
(FPCore (x y) :precision binary64 (- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))
double code(double x, double y) {
return (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) - 1.0d0
end function
public static double code(double x, double y) {
return (2.0 / (1.0 + Math.exp((-2.0 * x)))) - 1.0;
}
def code(x, y): return (2.0 / (1.0 + math.exp((-2.0 * x)))) - 1.0
function code(x, y) return Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) - 1.0) end
function tmp = code(x, y) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0; end
code[x_, y_] := N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{1 + e^{-2 \cdot x}} - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))
double code(double x, double y) {
return (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) - 1.0d0
end function
public static double code(double x, double y) {
return (2.0 / (1.0 + Math.exp((-2.0 * x)))) - 1.0;
}
def code(x, y): return (2.0 / (1.0 + math.exp((-2.0 * x)))) - 1.0
function code(x, y) return Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) - 1.0) end
function tmp = code(x, y) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0; end
code[x_, y_] := N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{1 + e^{-2 \cdot x}} - 1
\end{array}
(FPCore (x y)
:precision binary64
(if (or (<= (* -2.0 x) -100.0) (not (<= (* -2.0 x) 0.05)))
(+ (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) -1.0)
(*
x
(+
1.0
(*
(pow x 2.0)
(-
(* (pow x 2.0) (+ 0.13333333333333333 (* -0.05396825396825397 (* x x))))
0.3333333333333333))))))
double code(double x, double y) {
double tmp;
if (((-2.0 * x) <= -100.0) || !((-2.0 * x) <= 0.05)) {
tmp = (2.0 / (1.0 + exp((-2.0 * x)))) + -1.0;
} else {
tmp = x * (1.0 + (pow(x, 2.0) * ((pow(x, 2.0) * (0.13333333333333333 + (-0.05396825396825397 * (x * x)))) - 0.3333333333333333)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((((-2.0d0) * x) <= (-100.0d0)) .or. (.not. (((-2.0d0) * x) <= 0.05d0))) then
tmp = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) + (-1.0d0)
else
tmp = x * (1.0d0 + ((x ** 2.0d0) * (((x ** 2.0d0) * (0.13333333333333333d0 + ((-0.05396825396825397d0) * (x * x)))) - 0.3333333333333333d0)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((-2.0 * x) <= -100.0) || !((-2.0 * x) <= 0.05)) {
tmp = (2.0 / (1.0 + Math.exp((-2.0 * x)))) + -1.0;
} else {
tmp = x * (1.0 + (Math.pow(x, 2.0) * ((Math.pow(x, 2.0) * (0.13333333333333333 + (-0.05396825396825397 * (x * x)))) - 0.3333333333333333)));
}
return tmp;
}
def code(x, y): tmp = 0 if ((-2.0 * x) <= -100.0) or not ((-2.0 * x) <= 0.05): tmp = (2.0 / (1.0 + math.exp((-2.0 * x)))) + -1.0 else: tmp = x * (1.0 + (math.pow(x, 2.0) * ((math.pow(x, 2.0) * (0.13333333333333333 + (-0.05396825396825397 * (x * x)))) - 0.3333333333333333))) return tmp
function code(x, y) tmp = 0.0 if ((Float64(-2.0 * x) <= -100.0) || !(Float64(-2.0 * x) <= 0.05)) tmp = Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) + -1.0); else tmp = Float64(x * Float64(1.0 + Float64((x ^ 2.0) * Float64(Float64((x ^ 2.0) * Float64(0.13333333333333333 + Float64(-0.05396825396825397 * Float64(x * x)))) - 0.3333333333333333)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((-2.0 * x) <= -100.0) || ~(((-2.0 * x) <= 0.05))) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) + -1.0; else tmp = x * (1.0 + ((x ^ 2.0) * (((x ^ 2.0) * (0.13333333333333333 + (-0.05396825396825397 * (x * x)))) - 0.3333333333333333))); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[(-2.0 * x), $MachinePrecision], -100.0], N[Not[LessEqual[N[(-2.0 * x), $MachinePrecision], 0.05]], $MachinePrecision]], N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(x * N[(1.0 + N[(N[Power[x, 2.0], $MachinePrecision] * N[(N[(N[Power[x, 2.0], $MachinePrecision] * N[(0.13333333333333333 + N[(-0.05396825396825397 * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-2 \cdot x \leq -100 \lor \neg \left(-2 \cdot x \leq 0.05\right):\\
\;\;\;\;\frac{2}{1 + e^{-2 \cdot x}} + -1\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + {x}^{2} \cdot \left({x}^{2} \cdot \left(0.13333333333333333 + -0.05396825396825397 \cdot \left(x \cdot x\right)\right) - 0.3333333333333333\right)\right)\\
\end{array}
\end{array}
if (*.f64 #s(literal -2 binary64) x) < -100 or 0.050000000000000003 < (*.f64 #s(literal -2 binary64) x) Initial program 100.0%
