
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 21 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (log (pow (fma (- 1.0 u) (exp (/ -2.0 v)) u) v))))
float code(float u, float v) {
return 1.0f + logf(powf(fmaf((1.0f - u), expf((-2.0f / v)), u), v));
}
function code(u, v) return Float32(Float32(1.0) + log((fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u) ^ v))) end
\begin{array}{l}
\\
1 + \log \left({\left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right)}^{v}\right)
\end{array}
Initial program 99.4%
*-commutative99.4%
add-log-exp99.3%
exp-to-pow99.4%
+-commutative99.4%
fma-undefine99.4%
Applied egg-rr99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (log (pow (+ u (* (- 1.0 u) (exp (/ -2.0 v)))) v))))
float code(float u, float v) {
return 1.0f + logf(powf((u + ((1.0f - u) * expf((-2.0f / v)))), v));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + log(((u + ((1.0e0 - u) * exp(((-2.0e0) / v)))) ** v))
end function
function code(u, v) return Float32(Float32(1.0) + log((Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v)))) ^ v))) end
function tmp = code(u, v) tmp = single(1.0) + log(((u + ((single(1.0) - u) * exp((single(-2.0) / v)))) ^ v)); end
\begin{array}{l}
\\
1 + \log \left({\left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)}^{v}\right)
\end{array}
Initial program 99.4%
*-commutative99.4%
add-log-exp99.3%
exp-to-pow99.4%
+-commutative99.4%
fma-undefine99.4%
Applied egg-rr99.4%
fma-undefine99.4%
Applied egg-rr99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.4%
+-commutative99.4%
fma-define99.4%
Simplified99.4%
fma-undefine99.4%
Applied egg-rr99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
expm1-log1p-u99.3%
Applied egg-rr99.3%
expm1-undefine99.3%
sub-neg99.3%
log1p-undefine99.3%
rem-exp-log99.3%
associate-+r-99.3%
metadata-eval99.3%
metadata-eval99.3%
Simplified99.3%
Taylor expanded in u around 0 96.5%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ (* u (* v (+ (exp (/ 2.0 v)) -1.0))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = (u * (v * (expf((2.0f / v)) + -1.0f))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (u * (v * (exp((2.0e0 / v)) + (-1.0e0)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(v * Float32(exp(Float32(Float32(2.0) / v)) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = (u * (v * (exp((single(2.0) / v)) + single(-1.0)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(e^{\frac{2}{v}} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.0%
if 0.200000003 < v Initial program 91.5%
expm1-log1p-u90.9%
Applied egg-rr90.9%
expm1-undefine90.9%
sub-neg90.9%
log1p-undefine90.8%
rem-exp-log90.8%
associate-+r-90.9%
metadata-eval90.9%
metadata-eval90.9%
Simplified90.9%
Taylor expanded in u around 0 75.9%
rec-exp75.9%
expm1-define75.9%
distribute-neg-frac75.9%
metadata-eval75.9%
associate-*r/75.9%
metadata-eval75.9%
Simplified75.9%
Taylor expanded in v around 0 76.5%
Final simplification91.9%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ 1.0 (- (* (expm1 (/ 2.0 v)) (* u v)) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((expm1f((2.0f / v)) * (u * v)) - 2.0f);
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(expm1(Float32(Float32(2.0) / v)) * Float32(u * v)) - Float32(2.0))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\mathsf{expm1}\left(\frac{2}{v}\right) \cdot \left(u \cdot v\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.0%
if 0.200000003 < v Initial program 91.5%
Taylor expanded in u around 0 75.9%
associate-*r*75.9%
sub-neg75.9%
metadata-eval75.9%
distribute-lft-in75.9%
rec-exp75.9%
distribute-neg-frac75.9%
metadata-eval75.9%
Applied egg-rr75.9%
distribute-lft-out75.9%
metadata-eval75.9%
sub-neg75.9%
expm1-undefine75.9%
*-commutative75.9%
Simplified75.9%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
1.0
(*
v
(-
(/
(-
(/
(-
(* u 2.0)
(/ (+ (* u -1.3333333333333333) (* -0.6666666666666666 (/ u v))) v))
v)
(* u -2.0))
v)
