
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (+ x z) x))
double code(double x, double y, double z) {
return fma(y, (x + z), x);
}
function code(x, y, z) return fma(y, Float64(x + z), x) end
code[x_, y_, z_] := N[(y * N[(x + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x + z, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
(FPCore (x y z) :precision binary64 (if (<= x -5.8e+142) (* x (+ y 1.0)) (if (<= x 5.6e+59) (+ x (* y z)) (+ x (* y x)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -5.8e+142) {
tmp = x * (y + 1.0);
} else if (x <= 5.6e+59) {
tmp = x + (y * z);
} else {
tmp = x + (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-5.8d+142)) then
tmp = x * (y + 1.0d0)
else if (x <= 5.6d+59) then
tmp = x + (y * z)
else
tmp = x + (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -5.8e+142) {
tmp = x * (y + 1.0);
} else if (x <= 5.6e+59) {
tmp = x + (y * z);
} else {
tmp = x + (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -5.8e+142: tmp = x * (y + 1.0) elif x <= 5.6e+59: tmp = x + (y * z) else: tmp = x + (y * x) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -5.8e+142) tmp = Float64(x * Float64(y + 1.0)); elseif (x <= 5.6e+59) tmp = Float64(x + Float64(y * z)); else tmp = Float64(x + Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -5.8e+142) tmp = x * (y + 1.0); elseif (x <= 5.6e+59) tmp = x + (y * z); else tmp = x + (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -5.8e+142], N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 5.6e+59], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.8 \cdot 10^{+142}:\\
\;\;\;\;x \cdot \left(y + 1\right)\\
\mathbf{elif}\;x \leq 5.6 \cdot 10^{+59}:\\
\;\;\;\;x + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot x\\
\end{array}
\end{array}
if x < -5.80000000000000027e142Initial program 100.0%
Taylor expanded in x around inf 97.1%
+-commutative97.1%
Simplified97.1%
if -5.80000000000000027e142 < x < 5.5999999999999996e59Initial program 100.0%
Taylor expanded in z around inf 84.1%
if 5.5999999999999996e59 < x Initial program 100.0%
Taylor expanded in z around 0 94.0%
*-commutative94.0%
Simplified94.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 3.9))) (* y x) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 3.9)) {
tmp = y * x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 3.9d0))) then
tmp = y * x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 3.9)) {
tmp = y * x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 3.9): tmp = y * x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 3.9)) tmp = Float64(y * x); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 3.9))) tmp = y * x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 3.9]], $MachinePrecision]], N[(y * x), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 3.9\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 3.89999999999999991 < y Initial program 100.0%
Taylor expanded in x around inf 56.8%
+-commutative56.8%
Simplified56.8%
Taylor expanded in y around inf 55.3%
if -1 < y < 3.89999999999999991Initial program 100.0%
Taylor expanded in y around 0 68.7%
Final simplification61.6%
(FPCore (x y z) :precision binary64 (+ x (* y (+ x z))))
double code(double x, double y, double z) {
return x + (y * (x + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (x + z))
end function
public static double code(double x, double y, double z) {
return x + (y * (x + z));
}
def code(x, y, z): return x + (y * (x + z))
function code(x, y, z) return Float64(x + Float64(y * Float64(x + z))) end
function tmp = code(x, y, z) tmp = x + (y * (x + z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(x + z\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (* x (+ y 1.0)))
double code(double x, double y, double z) {
return x * (y + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (y + 1.0d0)
end function
public static double code(double x, double y, double z) {
return x * (y + 1.0);
}
def code(x, y, z): return x * (y + 1.0)
function code(x, y, z) return Float64(x * Float64(y + 1.0)) end
function tmp = code(x, y, z) tmp = x * (y + 1.0); end
code[x_, y_, z_] := N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + 1\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 63.2%
+-commutative63.2%
Simplified63.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 34.0%
herbie shell --seed 2024111
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))