
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) (- INFINITY))
(* y (- (/ x a) (* t (/ z (* y a)))))
(if (<= (* x y) 5e+146)
(/ (fma x y (* t (- z))) a)
(* x (- (/ y a) (* t (/ z (* x a))))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = y * ((x / a) - (t * (z / (y * a))));
} else if ((x * y) <= 5e+146) {
tmp = fma(x, y, (t * -z)) / a;
} else {
tmp = x * ((y / a) - (t * (z / (x * a))));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(y * Float64(Float64(x / a) - Float64(t * Float64(z / Float64(y * a))))); elseif (Float64(x * y) <= 5e+146) tmp = Float64(fma(x, y, Float64(t * Float64(-z))) / a); else tmp = Float64(x * Float64(Float64(y / a) - Float64(t * Float64(z / Float64(x * a))))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(y * N[(N[(x / a), $MachinePrecision] - N[(t * N[(z / N[(y * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+146], N[(N[(x * y + N[(t * (-z)), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(x * N[(N[(y / a), $MachinePrecision] - N[(t * N[(z / N[(x * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;y \cdot \left(\frac{x}{a} - t \cdot \frac{z}{y \cdot a}\right)\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+146}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, y, t \cdot \left(-z\right)\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\frac{y}{a} - t \cdot \frac{z}{x \cdot a}\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 49.2%
Taylor expanded in y around inf 82.3%
+-commutative82.3%
mul-1-neg82.3%
unsub-neg82.3%
associate-/l*88.4%
Simplified88.4%
if -inf.0 < (*.f64 x y) < 4.9999999999999999e146Initial program 98.3%
div-sub96.8%
*-commutative96.8%
div-sub98.3%
*-commutative98.3%
fma-neg98.3%
distribute-rgt-neg-out98.3%
Simplified98.3%
if 4.9999999999999999e146 < (*.f64 x y) Initial program 85.6%
Taylor expanded in x around inf 87.7%
+-commutative87.7%
mul-1-neg87.7%
unsub-neg87.7%
associate-/l*92.5%
Simplified92.5%
Final simplification96.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) (- INFINITY)) (not (<= (* x y) 5e+146))) (* x (- (/ y a) (* t (/ z (* x a))))) (/ (- (* x y) (* t z)) a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -((double) INFINITY)) || !((x * y) <= 5e+146)) {
tmp = x * ((y / a) - (t * (z / (x * a))));
} else {
tmp = ((x * y) - (t * z)) / a;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -Double.POSITIVE_INFINITY) || !((x * y) <= 5e+146)) {
tmp = x * ((y / a) - (t * (z / (x * a))));
} else {
tmp = ((x * y) - (t * z)) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -math.inf) or not ((x * y) <= 5e+146): tmp = x * ((y / a) - (t * (z / (x * a)))) else: tmp = ((x * y) - (t * z)) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= Float64(-Inf)) || !(Float64(x * y) <= 5e+146)) tmp = Float64(x * Float64(Float64(y / a) - Float64(t * Float64(z / Float64(x * a))))); else tmp = Float64(Float64(Float64(x * y) - Float64(t * z)) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -Inf) || ~(((x * y) <= 5e+146)))
tmp = x * ((y / a) - (t * (z / (x * a))));
else
tmp = ((x * y) - (t * z)) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[Not[LessEqual[N[(x * y), $MachinePrecision], 5e+146]], $MachinePrecision]], N[(x * N[(N[(y / a), $MachinePrecision] - N[(t * N[(z / N[(x * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty \lor \neg \left(x \cdot y \leq 5 \cdot 10^{+146}\right):\\
\;\;\;\;x \cdot \left(\frac{y}{a} - t \cdot \frac{z}{x \cdot a}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - t \cdot z}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0 or 4.9999999999999999e146 < (*.f64 x y) Initial program 74.7%
Taylor expanded in x around inf 87.8%
+-commutative87.8%
mul-1-neg87.8%
unsub-neg87.8%
associate-/l*91.3%
Simplified91.3%
if -inf.0 < (*.f64 x y) < 4.9999999999999999e146Initial program 98.3%
Final simplification96.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) (- INFINITY))