(/ 2.0 v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (v * ((((((u * 2.0f) - (((u * -1.3333333333333333f) + (-0.6666666666666666f * (u / v))) / v)) / v) - (u * -2.0f)) / v) - (2.0f / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (v * ((((((u * 2.0e0) - (((u * (-1.3333333333333333e0)) + ((-0.6666666666666666e0) * (u / v))) / v)) / v) - (u * (-2.0e0))) / v) - (2.0e0 / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(v * Float32(Float32(Float32(Float32(Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(u * Float32(-1.3333333333333333)) + Float32(Float32(-0.6666666666666666) * Float32(u / v))) / v)) / v) - Float32(u * Float32(-2.0))) / v) - Float32(Float32(2.0) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + (v * ((((((u * single(2.0)) - (((u * single(-1.3333333333333333)) + (single(-0.6666666666666666) * (u / v))) / v)) / v) - (u * single(-2.0))) / v) - (single(2.0) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + v \cdot \left(\frac{\frac{u \cdot 2 - \frac{u \cdot -1.3333333333333333 + -0.6666666666666666 \cdot \frac{u}{v}}{v}}{v} - u \cdot -2}{v} - \frac{2}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.0%
if 0.200000003 < v Initial program 91.5%
expm1-log1p-u90.9%
Applied egg-rr90.9%
expm1-undefine90.9%
sub-neg90.9%
log1p-undefine90.8%
rem-exp-log90.8%
associate-+r-90.9%
metadata-eval90.9%
metadata-eval90.9%
Simplified90.9%
Taylor expanded in u around 0 75.9%
rec-exp75.9%
expm1-define75.9%
distribute-neg-frac75.9%
metadata-eval75.9%
associate-*r/75.9%
metadata-eval75.9%
Simplified75.9%
Taylor expanded in v around -inf 72.3%
Final simplification91.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
1.0
(-
(/
(-
(/ (+ (* (/ u v) 0.6666666666666666) (* u 1.3333333333333333)) v)
(* u -2.0))
v)
(+ 2.0 (* u -2.0))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((((((u / v) * 0.6666666666666666f) + (u * 1.3333333333333333f)) / v) - (u * -2.0f)) / v) - (2.0f + (u * -2.0f)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((((((u / v) * 0.6666666666666666e0) + (u * 1.3333333333333333e0)) / v) - (u * (-2.0e0))) / v) - (2.0e0 + (u * (-2.0e0))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(u / v) * Float32(0.6666666666666666)) + Float32(u * Float32(1.3333333333333333))) / v) - Float32(u * Float32(-2.0))) / v) - Float32(Float32(2.0) + Float32(u * Float32(-2.0))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + (((((((u / v) * single(0.6666666666666666)) + (u * single(1.3333333333333333))) / v) - (u * single(-2.0))) / v) - (single(2.0) + (u * single(-2.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\frac{\frac{\frac{u}{v} \cdot 0.6666666666666666 + u \cdot 1.3333333333333333}{v} - u \cdot -2}{v} - \left(2 + u \cdot -2\right)\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.0%
if 0.200000003 < v Initial program 91.5%
expm1-log1p-u90.9%
Applied egg-rr90.9%
expm1-undefine90.9%
sub-neg90.9%
log1p-undefine90.8%
rem-exp-log90.8%
associate-+r-90.9%
metadata-eval90.9%
metadata-eval90.9%
Simplified90.9%
Taylor expanded in u around 0 75.9%
rec-exp75.9%
expm1-define75.9%
distribute-neg-frac75.9%
metadata-eval75.9%
associate-*r/75.9%
metadata-eval75.9%
Simplified75.9%
Taylor expanded in v around -inf 72.3%
Final simplification91.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
1.0
(-
(*
u
(+
2.0
(/
(+ 2.0 (/ (+ 1.3333333333333333 (* 0.6666666666666666 (/ 1.0 v))) v))
v)))
2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f + ((2.0f + ((1.3333333333333333f + (0.6666666666666666f * (1.0f / v))) / v)) / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + ((2.0e0 + ((1.3333333333333333e0 + (0.6666666666666666e0 * (1.0e0 / v))) / v)) / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(0.6666666666666666) * Float32(Float32(1.0) / v))) / v)) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) + ((single(2.0) + ((single(1.3333333333333333) + (single(0.6666666666666666) * (single(1.0) / v))) / v)) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + \frac{2 + \frac{1.3333333333333333 + 0.6666666666666666 \cdot \frac{1}{v}}{v}}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.0%
