
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (* (+ (/ x y) 1.0) (/ x (+ x 1.0))))
double code(double x, double y) {
return ((x / y) + 1.0) * (x / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x / y) + 1.0d0) * (x / (x + 1.0d0))
end function
public static double code(double x, double y) {
return ((x / y) + 1.0) * (x / (x + 1.0));
}
def code(x, y): return ((x / y) + 1.0) * (x / (x + 1.0))
function code(x, y) return Float64(Float64(Float64(x / y) + 1.0) * Float64(x / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = ((x / y) + 1.0) * (x / (x + 1.0)); end
code[x_, y_] := N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] * N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{y} + 1\right) \cdot \frac{x}{x + 1}
\end{array}
Initial program 86.8%
*-commutative86.8%
associate-/l*99.9%
Applied egg-rr99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ (/ x y) 1.0)) (t_1 (* (/ x y) (+ x y))))
(if (<= x -1.0)
t_0
(if (<= x -5.5e-173)
t_1
(if (<= x 2.1e-111)
x
(if (<= x 3e-5) t_1 (if (<= x 610000000.0) (/ x (+ x 1.0)) t_0)))))))
double code(double x, double y) {
double t_0 = (x / y) + 1.0;
double t_1 = (x / y) * (x + y);
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= -5.5e-173) {
tmp = t_1;
} else if (x <= 2.1e-111) {
tmp = x;
} else if (x <= 3e-5) {
tmp = t_1;
} else if (x <= 610000000.0) {
tmp = x / (x + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x / y) + 1.0d0
t_1 = (x / y) * (x + y)
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= (-5.5d-173)) then
tmp = t_1
else if (x <= 2.1d-111) then
tmp = x
else if (x <= 3d-5) then
tmp = t_1
else if (x <= 610000000.0d0) then
tmp = x / (x + 1.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x / y) + 1.0;
double t_1 = (x / y) * (x + y);
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= -5.5e-173) {
tmp = t_1;
} else if (x <= 2.1e-111) {
tmp = x;
} else if (x <= 3e-5) {
tmp = t_1;
} else if (x <= 610000000.0) {
tmp = x / (x + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (x / y) + 1.0 t_1 = (x / y) * (x + y) tmp = 0 if x <= -1.0: tmp = t_0 elif x <= -5.5e-173: tmp = t_1 elif x <= 2.1e-111: tmp = x elif x <= 3e-5: tmp = t_1 elif x <= 610000000.0: tmp = x / (x + 1.0) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(x / y) + 1.0) t_1 = Float64(Float64(x / y) * Float64(x + y)) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= -5.5e-173) tmp = t_1; elseif (x <= 2.1e-111) tmp = x; elseif (x <= 3e-5) tmp = t_1; elseif (x <= 610000000.0) tmp = Float64(x / Float64(x + 1.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x / y) + 1.0; t_1 = (x / y) * (x + y); tmp = 0.0; if (x <= -1.0) tmp = t_0; elseif (x <= -5.5e-173) tmp = t_1; elseif (x <= 2.1e-111) tmp = x; elseif (x <= 3e-5) tmp = t_1; elseif (x <= 610000000.0) tmp = x / (x + 1.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, -5.5e-173], t$95$1, If[LessEqual[x, 2.1e-111], x, If[LessEqual[x, 3e-5], t$95$1, If[LessEqual[x, 610000000.0], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y} + 1\\
t_1 := \frac{x}{y} \cdot \left(x + y\right)\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -5.5 \cdot 10^{-173}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 2.1 \cdot 10^{-111}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 3 \cdot 10^{-5}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 610000000:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 6.1e8 < x Initial program 77.1%
*-commutative77.1%
associate-/l*100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 98.1%
Taylor expanded in x around 0 98.1%
+-commutative98.1%
Simplified98.1%
if -1 < x < -5.50000000000000022e-173 or 2.0999999999999999e-111 < x < 3.00000000000000008e-5Initial program 99.8%
Taylor expanded in y around 0 97.6%
unpow297.6%
distribute-lft-out97.6%
+-commutative97.6%
Simplified97.6%
associate-/r*97.7%
+-commutative97.7%
*-commutative97.7%
associate-/l*94.5%
associate-/r*94.5%
+-commutative94.5%
Applied egg-rr94.5%
Taylor expanded in x around 0 89.8%
if -5.50000000000000022e-173 < x < 2.0999999999999999e-111Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 89.0%
if 3.00000000000000008e-5 < x < 6.1e8Initial program 99.5%
associate-/l*99.0%
Simplified99.0%
Taylor expanded in y around inf 99.5%
Final simplification94.5%
(FPCore (x y) :precision binary64 (if (or (<= x -3900000000.0) (not (<= x 1220000000.0))) (+ (/ x y) 1.0) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -3900000000.0) || !(x <= 1220000000.0)) {
tmp = (x / y) + 1.0;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3900000000.0d0)) .or. (.not. (x <= 1220000000.0d0))) then
tmp = (x / y) + 1.0d0
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3900000000.0) || !(x <= 1220000000.0)) {