if -100 < (*.f64 #s(literal -2 binary64) x) < 0.050000000000000003Initial program 7.7%
Taylor expanded in x around 0 100.0%
unpow2100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= (* -2.0 x) -100.0) (not (<= (* -2.0 x) 1e-8))) (+ (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) -1.0) x))
double code(double x, double y) {
double tmp;
if (((-2.0 * x) <= -100.0) || !((-2.0 * x) <= 1e-8)) {
tmp = (2.0 / (1.0 + exp((-2.0 * x)))) + -1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((((-2.0d0) * x) <= (-100.0d0)) .or. (.not. (((-2.0d0) * x) <= 1d-8))) then
tmp = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) + (-1.0d0)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((-2.0 * x) <= -100.0) || !((-2.0 * x) <= 1e-8)) {
tmp = (2.0 / (1.0 + Math.exp((-2.0 * x)))) + -1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if ((-2.0 * x) <= -100.0) or not ((-2.0 * x) <= 1e-8): tmp = (2.0 / (1.0 + math.exp((-2.0 * x)))) + -1.0 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((Float64(-2.0 * x) <= -100.0) || !(Float64(-2.0 * x) <= 1e-8)) tmp = Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) + -1.0); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((-2.0 * x) <= -100.0) || ~(((-2.0 * x) <= 1e-8))) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) + -1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[(-2.0 * x), $MachinePrecision], -100.0], N[Not[LessEqual[N[(-2.0 * x), $MachinePrecision], 1e-8]], $MachinePrecision]], N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-2 \cdot x \leq -100 \lor \neg \left(-2 \cdot x \leq 10^{-8}\right):\\
\;\;\;\;\frac{2}{1 + e^{-2 \cdot x}} + -1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 #s(literal -2 binary64) x) < -100 or 1e-8 < (*.f64 #s(literal -2 binary64) x) Initial program 99.9%
if -100 < (*.f64 #s(literal -2 binary64) x) < 1e-8Initial program 7.1%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= x -0.66) -1.0 (/ (* x 2.0) (+ x 2.0))))
double code(double x, double y) {
double tmp;
if (x <= -0.66) {
tmp = -1.0;
} else {
tmp = (x * 2.0) / (x + 2.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.66d0)) then
tmp = -1.0d0
else
tmp = (x * 2.0d0) / (x + 2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.66) {
tmp = -1.0;
} else {
tmp = (x * 2.0) / (x + 2.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.66: tmp = -1.0 else: tmp = (x * 2.0) / (x + 2.0) return tmp
function code(x, y) tmp = 0.0 if (x <= -0.66) tmp = -1.0; else tmp = Float64(Float64(x * 2.0) / Float64(x + 2.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.66) tmp = -1.0; else tmp = (x * 2.0) / (x + 2.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.66], -1.0, N[(N[(x * 2.0), $MachinePrecision] / N[(x + 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.66:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot 2}{x + 2}\\
\end{array}
\end{array}
if x < -0.660000000000000031Initial program 100.0%
Taylor expanded in x around 0 98.3%
*-commutative98.3%
Simplified98.3%
Taylor expanded in x around inf 100.0%
if -0.660000000000000031 < x Initial program 40.9%
Taylor expanded in x around 0 6.6%
+-commutative6.6%
Simplified6.6%
flip--6.5%
metadata-eval6.5%
difference-of-sqr-16.5%
associate-+l+6.5%
metadata-eval6.5%
associate--l+65.6%
metadata-eval65.6%
+-rgt-identity65.6%
associate-+l+65.6%
metadata-eval65.6%
Applied egg-rr65.6%
Taylor expanded in x around 0 69.7%
*-commutative69.7%
Simplified69.7%
(FPCore (x y) :precision binary64 (if (<= x -1.0) -1.0 x))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -1.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -1.0 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = -1.0; else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], -1.0, x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1Initial program 100.0%
Taylor expanded in x around 0 98.3%
*-commutative98.3%
Simplified98.3%
Taylor expanded in x around inf 100.0%
if -1 < x Initial program 40.9%
Taylor expanded in x around 0 65.7%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 53.1%
Taylor expanded in x around 0 24.5%
*-commutative24.5%
Simplified24.5%
Taylor expanded in x around inf 23.1%
herbie shell --seed 2024110
(FPCore (x y)
:name "Logistic function from Lakshay Garg"
:precision binary64
(- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))