if 0.200000003 < v Initial program 91.5%
Taylor expanded in u around 0 75.9%
Taylor expanded in v around -inf 72.3%
Final simplification91.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
1.0
(-
(* u (* v (+ (/ 2.0 v) (/ (/ (+ 2.0 (/ 1.3333333333333333 v)) v) v))))
2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (v * ((2.0f / v) + (((2.0f + (1.3333333333333333f / v)) / v) / v)))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (v * ((2.0e0 / v) + (((2.0e0 + (1.3333333333333333e0 / v)) / v) / v)))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(v * Float32(Float32(Float32(2.0) / v) + Float32(Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) / v) / v)))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + ((u * (v * ((single(2.0) / v) + (((single(2.0) + (single(1.3333333333333333) / v)) / v) / v)))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(v \cdot \left(\frac{2}{v} + \frac{\frac{2 + \frac{1.3333333333333333}{v}}{v}}{v}\right)\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.0%
if 0.200000003 < v Initial program 91.5%
Taylor expanded in u around 0 75.9%
Taylor expanded in v around -inf 69.2%
div-sub69.3%
mul-1-neg69.3%
un-div-inv69.3%
Applied egg-rr69.3%
distribute-neg-frac269.3%
Simplified69.3%
Final simplification91.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(-
1.0
(+
(+ 2.0 (* u -2.0))
(/ (+ (* u -2.0) (* -1.3333333333333333 (/ u v))) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f - ((2.0f + (u * -2.0f)) + (((u * -2.0f) + (-1.3333333333333333f * (u / v))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 - ((2.0e0 + (u * (-2.0e0))) + (((u * (-2.0e0)) + ((-1.3333333333333333e0) * (u / v))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) - Float32(Float32(Float32(2.0) + Float32(u * Float32(-2.0))) + Float32(Float32(Float32(u * Float32(-2.0)) + Float32(Float32(-1.3333333333333333) * Float32(u / v))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) - ((single(2.0) + (u * single(-2.0))) + (((u * single(-2.0)) + (single(-1.3333333333333333) * (u / v))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 - \left(\left(2 + u \cdot -2\right) + \frac{u \cdot -2 + -1.3333333333333333 \cdot \frac{u}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.0%
if 0.200000003 < v Initial program 91.5%
expm1-log1p-u90.9%
Applied egg-rr90.9%
expm1-undefine90.9%
sub-neg90.9%
log1p-undefine90.8%
rem-exp-log90.8%
associate-+r-90.9%
metadata-eval90.9%
metadata-eval90.9%
Simplified90.9%
Taylor expanded in u around 0 75.9%
rec-exp75.9%
expm1-define75.9%
distribute-neg-frac75.9%
metadata-eval75.9%
associate-*r/75.9%
metadata-eval75.9%
Simplified75.9%
Taylor expanded in v around -inf 69.3%
Final simplification91.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
1.0
(-
(- (* u 2.0) (/ (+ (* u -2.0) (* -1.3333333333333333 (/ u v))) v))
2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((u * 2.0f) - (((u * -2.0f) + (-1.3333333333333333f * (u / v))) / v)) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((u * 2.0e0) - (((u * (-2.0e0)) + ((-1.3333333333333333e0) * (u / v))) / v)) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(u * Float32(-2.0)) + Float32(Float32(-1.3333333333333333) * Float32(u / v))) / v)) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + (((u * single(2.0)) - (((u * single(-2.0)) + (single(-1.3333333333333333) * (u / v))) / v)) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(u \cdot 2 - \frac{u \cdot -2 + -1.3333333333333333 \cdot \frac{u}{v}}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.0%
if 0.200000003 < v Initial program 91.5%
Taylor expanded in u around 0 75.9%
Taylor expanded in v around -inf 69.2%
Final simplification91.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
1.0
