
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(+
(* u (- n1_i n0_i))
(*
(* normAngle normAngle)
(*
u
(-
(* n0_i -0.16666666666666666)
(+ (* n0_i -0.5) (* n1_i -0.16666666666666666))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (n1_i - n0_i)) + ((normAngle * normAngle) * (u * ((n0_i * -0.16666666666666666f) - ((n0_i * -0.5f) + (n1_i * -0.16666666666666666f))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (n1_i - n0_i)) + ((normangle * normangle) * (u * ((n0_i * (-0.16666666666666666e0)) - ((n0_i * (-0.5e0)) + (n1_i * (-0.16666666666666666e0)))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) + Float32(Float32(normAngle * normAngle) * Float32(u * Float32(Float32(n0_i * Float32(-0.16666666666666666)) - Float32(Float32(n0_i * Float32(-0.5)) + Float32(n1_i * Float32(-0.16666666666666666)))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (n1_i - n0_i)) + ((normAngle * normAngle) * (u * ((n0_i * single(-0.16666666666666666)) - ((n0_i * single(-0.5)) + (n1_i * single(-0.16666666666666666))))))); end
\begin{array}{l}
\\
n0\_i + \left(u \cdot \left(n1\_i - n0\_i\right) + \left(normAngle \cdot normAngle\right) \cdot \left(u \cdot \left(n0\_i \cdot -0.16666666666666666 - \left(n0\_i \cdot -0.5 + n1\_i \cdot -0.16666666666666666\right)\right)\right)\right)
\end{array}
Initial program 96.1%
fma-define96.1%
associate-*r/96.3%
*-rgt-identity96.3%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in u around 0 87.4%
+-commutative87.4%
mul-1-neg87.4%
unsub-neg87.4%
associate-/l*95.8%
associate-/l*99.4%
associate-/l*98.3%
Simplified98.3%
Taylor expanded in normAngle around 0 99.2%
unpow299.2%
Applied egg-rr99.2%
Final simplification99.2%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(-
(+
n1_i
(*
(* normAngle normAngle)
(-
(* n0_i -0.16666666666666666)
(+ (* n0_i -0.5) (* n1_i -0.16666666666666666)))))
n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i + ((normAngle * normAngle) * ((n0_i * -0.16666666666666666f) - ((n0_i * -0.5f) + (n1_i * -0.16666666666666666f))))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i + ((normangle * normangle) * ((n0_i * (-0.16666666666666666e0)) - ((n0_i * (-0.5e0)) + (n1_i * (-0.16666666666666666e0)))))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i + Float32(Float32(normAngle * normAngle) * Float32(Float32(n0_i * Float32(-0.16666666666666666)) - Float32(Float32(n0_i * Float32(-0.5)) + Float32(n1_i * Float32(-0.16666666666666666)))))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i + ((normAngle * normAngle) * ((n0_i * single(-0.16666666666666666)) - ((n0_i * single(-0.5)) + (n1_i * single(-0.16666666666666666)))))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i + \left(normAngle \cdot normAngle\right) \cdot \left(n0\_i \cdot -0.16666666666666666 - \left(n0\_i \cdot -0.5 + n1\_i \cdot -0.16666666666666666\right)\right)\right) - n0\_i\right)
\end{array}
Initial program 96.1%
fma-define96.1%
associate-*r/96.3%
*-rgt-identity96.3%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in u around 0 87.4%
+-commutative87.4%
mul-1-neg87.4%
unsub-neg87.4%
associate-/l*95.8%
associate-/l*99.4%
associate-/l*98.3%
Simplified98.3%
Taylor expanded in normAngle around 0 99.2%
unpow299.2%
Applied egg-rr99.2%
Final simplification99.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (+ (* u (- n1_i n0_i)) (* (* normAngle normAngle) (* u (* n1_i 0.16666666666666666))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (n1_i - n0_i)) + ((normAngle * normAngle) * (u * (n1_i * 0.16666666666666666f))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (n1_i - n0_i)) + ((normangle * normangle) * (u * (n1_i * 0.16666666666666666e0))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) + Float32(Float32(normAngle * normAngle) * Float32(u * Float32(n1_i * Float32(0.16666666666666666)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (n1_i - n0_i)) + ((normAngle * normAngle) * (u * (n1_i * single(0.16666666666666666))))); end
\begin{array}{l}
\\
n0\_i + \left(u \cdot \left(n1\_i - n0\_i\right) + \left(normAngle \cdot normAngle\right) \cdot \left(u \cdot \left(n1\_i \cdot 0.16666666666666666\right)\right)\right)
\end{array}
Initial program 96.1%
fma-define96.1%
associate-*r/96.3%
*-rgt-identity96.3%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in u around 0 87.4%
+-commutative87.4%
