
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (+ y -1.0))))
(if (<= (* x (+ 1.0 t_0)) -4e+299)
(* y (* x (+ z (/ (- 1.0 z) y))))
(+ x (* x t_0)))))
double code(double x, double y, double z) {
double t_0 = z * (y + -1.0);
double tmp;
if ((x * (1.0 + t_0)) <= -4e+299) {
tmp = y * (x * (z + ((1.0 - z) / y)));
} else {
tmp = x + (x * t_0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (y + (-1.0d0))
if ((x * (1.0d0 + t_0)) <= (-4d+299)) then
tmp = y * (x * (z + ((1.0d0 - z) / y)))
else
tmp = x + (x * t_0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (y + -1.0);
double tmp;
if ((x * (1.0 + t_0)) <= -4e+299) {
tmp = y * (x * (z + ((1.0 - z) / y)));
} else {
tmp = x + (x * t_0);
}
return tmp;
}
def code(x, y, z): t_0 = z * (y + -1.0) tmp = 0 if (x * (1.0 + t_0)) <= -4e+299: tmp = y * (x * (z + ((1.0 - z) / y))) else: tmp = x + (x * t_0) return tmp
function code(x, y, z) t_0 = Float64(z * Float64(y + -1.0)) tmp = 0.0 if (Float64(x * Float64(1.0 + t_0)) <= -4e+299) tmp = Float64(y * Float64(x * Float64(z + Float64(Float64(1.0 - z) / y)))); else tmp = Float64(x + Float64(x * t_0)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (y + -1.0); tmp = 0.0; if ((x * (1.0 + t_0)) <= -4e+299) tmp = y * (x * (z + ((1.0 - z) / y))); else tmp = x + (x * t_0); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * N[(1.0 + t$95$0), $MachinePrecision]), $MachinePrecision], -4e+299], N[(y * N[(x * N[(z + N[(N[(1.0 - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(x * t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(y + -1\right)\\
\mathbf{if}\;x \cdot \left(1 + t\_0\right) \leq -4 \cdot 10^{+299}:\\
\;\;\;\;y \cdot \left(x \cdot \left(z + \frac{1 - z}{y}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x + x \cdot t\_0\\
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 1 binary64) y) z))) < -4.0000000000000002e299Initial program 83.4%
Taylor expanded in y around inf 80.0%
+-commutative80.0%
associate-/l*84.4%
distribute-lft-out100.0%
Simplified100.0%
if -4.0000000000000002e299 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 1 binary64) y) z))) Initial program 98.1%
Taylor expanded in z around 0 98.1%
Final simplification98.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- x))) (t_1 (* x (* y z))))
(if (<= z -4.8e+182)
t_0
(if (<= z -1.7e+125)
t_1
(if (<= z -1.05e+82)
t_0
(if (<= z -5e-5)
t_1
(if (<= z 8.5e-36) x (if (<= z 4.5e+198) t_1 t_0))))))))
double code(double x, double y, double z) {
double t_0 = z * -x;
double t_1 = x * (y * z);
double tmp;
if (z <= -4.8e+182) {
tmp = t_0;
} else if (z <= -1.7e+125) {
tmp = t_1;
} else if (z <= -1.05e+82) {
tmp = t_0;
} else if (z <= -5e-5) {
tmp = t_1;
} else if (z <= 8.5e-36) {
tmp = x;
} else if (z <= 4.5e+198) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * -x
t_1 = x * (y * z)
if (z <= (-4.8d+182)) then
tmp = t_0
else if (z <= (-1.7d+125)) then
tmp = t_1
else if (z <= (-1.05d+82)) then
tmp = t_0
else if (z <= (-5d-5)) then
tmp = t_1
else if (z <= 8.5d-36) then
tmp = x
else if (z <= 4.5d+198) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -x;
double t_1 = x * (y * z);
double tmp;
if (z <= -4.8e+182) {
tmp = t_0;
} else if (z <= -1.7e+125) {
tmp = t_1;
} else if (z <= -1.05e+82) {
tmp = t_0;
} else if (z <= -5e-5) {
tmp = t_1;
} else if (z <= 8.5e-36) {
tmp = x;
} else if (z <= 4.5e+198) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -x t_1 = x * (y * z) tmp = 0 if z <= -4.8e+182: tmp = t_0 elif z <= -1.7e+125: tmp = t_1 elif z <= -1.05e+82: tmp = t_0 elif z <= -5e-5: tmp = t_1 elif z <= 8.5e-36: tmp = x elif z <= 4.5e+198: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-x)) t_1 = Float64(x * Float64(y * z)) tmp = 0.0 if (z <= -4.8e+182) tmp = t_0; elseif (z <= -1.7e+125) tmp = t_1; elseif (z <= -1.05e+82) tmp = t_0; elseif (z <= -5e-5) tmp = t_1; elseif (z <= 8.5e-36) tmp = x; elseif (z <= 4.5e+198) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -x; t_1 = x * (y * z); tmp = 0.0; if (z <= -4.8e+182) tmp = t_0; elseif (z <= -1.7e+125) tmp = t_1; elseif (z <= -1.05e+82) tmp = t_0; elseif (z <= -5e-5) tmp = t_1; elseif (z <= 8.5e-36) tmp = x; elseif (z <= 4.5e+198) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-x)), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -4.8e+182], t$95$0, If[LessEqual[z, -1.7e+125], t$95$1, If[LessEqual[z, -1.05e+82], t$95$0, If[LessEqual[z, -5e-5], t$95$1, If[LessEqual[z, 8.5e-36], x, If[LessEqual[z, 4.5e+198], t$95$1, t$95$0]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-x\right)\\