(* y (- (/ x a) (* t (/ z (* y a)))))
(if (<= (* x y) 5e+146)
(/ (- (* x y) (* t z)) a)
(* x (- (/ y a) (* t (/ z (* x a))))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = y * ((x / a) - (t * (z / (y * a))));
} else if ((x * y) <= 5e+146) {
tmp = ((x * y) - (t * z)) / a;
} else {
tmp = x * ((y / a) - (t * (z / (x * a))));
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -Double.POSITIVE_INFINITY) {
tmp = y * ((x / a) - (t * (z / (y * a))));
} else if ((x * y) <= 5e+146) {
tmp = ((x * y) - (t * z)) / a;
} else {
tmp = x * ((y / a) - (t * (z / (x * a))));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -math.inf: tmp = y * ((x / a) - (t * (z / (y * a)))) elif (x * y) <= 5e+146: tmp = ((x * y) - (t * z)) / a else: tmp = x * ((y / a) - (t * (z / (x * a)))) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(y * Float64(Float64(x / a) - Float64(t * Float64(z / Float64(y * a))))); elseif (Float64(x * y) <= 5e+146) tmp = Float64(Float64(Float64(x * y) - Float64(t * z)) / a); else tmp = Float64(x * Float64(Float64(y / a) - Float64(t * Float64(z / Float64(x * a))))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -Inf)
tmp = y * ((x / a) - (t * (z / (y * a))));
elseif ((x * y) <= 5e+146)
tmp = ((x * y) - (t * z)) / a;
else
tmp = x * ((y / a) - (t * (z / (x * a))));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(y * N[(N[(x / a), $MachinePrecision] - N[(t * N[(z / N[(y * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+146], N[(N[(N[(x * y), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(x * N[(N[(y / a), $MachinePrecision] - N[(t * N[(z / N[(x * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;y \cdot \left(\frac{x}{a} - t \cdot \frac{z}{y \cdot a}\right)\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+146}:\\
\;\;\;\;\frac{x \cdot y - t \cdot z}{a}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\frac{y}{a} - t \cdot \frac{z}{x \cdot a}\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 49.2%
Taylor expanded in y around inf 82.3%
+-commutative82.3%
mul-1-neg82.3%
unsub-neg82.3%
associate-/l*88.4%
Simplified88.4%
if -inf.0 < (*.f64 x y) < 4.9999999999999999e146Initial program 98.3%
if 4.9999999999999999e146 < (*.f64 x y) Initial program 85.6%
Taylor expanded in x around inf 87.7%
+-commutative87.7%
mul-1-neg87.7%
unsub-neg87.7%
associate-/l*92.5%
Simplified92.5%
Final simplification96.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -5e+37) (* x (/ y a)) (if (<= (* x y) 5e-32) (/ (* t (- z)) a) (* y (/ x a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+37) {
tmp = x * (y / a);
} else if ((x * y) <= 5e-32) {
tmp = (t * -z) / a;
} else {
tmp = y * (x / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-5d+37)) then
tmp = x * (y / a)
else if ((x * y) <= 5d-32) then
tmp = (t * -z) / a
else
tmp = y * (x / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+37) {
tmp = x * (y / a);
} else if ((x * y) <= 5e-32) {
tmp = (t * -z) / a;
} else {
tmp = y * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -5e+37: tmp = x * (y / a) elif (x * y) <= 5e-32: tmp = (t * -z) / a else: tmp = y * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -5e+37) tmp = Float64(x * Float64(y / a)); elseif (Float64(x * y) <= 5e-32) tmp = Float64(Float64(t * Float64(-z)) / a); else tmp = Float64(y * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -5e+37)
tmp = x * (y / a);
elseif ((x * y) <= 5e-32)
tmp = (t * -z) / a;
else
tmp = y * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e+37], N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-32], N[(N[(t * (-z)), $MachinePrecision] / a), $MachinePrecision], N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+37}:\\
\;\;\;\;x \cdot \frac{y}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-32}:\\
\;\;\;\;\frac{t \cdot \left(-z\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -4.99999999999999989e37Initial program 84.7%
