
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- z))) (t_1 (* x (- z))))
(if (<= z -1.1e+118)
t_0
(if (<= z -1.9e+70)
t_1
(if (<= z -2.05e+14)
t_0
(if (<= z 1.0) (+ x y) (if (<= z 1.1e+140) t_0 t_1)))))))
double code(double x, double y, double z) {
double t_0 = y * -z;
double t_1 = x * -z;
double tmp;
if (z <= -1.1e+118) {
tmp = t_0;
} else if (z <= -1.9e+70) {
tmp = t_1;
} else if (z <= -2.05e+14) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 1.1e+140) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * -z
t_1 = x * -z
if (z <= (-1.1d+118)) then
tmp = t_0
else if (z <= (-1.9d+70)) then
tmp = t_1
else if (z <= (-2.05d+14)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x + y
else if (z <= 1.1d+140) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -z;
double t_1 = x * -z;
double tmp;
if (z <= -1.1e+118) {
tmp = t_0;
} else if (z <= -1.9e+70) {
tmp = t_1;
} else if (z <= -2.05e+14) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 1.1e+140) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = y * -z t_1 = x * -z tmp = 0 if z <= -1.1e+118: tmp = t_0 elif z <= -1.9e+70: tmp = t_1 elif z <= -2.05e+14: tmp = t_0 elif z <= 1.0: tmp = x + y elif z <= 1.1e+140: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-z)) t_1 = Float64(x * Float64(-z)) tmp = 0.0 if (z <= -1.1e+118) tmp = t_0; elseif (z <= -1.9e+70) tmp = t_1; elseif (z <= -2.05e+14) tmp = t_0; elseif (z <= 1.0) tmp = Float64(x + y); elseif (z <= 1.1e+140) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -z; t_1 = x * -z; tmp = 0.0; if (z <= -1.1e+118) tmp = t_0; elseif (z <= -1.9e+70) tmp = t_1; elseif (z <= -2.05e+14) tmp = t_0; elseif (z <= 1.0) tmp = x + y; elseif (z <= 1.1e+140) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[z, -1.1e+118], t$95$0, If[LessEqual[z, -1.9e+70], t$95$1, If[LessEqual[z, -2.05e+14], t$95$0, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], If[LessEqual[z, 1.1e+140], t$95$0, t$95$1]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-z\right)\\
t_1 := x \cdot \left(-z\right)\\
\mathbf{if}\;z \leq -1.1 \cdot 10^{+118}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -1.9 \cdot 10^{+70}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -2.05 \cdot 10^{+14}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 1.1 \cdot 10^{+140}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1.09999999999999993e118 or -1.8999999999999999e70 < z < -2.05e14 or 1 < z < 1.0999999999999999e140Initial program 100.0%
Taylor expanded in z around inf 98.8%
neg-mul-152.9%
Simplified98.8%
Taylor expanded in x around 0 51.7%
associate-*r*51.7%
mul-1-neg51.7%
Simplified51.7%
if -1.09999999999999993e118 < z < -1.8999999999999999e70 or 1.0999999999999999e140 < z Initial program 100.0%
Taylor expanded in x around inf 52.6%
*-commutative52.6%
Simplified52.6%
Taylor expanded in z around inf 52.6%
neg-mul-152.6%
Simplified52.6%
if -2.05e14 < z < 1Initial program 100.0%
Taylor expanded in z around 0 96.9%
+-commutative96.9%
Simplified96.9%
Final simplification75.2%
(FPCore (x y z)
:precision binary64
(if (<= (- 1.0 z) -2e+145)
(* x (- z))
(if (<= (- 1.0 z) 1.0)
(* y (- 1.0 z))
(if (<= (- 1.0 z) 4e+14) (+ x y) (* y (- z))))))
double code(double x, double y, double z) {
double tmp;
if ((1.0 - z) <= -2e+145) {
tmp = x * -z;
} else if ((1.0 - z) <= 1.0) {
tmp = y * (1.0 - z);
} else if ((1.0 - z) <= 4e+14) {
tmp = x + y;
} else {
tmp = y * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((1.0d0 - z) <= (-2d+145)) then
tmp = x * -z
else if ((1.0d0 - z) <= 1.0d0) then
tmp = y * (1.0d0 - z)
else if ((1.0d0 - z) <= 4d+14) then
tmp = x + y
else
tmp = y * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((1.0 - z) <= -2e+145) {
tmp = x * -z;
} else if ((1.0 - z) <= 1.0) {
tmp = y * (1.0 - z);
} else if ((1.0 - z) <= 4e+14) {
tmp = x + y;
} else {
tmp = y * -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (1.0 - z) <= -2e+145: tmp = x * -z elif (1.0 - z) <= 1.0: tmp = y * (1.0 - z) elif (1.0 - z) <= 4e+14: tmp = x + y else: tmp = y * -z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(1.0 - z) <= -2e+145) tmp = Float64(x * Float64(-z)); elseif (Float64(1.0 - z) <= 1.0) tmp = Float64(y * Float64(1.0 - z)); elseif (Float64(1.0 - z) <= 4e+14) tmp = Float64(x + y); else tmp = Float64(y * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((1.0 - z) <= -2e+145) tmp = x * -z; elseif ((1.0 - z) <= 1.0) tmp = y * (1.0 - z); elseif ((1.0 - z) <= 4e+14) tmp = x + y; else tmp = y * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(1.0 - z), $MachinePrecision], -2e+145], N[(x * (-z)), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 1.0], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 4e+14], N[(x + y), $MachinePrecision], N[(y * (-z)), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -2 \cdot 10^{+145}:\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{elif}\;1 - z \leq 1:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\mathbf{elif}\;1 - z \leq 4 \cdot 10^{+14}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -2e145Initial program 100.0%
Taylor expanded in x around inf 51.8%
*-commutative51.8%