t_1 := x \cdot \left(y \cdot z\right)\\
\mathbf{if}\;z \leq -4.8 \cdot 10^{+182}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -1.7 \cdot 10^{+125}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -1.05 \cdot 10^{+82}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -5 \cdot 10^{-5}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 8.5 \cdot 10^{-36}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 4.5 \cdot 10^{+198}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -4.80000000000000019e182 or -1.6999999999999999e125 < z < -1.05e82 or 4.50000000000000001e198 < z Initial program 91.2%
Taylor expanded in z around inf 91.2%
Taylor expanded in y around 0 77.0%
mul-1-neg77.0%
distribute-rgt-neg-out77.0%
Simplified77.0%
if -4.80000000000000019e182 < z < -1.6999999999999999e125 or -1.05e82 < z < -5.00000000000000024e-5 or 8.5000000000000007e-36 < z < 4.50000000000000001e198Initial program 92.3%
Taylor expanded in y around inf 61.6%
*-commutative61.6%
Simplified61.6%
if -5.00000000000000024e-5 < z < 8.5000000000000007e-36Initial program 99.9%
Taylor expanded in z around 0 77.3%
Final simplification72.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (* x z))))
(if (<= y -8e+161)
t_0
(if (<= y 1.5e+20)
(* x (- 1.0 z))
(if (or (<= y 1e+226) (not (<= y 1.9e+282))) t_0 (* x (* y z)))))))
double code(double x, double y, double z) {
double t_0 = y * (x * z);
double tmp;
if (y <= -8e+161) {
tmp = t_0;
} else if (y <= 1.5e+20) {
tmp = x * (1.0 - z);
} else if ((y <= 1e+226) || !(y <= 1.9e+282)) {
tmp = t_0;
} else {
tmp = x * (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (x * z)
if (y <= (-8d+161)) then
tmp = t_0
else if (y <= 1.5d+20) then
tmp = x * (1.0d0 - z)
else if ((y <= 1d+226) .or. (.not. (y <= 1.9d+282))) then
tmp = t_0
else
tmp = x * (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (x * z);
double tmp;
if (y <= -8e+161) {
tmp = t_0;
} else if (y <= 1.5e+20) {
tmp = x * (1.0 - z);
} else if ((y <= 1e+226) || !(y <= 1.9e+282)) {
tmp = t_0;
} else {
tmp = x * (y * z);
}
return tmp;
}
def code(x, y, z): t_0 = y * (x * z) tmp = 0 if y <= -8e+161: tmp = t_0 elif y <= 1.5e+20: tmp = x * (1.0 - z) elif (y <= 1e+226) or not (y <= 1.9e+282): tmp = t_0 else: tmp = x * (y * z) return tmp
function code(x, y, z) t_0 = Float64(y * Float64(x * z)) tmp = 0.0 if (y <= -8e+161) tmp = t_0; elseif (y <= 1.5e+20) tmp = Float64(x * Float64(1.0 - z)); elseif ((y <= 1e+226) || !(y <= 1.9e+282)) tmp = t_0; else tmp = Float64(x * Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (x * z); tmp = 0.0; if (y <= -8e+161) tmp = t_0; elseif (y <= 1.5e+20) tmp = x * (1.0 - z); elseif ((y <= 1e+226) || ~((y <= 1.9e+282))) tmp = t_0; else tmp = x * (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(x * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -8e+161], t$95$0, If[LessEqual[y, 1.5e+20], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 1e+226], N[Not[LessEqual[y, 1.9e+282]], $MachinePrecision]], t$95$0, N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(x \cdot z\right)\\
\mathbf{if}\;y \leq -8 \cdot 10^{+161}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.5 \cdot 10^{+20}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{elif}\;y \leq 10^{+226} \lor \neg \left(y \leq 1.9 \cdot 10^{+282}\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y \cdot z\right)\\
\end{array}
\end{array}
if y < -8.0000000000000003e161 or 1.5e20 < y < 9.99999999999999961e225 or 1.9e282 < y Initial program 88.8%