Taylor expanded in x around inf 72.6%
associate-*r/80.7%
Simplified80.7%
if -4.99999999999999989e37 < (*.f64 x y) < 5e-32Initial program 98.2%
Taylor expanded in x around 0 82.0%
mul-1-neg82.0%
*-commutative82.0%
distribute-rgt-neg-in82.0%
Simplified82.0%
if 5e-32 < (*.f64 x y) Initial program 91.3%
Taylor expanded in y around inf 87.7%
mul-1-neg87.7%
unsub-neg87.7%
associate-/l*85.2%
Simplified85.2%
Taylor expanded in y around inf 75.1%
associate-*l/74.1%
*-commutative74.1%
Simplified74.1%
Final simplification79.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -5e+37) (* x (/ y a)) (if (<= (* x y) 5e-32) (* z (/ t (- a))) (* y (/ x a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+37) {
tmp = x * (y / a);
} else if ((x * y) <= 5e-32) {
tmp = z * (t / -a);
} else {
tmp = y * (x / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-5d+37)) then
tmp = x * (y / a)
else if ((x * y) <= 5d-32) then
tmp = z * (t / -a)
else
tmp = y * (x / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+37) {
tmp = x * (y / a);
} else if ((x * y) <= 5e-32) {
tmp = z * (t / -a);
} else {
tmp = y * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -5e+37: tmp = x * (y / a) elif (x * y) <= 5e-32: tmp = z * (t / -a) else: tmp = y * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -5e+37) tmp = Float64(x * Float64(y / a)); elseif (Float64(x * y) <= 5e-32) tmp = Float64(z * Float64(t / Float64(-a))); else tmp = Float64(y * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -5e+37)
tmp = x * (y / a);
elseif ((x * y) <= 5e-32)
tmp = z * (t / -a);
else
tmp = y * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e+37], N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-32], N[(z * N[(t / (-a)), $MachinePrecision]), $MachinePrecision], N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+37}:\\
\;\;\;\;x \cdot \frac{y}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-32}:\\
\;\;\;\;z \cdot \frac{t}{-a}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -4.99999999999999989e37Initial program 84.7%
Taylor expanded in x around inf 72.6%
associate-*r/80.7%
Simplified80.7%
if -4.99999999999999989e37 < (*.f64 x y) < 5e-32Initial program 98.2%
Taylor expanded in x around 0 82.0%
*-commutative82.0%
associate-*r/78.0%
neg-mul-178.0%
distribute-rgt-neg-in78.0%
distribute-frac-neg78.0%
Simplified78.0%
if 5e-32 < (*.f64 x y) Initial program 91.3%
Taylor expanded in y around inf 87.7%
mul-1-neg87.7%
unsub-neg87.7%
associate-/l*85.2%
Simplified85.2%
Taylor expanded in y around inf 75.1%
associate-*l/74.1%
*-commutative74.1%
Simplified74.1%
Final simplification77.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -5e+37) (* x (/ y a)) (if (<= (* x y) 5e-32) (* t (/ z (- a))) (* y (/ x a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+37) {
tmp = x * (y / a);
} else if ((x * y) <= 5e-32) {
tmp = t * (z / -a);
} else {
tmp = y * (x / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-5d+37)) then
tmp = x * (y / a)
else if ((x * y) <= 5d-32) then
tmp = t * (z / -a)
else
tmp = y * (x / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+37) {
tmp = x * (y / a);
} else if ((x * y) <= 5e-32) {
tmp = t * (z / -a);
} else {
tmp = y * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -5e+37: tmp = x * (y / a) elif (x * y) <= 5e-32: tmp = t * (z / -a) else: tmp = y * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -5e+37) tmp = Float64(x * Float64(y / a)); elseif (Float64(x * y) <= 5e-32) tmp = Float64(t * Float64(z / Float64(-a))); else tmp = Float64(y * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -5e+37)
tmp = x * (y / a);
elseif ((x * y) <= 5e-32)
tmp = t * (z / -a);
else
tmp = y * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e+37], N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-32], N[(t * N[(z / (-a)), $MachinePrecision]), $MachinePrecision], N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+37}:\\
