
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))) (t_1 (* x (sin y))))
(if (<= y -8.2e+89)
t_0
(if (<= y -27000000.0)
t_1
(if (<= y -0.0245)
t_0
(if (<= y 0.036)
(+
z
(* y (+ x (* y (+ (* z -0.5) (* -0.16666666666666666 (* x y)))))))
t_1))))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double t_1 = x * sin(y);
double tmp;
if (y <= -8.2e+89) {
tmp = t_0;
} else if (y <= -27000000.0) {
tmp = t_1;
} else if (y <= -0.0245) {
tmp = t_0;
} else if (y <= 0.036) {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * cos(y)
t_1 = x * sin(y)
if (y <= (-8.2d+89)) then
tmp = t_0
else if (y <= (-27000000.0d0)) then
tmp = t_1
else if (y <= (-0.0245d0)) then
tmp = t_0
else if (y <= 0.036d0) then
tmp = z + (y * (x + (y * ((z * (-0.5d0)) + ((-0.16666666666666666d0) * (x * y))))))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double t_1 = x * Math.sin(y);
double tmp;
if (y <= -8.2e+89) {
tmp = t_0;
} else if (y <= -27000000.0) {
tmp = t_1;
} else if (y <= -0.0245) {
tmp = t_0;
} else if (y <= 0.036) {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) t_1 = x * math.sin(y) tmp = 0 if y <= -8.2e+89: tmp = t_0 elif y <= -27000000.0: tmp = t_1 elif y <= -0.0245: tmp = t_0 elif y <= 0.036: tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) t_1 = Float64(x * sin(y)) tmp = 0.0 if (y <= -8.2e+89) tmp = t_0; elseif (y <= -27000000.0) tmp = t_1; elseif (y <= -0.0245) tmp = t_0; elseif (y <= 0.036) tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(Float64(z * -0.5) + Float64(-0.16666666666666666 * Float64(x * y))))))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); t_1 = x * sin(y); tmp = 0.0; if (y <= -8.2e+89) tmp = t_0; elseif (y <= -27000000.0) tmp = t_1; elseif (y <= -0.0245) tmp = t_0; elseif (y <= 0.036) tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -8.2e+89], t$95$0, If[LessEqual[y, -27000000.0], t$95$1, If[LessEqual[y, -0.0245], t$95$0, If[LessEqual[y, 0.036], N[(z + N[(y * N[(x + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
t_1 := x \cdot \sin y\\
\mathbf{if}\;y \leq -8.2 \cdot 10^{+89}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -27000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq -0.0245:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.036:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(z \cdot -0.5 + -0.16666666666666666 \cdot \left(x \cdot y\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -8.1999999999999997e89 or -2.7e7 < y < -0.024500000000000001Initial program 99.7%
Taylor expanded in x around 0 65.6%
if -8.1999999999999997e89 < y < -2.7e7 or 0.0359999999999999973 < y Initial program 99.6%
Taylor expanded in x around inf 59.7%
if -0.024500000000000001 < y < 0.0359999999999999973Initial program 100.0%
Taylor expanded in y around 0 100.0%
Final simplification82.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.4e-47) (not (<= x 1.6e-50))) (+ z (* x (sin y))) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.4e-47) || !(x <= 1.6e-50)) {
tmp = z + (x * sin(y));
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.4d-47)) .or. (.not. (x <= 1.6d-50))) then
tmp = z + (x * sin(y))
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.4e-47) || !(x <= 1.6e-50)) {
tmp = z + (x * Math.sin(y));
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.4e-47) or not (x <= 1.6e-50): tmp = z + (x * math.sin(y)) else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.4e-47) || !(x <= 1.6e-50)) tmp = Float64(z + Float64(x * sin(y))); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.4e-47) || ~((x <= 1.6e-50))) tmp = z + (x * sin(y)); else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.4e-47], N[Not[LessEqual[x, 1.6e-50]], $MachinePrecision]], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.4 \cdot 10^{-47} \lor \neg \left(x \leq 1.6 \cdot 10^{-50}\right):\\
\;\;\;\;z + x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -3.4000000000000002e-47 or 1.6e-50 < x Initial program 99.8%
Taylor expanded in y around 0 87.1%
if -3.4000000000000002e-47 < x < 1.6e-50Initial program 99.8%
Taylor expanded in x around 0 89.0%
Final simplification87.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -4000000.0) (not (<= y 0.036))) (* x (sin y)) (+ z (* y (+ x (* y (+ (* z -0.5) (* -0.16666666666666666 (* x y)))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4000000.0) || !(y <= 0.036)) {
tmp = x * sin(y);
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4000000.0d0)) .or. (.not. (y <= 0.036d0))) then
tmp = x * sin(y)
else
tmp = z + (y * (x + (y * ((z * (-0.5d0)) + ((-0.16666666666666666d0) * (x * y))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4000000.0) || !(y <= 0.036)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4000000.0) or not (y <= 0.036): tmp = x * math.sin(y) else: tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4000000.0) || !(y <= 0.036)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(Float64(z * -0.5) + Float64(-0.16666666666666666 * Float64(x * y))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4000000.0) || ~((y <= 0.036))) tmp = x * sin(y); else tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4000000.0], N[Not[LessEqual[y, 0.036]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(y * N[(x + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4000000 \lor \neg \left(y \leq 0.036\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(z \cdot -0.5 + -0.16666666666666666 \cdot \left(x \cdot y\right)\right)\right)\\
\end{array}
\end{array}
if y < -4e6 or 0.0359999999999999973 < y Initial program 99.7%
Taylor expanded in x around inf 52.4%
if -4e6 < y < 0.0359999999999999973Initial program 99.9%
Taylor expanded in y around 0 97.4%
Final simplification76.9%
(FPCore (x y z) :precision binary64 (if (<= x 4.5e+109) z (* x y)))
double code(double x, double y, double z) {
double tmp;
if (x <= 4.5e+109) {
tmp = z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= 4.5d+109) then
tmp = z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= 4.5e+109) {
tmp = z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= 4.5e+109: tmp = z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= 4.5e+109) tmp = z; else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= 4.5e+109) tmp = z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, 4.5e+109], z, N[(x * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 4.5 \cdot 10^{+109}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < 4.4999999999999996e109Initial program 99.8%
Taylor expanded in x around 0 68.4%
Taylor expanded in y around 0 45.3%
if 4.4999999999999996e109 < x Initial program 99.9%
Taylor expanded in y around 0 56.0%
*-commutative56.0%
Simplified56.0%
Taylor expanded in z around 0 42.3%
*-commutative42.3%
Simplified42.3%
Final simplification44.7%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 55.5%
*-commutative55.5%
Simplified55.5%
Final simplification55.5%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
Taylor expanded in x around 0 60.2%
Taylor expanded in y around 0 39.9%
herbie shell --seed 2024110
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))