
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (/ (* (/ x z) (/ y_m (+ z 1.0))) z)))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
return y_s * (((x / z) * (y_m / (z + 1.0))) / z);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (((x / z) * (y_m / (z + 1.0d0))) / z)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
return y_s * (((x / z) * (y_m / (z + 1.0))) / z);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): return y_s * (((x / z) * (y_m / (z + 1.0))) / z)
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) return Float64(y_s * Float64(Float64(Float64(x / z) * Float64(y_m / Float64(z + 1.0))) / z)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
tmp = y_s * (((x / z) * (y_m / (z + 1.0))) / z);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(N[(N[(x / z), $MachinePrecision] * N[(y$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \frac{\frac{x}{z} \cdot \frac{y\_m}{z + 1}}{z}
\end{array}
Initial program 84.2%
*-commutative84.2%
associate-/l*86.2%
sqr-neg86.2%
associate-/r*88.3%
sqr-neg88.3%
Simplified88.3%
associate-*r/88.6%
*-commutative88.6%
associate-*r/88.2%
associate-/r*94.7%
associate-*l/97.2%
Applied egg-rr97.2%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (or (<= z -24.5) (not (<= z 1.0)))
(/ (* (/ x z) (/ y_m z)) z)
(/ y_m (* z (/ z x))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z <= -24.5) || !(z <= 1.0)) {
tmp = ((x / z) * (y_m / z)) / z;
} else {
tmp = y_m / (z * (z / x));
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-24.5d0)) .or. (.not. (z <= 1.0d0))) then
tmp = ((x / z) * (y_m / z)) / z
else
tmp = y_m / (z * (z / x))
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z <= -24.5) || !(z <= 1.0)) {
tmp = ((x / z) * (y_m / z)) / z;
} else {
tmp = y_m / (z * (z / x));
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if (z <= -24.5) or not (z <= 1.0): tmp = ((x / z) * (y_m / z)) / z else: tmp = y_m / (z * (z / x)) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if ((z <= -24.5) || !(z <= 1.0)) tmp = Float64(Float64(Float64(x / z) * Float64(y_m / z)) / z); else tmp = Float64(y_m / Float64(z * Float64(z / x))); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if ((z <= -24.5) || ~((z <= 1.0)))
tmp = ((x / z) * (y_m / z)) / z;
else
tmp = y_m / (z * (z / x));
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[Or[LessEqual[z, -24.5], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(N[(x / z), $MachinePrecision] * N[(y$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(y$95$m / N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -24.5 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\frac{\frac{x}{z} \cdot \frac{y\_m}{z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m}{z \cdot \frac{z}{x}}\\
\end{array}
\end{array}
if z < -24.5 or 1 < z Initial program 84.1%
*-commutative84.1%
associate-/l*87.9%
sqr-neg87.9%
associate-/r*92.3%
sqr-neg92.3%
Simplified92.3%
associate-*r/92.8%
*-commutative92.8%
associate-*r/92.1%
associate-/r*97.7%
associate-*l/98.4%
Applied egg-rr98.4%
Taylor expanded in z around inf 97.2%
if -24.5 < z < 1Initial program 84.3%
*-commutative84.3%
frac-times84.1%
associate-*l/84.3%
times-frac97.0%
Applied egg-rr97.0%
Taylor expanded in z around 0 95.6%
*-commutative95.6%
clear-num95.5%
frac-times91.7%
*-un-lft-identity91.7%
Applied egg-rr91.7%
Final simplification94.4%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (or (<= z -24.5) (not (<= z 1.0)))
(* (/ x z) (/ y_m (* z z)))
(/ y_m (* z (/ z x))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z <= -24.5) || !(z <= 1.0)) {
tmp = (x / z) * (y_m / (z * z));
} else {
tmp = y_m / (z * (z / x));
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-24.5d0)) .or. (.not. (z <= 1.0d0))) then
tmp = (x / z) * (y_m / (z * z))
else
tmp = y_m / (z * (z / x))
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z <= -24.5) || !(z <= 1.0)) {
tmp = (x / z) * (y_m / (z * z));
} else {
tmp = y_m / (z * (z / x));
