
(FPCore re_sqr (re im) :precision binary64 (- (* re re) (* im im)))
double re_sqr(double re, double im) {
return (re * re) - (im * im);
}
real(8) function re_sqr(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
re_sqr = (re * re) - (im * im)
end function
public static double re_sqr(double re, double im) {
return (re * re) - (im * im);
}
def re_sqr(re, im): return (re * re) - (im * im)
function re_sqr(re, im) return Float64(Float64(re * re) - Float64(im * im)) end
function tmp = re_sqr(re, im) tmp = (re * re) - (im * im); end
re$95$sqr[re_, im_] := N[(N[(re * re), $MachinePrecision] - N[(im * im), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
re \cdot re - im \cdot im
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore re_sqr (re im) :precision binary64 (- (* re re) (* im im)))
double re_sqr(double re, double im) {
return (re * re) - (im * im);
}
real(8) function re_sqr(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
re_sqr = (re * re) - (im * im)
end function
public static double re_sqr(double re, double im) {
return (re * re) - (im * im);
}
def re_sqr(re, im): return (re * re) - (im * im)
function re_sqr(re, im) return Float64(Float64(re * re) - Float64(im * im)) end
function tmp = re_sqr(re, im) tmp = (re * re) - (im * im); end
re$95$sqr[re_, im_] := N[(N[(re * re), $MachinePrecision] - N[(im * im), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
re \cdot re - im \cdot im
\end{array}
(FPCore re_sqr (re im) :precision binary64 (* (+ re im) (- re im)))
double re_sqr(double re, double im) {
return (re + im) * (re - im);
}
real(8) function re_sqr(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
re_sqr = (re + im) * (re - im)
end function
public static double re_sqr(double re, double im) {
return (re + im) * (re - im);
}
def re_sqr(re, im): return (re + im) * (re - im)
function re_sqr(re, im) return Float64(Float64(re + im) * Float64(re - im)) end
function tmp = re_sqr(re, im) tmp = (re + im) * (re - im); end
re$95$sqr[re_, im_] := N[(N[(re + im), $MachinePrecision] * N[(re - im), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(re + im\right) \cdot \left(re - im\right)
\end{array}
Initial program 94.1%
cancel-sign-sub-inv94.1%
*-commutative94.1%
+-commutative94.1%
distribute-rgt-neg-out94.1%
add-cube-cbrt93.6%
distribute-rgt-neg-in93.6%
fma-define93.6%
pow293.6%
cbrt-prod93.4%
pow293.4%
pow-pow93.4%
metadata-eval93.4%
cbrt-prod96.4%
pow296.4%
pow296.4%
Applied egg-rr96.4%
fma-undefine93.2%
*-commutative93.2%
+-commutative93.2%
remove-double-neg93.2%
unsub-neg93.2%
*-commutative93.2%
distribute-rgt-neg-in93.2%
remove-double-neg93.2%
unpow293.2%
associate-*r*93.3%
pow-plus93.3%
metadata-eval93.3%
Simplified93.3%
pow-plus93.2%
pow1/348.3%
metadata-eval48.3%
metadata-eval48.3%
pow-pow94.1%
metadata-eval94.1%
metadata-eval94.1%
unpow294.1%
unpow294.1%
difference-of-squares100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore re_sqr (re im) :precision binary64 (* (+ re im) (+ re im)))
double re_sqr(double re, double im) {
return (re + im) * (re + im);
}
real(8) function re_sqr(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
re_sqr = (re + im) * (re + im)
end function
public static double re_sqr(double re, double im) {
return (re + im) * (re + im);
}
def re_sqr(re, im): return (re + im) * (re + im)
function re_sqr(re, im) return Float64(Float64(re + im) * Float64(re + im)) end
function tmp = re_sqr(re, im) tmp = (re + im) * (re + im); end
re$95$sqr[re_, im_] := N[(N[(re + im), $MachinePrecision] * N[(re + im), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(re + im\right) \cdot \left(re + im\right)
\end{array}
Initial program 94.1%
difference-of-squares100.0%
sub-neg100.0%
add-sqr-sqrt48.3%
sqrt-unprod75.5%
sqr-neg75.5%
sqrt-prod28.2%
add-sqr-sqrt55.2%
Applied egg-rr55.2%
Final simplification55.2%
herbie shell --seed 2024110
(FPCore re_sqr (re im)
:name "math.square on complex, real part"
:precision binary64
(- (* re re) (* im im)))