
Time bar (total: 19.2s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 27 to 22 computations (18.5% saved)
ival-pi: 0.0ms (0% of total)ival-div: 0.0ms (0% of total)ival-mult: 0.0ms (0% of total)ival-sin: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-cos: 0.0ms (0% of total)const: 0.0ms (0% of total)backward-pass: 0.0ms (0% of total)ival-pow: 0.0ms (0% of total)| 698.0ms | 4757× | 0 | valid |
| 1.7s | 3421× | 1 | valid |
| 406.0ms | 44× | 3 | valid |
| 38.0ms | 34× | 2 | valid |
ival-div: 625.0ms (25.6% of total)ival-mult: 451.0ms (18.5% of total)backward-pass: 368.0ms (15.1% of total)ival-sin: 356.0ms (14.6% of total)ival-pow: 290.0ms (11.9% of total)ival-cos: 192.0ms (7.9% of total)ival-sub: 70.0ms (2.9% of total)ival-pi: 51.0ms (2.1% of total)const: 36.0ms (1.5% of total)| 1× | egg-herbie |
| 487× | distribute-lft-in |
| 477× | distribute-rgt-in |
| 443× | distribute-lft-neg-out |
| 379× | *-commutative |
| 361× | distribute-rgt-neg-out |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 66 | 967 |
| 1 | 164 | 935 |
| 2 | 510 | 935 |
| 3 | 1758 | 935 |
| 4 | 5257 | 935 |
| 1× | node limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (neg.f64 a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (neg.f64 b) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) |
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (neg.f64 a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (neg.f64 b) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (neg.f64 a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (neg.f64 b) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) |
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (neg.f64 a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) |
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (neg.f64 b) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) |
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64)))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 a (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (*.f64 a (/.f64 (PI.f64) #s(literal 180 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 a (/.f64 (PI.f64) #s(literal 180 binary64)))) (cos.f64 (*.f64 a (/.f64 (PI.f64) #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64)))))) |
(*.f64 (-.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 b (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (*.f64 b (/.f64 (PI.f64) #s(literal 180 binary64)))))) |
(*.f64 (-.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 b (/.f64 (PI.f64) #s(literal 180 binary64)))) (cos.f64 (*.f64 b (/.f64 (PI.f64) #s(literal 180 binary64))))))) |
(abs a)
(abs b)
(negabs angle)
| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 126 | 0 | - | 1 | (1.8540021970551154e-295 3936.6234864460394 5688.176729577394) | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 125 | 0 | - | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 30 | 0 | - | 0 | - | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 12 | 0 | - | 0 | - | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (PI.f64) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (pow.f64 a #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 0 | 0 | - | 0 | - | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (pow.f64 b #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 192.0ms | 266× | 0 | valid |
| 247.0ms | 234× | 1 | valid |
| 38.0ms | 10× | 2 | valid |
| 16.0ms | 2× | 3 | valid |
Compiled 208 to 151 computations (27.4% saved)
ival-mult: 99.0ms (26% of total)ival-pow: 83.0ms (21.8% of total)ival-sin: 72.0ms (18.9% of total)ival-div: 47.0ms (12.4% of total)ival-cos: 28.0ms (7.4% of total)backward-pass: 23.0ms (6% of total)ival-sub: 16.0ms (4.2% of total)const: 8.0ms (2.1% of total)ival-pi: 3.0ms (0.8% of total)Compiled 72 to 55 computations (23.6% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 58.0% | (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
| ▶ | 58.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 52 to 42 computations (19.2% saved)
Found 8 expressions with local error:
| New | Accuracy | Program |
|---|---|---|
| ✓ | 95.9% | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| ✓ | 88.8% | (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
| ✓ | 56.7% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | 56.6% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | 95.9% | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| ✓ | 88.8% | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | 56.7% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | 56.6% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 110.0ms | 133× | 0 | valid |
| 243.0ms | 117× | 1 | valid |
| 34.0ms | 5× | 2 | valid |
| 19.0ms | 1× | 3 | valid |
Compiled 181 to 126 computations (30.4% saved)
ival-sin: 77.0ms (22.1% of total)ival-mult: 74.0ms (21.3% of total)ival-pow: 63.0ms (18.1% of total)ival-div: 45.0ms (12.9% of total)ival-cos: 41.0ms (11.8% of total)backward-pass: 22.0ms (6.3% of total)ival-sub: 15.0ms (4.3% of total)const: 7.0ms (2% of total)ival-pi: 2.0ms (0.6% of total)| Inputs |
|---|
#<alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))> |
#<alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))> |
#<alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))> |
#<alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))> |
#<alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))> |
#<alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))> |
#<alt (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))> |
#<alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))> |
| Outputs |
|---|
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt #s(literal 1 binary64)> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))> |
#<alt (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))> |
#<alt (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))> |
#<alt (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))> |
#<alt (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))> |
#<alt (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))> |
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#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))> |
#<alt (pow.f64 b #s(literal 2 binary64))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))> |
#<alt (pow.f64 b #s(literal 2 binary64))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))> |
#<alt (pow.f64 b #s(literal 2 binary64))> |
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))> |
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))> |
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))> |
#<alt (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))> |
#<alt (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))> |
42 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 5.0ms | angle | @ | -inf | (* (- (pow b 2) (pow a 2)) (* 2 (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))))) |
| 2.0ms | b | @ | 0 | (* (- (pow b 2) (pow a 2)) (* 2 (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))))) |
