
(FPCore (x y z) :precision binary64 (- (* x x) (* (* y 4.0) z)))
double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * x) - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
def code(x, y, z): return (x * x) - ((y * 4.0) * z)
function code(x, y, z) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = (x * x) - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x x) (* (* y 4.0) z)))
double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * x) - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
def code(x, y, z): return (x * x) - ((y * 4.0) * z)
function code(x, y, z) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = (x * x) - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (* y 4.0)))) (if (<= t_0 4e+168) (- (* x x) t_0) (* y (- (/ (* x x) y) (* z 4.0))))))
double code(double x, double y, double z) {
double t_0 = z * (y * 4.0);
double tmp;
if (t_0 <= 4e+168) {
tmp = (x * x) - t_0;
} else {
tmp = y * (((x * x) / y) - (z * 4.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (y * 4.0d0)
if (t_0 <= 4d+168) then
tmp = (x * x) - t_0
else
tmp = y * (((x * x) / y) - (z * 4.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (y * 4.0);
double tmp;
if (t_0 <= 4e+168) {
tmp = (x * x) - t_0;
} else {
tmp = y * (((x * x) / y) - (z * 4.0));
}
return tmp;
}
def code(x, y, z): t_0 = z * (y * 4.0) tmp = 0 if t_0 <= 4e+168: tmp = (x * x) - t_0 else: tmp = y * (((x * x) / y) - (z * 4.0)) return tmp
function code(x, y, z) t_0 = Float64(z * Float64(y * 4.0)) tmp = 0.0 if (t_0 <= 4e+168) tmp = Float64(Float64(x * x) - t_0); else tmp = Float64(y * Float64(Float64(Float64(x * x) / y) - Float64(z * 4.0))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (y * 4.0); tmp = 0.0; if (t_0 <= 4e+168) tmp = (x * x) - t_0; else tmp = y * (((x * x) / y) - (z * 4.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 4e+168], N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision], N[(y * N[(N[(N[(x * x), $MachinePrecision] / y), $MachinePrecision] - N[(z * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;t\_0 \leq 4 \cdot 10^{+168}:\\
\;\;\;\;x \cdot x - t\_0\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(\frac{x \cdot x}{y} - z \cdot 4\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 y #s(literal 4 binary64)) z) < 3.9999999999999997e168Initial program 100.0%
if 3.9999999999999997e168 < (*.f64 (*.f64 y #s(literal 4 binary64)) z) Initial program 80.6%
Taylor expanded in y around inf 93.5%
unpow293.5%
Applied egg-rr93.5%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (fma x x (* y (* z -4.0))))
double code(double x, double y, double z) {
return fma(x, x, (y * (z * -4.0)));
}
function code(x, y, z) return fma(x, x, Float64(y * Float64(z * -4.0))) end
code[x_, y_, z_] := N[(x * x + N[(y * N[(z * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, y \cdot \left(z \cdot -4\right)\right)
\end{array}
Initial program 97.7%
fma-neg98.4%
associate-*l*98.4%
*-commutative98.4%
distribute-rgt-neg-in98.4%
distribute-rgt-neg-in98.4%
metadata-eval98.4%
Simplified98.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (* x x) (* z (* y 4.0))))) (if (<= t_0 INFINITY) t_0 (* 4.0 (* y z)))))
double code(double x, double y, double z) {
double t_0 = (x * x) - (z * (y * 4.0));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0;
} else {
tmp = 4.0 * (y * z);
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = (x * x) - (z * (y * 4.0));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0;
} else {
tmp = 4.0 * (y * z);
}
return tmp;
}
def code(x, y, z): t_0 = (x * x) - (z * (y * 4.0)) tmp = 0 if t_0 <= math.inf: tmp = t_0 else: tmp = 4.0 * (y * z) return tmp
function code(x, y, z) t_0 = Float64(Float64(x * x) - Float64(z * Float64(y * 4.0))) tmp = 0.0 if (t_0 <= Inf) tmp = t_0; else tmp = Float64(4.0 * Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x * x) - (z * (y * 4.0)); tmp = 0.0; if (t_0 <= Inf) tmp = t_0; else tmp = 4.0 * (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * x), $MachinePrecision] - N[(z * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], t$95$0, N[(4.0 * N[(y * z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot x - z \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;t\_0 \leq \infty:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;4 \cdot \left(y \cdot z\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) z)) < +inf.0Initial program 100.0%
if +inf.0 < (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) z)) Initial program 0.0%
Taylor expanded in x around 0 33.3%
*-commutative33.3%
*-commutative33.3%
associate-*r*33.3%
rem-square-sqrt0.0%
fabs-sqr0.0%
rem-square-sqrt66.7%
associate-*r*66.7%
*-commutative66.7%
*-commutative66.7%
metadata-eval66.7%
distribute-lft-neg-in66.7%
fabs-neg66.7%
rem-square-sqrt66.7%
fabs-sqr66.7%
rem-square-sqrt66.7%
*-commutative66.7%
associate-*r*66.7%
Simplified66.7%
Taylor expanded in y around 0 66.7%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (* y (* z -4.0)))
double code(double x, double y, double z) {
return y * (z * -4.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (z * (-4.0d0))
end function
public static double code(double x, double y, double z) {
return y * (z * -4.0);
}
def code(x, y, z): return y * (z * -4.0)
function code(x, y, z) return Float64(y * Float64(z * -4.0)) end
function tmp = code(x, y, z) tmp = y * (z * -4.0); end
code[x_, y_, z_] := N[(y * N[(z * -4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(z \cdot -4\right)
\end{array}
Initial program 97.7%
Taylor expanded in x around 0 48.6%
*-commutative48.6%
associate-*r*48.6%
*-commutative48.6%
Simplified48.6%
Final simplification48.6%
(FPCore (x y z) :precision binary64 (* 4.0 (* y z)))
double code(double x, double y, double z) {
return 4.0 * (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0 * (y * z)
end function
public static double code(double x, double y, double z) {
return 4.0 * (y * z);
}
def code(x, y, z): return 4.0 * (y * z)
function code(x, y, z) return Float64(4.0 * Float64(y * z)) end
function tmp = code(x, y, z) tmp = 4.0 * (y * z); end
code[x_, y_, z_] := N[(4.0 * N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \left(y \cdot z\right)
\end{array}
Initial program 97.7%
Taylor expanded in x around 0 48.6%
*-commutative48.6%
*-commutative48.6%
associate-*r*48.6%
rem-square-sqrt26.4%
fabs-sqr26.4%
rem-square-sqrt29.3%
associate-*r*29.3%
*-commutative29.3%
*-commutative29.3%
metadata-eval29.3%
distribute-lft-neg-in29.3%
fabs-neg29.3%
rem-square-sqrt5.9%
fabs-sqr5.9%
rem-square-sqrt6.3%
*-commutative6.3%
associate-*r*6.3%
Simplified6.3%
Taylor expanded in y around 0 6.3%
herbie shell --seed 2024110
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4.0) z)))