Simplified51.8%
Taylor expanded in z around inf 51.8%
neg-mul-151.8%
Simplified51.8%
if -2e145 < (-.f64 #s(literal 1 binary64) z) < 1Initial program 100.0%
Taylor expanded in x around 0 46.1%
if 1 < (-.f64 #s(literal 1 binary64) z) < 4e14Initial program 100.0%
Taylor expanded in z around 0 11.2%
+-commutative11.2%
Simplified11.2%
if 4e14 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in z around inf 100.0%
neg-mul-154.9%
Simplified100.0%
Taylor expanded in x around 0 51.5%
associate-*r*51.5%
mul-1-neg51.5%
Simplified51.5%
Final simplification47.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.05e+14) (not (<= z 1.0))) (* y (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.05e+14) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.05d+14)) .or. (.not. (z <= 1.0d0))) then
tmp = y * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.05e+14) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.05e+14) or not (z <= 1.0): tmp = y * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.05e+14) || !(z <= 1.0)) tmp = Float64(y * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.05e+14) || ~((z <= 1.0))) tmp = y * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.05e+14], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.05 \cdot 10^{+14} \lor \neg \left(z \leq 1\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -2.05e14 or 1 < z Initial program 100.0%
Taylor expanded in z around inf 99.3%
neg-mul-152.8%
Simplified99.3%
Taylor expanded in x around 0 52.0%
associate-*r*52.0%
mul-1-neg52.0%
Simplified52.0%
if -2.05e14 < z < 1Initial program 100.0%
Taylor expanded in z around 0 96.9%
+-commutative96.9%
Simplified96.9%
Final simplification75.2%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -4e-224) (* x (- 1.0 z)) (- y (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -4e-224) {
tmp = x * (1.0 - z);
} else {
tmp = y - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-4d-224)) then
tmp = x * (1.0d0 - z)
else
tmp = y - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -4e-224) {
tmp = x * (1.0 - z);
} else {
tmp = y - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -4e-224: tmp = x * (1.0 - z) else: tmp = y - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -4e-224) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -4e-224) tmp = x * (1.0 - z); else tmp = y - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -4e-224], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -4 \cdot 10^{-224}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y - y \cdot z\\
\end{array}
\end{array}
if (+.f64 x y) < -4.0000000000000001e-224Initial program 100.0%
Taylor expanded in x around inf 55.5%
*-commutative55.5%
Simplified55.5%
if -4.0000000000000001e-224 < (+.f64 x y) Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 51.5%
associate-*r*51.5%
mul-1-neg51.5%
Simplified51.5%
Taylor expanded in y around 0 51.4%
mul-1-neg51.4%
unsub-neg51.4%
distribute-lft-out--51.5%
*-rgt-identity51.5%
Simplified51.5%
Final simplification53.4%
(FPCore (x y z) :precision binary64 (if (<= x -4.9e-79) (* x (- 1.0 z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.9e-79) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4.9d-79)) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4.9e-79) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4.9e-79: tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4.9e-79) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4.9e-79) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4.9e-79], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.9 \cdot 10^{-79}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if x < -4.9000000000000001e-79Initial program 100.0%
Taylor expanded in x around inf 75.8%
*-commutative75.8%
Simplified75.8%
if -4.9000000000000001e-79 < x Initial program 100.0%
Taylor expanded in x around 0 58.7%
Final simplification63.9%
(FPCore (x y z) :precision binary64 (if (<= y 2.9e-121) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.9e-121) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.9d-121) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.9e-121) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.9e-121: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.9e-121) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.9e-121) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.9e-121], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.9 \cdot 10^{-121}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 2.9e-121Initial program 100.0%
Taylor expanded in z around 0 53.9%
+-commutative53.9%
Simplified53.9%
Taylor expanded in y around 0 35.5%
if 2.9e-121 < y Initial program 100.0%
Taylor expanded in z around 0 47.2%
+-commutative47.2%
Simplified47.2%
Taylor expanded in y around inf 32.9%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 51.6%
+-commutative51.6%
Simplified51.6%
Final simplification51.6%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 51.6%
+-commutative51.6%
Simplified51.6%
Taylor expanded in y around 0 29.3%
herbie shell --seed 2024110
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))