| 2.0ms | angle | @ | 0 | (* (- (pow b 2) (pow a 2)) (* 2 (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))))) |
| 2.0ms | b | @ | 0 | (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
| 1.0ms | a | @ | 0 | (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
| 1× | batch-egg-rewrite |
| 1036× | log1p-expm1-u |
| 904× | expm1-log1p-u |
| 186× | associate-*r* |
| 160× | add-exp-log |
| 160× | add-log-exp |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 25 | 254 |
| 1 | 363 | 254 |
| 2 | 4836 | 254 |
| 1× | node limit |
| Inputs |
|---|
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Outputs |
|---|
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
(cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 3 binary64))) |
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(log1p.f64 (expm1.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
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(*.f64 #s(literal 1 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 b a) #s(literal 2 binary64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 b a) #s(literal 2 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (pow.f64 a #s(literal 2 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (+.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 b a) #s(literal 2 binary64))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 b b (pow.f64 a #s(literal 2 binary64))))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (neg.f64 (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64))))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (neg.f64 (pow.f64 a #s(literal 2 binary64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64))))) |
(pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(cbrt.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(log1p.f64 (expm1.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(exp.f64 (*.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64))) |
(fma.f64 b b (neg.f64 (pow.f64 a #s(literal 2 binary64)))) |
(fma.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64)))) |
(fma.f64 (cbrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64)))) |
| 1× | egg-herbie |
| 635× | associate-*r* |
| 545× | associate-+r+ |
| 451× | associate-*l* |
| 281× | fma-define |
| 235× | *-commutative |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 441 | 18799 |
| 1 | 1156 | 16978 |
| 2 | 5013 | 16500 |
| 1× | node limit |
| Inputs |
|---|
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(literal 1 binary64) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
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(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))) |
(pow.f64 b #s(literal 2 binary64)) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))) |
(pow.f64 b #s(literal 2 binary64)) |
(+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) |
(+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) |
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(*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))) |
(*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))) |
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(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
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(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(literal 1 binary64) |
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(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
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(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
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(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
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(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
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(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
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(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
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(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
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(*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
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(pow.f64 b #s(literal 2 binary64)) |
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(pow.f64 b #s(literal 2 binary64)) |
(+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) |
(+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) |
(+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) |
(*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) |
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(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
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(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
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(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
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(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
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(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
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(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
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(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))) |
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(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 b b (pow.f64 a #s(literal 2 binary64))))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (neg.f64 (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64))))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (neg.f64 (pow.f64 a #s(literal 2 binary64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64))))) |
(pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(cbrt.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(log1p.f64 (expm1.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(exp.f64 (*.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64))) |
(fma.f64 b b (neg.f64 (pow.f64 a #s(literal 2 binary64)))) |
(fma.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64)))) |
(fma.f64 (cbrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64)))) |
| Outputs |
|---|
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(*.f64 angle (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/22674816000000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(*.f64 angle (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/30855889612800000000 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/30855889612800000000 binary64)))) (pow.f64 angle #s(literal 4 binary64)))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(literal 1 binary64) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/64800 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
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(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
