
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (v) :precision binary64 (* (/ (sqrt 2.0) 4.0) (* (- 1.0 (* v v)) (+ 1.0 (* (* v v) (- (* (* v v) -1.125) 1.5))))))
double code(double v) {
return (sqrt(2.0) / 4.0) * ((1.0 - (v * v)) * (1.0 + ((v * v) * (((v * v) * -1.125) - 1.5))));
}
real(8) function code(v)
real(8), intent (in) :: v
code = (sqrt(2.0d0) / 4.0d0) * ((1.0d0 - (v * v)) * (1.0d0 + ((v * v) * (((v * v) * (-1.125d0)) - 1.5d0))))
end function
public static double code(double v) {
return (Math.sqrt(2.0) / 4.0) * ((1.0 - (v * v)) * (1.0 + ((v * v) * (((v * v) * -1.125) - 1.5))));
}
def code(v): return (math.sqrt(2.0) / 4.0) * ((1.0 - (v * v)) * (1.0 + ((v * v) * (((v * v) * -1.125) - 1.5))))
function code(v) return Float64(Float64(sqrt(2.0) / 4.0) * Float64(Float64(1.0 - Float64(v * v)) * Float64(1.0 + Float64(Float64(v * v) * Float64(Float64(Float64(v * v) * -1.125) - 1.5))))) end
function tmp = code(v) tmp = (sqrt(2.0) / 4.0) * ((1.0 - (v * v)) * (1.0 + ((v * v) * (((v * v) * -1.125) - 1.5)))); end
code[v_] := N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[(N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[(N[(v * v), $MachinePrecision] * N[(N[(N[(v * v), $MachinePrecision] * -1.125), $MachinePrecision] - 1.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt{2}}{4} \cdot \left(\left(1 - v \cdot v\right) \cdot \left(1 + \left(v \cdot v\right) \cdot \left(\left(v \cdot v\right) \cdot -1.125 - 1.5\right)\right)\right)
\end{array}
Initial program 100.0%
associate-*l*100.0%
sqr-neg100.0%
cancel-sign-sub-inv100.0%
metadata-eval100.0%
sqr-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 99.6%
pow299.5%
Applied egg-rr99.6%
pow299.5%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (v) :precision binary64 (* (sqrt 2.0) (+ 0.25 (* (+ (+ 1.0 (* v v)) -1.0) -0.625))))
double code(double v) {
return sqrt(2.0) * (0.25 + (((1.0 + (v * v)) + -1.0) * -0.625));
}
real(8) function code(v)
real(8), intent (in) :: v
code = sqrt(2.0d0) * (0.25d0 + (((1.0d0 + (v * v)) + (-1.0d0)) * (-0.625d0)))
end function
public static double code(double v) {
return Math.sqrt(2.0) * (0.25 + (((1.0 + (v * v)) + -1.0) * -0.625));
}
def code(v): return math.sqrt(2.0) * (0.25 + (((1.0 + (v * v)) + -1.0) * -0.625))
function code(v) return Float64(sqrt(2.0) * Float64(0.25 + Float64(Float64(Float64(1.0 + Float64(v * v)) + -1.0) * -0.625))) end
function tmp = code(v) tmp = sqrt(2.0) * (0.25 + (((1.0 + (v * v)) + -1.0) * -0.625)); end
code[v_] := N[(N[Sqrt[2.0], $MachinePrecision] * N[(0.25 + N[(N[(N[(1.0 + N[(v * v), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision] * -0.625), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2} \cdot \left(0.25 + \left(\left(1 + v \cdot v\right) + -1\right) \cdot -0.625\right)
\end{array}
Initial program 100.0%
associate-*l*100.0%
sqr-neg100.0%
cancel-sign-sub-inv100.0%
metadata-eval100.0%
sqr-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 99.5%
*-commutative99.5%
Simplified99.5%
Taylor expanded in v around 0 99.5%
+-commutative99.5%
associate-*r*99.5%
distribute-rgt-out99.5%
*-commutative99.5%
Simplified99.5%
expm1-log1p-u99.5%
expm1-undefine99.5%
log1p-undefine99.5%
add-exp-log99.5%
Applied egg-rr99.5%
pow299.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (v) :precision binary64 (* (sqrt 2.0) (+ 0.25 (* (* v v) -0.625))))
double code(double v) {
return sqrt(2.0) * (0.25 + ((v * v) * -0.625));
}
real(8) function code(v)
real(8), intent (in) :: v
code = sqrt(2.0d0) * (0.25d0 + ((v * v) * (-0.625d0)))
end function
public static double code(double v) {
return Math.sqrt(2.0) * (0.25 + ((v * v) * -0.625));
}
def code(v): return math.sqrt(2.0) * (0.25 + ((v * v) * -0.625))
function code(v) return Float64(sqrt(2.0) * Float64(0.25 + Float64(Float64(v * v) * -0.625))) end
function tmp = code(v) tmp = sqrt(2.0) * (0.25 + ((v * v) * -0.625)); end
code[v_] := N[(N[Sqrt[2.0], $MachinePrecision] * N[(0.25 + N[(N[(v * v), $MachinePrecision] * -0.625), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2} \cdot \left(0.25 + \left(v \cdot v\right) \cdot -0.625\right)
\end{array}
Initial program 100.0%
associate-*l*100.0%
sqr-neg100.0%
cancel-sign-sub-inv100.0%
metadata-eval100.0%
sqr-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 99.5%
*-commutative99.5%
Simplified99.5%
Taylor expanded in v around 0 99.5%
+-commutative99.5%
associate-*r*99.5%
distribute-rgt-out99.5%
*-commutative99.5%
Simplified99.5%
pow299.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (v) :precision binary64 (* (sqrt 2.0) 0.25))
double code(double v) {
return sqrt(2.0) * 0.25;
}
real(8) function code(v)
real(8), intent (in) :: v
code = sqrt(2.0d0) * 0.25d0
end function
public static double code(double v) {
return Math.sqrt(2.0) * 0.25;
}
def code(v): return math.sqrt(2.0) * 0.25
function code(v) return Float64(sqrt(2.0) * 0.25) end
function tmp = code(v) tmp = sqrt(2.0) * 0.25; end
code[v_] := N[(N[Sqrt[2.0], $MachinePrecision] * 0.25), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2} \cdot 0.25
\end{array}
Initial program 100.0%
associate-*l*100.0%
sqr-neg100.0%
cancel-sign-sub-inv100.0%
metadata-eval100.0%
sqr-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 99.2%
Final simplification99.2%
herbie shell --seed 2024110
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))