
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (+ (* -500.0 y) (* 500.0 x)))
double code(double x, double y) {
return (-500.0 * y) + (500.0 * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((-500.0d0) * y) + (500.0d0 * x)
end function
public static double code(double x, double y) {
return (-500.0 * y) + (500.0 * x);
}
def code(x, y): return (-500.0 * y) + (500.0 * x)
function code(x, y) return Float64(Float64(-500.0 * y) + Float64(500.0 * x)) end
function tmp = code(x, y) tmp = (-500.0 * y) + (500.0 * x); end
code[x_, y_] := N[(N[(-500.0 * y), $MachinePrecision] + N[(500.0 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-500 \cdot y + 500 \cdot x
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 100.0%
(FPCore (x y)
:precision binary64
(if (or (<= x -3.8e+79)
(and (not (<= x -2.5e+28)) (or (<= x -1.15e-46) (not (<= x 6e-35)))))
(* 500.0 x)
(* -500.0 y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8e+79) || (!(x <= -2.5e+28) && ((x <= -1.15e-46) || !(x <= 6e-35)))) {
tmp = 500.0 * x;
} else {
tmp = -500.0 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d+79)) .or. (.not. (x <= (-2.5d+28))) .and. (x <= (-1.15d-46)) .or. (.not. (x <= 6d-35))) then
tmp = 500.0d0 * x
else
tmp = (-500.0d0) * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8e+79) || (!(x <= -2.5e+28) && ((x <= -1.15e-46) || !(x <= 6e-35)))) {
tmp = 500.0 * x;
} else {
tmp = -500.0 * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8e+79) or (not (x <= -2.5e+28) and ((x <= -1.15e-46) or not (x <= 6e-35))): tmp = 500.0 * x else: tmp = -500.0 * y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8e+79) || (!(x <= -2.5e+28) && ((x <= -1.15e-46) || !(x <= 6e-35)))) tmp = Float64(500.0 * x); else tmp = Float64(-500.0 * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8e+79) || (~((x <= -2.5e+28)) && ((x <= -1.15e-46) || ~((x <= 6e-35))))) tmp = 500.0 * x; else tmp = -500.0 * y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8e+79], And[N[Not[LessEqual[x, -2.5e+28]], $MachinePrecision], Or[LessEqual[x, -1.15e-46], N[Not[LessEqual[x, 6e-35]], $MachinePrecision]]]], N[(500.0 * x), $MachinePrecision], N[(-500.0 * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \cdot 10^{+79} \lor \neg \left(x \leq -2.5 \cdot 10^{+28}\right) \land \left(x \leq -1.15 \cdot 10^{-46} \lor \neg \left(x \leq 6 \cdot 10^{-35}\right)\right):\\
\;\;\;\;500 \cdot x\\
\mathbf{else}:\\
\;\;\;\;-500 \cdot y\\
\end{array}
\end{array}
if x < -3.8000000000000002e79 or -2.49999999999999979e28 < x < -1.15e-46 or 5.99999999999999978e-35 < x Initial program 100.0%
Taylor expanded in x around inf 80.1%
if -3.8000000000000002e79 < x < -2.49999999999999979e28 or -1.15e-46 < x < 5.99999999999999978e-35Initial program 100.0%
Taylor expanded in x around 0 78.5%
Final simplification79.3%
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (* -500.0 y))
double code(double x, double y) {
return -500.0 * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-500.0d0) * y
end function
public static double code(double x, double y) {
return -500.0 * y;
}
def code(x, y): return -500.0 * y
function code(x, y) return Float64(-500.0 * y) end
function tmp = code(x, y) tmp = -500.0 * y; end
code[x_, y_] := N[(-500.0 * y), $MachinePrecision]
\begin{array}{l}
\\
-500 \cdot y
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 48.5%
herbie shell --seed 2024110
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, B"
:precision binary64
(* 500.0 (- x y)))