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(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
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(*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) |
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(pow.f64 b #s(literal 2 binary64)) |
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(+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) |
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(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
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#s(literal 1 binary64) |
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(sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(+.f64 #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) #s(literal 3 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 3 binary64))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(expm1.f64 (log1p.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(+.f64 #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(log1p.f64 (expm1.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) #s(literal 1 binary64))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(+.f64 (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(+.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(+.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(+.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (fma.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(+.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (fma.f64 (neg.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (pow.f64 a #s(literal 2 binary64)))) |
(+.f64 (pow.f64 b #s(literal 2 binary64)) (neg.f64 (*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))))) |
(+.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 #s(literal 1 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
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(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 1 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64))))) |
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(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (pow.f64 a #s(literal 2 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 1 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 a b) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (pow.f64 a #s(literal 2 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (+.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 b a) #s(literal 2 binary64))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 1 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 a b) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 b b (pow.f64 a #s(literal 2 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (pow.f64 a #s(literal 2 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (neg.f64 (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64))))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 1 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 a b) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (neg.f64 (pow.f64 a #s(literal 2 binary64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (pow.f64 a #s(literal 2 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64)))) |
(pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(sqrt.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(log.f64 (exp.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(cbrt.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(expm1.f64 (log1p.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(log1p.f64 (expm1.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(fma.f64 b b (neg.f64 (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(fma.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64)))) |
Compiled 10466 to 7811 computations (25.4% saved)
35 alts after pruning (35 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 305 | 35 | 340 |
| Fresh | 0 | 0 | 0 |
| Picked | 2 | 0 | 2 |
| Done | 0 | 0 | 0 |
| Total | 307 | 35 | 342 |
| Status | Accuracy | Program |
|---|---|---|
| 37.5% | (pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) | |
| 58.3% | (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) | |
| 34.0% | (pow.f64 (sqrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) | |
| 58.1% | (pow.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) | |
| 32.9% | (*.f64 (pow.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 57.8% | (*.f64 (pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 58.5% | (*.f64 (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) #s(literal 3 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.7% | (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) | |
| 37.7% | (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 40.4% | (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 15.8% | (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64))))) | |
| 58.4% | (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 49.7% | (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 52.0% | (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) | |
| 51.3% | (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) | |
| 56.3% | (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 50.6% | (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))) | |
| 56.0% | (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) | |
| 37.2% | (*.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 42.8% | (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 b (/.f64 b (pow.f64 a #s(literal 2 binary64))) #s(literal -1 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 39.2% | (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 61.1% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
| 41.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))) | |
| 57.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) | |
| 58.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 61.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ▶ | 28.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ▶ | 51.7% | (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 51.7% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 28.1% | (*.f64 (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 28.5% | (*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.7% | (sqrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 39.9% | (log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))) |
| 33.7% | (exp.f64 (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) |
Compiled 1828 to 1486 computations (18.7% saved)
Found 20 expressions with local error:
| New | Accuracy | Program |
|---|---|---|
| 99.7% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| ✓ | 99.5% | (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
| ✓ | 98.1% | (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| ✓ | 11.5% | (PI.f64) |
| ✓ | 100.0% | (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) |
| ✓ | 99.7% | (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | 96.0% | (log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))) |