(- (* u (+ 2.0 (/ (+ 2.0 (* 1.3333333333333333 (/ 1.0 v))) v))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f + ((2.0f + (1.3333333333333333f * (1.0f / v))) / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + ((2.0e0 + (1.3333333333333333e0 * (1.0e0 / v))) / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) * Float32(Float32(1.0) / v))) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) + ((single(2.0) + (single(1.3333333333333333) * (single(1.0) / v))) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + \frac{2 + 1.3333333333333333 \cdot \frac{1}{v}}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.0%
if 0.200000003 < v Initial program 91.5%
Taylor expanded in u around 0 75.9%
Taylor expanded in v around -inf 69.2%
Taylor expanded in u around 0 69.2%
Final simplification91.4%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ 1.0 (- (* 2.0 (+ u (/ u v))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((2.0f * (u + (u / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((2.0e0 * (u + (u / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(2.0) * Float32(u + Float32(u / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + ((single(2.0) * (u + (u / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(2 \cdot \left(u + \frac{u}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.0%
if 0.200000003 < v Initial program 91.5%
Taylor expanded in u around 0 75.9%
Taylor expanded in v around inf 65.1%
distribute-lft-out65.1%
Simplified65.1%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.0%
if 0.200000003 < v Initial program 91.5%
Taylor expanded in u around 0 75.9%
Taylor expanded in v around -inf 62.7%
associate-*r/62.7%
cancel-sign-sub-inv62.7%
metadata-eval62.7%
associate-*r/62.7%
metadata-eval62.7%
distribute-lft-in62.7%
metadata-eval62.7%
neg-mul-162.7%
distribute-neg-frac62.7%
metadata-eval62.7%
Simplified62.7%
Taylor expanded in v around inf 64.8%
sub-neg64.8%
distribute-lft-out64.8%
metadata-eval64.8%
Simplified64.8%
Final simplification91.1%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ 1.0 (* u (- 2.0 (/ 2.0 u))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (u * (2.0f - (2.0f / u)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (u * (2.0e0 - (2.0e0 / u)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(u * Float32(Float32(2.0) - Float32(Float32(2.0) / u)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + (u * (single(2.0) - (single(2.0) / u))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + u \cdot \left(2 - \frac{2}{u}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.0%
if 0.200000003 < v Initial program 91.5%
Taylor expanded in u around 0 75.9%
Taylor expanded in v around inf 56.9%
*-commutative56.9%
Simplified56.9%
Taylor expanded in u around inf 56.9%
associate-*r/56.9%
metadata-eval56.9%
Simplified56.9%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (* u (+ 2.0 (/ -1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = u * (2.0f + (-1.0f / u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = u * (2.0e0 + ((-1.0e0) / u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(2.0) + Float32(Float32(-1.0) / u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = u * (single(2.0) + (single(-1.0) / u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(2 + \frac{-1}{u}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.0%
if 0.200000003 < v Initial program 91.5%
Taylor expanded in u around 0 75.9%
Taylor expanded in v around inf 56.9%
*-commutative56.9%
Simplified56.9%
Taylor expanded in u around inf 56.9%
Final simplification90.6%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.0%
if 0.200000003 < v Initial program 91.5%
Taylor expanded in u around 0 75.9%
Taylor expanded in v around inf 56.9%
*-commutative56.9%
Simplified56.9%
Taylor expanded in u around 0 56.9%
Final simplification90.6%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.4%
add-sqr-sqrt99.3%
log-prod99.4%
+-commutative99.4%
fma-undefine99.4%
+-commutative99.4%
fma-undefine99.4%
Applied egg-rr99.4%
count-299.4%
Simplified99.4%
Taylor expanded in v around 0 87.0%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.4%
Taylor expanded in u around 0 6.2%
herbie shell --seed 2024110
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))