Taylor expanded in y around inf 86.3%
+-commutative86.3%
associate-/l*90.6%
distribute-lft-out93.8%
Simplified93.8%
Taylor expanded in y around inf 80.0%
if -8.0000000000000003e161 < y < 1.5e20Initial program 99.3%
Taylor expanded in y around 0 92.1%
if 9.99999999999999961e225 < y < 1.9e282Initial program 99.6%
Taylor expanded in y around inf 99.6%
*-commutative99.6%
Simplified99.6%
Final simplification88.1%
(FPCore (x y z) :precision binary64 (if (<= (* (- 1.0 y) z) 2e+306) (+ x (* x (* z (+ y -1.0)))) (* y (* x z))))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - y) * z) <= 2e+306) {
tmp = x + (x * (z * (y + -1.0)));
} else {
tmp = y * (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - y) * z) <= 2d+306) then
tmp = x + (x * (z * (y + (-1.0d0))))
else
tmp = y * (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - y) * z) <= 2e+306) {
tmp = x + (x * (z * (y + -1.0)));
} else {
tmp = y * (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - y) * z) <= 2e+306: tmp = x + (x * (z * (y + -1.0))) else: tmp = y * (x * z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(Float64(1.0 - y) * z) <= 2e+306) tmp = Float64(x + Float64(x * Float64(z * Float64(y + -1.0)))); else tmp = Float64(y * Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - y) * z) <= 2e+306) tmp = x + (x * (z * (y + -1.0))); else tmp = y * (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision], 2e+306], N[(x + N[(x * N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - y\right) \cdot z \leq 2 \cdot 10^{+306}:\\
\;\;\;\;x + x \cdot \left(z \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 2.00000000000000003e306Initial program 98.3%
Taylor expanded in z around 0 98.3%
if 2.00000000000000003e306 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 62.9%
Taylor expanded in y around inf 94.9%
+-commutative94.9%
associate-/l*99.9%
distribute-lft-out99.9%
Simplified99.9%
Taylor expanded in y around inf 99.9%
Final simplification98.4%
(FPCore (x y z) :precision binary64 (if (<= (* (- 1.0 y) z) 2e+306) (* x (+ 1.0 (* z (+ y -1.0)))) (* y (* x z))))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - y) * z) <= 2e+306) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = y * (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - y) * z) <= 2d+306) then
tmp = x * (1.0d0 + (z * (y + (-1.0d0))))
else
tmp = y * (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - y) * z) <= 2e+306) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = y * (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - y) * z) <= 2e+306: tmp = x * (1.0 + (z * (y + -1.0))) else: tmp = y * (x * z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(Float64(1.0 - y) * z) <= 2e+306) tmp = Float64(x * Float64(1.0 + Float64(z * Float64(y + -1.0)))); else tmp = Float64(y * Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - y) * z) <= 2e+306) tmp = x * (1.0 + (z * (y + -1.0))); else tmp = y * (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision], 2e+306], N[(x * N[(1.0 + N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - y\right) \cdot z \leq 2 \cdot 10^{+306}:\\
\;\;\;\;x \cdot \left(1 + z \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 2.00000000000000003e306Initial program 98.3%
if 2.00000000000000003e306 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 62.9%
Taylor expanded in y around inf 94.9%
+-commutative94.9%
associate-/l*99.9%
distribute-lft-out99.9%
Simplified99.9%
Taylor expanded in y around inf 99.9%
Final simplification98.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -3200.0) (not (<= y 0.96))) (+ x (* x (* y z))) (- x (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3200.0) || !(y <= 0.96)) {
tmp = x + (x * (y * z));
} else {
tmp = x - (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3200.0d0)) .or. (.not. (y <= 0.96d0))) then
tmp = x + (x * (y * z))
else
tmp = x - (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3200.0) || !(y <= 0.96)) {
tmp = x + (x * (y * z));
} else {