\;\;\;\;x \cdot \frac{y}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-32}:\\
\;\;\;\;t \cdot \frac{z}{-a}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -4.99999999999999989e37Initial program 84.7%
Taylor expanded in x around inf 72.6%
associate-*r/80.7%
Simplified80.7%
if -4.99999999999999989e37 < (*.f64 x y) < 5e-32Initial program 98.2%
Taylor expanded in x around 0 82.0%
mul-1-neg82.0%
associate-/l*78.1%
distribute-rgt-neg-in78.1%
distribute-neg-frac278.1%
Simplified78.1%
if 5e-32 < (*.f64 x y) Initial program 91.3%
Taylor expanded in y around inf 87.7%
mul-1-neg87.7%
unsub-neg87.7%
associate-/l*85.2%
Simplified85.2%
Taylor expanded in y around inf 75.1%
associate-*l/74.1%
*-commutative74.1%
Simplified74.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) (- INFINITY)) (/ x (/ a y)) (/ (- (* x y) (* t z)) a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = x / (a / y);
} else {
tmp = ((x * y) - (t * z)) / a;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -Double.POSITIVE_INFINITY) {
tmp = x / (a / y);
} else {
tmp = ((x * y) - (t * z)) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -math.inf: tmp = x / (a / y) else: tmp = ((x * y) - (t * z)) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(x / Float64(a / y)); else tmp = Float64(Float64(Float64(x * y) - Float64(t * z)) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -Inf)
tmp = x / (a / y);
else
tmp = ((x * y) - (t * z)) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;\frac{x}{\frac{a}{y}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - t \cdot z}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 49.2%
Taylor expanded in x around inf 49.4%
associate-*r/82.5%
Simplified82.5%
clear-num82.5%
un-div-inv82.6%
Applied egg-rr82.6%
if -inf.0 < (*.f64 x y) Initial program 96.2%
Final simplification95.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= z -2.25e+61) (* y (/ x a)) (* x (/ y a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -2.25e+61) {
tmp = y * (x / a);
} else {
tmp = x * (y / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-2.25d+61)) then
tmp = y * (x / a)
else
tmp = x * (y / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -2.25e+61) {
tmp = y * (x / a);
} else {
tmp = x * (y / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if z <= -2.25e+61: tmp = y * (x / a) else: tmp = x * (y / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (z <= -2.25e+61) tmp = Float64(y * Float64(x / a)); else tmp = Float64(x * Float64(y / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (z <= -2.25e+61)
tmp = y * (x / a);
else
tmp = x * (y / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[z, -2.25e+61], N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision], N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.25 \cdot 10^{+61}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{a}\\
\end{array}
\end{array}
if z < -2.25e61Initial program 86.0%
Taylor expanded in y around inf 86.3%
mul-1-neg86.3%
unsub-neg86.3%
associate-/l*67.4%
Simplified67.4%
Taylor expanded in y around inf 23.8%
associate-*l/27.1%
*-commutative27.1%
Simplified27.1%
if -2.25e61 < z Initial program 95.1%
Taylor expanded in x around inf 60.3%
associate-*r/60.7%
Simplified60.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* x (/ y a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x * (y / a)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return x * (y / a)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(x * Float64(y / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = x * (y / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
x \cdot \frac{y}{a}
\end{array}
Initial program 93.1%
Taylor expanded in x around inf 52.3%
associate-*r/54.1%
Simplified54.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024110
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:alt
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))