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if (z <= -24.5) or not (z <= 1.0): tmp = (x / z) * (y_m / (z * z)) else: tmp = y_m / (z * (z / x)) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if ((z <= -24.5) || !(z <= 1.0)) tmp = Float64(Float64(x / z) * Float64(y_m / Float64(z * z))); else tmp = Float64(y_m / Float64(z * Float64(z / x))); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if ((z <= -24.5) || ~((z <= 1.0)))
tmp = (x / z) * (y_m / (z * z));
else
tmp = y_m / (z * (z / x));
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[Or[LessEqual[z, -24.5], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] * N[(y$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y$95$m / N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -24.5 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\frac{x}{z} \cdot \frac{y\_m}{z \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m}{z \cdot \frac{z}{x}}\\
\end{array}
\end{array}
if z < -24.5 or 1 < z Initial program 84.1%
*-commutative84.1%
sqr-neg84.1%
times-frac90.7%
sqr-neg90.7%
Simplified90.7%
Taylor expanded in z around inf 89.6%
if -24.5 < z < 1Initial program 84.3%
*-commutative84.3%
frac-times84.1%
associate-*l/84.3%
times-frac97.0%
Applied egg-rr97.0%
Taylor expanded in z around 0 95.6%
*-commutative95.6%
clear-num95.5%
frac-times91.7%
*-un-lft-identity91.7%
Applied egg-rr91.7%
Final simplification90.6%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (or (<= z -24.5) (not (<= z 1.0)))
(* y_m (/ (/ x (* z z)) z))
(/ y_m (* z (/ z x))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z <= -24.5) || !(z <= 1.0)) {
tmp = y_m * ((x / (z * z)) / z);
} else {
tmp = y_m / (z * (z / x));
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-24.5d0)) .or. (.not. (z <= 1.0d0))) then
tmp = y_m * ((x / (z * z)) / z)
else
tmp = y_m / (z * (z / x))
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z <= -24.5) || !(z <= 1.0)) {
tmp = y_m * ((x / (z * z)) / z);
} else {
tmp = y_m / (z * (z / x));
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if (z <= -24.5) or not (z <= 1.0): tmp = y_m * ((x / (z * z)) / z) else: tmp = y_m / (z * (z / x)) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if ((z <= -24.5) || !(z <= 1.0)) tmp = Float64(y_m * Float64(Float64(x / Float64(z * z)) / z)); else tmp = Float64(y_m / Float64(z * Float64(z / x))); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if ((z <= -24.5) || ~((z <= 1.0)))
tmp = y_m * ((x / (z * z)) / z);
else
tmp = y_m / (z * (z / x));
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[Or[LessEqual[z, -24.5], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(y$95$m * N[(N[(x / N[(z * z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(y$95$m / N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -24.5 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;y\_m \cdot \frac{\frac{x}{z \cdot z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m}{z \cdot \frac{z}{x}}\\
\end{array}
\end{array}
if z < -24.5 or 1 < z Initial program 84.1%
*-commutative84.1%
associate-/l*87.9%
sqr-neg87.9%
associate-/r*92.3%
sqr-neg92.3%
Simplified92.3%
Taylor expanded in z around inf 91.4%
if -24.5 < z < 1Initial program 84.3%
*-commutative84.3%
frac-times84.1%
associate-*l/84.3%
times-frac97.0%
Applied egg-rr97.0%
Taylor expanded in z around 0 95.6%
*-commutative95.6%
clear-num95.5%
frac-times91.7%
*-un-lft-identity91.7%
Applied egg-rr91.7%
Final simplification91.5%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (* (/ y_m z) (/ (/ x (+ z 1.0)) z))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
return y_s * ((y_m / z) * ((x / (z + 1.0)) / z));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * ((y_m / z) * ((x / (z + 1.0d0)) / z))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
return y_s * ((y_m / z) * ((x / (z + 1.0)) / z));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): return y_s * ((y_m / z) * ((x / (z + 1.0)) / z))
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) return Float64(y_s * Float64(Float64(y_m / z) * Float64(Float64(x / Float64(z + 1.0)) / z))) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
