
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* (+ x y) (* x 2.0)))
double code(double x, double y) {
return (x + y) * (x * 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) * (x * 2.0d0)
end function
public static double code(double x, double y) {
return (x + y) * (x * 2.0);
}
def code(x, y): return (x + y) * (x * 2.0)
function code(x, y) return Float64(Float64(x + y) * Float64(x * 2.0)) end
function tmp = code(x, y) tmp = (x + y) * (x * 2.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(x \cdot 2\right)
\end{array}
Initial program 94.9%
+-commutative94.9%
distribute-lft-out100.0%
associate-*r*100.0%
*-commutative100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -2.3e-30) (not (<= y 0.125))) (* y (* x 2.0)) (* x (* x 2.0))))
double code(double x, double y) {
double tmp;
if ((y <= -2.3e-30) || !(y <= 0.125)) {
tmp = y * (x * 2.0);
} else {
tmp = x * (x * 2.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-2.3d-30)) .or. (.not. (y <= 0.125d0))) then
tmp = y * (x * 2.0d0)
else
tmp = x * (x * 2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -2.3e-30) || !(y <= 0.125)) {
tmp = y * (x * 2.0);
} else {
tmp = x * (x * 2.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -2.3e-30) or not (y <= 0.125): tmp = y * (x * 2.0) else: tmp = x * (x * 2.0) return tmp
function code(x, y) tmp = 0.0 if ((y <= -2.3e-30) || !(y <= 0.125)) tmp = Float64(y * Float64(x * 2.0)); else tmp = Float64(x * Float64(x * 2.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -2.3e-30) || ~((y <= 0.125))) tmp = y * (x * 2.0); else tmp = x * (x * 2.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -2.3e-30], N[Not[LessEqual[y, 0.125]], $MachinePrecision]], N[(y * N[(x * 2.0), $MachinePrecision]), $MachinePrecision], N[(x * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.3 \cdot 10^{-30} \lor \neg \left(y \leq 0.125\right):\\
\;\;\;\;y \cdot \left(x \cdot 2\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(x \cdot 2\right)\\
\end{array}
\end{array}
if y < -2.29999999999999984e-30 or 0.125 < y Initial program 89.5%
+-commutative89.5%
distribute-lft-out100.0%
associate-*r*100.0%
*-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 79.6%
count-279.6%
distribute-rgt-in79.6%
count-279.6%
Simplified79.6%
if -2.29999999999999984e-30 < y < 0.125Initial program 100.0%
+-commutative100.0%
distribute-lft-out100.0%
associate-*r*100.0%
*-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 89.6%
Final simplification84.8%
(FPCore (x y) :precision binary64 (* x (* x 2.0)))
double code(double x, double y) {
return x * (x * 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (x * 2.0d0)
end function
public static double code(double x, double y) {
return x * (x * 2.0);
}
def code(x, y): return x * (x * 2.0)
function code(x, y) return Float64(x * Float64(x * 2.0)) end
function tmp = code(x, y) tmp = x * (x * 2.0); end
code[x_, y_] := N[(x * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x \cdot 2\right)
\end{array}
Initial program 94.9%
+-commutative94.9%
distribute-lft-out100.0%
associate-*r*100.0%
*-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 60.6%
Final simplification60.6%
(FPCore (x y) :precision binary64 (* (* x 2.0) (+ x y)))
double code(double x, double y) {
return (x * 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x + y);
}
def code(x, y): return (x * 2.0) * (x + y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x + y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x + y\right)
\end{array}
herbie shell --seed 2024110
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:alt
(* (* x 2.0) (+ x y))
(* 2.0 (+ (* x x) (* x y))))