tmp = (x / y) + 1.0;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3900000000.0) or not (x <= 1220000000.0): tmp = (x / y) + 1.0 else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -3900000000.0) || !(x <= 1220000000.0)) tmp = Float64(Float64(x / y) + 1.0); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3900000000.0) || ~((x <= 1220000000.0))) tmp = (x / y) + 1.0; else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3900000000.0], N[Not[LessEqual[x, 1220000000.0]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3900000000 \lor \neg \left(x \leq 1220000000\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -3.9e9 or 1.22e9 < x Initial program 76.5%
*-commutative76.5%
associate-/l*100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 99.6%
Taylor expanded in x around 0 99.6%
+-commutative99.6%
Simplified99.6%
if -3.9e9 < x < 1.22e9Initial program 99.8%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 78.8%
Final simplification90.4%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.0069))) (+ (/ x y) 1.0) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.0069)) {
tmp = (x / y) + 1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.0069d0))) then
tmp = (x / y) + 1.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.0069)) {
tmp = (x / y) + 1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.0069): tmp = (x / y) + 1.0 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.0069)) tmp = Float64(Float64(x / y) + 1.0); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.0069))) tmp = (x / y) + 1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.0069]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.0069\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 0.0068999999999999999 < x Initial program 77.3%
*-commutative77.3%
associate-/l*100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 97.9%
Taylor expanded in x around 0 97.9%
+-commutative97.9%
Simplified97.9%
if -1 < x < 0.0068999999999999999Initial program 99.8%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 76.0%
Final simplification88.6%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 610000000.0))) (/ x y) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 610000000.0)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 610000000.0d0))) then
tmp = x / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 610000000.0)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 610000000.0): tmp = x / y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 610000000.0)) tmp = Float64(x / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 610000000.0))) tmp = x / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 610000000.0]], $MachinePrecision]], N[(x / y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 610000000\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 6.1e8 < x Initial program 77.1%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 78.6%
if -1 < x < 6.1e8Initial program 99.8%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 75.4%
Final simplification77.2%
(FPCore (x y) :precision binary64 (if (<= x -1.0) 1.0 (if (<= x 1.0) x 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = 1.0d0
else if (x <= 1.0d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = 1.0 elif x <= 1.0: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = 1.0; elseif (x <= 1.0) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = 1.0; elseif (x <= 1.0) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], 1.0, If[LessEqual[x, 1.0], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 77.3%
*-commutative77.3%
associate-/l*100.0%
Applied egg-rr100.0%
Taylor expanded in y around inf 22.8%
+-commutative22.8%
Simplified22.8%
Taylor expanded in x around inf 21.3%
if -1 < x < 1Initial program 99.8%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 76.0%
(FPCore (x y) :precision binary64 (* x (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return x * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return x * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return x * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(x * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = x * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(x * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
Initial program 86.8%
associate-/l*99.8%
Simplified99.8%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 86.8%
*-commutative86.8%
associate-/l*99.9%
Applied egg-rr99.9%
Taylor expanded in y around inf 46.4%
+-commutative46.4%
Simplified46.4%
Taylor expanded in x around inf 14.0%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024110
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))