tmp = y_s * ((y_m / z) * ((x / (z + 1.0)) / z));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(N[(y$95$m / z), $MachinePrecision] * N[(N[(x / N[(z + 1.0), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \left(\frac{y\_m}{z} \cdot \frac{\frac{x}{z + 1}}{z}\right)
\end{array}
Initial program 84.2%
*-commutative84.2%
frac-times87.3%
associate-*l/87.7%
times-frac97.3%
Applied egg-rr97.3%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (/ y_m (* z (/ z x)))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
return y_s * (y_m / (z * (z / x)));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (y_m / (z * (z / x)))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
return y_s * (y_m / (z * (z / x)));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): return y_s * (y_m / (z * (z / x)))
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) return Float64(y_s * Float64(y_m / Float64(z * Float64(z / x)))) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
tmp = y_s * (y_m / (z * (z / x)));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(y$95$m / N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \frac{y\_m}{z \cdot \frac{z}{x}}
\end{array}
Initial program 84.2%
*-commutative84.2%
frac-times87.3%
associate-*l/87.7%
times-frac97.3%
Applied egg-rr97.3%
Taylor expanded in z around 0 74.7%
*-commutative74.7%
clear-num74.7%
frac-times75.6%
*-un-lft-identity75.6%
Applied egg-rr75.6%
Final simplification75.6%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (* y_m (/ (/ x z) z))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
return y_s * (y_m * ((x / z) / z));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (y_m * ((x / z) / z))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
return y_s * (y_m * ((x / z) / z));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): return y_s * (y_m * ((x / z) / z))
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) return Float64(y_s * Float64(y_m * Float64(Float64(x / z) / z))) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
tmp = y_s * (y_m * ((x / z) / z));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(y$95$m * N[(N[(x / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \left(y\_m \cdot \frac{\frac{x}{z}}{z}\right)
\end{array}
Initial program 84.2%
*-commutative84.2%
associate-/l*86.2%
sqr-neg86.2%
associate-/r*88.3%
sqr-neg88.3%
Simplified88.3%
associate-*r/88.6%
*-commutative88.6%
associate-*r/88.2%
associate-/r*94.7%
associate-*l/97.2%
Applied egg-rr97.2%
Taylor expanded in z around 0 70.7%
associate-/l/70.1%
frac-times74.7%
*-commutative74.7%
associate-*l/73.9%
associate-/l*74.3%
Applied egg-rr74.3%
(FPCore (x y z) :precision binary64 (if (< z 249.6182814532307) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1.0 z)) x) z)))
double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < 249.6182814532307d0) then
tmp = (y * (x / z)) / (z + (z * z))
else
tmp = (((y / z) / (1.0d0 + z)) * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < 249.6182814532307: tmp = (y * (x / z)) / (z + (z * z)) else: tmp = (((y / z) / (1.0 + z)) * x) / z return tmp
function code(x, y, z) tmp = 0.0 if (z < 249.6182814532307) tmp = Float64(Float64(y * Float64(x / z)) / Float64(z + Float64(z * z))); else tmp = Float64(Float64(Float64(Float64(y / z) / Float64(1.0 + z)) * x) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < 249.6182814532307) tmp = (y * (x / z)) / (z + (z * z)); else tmp = (((y / z) / (1.0 + z)) * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, 249.6182814532307], N[(N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision] / N[(z + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(y / z), $MachinePrecision] / N[(1.0 + z), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < 249.6182814532307:\\
\;\;\;\;\frac{y \cdot \frac{x}{z}}{z + z \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{y}{z}}{1 + z} \cdot x}{z}\\
\end{array}
\end{array}
herbie shell --seed 2024110
(FPCore (x y z)
:name "Statistics.Distribution.Beta:$cvariance from math-functions-0.1.5.2"
:precision binary64
:alt
(if (< z 249.6182814532307) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1.0 z)) x) z))
(/ (* x y) (* (* z z) (+ z 1.0))))