
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x - z\right)
\end{array}
Initial program 58.4%
cancel-sign-sub-inv58.4%
+-commutative58.4%
*-commutative58.4%
associate-+r+58.4%
+-commutative58.4%
associate--l+71.1%
+-inverses96.5%
+-rgt-identity96.5%
cancel-sign-sub-inv96.5%
distribute-lft-out--100.0%
Simplified100.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -4.2e-19) (not (<= z 390000000.0))) (* z (- y)) (* y x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4.2e-19) || !(z <= 390000000.0)) {
tmp = z * -y;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4.2d-19)) .or. (.not. (z <= 390000000.0d0))) then
tmp = z * -y
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4.2e-19) || !(z <= 390000000.0)) {
tmp = z * -y;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4.2e-19) or not (z <= 390000000.0): tmp = z * -y else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4.2e-19) || !(z <= 390000000.0)) tmp = Float64(z * Float64(-y)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4.2e-19) || ~((z <= 390000000.0))) tmp = z * -y; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4.2e-19], N[Not[LessEqual[z, 390000000.0]], $MachinePrecision]], N[(z * (-y)), $MachinePrecision], N[(y * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.2 \cdot 10^{-19} \lor \neg \left(z \leq 390000000\right):\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if z < -4.1999999999999998e-19 or 3.9e8 < z Initial program 64.3%
associate--l-64.3%
*-commutative64.3%
distribute-rgt-out64.3%
distribute-rgt-out66.5%
Simplified66.5%
Taylor expanded in x around 0 51.1%
distribute-lft-in48.1%
unpow248.1%
associate--r+52.8%
+-inverses78.3%
neg-sub078.3%
distribute-lft-neg-in78.3%
*-commutative78.3%
Simplified78.3%
if -4.1999999999999998e-19 < z < 3.9e8Initial program 52.1%
associate--l-52.1%
*-commutative52.1%
distribute-rgt-out54.5%
distribute-rgt-out54.4%
Simplified54.4%
Taylor expanded in x around inf 77.9%
*-commutative77.9%
Simplified77.9%
Final simplification78.2%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 58.4%
associate--l-58.4%
*-commutative58.4%
distribute-rgt-out59.6%
distribute-rgt-out60.7%
Simplified60.7%
Taylor expanded in x around inf 51.6%
*-commutative51.6%
Simplified51.6%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2024111
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:alt
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))