tmp = x - (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3200.0) or not (y <= 0.96): tmp = x + (x * (y * z)) else: tmp = x - (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3200.0) || !(y <= 0.96)) tmp = Float64(x + Float64(x * Float64(y * z))); else tmp = Float64(x - Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3200.0) || ~((y <= 0.96))) tmp = x + (x * (y * z)); else tmp = x - (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3200.0], N[Not[LessEqual[y, 0.96]], $MachinePrecision]], N[(x + N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3200 \lor \neg \left(y \leq 0.96\right):\\
\;\;\;\;x + x \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x - x \cdot z\\
\end{array}
\end{array}
if y < -3200 or 0.95999999999999996 < y Initial program 91.5%
Taylor expanded in z around 0 91.5%
Taylor expanded in y around inf 90.9%
*-commutative90.9%
Simplified90.9%
if -3200 < y < 0.95999999999999996Initial program 100.0%
Taylor expanded in y around 0 99.5%
sub-neg99.5%
distribute-rgt-in99.5%
*-un-lft-identity99.5%
Applied egg-rr99.5%
distribute-lft-neg-out99.5%
*-commutative99.5%
unsub-neg99.5%
*-commutative99.5%
Applied egg-rr99.5%
Final simplification95.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -4.4e+159) (not (<= y 2.25e+20))) (* x (* y z)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.4e+159) || !(y <= 2.25e+20)) {
tmp = x * (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4.4d+159)) .or. (.not. (y <= 2.25d+20))) then
tmp = x * (y * z)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4.4e+159) || !(y <= 2.25e+20)) {
tmp = x * (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4.4e+159) or not (y <= 2.25e+20): tmp = x * (y * z) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4.4e+159) || !(y <= 2.25e+20)) tmp = Float64(x * Float64(y * z)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4.4e+159) || ~((y <= 2.25e+20))) tmp = x * (y * z); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.4e+159], N[Not[LessEqual[y, 2.25e+20]], $MachinePrecision]], N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.4 \cdot 10^{+159} \lor \neg \left(y \leq 2.25 \cdot 10^{+20}\right):\\
\;\;\;\;x \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -4.3999999999999998e159 or 2.25e20 < y Initial program 90.1%
Taylor expanded in y around inf 72.8%
*-commutative72.8%
Simplified72.8%
if -4.3999999999999998e159 < y < 2.25e20Initial program 99.3%
Taylor expanded in y around 0 92.1%
Final simplification84.1%
(FPCore (x y z) :precision binary64 (if (<= y -4.4e+159) (* y (* x z)) (if (<= y 2.25e+20) (- x (* x z)) (* z (* x y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.4e+159) {
tmp = y * (x * z);
} else if (y <= 2.25e+20) {
tmp = x - (x * z);
} else {
tmp = z * (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.4d+159)) then
tmp = y * (x * z)
else if (y <= 2.25d+20) then
tmp = x - (x * z)
else
tmp = z * (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.4e+159) {
tmp = y * (x * z);
} else if (y <= 2.25e+20) {
tmp = x - (x * z);
} else {
tmp = z * (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4.4e+159: tmp = y * (x * z) elif y <= 2.25e+20: tmp = x - (x * z) else: tmp = z * (x * y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4.4e+159) tmp = Float64(y * Float64(x * z)); elseif (y <= 2.25e+20) tmp = Float64(x - Float64(x * z)); else tmp = Float64(z * Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4.4e+159) tmp = y * (x * z); elseif (y <= 2.25e+20) tmp = x - (x * z); else tmp = z * (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4.4e+159], N[(y * N[(x * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.25e+20], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.4 \cdot 10^{+159}:\\
\;\;\;\;y \cdot \left(x \cdot z\right)\\
\mathbf{elif}\;y \leq 2.25 \cdot 10^{+20}:\\
\;\;\;\;x - x \cdot z\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x \cdot y\right)\\
\end{array}
\end{array}
if y < -4.3999999999999998e159Initial program 91.3%
Taylor expanded in y around inf 88.6%
+-commutative88.6%
