
(FPCore (x y) :precision binary64 (/ (- x y) x))
double code(double x, double y) {
return (x - y) / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / x
end function
public static double code(double x, double y) {
return (x - y) / x;
}
def code(x, y): return (x - y) / x
function code(x, y) return Float64(Float64(x - y) / x) end
function tmp = code(x, y) tmp = (x - y) / x; end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) x))
double code(double x, double y) {
return (x - y) / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / x
end function
public static double code(double x, double y) {
return (x - y) / x;
}
def code(x, y): return (x - y) / x
function code(x, y) return Float64(Float64(x - y) / x) end
function tmp = code(x, y) tmp = (x - y) / x; end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x}
\end{array}
(FPCore (x y) :precision binary64 (- 1.0 (/ y x)))
double code(double x, double y) {
return 1.0 - (y / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (y / x)
end function
public static double code(double x, double y) {
return 1.0 - (y / x);
}
def code(x, y): return 1.0 - (y / x)
function code(x, y) return Float64(1.0 - Float64(y / x)) end
function tmp = code(x, y) tmp = 1.0 - (y / x); end
code[x_, y_] := N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{y}{x}
\end{array}
Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
(FPCore (x y)
:precision binary64
(if (or (<= y -1.06e-33)
(and (not (<= y 1.35e+35)) (or (<= y 3e+197) (not (<= y 1.8e+218)))))
(/ y (- x))
1.0))
double code(double x, double y) {
double tmp;
if ((y <= -1.06e-33) || (!(y <= 1.35e+35) && ((y <= 3e+197) || !(y <= 1.8e+218)))) {
tmp = y / -x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.06d-33)) .or. (.not. (y <= 1.35d+35)) .and. (y <= 3d+197) .or. (.not. (y <= 1.8d+218))) then
tmp = y / -x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.06e-33) || (!(y <= 1.35e+35) && ((y <= 3e+197) || !(y <= 1.8e+218)))) {
tmp = y / -x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.06e-33) or (not (y <= 1.35e+35) and ((y <= 3e+197) or not (y <= 1.8e+218))): tmp = y / -x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.06e-33) || (!(y <= 1.35e+35) && ((y <= 3e+197) || !(y <= 1.8e+218)))) tmp = Float64(y / Float64(-x)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.06e-33) || (~((y <= 1.35e+35)) && ((y <= 3e+197) || ~((y <= 1.8e+218))))) tmp = y / -x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.06e-33], And[N[Not[LessEqual[y, 1.35e+35]], $MachinePrecision], Or[LessEqual[y, 3e+197], N[Not[LessEqual[y, 1.8e+218]], $MachinePrecision]]]], N[(y / (-x)), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.06 \cdot 10^{-33} \lor \neg \left(y \leq 1.35 \cdot 10^{+35}\right) \land \left(y \leq 3 \cdot 10^{+197} \lor \neg \left(y \leq 1.8 \cdot 10^{+218}\right)\right):\\
\;\;\;\;\frac{y}{-x}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1.0599999999999999e-33 or 1.35000000000000001e35 < y < 3.0000000000000002e197 or 1.79999999999999995e218 < y Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around inf 83.5%
mul-1-neg83.5%
distribute-frac-neg83.5%
Simplified83.5%
if -1.0599999999999999e-33 < y < 1.35000000000000001e35 or 3.0000000000000002e197 < y < 1.79999999999999995e218Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around 0 77.7%
Final simplification80.3%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around 0 51.3%
(FPCore (x y) :precision binary64 (- 1.0 (/ y x)))
double code(double x, double y) {
return 1.0 - (y / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (y / x)
end function
public static double code(double x, double y) {
return 1.0 - (y / x);
}
def code(x, y): return 1.0 - (y / x)
function code(x, y) return Float64(1.0 - Float64(y / x)) end
function tmp = code(x, y) tmp = 1.0 - (y / x); end
code[x_, y_] := N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{y}{x}
\end{array}
herbie shell --seed 2024111
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, E"
:precision binary64
:alt
(- 1.0 (/ y x))
(/ (- x y) x))