
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
(FPCore (x y z t a b) :precision binary64 (if (<= (+ (* a b) (+ (* x y) (* z t))) INFINITY) (fma a b (fma x y (* z t))) (* x (+ y (* a (/ b x))))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a * b) + ((x * y) + (z * t))) <= ((double) INFINITY)) {
tmp = fma(a, b, fma(x, y, (z * t)));
} else {
tmp = x * (y + (a * (b / x)));
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))) <= Inf) tmp = fma(a, b, fma(x, y, Float64(z * t))); else tmp = Float64(x * Float64(y + Float64(a * Float64(b / x)))); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(a * b + N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(y + N[(a * N[(b / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b + \left(x \cdot y + z \cdot t\right) \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y + a \cdot \frac{b}{x}\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) < +inf.0Initial program 100.0%
+-commutative100.0%
fma-define100.0%
fma-define100.0%
Simplified100.0%
if +inf.0 < (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) Initial program 0.0%
Taylor expanded in z around inf 66.7%
Taylor expanded in t around 0 66.7%
Taylor expanded in x around inf 77.8%
associate-/l*88.9%
Simplified88.9%
Final simplification99.6%
(FPCore (x y z t a b) :precision binary64 (fma x y (fma z t (* a b))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(x, y, fma(z, t, (a * b)));
}
function code(x, y, z, t, a, b) return fma(x, y, fma(z, t, Float64(a * b))) end
code[x_, y_, z_, t_, a_, b_] := N[(x * y + N[(z * t + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, \mathsf{fma}\left(z, t, a \cdot b\right)\right)
\end{array}
Initial program 96.5%
associate-+l+96.5%
fma-define96.9%
fma-define98.8%
Simplified98.8%
(FPCore (x y z t a b)
:precision binary64
(if (<= (* x y) -5.5e+207)
(* x y)
(if (<= (* x y) 2.6e+47)
(+ (* a b) (* z t))
(if (or (<= (* x y) 3.05e+75) (not (<= (* x y) 6.8e+112)))
(* x y)
(* a b)))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -5.5e+207) {
tmp = x * y;
} else if ((x * y) <= 2.6e+47) {
tmp = (a * b) + (z * t);
} else if (((x * y) <= 3.05e+75) || !((x * y) <= 6.8e+112)) {
tmp = x * y;
} else {
tmp = a * b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((x * y) <= (-5.5d+207)) then
tmp = x * y
else if ((x * y) <= 2.6d+47) then
tmp = (a * b) + (z * t)
else if (((x * y) <= 3.05d+75) .or. (.not. ((x * y) <= 6.8d+112))) then
tmp = x * y
else
tmp = a * b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -5.5e+207) {
tmp = x * y;
} else if ((x * y) <= 2.6e+47) {
tmp = (a * b) + (z * t);
} else if (((x * y) <= 3.05e+75) || !((x * y) <= 6.8e+112)) {
tmp = x * y;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (x * y) <= -5.5e+207: tmp = x * y elif (x * y) <= 2.6e+47: tmp = (a * b) + (z * t) elif ((x * y) <= 3.05e+75) or not ((x * y) <= 6.8e+112): tmp = x * y else: tmp = a * b return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(x * y) <= -5.5e+207) tmp = Float64(x * y); elseif (Float64(x * y) <= 2.6e+47) tmp = Float64(Float64(a * b) + Float64(z * t)); elseif ((Float64(x * y) <= 3.05e+75) || !(Float64(x * y) <= 6.8e+112)) tmp = Float64(x * y); else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((x * y) <= -5.5e+207) tmp = x * y; elseif ((x * y) <= 2.6e+47) tmp = (a * b) + (z * t); elseif (((x * y) <= 3.05e+75) || ~(((x * y) <= 6.8e+112))) tmp = x * y; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(x * y), $MachinePrecision], -5.5e+207], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2.6e+47], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[N[(x * y), $MachinePrecision], 3.05e+75], N[Not[LessEqual[N[(x * y), $MachinePrecision], 6.8e+112]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(a * b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5.5 \cdot 10^{+207}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq 2.6 \cdot 10^{+47}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{elif}\;x \cdot y \leq 3.05 \cdot 10^{+75} \lor \neg \left(x \cdot y \leq 6.8 \cdot 10^{+112}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 x y) < -5.50000000000000036e207 or 2.60000000000000003e47 < (*.f64 x y) < 3.05000000000000005e75 or 6.79999999999999987e112 < (*.f64 x y) Initial program 93.5%
Taylor expanded in x around inf 84.4%
if -5.50000000000000036e207 < (*.f64 x y) < 2.60000000000000003e47Initial program 97.7%
Taylor expanded in x around 0 83.3%
if 3.05000000000000005e75 < (*.f64 x y) < 6.79999999999999987e112Initial program 100.0%
Taylor expanded in a around inf 86.6%
Final simplification83.7%
(FPCore (x y z t a b)
:precision binary64
(if (<= (* x y) -4e+73)
(* x y)
(if (<= (* x y) -0.00185)
(* a b)
(if (<= (* x y) -1.02e-271)
(* z t)
(if (<= (* x y) 1.65e+47) (* a b) (* x y))))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -4e+73) {
