.08e-68)) {
tmp = x * (z + y);
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.8e-29) or not (x <= 1.08e-68): tmp = x * (z + y) else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.8e-29) || !(x <= 1.08e-68)) tmp = Float64(x * Float64(z + y)); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.8e-29) || ~((x <= 1.08e-68))) tmp = x * (z + y); else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.8e-29], N[Not[LessEqual[x, 1.08e-68]], $MachinePrecision]], N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision], (-z)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.8 \cdot 10^{-29} \lor \neg \left(x \leq 1.08 \cdot 10^{-68}\right):\\
\;\;\;\;x \cdot \left(z + y\right)\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if x < -1.79999999999999987e-29 or 1.0799999999999999e-68 < x Initial program 96.2%
Taylor expanded in x around inf 94.6%
+-commutative94.6%
Simplified94.6%
if -1.79999999999999987e-29 < x < 1.0799999999999999e-68Initial program 100.0%
Taylor expanded in x around 0 76.1%
neg-mul-176.1%
Simplified76.1%
Final simplification87.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.4e-31) (not (<= x 6e-74))) (* x y) (- z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.4e-31) || !(x <= 6e-74)) {
tmp = x * y;
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.4d-31)) .or. (.not. (x <= 6d-74))) then
tmp = x * y
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.4e-31) || !(x <= 6e-74)) {
tmp = x * y;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.4e-31) or not (x <= 6e-74): tmp = x * y else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.4e-31) || !(x <= 6e-74)) tmp = Float64(x * y); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.4e-31) || ~((x <= 6e-74))) tmp = x * y; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.4e-31], N[Not[LessEqual[x, 6e-74]], $MachinePrecision]], N[(x * y), $MachinePrecision], (-z)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.4 \cdot 10^{-31} \lor \neg \left(x \leq 6 \cdot 10^{-74}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if x < -3.4000000000000001e-31 or 6.00000000000000014e-74 < x Initial program 96.3%
Taylor expanded in y around inf 53.3%
if -3.4000000000000001e-31 < x < 6.00000000000000014e-74Initial program 100.0%
Taylor expanded in x around 0 77.2%
neg-mul-177.2%
Simplified77.2%
Final simplification62.2%
(FPCore (x y z) :precision binary64 (- z))
double code(double x, double y, double z) {
return -z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -z
end function
public static double code(double x, double y, double z) {
return -z;
}
def code(x, y, z): return -z
function code(x, y, z) return Float64(-z) end
function tmp = code(x, y, z) tmp = -z; end
code[x_, y_, z_] := (-z)
\begin{array}{l}
\\
-z
\end{array}
Initial program 97.7%
Taylor expanded in x around 0 33.8%
neg-mul-133.8%
Simplified33.8%
herbie shell --seed 2024111
(FPCore (x y z)
:name "Graphics.Rendering.Chart.Drawing:drawTextsR from Chart-1.5.3"
:precision binary64
(+ (* x y) (* (- x 1.0) z)))