associate-/l*88.5%
distribute-lft-out88.5%
Simplified88.5%
Taylor expanded in y around inf 85.6%
if -4.3999999999999998e159 < y < 2.25e20Initial program 99.3%
Taylor expanded in y around 0 92.1%
sub-neg92.1%
distribute-rgt-in92.2%
*-un-lft-identity92.2%
Applied egg-rr92.2%
distribute-lft-neg-out92.2%
*-commutative92.2%
unsub-neg92.2%
*-commutative92.2%
Applied egg-rr92.2%
if 2.25e20 < y Initial program 89.6%
Taylor expanded in y around inf 70.8%
associate-*r*79.6%
Simplified79.6%
Final simplification87.7%
(FPCore (x y z) :precision binary64 (if (<= y -4.4e+159) (* y (* x z)) (if (<= y 1.4e+20) (* x (- 1.0 z)) (* z (* x y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.4e+159) {
tmp = y * (x * z);
} else if (y <= 1.4e+20) {
tmp = x * (1.0 - z);
} else {
tmp = z * (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.4d+159)) then
tmp = y * (x * z)
else if (y <= 1.4d+20) then
tmp = x * (1.0d0 - z)
else
tmp = z * (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.4e+159) {
tmp = y * (x * z);
} else if (y <= 1.4e+20) {
tmp = x * (1.0 - z);
} else {
tmp = z * (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4.4e+159: tmp = y * (x * z) elif y <= 1.4e+20: tmp = x * (1.0 - z) else: tmp = z * (x * y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4.4e+159) tmp = Float64(y * Float64(x * z)); elseif (y <= 1.4e+20) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(z * Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4.4e+159) tmp = y * (x * z); elseif (y <= 1.4e+20) tmp = x * (1.0 - z); else tmp = z * (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4.4e+159], N[(y * N[(x * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.4e+20], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.4 \cdot 10^{+159}:\\
\;\;\;\;y \cdot \left(x \cdot z\right)\\
\mathbf{elif}\;y \leq 1.4 \cdot 10^{+20}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x \cdot y\right)\\
\end{array}
\end{array}
if y < -4.3999999999999998e159Initial program 91.3%
Taylor expanded in y around inf 88.6%
+-commutative88.6%
associate-/l*88.5%
distribute-lft-out88.5%
Simplified88.5%
Taylor expanded in y around inf 85.6%
if -4.3999999999999998e159 < y < 1.4e20Initial program 99.3%
Taylor expanded in y around 0 92.1%
if 1.4e20 < y Initial program 89.6%
Taylor expanded in y around inf 70.8%
associate-*r*79.6%
Simplified79.6%
Final simplification87.7%
(FPCore (x y z) :precision binary64 (if (or (<= z -0.0023) (not (<= z 1.0))) (* z (- x)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -0.0023) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-0.0023d0)) .or. (.not. (z <= 1.0d0))) then
tmp = z * -x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -0.0023) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -0.0023) or not (z <= 1.0): tmp = z * -x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -0.0023) || !(z <= 1.0)) tmp = Float64(z * Float64(-x)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -0.0023) || ~((z <= 1.0))) tmp = z * -x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -0.0023], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(z * (-x)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.0023 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;z \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -0.0023 or 1 < z Initial program 91.2%
Taylor expanded in z around inf 90.8%
Taylor expanded in y around 0 54.2%
mul-1-neg54.2%
distribute-rgt-neg-out54.2%
Simplified54.2%
if -0.0023 < z < 1Initial program 99.9%
Taylor expanded in z around 0 74.5%
Final simplification64.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 95.5%
Taylor expanded in z around 0 38.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024111
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:alt
(if (< (* x (- 1.0 (* (- 1.0 y) z))) -1.618195973607049e+50) (+ x (* (- 1.0 y) (* (- z) x))) (if (< (* x (- 1.0 (* (- 1.0 y) z))) 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1.0 y) (* (- z) x)))))
(* x (- 1.0 (* (- 1.0 y) z))))