tmp = x * y;
} else if ((x * y) <= -0.00185) {
tmp = a * b;
} else if ((x * y) <= -1.02e-271) {
tmp = z * t;
} else if ((x * y) <= 1.65e+47) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((x * y) <= (-4d+73)) then
tmp = x * y
else if ((x * y) <= (-0.00185d0)) then
tmp = a * b
else if ((x * y) <= (-1.02d-271)) then
tmp = z * t
else if ((x * y) <= 1.65d+47) then
tmp = a * b
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -4e+73) {
tmp = x * y;
} else if ((x * y) <= -0.00185) {
tmp = a * b;
} else if ((x * y) <= -1.02e-271) {
tmp = z * t;
} else if ((x * y) <= 1.65e+47) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (x * y) <= -4e+73: tmp = x * y elif (x * y) <= -0.00185: tmp = a * b elif (x * y) <= -1.02e-271: tmp = z * t elif (x * y) <= 1.65e+47: tmp = a * b else: tmp = x * y return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(x * y) <= -4e+73) tmp = Float64(x * y); elseif (Float64(x * y) <= -0.00185) tmp = Float64(a * b); elseif (Float64(x * y) <= -1.02e-271) tmp = Float64(z * t); elseif (Float64(x * y) <= 1.65e+47) tmp = Float64(a * b); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((x * y) <= -4e+73) tmp = x * y; elseif ((x * y) <= -0.00185) tmp = a * b; elseif ((x * y) <= -1.02e-271) tmp = z * t; elseif ((x * y) <= 1.65e+47) tmp = a * b; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(x * y), $MachinePrecision], -4e+73], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -0.00185], N[(a * b), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -1.02e-271], N[(z * t), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1.65e+47], N[(a * b), $MachinePrecision], N[(x * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -4 \cdot 10^{+73}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq -0.00185:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;x \cdot y \leq -1.02 \cdot 10^{-271}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;x \cdot y \leq 1.65 \cdot 10^{+47}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -3.99999999999999993e73 or 1.65e47 < (*.f64 x y) Initial program 95.4%
Taylor expanded in x around inf 70.1%
if -3.99999999999999993e73 < (*.f64 x y) < -0.0018500000000000001 or -1.02e-271 < (*.f64 x y) < 1.65e47Initial program 97.2%
Taylor expanded in a around inf 63.2%
if -0.0018500000000000001 < (*.f64 x y) < -1.02e-271Initial program 97.5%
Taylor expanded in z around inf 60.8%
Final simplification65.7%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (+ (* a b) (+ (* x y) (* z t))))) (if (<= t_1 INFINITY) t_1 (* x (+ y (* a (/ b x)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a * b) + ((x * y) + (z * t));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = x * (y + (a * (b / x)));
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a * b) + ((x * y) + (z * t));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = x * (y + (a * (b / x)));
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (a * b) + ((x * y) + (z * t)) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = x * (y + (a * (b / x))) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(x * Float64(y + Float64(a * Float64(b / x)))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (a * b) + ((x * y) + (z * t)); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = x * (y + (a * (b / x))); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(x * N[(y + N[(a * N[(b / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + \left(x \cdot y + z \cdot t\right)\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y + a \cdot \frac{b}{x}\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) Initial program 0.0%
Taylor expanded in z around inf 66.7%
Taylor expanded in t around 0 66.7%
Taylor expanded in x around inf 77.8%
associate-/l*88.9%
Simplified88.9%
Final simplification99.6%
(FPCore (x y z t a b) :precision binary64 (if (<= (* x y) -1e+83) (+ (* a b) (* x y)) (if (<= (* x y) 2e+18) (+ (* a b) (* z t)) (* x (+ y (* a (/ b x)))))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -1e+83) {
tmp = (a * b) + (x * y);
} else if ((x * y) <= 2e+18) {
tmp = (a * b) + (z * t);
} else {
tmp = x * (y + (a * (b / x)));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((x * y) <= (-1d+83)) then
tmp = (a * b) + (x * y)
else if ((x * y) <= 2d+18) then
tmp = (a * b) + (z * t)
else
tmp = x * (y + (a * (b / x)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -1e+83) {
tmp = (a * b) + (x * y);
} else if ((x * y) <= 2e+18) {
tmp = (a * b) + (z * t);
} else {
tmp = x * (y + (a * (b / x)));
