
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Initial program 99.6%
(FPCore (x y z t)
:precision binary64
(if (or (<= (* x y) -1.95e-16)
(and (not (<= (* x y) -5.5e-192))
(or (<= (* x y) -1.5e-282) (not (<= (* x y) 1.45e-5)))))
(* x y)
(* z (- t))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -1.95e-16) || (!((x * y) <= -5.5e-192) && (((x * y) <= -1.5e-282) || !((x * y) <= 1.45e-5)))) {
tmp = x * y;
} else {
tmp = z * -t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * y) <= (-1.95d-16)) .or. (.not. ((x * y) <= (-5.5d-192))) .and. ((x * y) <= (-1.5d-282)) .or. (.not. ((x * y) <= 1.45d-5))) then
tmp = x * y
else
tmp = z * -t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -1.95e-16) || (!((x * y) <= -5.5e-192) && (((x * y) <= -1.5e-282) || !((x * y) <= 1.45e-5)))) {
tmp = x * y;
} else {
tmp = z * -t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * y) <= -1.95e-16) or (not ((x * y) <= -5.5e-192) and (((x * y) <= -1.5e-282) or not ((x * y) <= 1.45e-5))): tmp = x * y else: tmp = z * -t return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(x * y) <= -1.95e-16) || (!(Float64(x * y) <= -5.5e-192) && ((Float64(x * y) <= -1.5e-282) || !(Float64(x * y) <= 1.45e-5)))) tmp = Float64(x * y); else tmp = Float64(z * Float64(-t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * y) <= -1.95e-16) || (~(((x * y) <= -5.5e-192)) && (((x * y) <= -1.5e-282) || ~(((x * y) <= 1.45e-5))))) tmp = x * y; else tmp = z * -t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -1.95e-16], And[N[Not[LessEqual[N[(x * y), $MachinePrecision], -5.5e-192]], $MachinePrecision], Or[LessEqual[N[(x * y), $MachinePrecision], -1.5e-282], N[Not[LessEqual[N[(x * y), $MachinePrecision], 1.45e-5]], $MachinePrecision]]]], N[(x * y), $MachinePrecision], N[(z * (-t)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1.95 \cdot 10^{-16} \lor \neg \left(x \cdot y \leq -5.5 \cdot 10^{-192}\right) \land \left(x \cdot y \leq -1.5 \cdot 10^{-282} \lor \neg \left(x \cdot y \leq 1.45 \cdot 10^{-5}\right)\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-t\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -1.94999999999999989e-16 or -5.49999999999999995e-192 < (*.f64 x y) < -1.5e-282 or 1.45e-5 < (*.f64 x y) Initial program 99.3%
Taylor expanded in x around inf 75.7%
if -1.94999999999999989e-16 < (*.f64 x y) < -5.49999999999999995e-192 or -1.5e-282 < (*.f64 x y) < 1.45e-5Initial program 100.0%
Taylor expanded in x around 0 82.1%
associate-*r*82.1%
neg-mul-182.1%
*-commutative82.1%
Simplified82.1%
Final simplification78.6%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.6%
Taylor expanded in x around inf 51.2%
herbie shell --seed 2024111
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))