
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) (- z))) (t_1 (* x (cos y))))
(if (<= y -1.95e+124)
t_0
(if (<= y -4200000.0)
t_1
(if (<= y -0.14)
t_0
(if (<= y 0.026)
(+
x
(* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* y z)))) z)))
t_1))))))
double code(double x, double y, double z) {
double t_0 = sin(y) * -z;
double t_1 = x * cos(y);
double tmp;
if (y <= -1.95e+124) {
tmp = t_0;
} else if (y <= -4200000.0) {
tmp = t_1;
} else if (y <= -0.14) {
tmp = t_0;
} else if (y <= 0.026) {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = sin(y) * -z
t_1 = x * cos(y)
if (y <= (-1.95d+124)) then
tmp = t_0
else if (y <= (-4200000.0d0)) then
tmp = t_1
else if (y <= (-0.14d0)) then
tmp = t_0
else if (y <= 0.026d0) then
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (y * z)))) - z))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.sin(y) * -z;
double t_1 = x * Math.cos(y);
double tmp;
if (y <= -1.95e+124) {
tmp = t_0;
} else if (y <= -4200000.0) {
tmp = t_1;
} else if (y <= -0.14) {
tmp = t_0;
} else if (y <= 0.026) {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = math.sin(y) * -z t_1 = x * math.cos(y) tmp = 0 if y <= -1.95e+124: tmp = t_0 elif y <= -4200000.0: tmp = t_1 elif y <= -0.14: tmp = t_0 elif y <= 0.026: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(sin(y) * Float64(-z)) t_1 = Float64(x * cos(y)) tmp = 0.0 if (y <= -1.95e+124) tmp = t_0; elseif (y <= -4200000.0) tmp = t_1; elseif (y <= -0.14) tmp = t_0; elseif (y <= 0.026) tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(y * z)))) - z))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = sin(y) * -z; t_1 = x * cos(y); tmp = 0.0; if (y <= -1.95e+124) tmp = t_0; elseif (y <= -4200000.0) tmp = t_1; elseif (y <= -0.14) tmp = t_0; elseif (y <= 0.026) tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.95e+124], t$95$0, If[LessEqual[y, -4200000.0], t$95$1, If[LessEqual[y, -0.14], t$95$0, If[LessEqual[y, 0.026], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot \left(-z\right)\\
t_1 := x \cdot \cos y\\
\mathbf{if}\;y \leq -1.95 \cdot 10^{+124}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -4200000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq -0.14:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.026:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(y \cdot z\right)\right) - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -1.95e124 or -4.2e6 < y < -0.14000000000000001Initial program 99.5%
Taylor expanded in x around 0 67.4%
neg-mul-167.4%
distribute-lft-neg-in67.4%
Simplified67.4%
if -1.95e124 < y < -4.2e6 or 0.0259999999999999988 < y Initial program 99.5%
Taylor expanded in x around inf 58.5%
if -0.14000000000000001 < y < 0.0259999999999999988Initial program 100.0%
Taylor expanded in y around 0 100.0%
Final simplification81.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -9e+83) (not (<= x 1.75e+21))) (* x (cos y)) (- x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -9e+83) || !(x <= 1.75e+21)) {
tmp = x * cos(y);
} else {
tmp = x - (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-9d+83)) .or. (.not. (x <= 1.75d+21))) then
tmp = x * cos(y)
else
tmp = x - (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -9e+83) || !(x <= 1.75e+21)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -9e+83) or not (x <= 1.75e+21): tmp = x * math.cos(y) else: tmp = x - (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -9e+83) || !(x <= 1.75e+21)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -9e+83) || ~((x <= 1.75e+21))) tmp = x * cos(y); else tmp = x - (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -9e+83], N[Not[LessEqual[x, 1.75e+21]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9 \cdot 10^{+83} \lor \neg \left(x \leq 1.75 \cdot 10^{+21}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot \sin y\\
\end{array}
\end{array}
if x < -8.9999999999999999e83 or 1.75e21 < x Initial program 99.8%
Taylor expanded in x around inf 87.9%
if -8.9999999999999999e83 < x < 1.75e21Initial program 99.8%
Taylor expanded in y around 0 89.5%
Final simplification88.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -4000000.0) (not (<= y 0.023))) (* x (cos y)) (+ x (* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* y z)))) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4000000.0) || !(y <= 0.023)) {
tmp = x * cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4000000.0d0)) .or. (.not. (y <= 0.023d0))) then
tmp = x * cos(y)
else
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (y * z)))) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4000000.0) || !(y <= 0.023)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4000000.0) or not (y <= 0.023): tmp = x * math.cos(y) else: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4000000.0) || !(y <= 0.023)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(y * z)))) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4000000.0) || ~((y <= 0.023))) tmp = x * cos(y); else tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4000000.0], N[Not[LessEqual[y, 0.023]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4000000 \lor \neg \left(y \leq 0.023\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(y \cdot z\right)\right) - z\right)\\
\end{array}
\end{array}
if y < -4e6 or 0.023 < y Initial program 99.5%
Taylor expanded in x around inf 51.9%
if -4e6 < y < 0.023Initial program 100.0%
Taylor expanded in y around 0 97.4%
Final simplification76.6%
(FPCore (x y z) :precision binary64 (if (<= x -6.2e-182) x (if (<= x 5e-180) (* y (- z)) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -6.2e-182) {
tmp = x;
} else if (x <= 5e-180) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-6.2d-182)) then
tmp = x
else if (x <= 5d-180) then
tmp = y * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -6.2e-182) {
tmp = x;
} else if (x <= 5e-180) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -6.2e-182: tmp = x elif x <= 5e-180: tmp = y * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -6.2e-182) tmp = x; elseif (x <= 5e-180) tmp = Float64(y * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -6.2e-182) tmp = x; elseif (x <= 5e-180) tmp = y * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -6.2e-182], x, If[LessEqual[x, 5e-180], N[(y * (-z)), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.2 \cdot 10^{-182}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 5 \cdot 10^{-180}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -6.20000000000000016e-182 or 5.0000000000000001e-180 < x Initial program 99.7%
Taylor expanded in x around inf 73.9%
Taylor expanded in y around 0 49.7%
if -6.20000000000000016e-182 < x < 5.0000000000000001e-180Initial program 99.8%
Taylor expanded in y around 0 57.6%
mul-1-neg57.6%
unsub-neg57.6%
Simplified57.6%
Taylor expanded in x around 0 43.3%
mul-1-neg43.3%
*-commutative43.3%
distribute-rgt-neg-in43.3%
Simplified43.3%
Final simplification48.4%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 55.0%
mul-1-neg55.0%
unsub-neg55.0%
Simplified55.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in x around inf 63.3%
Taylor expanded in y around 0 43.2%
herbie shell --seed 2024110
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))