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (x * y) <= -1e+83: tmp = (a * b) + (x * y) elif (x * y) <= 2e+18: tmp = (a * b) + (z * t) else: tmp = x * (y + (a * (b / x))) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(x * y) <= -1e+83) tmp = Float64(Float64(a * b) + Float64(x * y)); elseif (Float64(x * y) <= 2e+18) tmp = Float64(Float64(a * b) + Float64(z * t)); else tmp = Float64(x * Float64(y + Float64(a * Float64(b / x)))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((x * y) <= -1e+83) tmp = (a * b) + (x * y); elseif ((x * y) <= 2e+18) tmp = (a * b) + (z * t); else tmp = x * (y + (a * (b / x))); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e+83], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+18], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(x * N[(y + N[(a * N[(b / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+83}:\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+18}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y + a \cdot \frac{b}{x}\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -1.00000000000000003e83Initial program 95.9%
Taylor expanded in z around 0 84.4%
if -1.00000000000000003e83 < (*.f64 x y) < 2e18Initial program 97.2%
Taylor expanded in x around 0 87.6%
if 2e18 < (*.f64 x y) Initial program 95.2%
Taylor expanded in z around inf 78.3%
Taylor expanded in t around 0 75.2%
Taylor expanded in x around inf 93.9%
associate-/l*92.5%
Simplified92.5%
Final simplification88.2%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* x y) -2.85e+72) (not (<= (* x y) 1.5e-160))) (+ (* a b) (* x y)) (+ (* a b) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -2.85e+72) || !((x * y) <= 1.5e-160)) {
tmp = (a * b) + (x * y);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((x * y) <= (-2.85d+72)) .or. (.not. ((x * y) <= 1.5d-160))) then
tmp = (a * b) + (x * y)
else
tmp = (a * b) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -2.85e+72) || !((x * y) <= 1.5e-160)) {
tmp = (a * b) + (x * y);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((x * y) <= -2.85e+72) or not ((x * y) <= 1.5e-160): tmp = (a * b) + (x * y) else: tmp = (a * b) + (z * t) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(x * y) <= -2.85e+72) || !(Float64(x * y) <= 1.5e-160)) tmp = Float64(Float64(a * b) + Float64(x * y)); else tmp = Float64(Float64(a * b) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((x * y) <= -2.85e+72) || ~(((x * y) <= 1.5e-160))) tmp = (a * b) + (x * y); else tmp = (a * b) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -2.85e+72], N[Not[LessEqual[N[(x * y), $MachinePrecision], 1.5e-160]], $MachinePrecision]], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2.85 \cdot 10^{+72} \lor \neg \left(x \cdot y \leq 1.5 \cdot 10^{-160}\right):\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\end{array}
\end{array}
if (*.f64 x y) < -2.8499999999999998e72 or 1.49999999999999998e-160 < (*.f64 x y) Initial program 95.9%
Taylor expanded in z around 0 87.5%
if -2.8499999999999998e72 < (*.f64 x y) < 1.49999999999999998e-160Initial program 97.2%
Taylor expanded in x around 0 90.5%
Final simplification88.8%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* a b) -4.2e+25) (not (<= (* a b) 5.5e-28))) (* a b) (* z t)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a * b) <= -4.2e+25) || !((a * b) <= 5.5e-28)) {
tmp = a * b;
} else {
tmp = z * t;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((a * b) <= (-4.2d+25)) .or. (.not. ((a * b) <= 5.5d-28))) then
tmp = a * b
else
tmp = z * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a * b) <= -4.2e+25) || !((a * b) <= 5.5e-28)) {
tmp = a * b;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((a * b) <= -4.2e+25) or not ((a * b) <= 5.5e-28): tmp = a * b else: tmp = z * t return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(a * b) <= -4.2e+25) || !(Float64(a * b) <= 5.5e-28)) tmp = Float64(a * b); else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((a * b) <= -4.2e+25) || ~(((a * b) <= 5.5e-28))) tmp = a * b; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(a * b), $MachinePrecision], -4.2e+25], N[Not[LessEqual[N[(a * b), $MachinePrecision], 5.5e-28]], $MachinePrecision]], N[(a * b), $MachinePrecision], N[(z * t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -4.2 \cdot 10^{+25} \lor \neg \left(a \cdot b \leq 5.5 \cdot 10^{-28}\right):\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if (*.f64 a b) < -4.1999999999999998e25 or 5.49999999999999967e-28 < (*.f64 a b) Initial program 93.6%
Taylor expanded in a around inf 68.6%
if -4.1999999999999998e25 < (*.f64 a b) < 5.49999999999999967e-28Initial program 100.0%
Taylor expanded in z around inf 43.5%
Final simplification57.2%
(FPCore (x y z t a b) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
def code(x, y, z, t, a, b): return a * b
function code(x, y, z, t, a, b) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 96.5%
Taylor expanded in a around inf 41.8%
herbie shell --seed 2024110
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))