mul-1-neg87.4%
unsub-neg87.4%
associate-/l*95.8%
associate-/l*99.4%
associate-/l*98.3%
Simplified98.3%
Taylor expanded in normAngle around 0 99.2%
unpow299.2%
Applied egg-rr99.2%
Taylor expanded in n0_i around 0 99.0%
associate-*r*99.0%
Simplified99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (+ (* u (- n1_i n0_i)) (* (* normAngle normAngle) (* u (* n0_i 0.3333333333333333))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (n1_i - n0_i)) + ((normAngle * normAngle) * (u * (n0_i * 0.3333333333333333f))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (n1_i - n0_i)) + ((normangle * normangle) * (u * (n0_i * 0.3333333333333333e0))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) + Float32(Float32(normAngle * normAngle) * Float32(u * Float32(n0_i * Float32(0.3333333333333333)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (n1_i - n0_i)) + ((normAngle * normAngle) * (u * (n0_i * single(0.3333333333333333))))); end
\begin{array}{l}
\\
n0\_i + \left(u \cdot \left(n1\_i - n0\_i\right) + \left(normAngle \cdot normAngle\right) \cdot \left(u \cdot \left(n0\_i \cdot 0.3333333333333333\right)\right)\right)
\end{array}
Initial program 96.1%
fma-define96.1%
associate-*r/96.3%
*-rgt-identity96.3%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in u around 0 87.4%
+-commutative87.4%
mul-1-neg87.4%
unsub-neg87.4%
associate-/l*95.8%
associate-/l*99.4%
associate-/l*98.3%
Simplified98.3%
Taylor expanded in normAngle around 0 99.2%
unpow299.2%
Applied egg-rr99.2%
Taylor expanded in n0_i around inf 98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -1.2500000392179937e-23)
(not (<= n1_i 1.4500000234047673e-23)))
(+ n0_i (* u n1_i))
(- n0_i (* n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.2500000392179937e-23f) || !(n1_i <= 1.4500000234047673e-23f)) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i - (n0_i * u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.2500000392179937e-23)) .or. (.not. (n1_i <= 1.4500000234047673e-23))) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i - (n0_i * u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.2500000392179937e-23)) || !(n1_i <= Float32(1.4500000234047673e-23))) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i - Float32(n0_i * u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.2500000392179937e-23)) || ~((n1_i <= single(1.4500000234047673e-23)))) tmp = n0_i + (u * n1_i); else tmp = n0_i - (n0_i * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -1.2500000392179937 \cdot 10^{-23} \lor \neg \left(n1\_i \leq 1.4500000234047673 \cdot 10^{-23}\right):\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i - n0\_i \cdot u\\
\end{array}
\end{array}
if n1_i < -1.25000004e-23 or 1.45000002e-23 < n1_i Initial program 95.0%
fma-define94.9%
associate-*r/95.2%
*-rgt-identity95.2%
associate-*r/96.1%
*-rgt-identity96.1%
Simplified96.1%
Taylor expanded in u around 0 85.7%
+-commutative85.7%
mul-1-neg85.7%
unsub-neg85.7%
associate-/l*97.7%
associate-/l*99.3%
associate-/l*98.0%
Simplified98.0%
Taylor expanded in n1_i around inf 70.5%
associate-/l*84.8%
associate-/l*87.5%
Simplified87.5%
Taylor expanded in normAngle around 0 86.6%
if -1.25000004e-23 < n1_i < 1.45000002e-23Initial program 97.9%
fma-define97.9%
associate-*r/98.1%
*-rgt-identity98.1%
associate-*r/99.0%
*-rgt-identity99.0%
Simplified99.0%
Taylor expanded in normAngle around 0 98.7%
fma-define98.7%
*-commutative98.7%
Simplified98.7%
Taylor expanded in n0_i around inf 90.8%
sub-neg90.8%
distribute-rgt-in90.9%
*-un-lft-identity90.9%
Applied egg-rr90.9%
Final simplification88.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -1.2500000392179937e-23)
(not (<= n1_i 1.4500000234047673e-23)))
(+ n0_i (* u n1_i))
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.2500000392179937e-23f) || !(n1_i <= 1.4500000234047673e-23f)) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.2500000392179937e-23)) .or. (.not. (n1_i <= 1.4500000234047673e-23))) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.2500000392179937e-23)) || !(n1_i <= Float32(1.4500000234047673e-23))) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.2500000392179937e-23)) || ~((n1_i <= single(1.4500000234047673e-23)))) tmp = n0_i + (u * n1_i); else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -1.2500000392179937 \cdot 10^{-23} \lor \neg \left(n1\_i \leq 1.4500000234047673 \cdot 10^{-23}\right):\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -1.25000004e-23 or 1.45000002e-23 < n1_i Initial program 95.0%
fma-define94.9%
associate-*r/95.2%
*-rgt-identity95.2%
associate-*r/96.1%
*-rgt-identity96.1%
Simplified96.1%
Taylor expanded in u around 0 85.7%
+-commutative85.7%
mul-1-neg85.7%
unsub-neg85.7%
associate-/l*97.7%
associate-/l*99.3%
associate-/l*98.0%
Simplified98.0%
Taylor expanded in n1_i around inf 70.5%
associate-/l*84.8%
associate-/l*87.5%
Simplified87.5%
Taylor expanded in normAngle around 0 86.6%
if -1.25000004e-23 < n1_i < 1.45000002e-23Initial program 97.9%
fma-define97.9%
associate-*r/98.1%
*-rgt-identity98.1%
associate-*r/99.0%
*-rgt-identity99.0%
Simplified99.0%
Taylor expanded in normAngle around 0 98.7%
fma-define98.7%
*-commutative98.7%
Simplified98.7%
Taylor expanded in n0_i around inf 90.8%
Final simplification88.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n1_i -9.99999993922529e-9) (not (<= n1_i 4.999999918875795e-18))) (* u n1_i) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -9.99999993922529e-9f) || !(n1_i <= 4.999999918875795e-18f)) {
tmp = u * n1_i;
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-9.99999993922529e-9)) .or. (.not. (n1_i <= 4.999999918875795e-18))) then
tmp = u * n1_i
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-9.99999993922529e-9)) || !(n1_i <= Float32(4.999999918875795e-18))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-9.99999993922529e-9)) || ~((n1_i <= single(4.999999918875795e-18)))) tmp = u * n1_i; else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -9.99999993922529 \cdot 10^{-9} \lor \neg \left(n1\_i \leq 4.999999918875795 \cdot 10^{-18}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -9.99999994e-9 or 4.99999992e-18 < n1_i Initial program 93.6%
fma-define93.5%
associate-*r/93.7%
*-rgt-identity93.7%
associate-*r/95.1%
*-rgt-identity95.1%
Simplified95.1%
Taylor expanded in normAngle around 0 98.1%
fma-define98.1%
*-commutative98.1%
Simplified98.1%
Taylor expanded in n0_i around 0 62.2%
if -9.99999994e-9 < n1_i < 4.99999992e-18Initial program 97.4%
fma-define97.5%
associate-*r/97.7%
*-rgt-identity97.7%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
Taylor expanded in normAngle around 0 98.3%
fma-define98.5%
*-commutative98.5%
Simplified98.5%
Taylor expanded in n0_i around inf 78.0%
Final simplification72.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n1_i -9.99999993922529e-9) (not (<= n1_i 3.79999990525838e-18))) (* u n1_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -9.99999993922529e-9f) || !(n1_i <= 3.79999990525838e-18f)) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-9.99999993922529e-9)) .or. (.not. (n1_i <= 3.79999990525838e-18))) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-9.99999993922529e-9)) || !(n1_i <= Float32(3.79999990525838e-18))) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-9.99999993922529e-9)) || ~((n1_i <= single(3.79999990525838e-18)))) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -9.99999993922529 \cdot 10^{-9} \lor \neg \left(n1\_i \leq 3.79999990525838 \cdot 10^{-18}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n1_i < -9.99999994e-9 or 3.79999991e-18 < n1_i Initial program 93.7%
fma-define93.7%
associate-*r/93.8%
*-rgt-identity93.8%
associate-*r/95.2%
*-rgt-identity95.2%
Simplified95.2%
Taylor expanded in normAngle around 0 98.1%
fma-define98.1%
*-commutative98.1%
Simplified98.1%
Taylor expanded in n0_i around 0 61.8%
if -9.99999994e-9 < n1_i < 3.79999991e-18Initial program 97.4%
fma-define97.4%
associate-*r/97.7%
*-rgt-identity97.7%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
Taylor expanded in u around 0 62.0%
Final simplification61.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 96.1%
fma-define96.1%
associate-*r/96.3%
*-rgt-identity96.3%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in normAngle around 0 98.3%
fma-define98.3%
*-commutative98.3%
Simplified98.3%
Taylor expanded in u around 0 98.4%
neg-mul-198.4%
sub-neg98.4%
Simplified98.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 96.1%
fma-define96.1%
associate-*r/96.3%
*-rgt-identity96.3%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in u around 0 48.1%
herbie shell --seed 2024110
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))