| ✓ | 11.5% | (PI.f64) |
| ✓ | 100.0% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | 100.0% | (*.f64 (PI.f64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))) |
| 99.7% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| ✓ | 11.5% | (PI.f64) |
| ✓ | 100.0% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 99.7% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| 99.7% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| ✓ | 11.5% | (PI.f64) |
| ✓ | 100.0% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 99.7% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| 99.7% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| ✓ | 11.5% | (PI.f64) |
| 251.0ms | 137× | 0 | invalid |
| 1.2s | 97× | 5 | exit |
| 84.0ms | 14× | 2 | valid |
| 22.0ms | 5× | 1 | valid |
| 6.0ms | 3× | 0 | valid |
Compiled 491 to 312 computations (36.5% saved)
ival-sin: 283.0ms (22% of total)ival-mult: 280.0ms (21.7% of total)backward-pass: 227.0ms (17.6% of total)ival-pow: 152.0ms (11.8% of total)ival-cos: 109.0ms (8.5% of total)ival-div: 82.0ms (6.4% of total)ival-expm1: 40.0ms (3.1% of total)ival-sub: 35.0ms (2.7% of total)ival-log: 34.0ms (2.6% of total)const: 20.0ms (1.6% of total)ival-exp: 13.0ms (1% of total)ival-add: 11.0ms (0.9% of total)ival-pi: 3.0ms (0.2% of total)| Inputs |
|---|
#<alt (PI.f64)> |
#<alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))> |
#<alt (PI.f64)> |
#<alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))> |
#<alt (PI.f64)> |
#<alt (*.f64 (PI.f64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64)))> |
#<alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))> |
#<alt (PI.f64)> |
#<alt (log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))))> |
#<alt (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))> |
#<alt (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))> |
#<alt (PI.f64)> |
#<alt (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))> |
#<alt (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))> |
| Outputs |
|---|
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))> |
#<alt (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))> |
#<alt (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))> |
#<alt (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))> |
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))> |
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))> |
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))> |
#<alt (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))> |
#<alt (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))> |
#<alt (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))> |
#<alt (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))> |
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))> |
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))> |
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))> |
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))> |
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))> |
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))> |
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))> |
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))> |
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))> |
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))> |
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))> |
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))> |
#<alt (log.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))))> |
#<alt (+.f64 (log.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))> |
#<alt (+.f64 (log.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (+.f64 (log.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 6 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 4 binary64)))))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b)))> |
#<alt (+.f64 (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))> |
#<alt (+.f64 (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))))))> |
#<alt (+.f64 (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))) (*.f64 #s(literal -1/3 binary64) (/.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64)))))))> |
#<alt (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)))> |
#<alt (+.f64 (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))> |
#<alt (+.f64 (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))))))> |
#<alt (+.f64 (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))) (*.f64 #s(literal -1/3 binary64) (/.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64)))))))> |
#<alt (log.f64 (pow.f64 b #s(literal 2 binary64)))> |
#<alt (+.f64 (log.f64 (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))> |
#<alt (+.f64 (log.f64 (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 2 binary64))))))> |
#<alt (+.f64 (log.f64 (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 6 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 4 binary64)))))) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 2 binary64))))))> |
#<alt (+.f64 (log.f64 #s(literal -1 binary64)) (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))))> |
#<alt (+.f64 (log.f64 #s(literal -1 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (+.f64 (log.f64 #s(literal -1 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))))))> |
#<alt (+.f64 (log.f64 #s(literal -1 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (*.f64 #s(literal -1/3 binary64) (/.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))))))> |
#<alt (+.f64 (log.f64 #s(literal -1 binary64)) (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))))> |
#<alt (+.f64 (log.f64 #s(literal -1 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))> |
#<alt (+.f64 (log.f64 #s(literal -1 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))))))> |
#<alt (+.f64 (log.f64 #s(literal -1 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (*.f64 #s(literal -1/3 binary64) (/.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))))))> |
#<alt (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))> |
#<alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))> |
#<alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))> |
#<alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))> |
#<alt (pow.f64 b #s(literal 2 binary64))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))> |
#<alt (pow.f64 b #s(literal 2 binary64))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))> |
#<alt (pow.f64 b #s(literal 2 binary64))> |
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))> |
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))> |
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))> |
#<alt (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))> |
#<alt (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))> |
42 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 4.0ms | b | @ | -inf | (* (PI) (* (- (pow b 2) (pow a 2)) 1/90)) |
| 3.0ms | angle | @ | -inf | (log (+ 1 (- (exp (* (- (pow b 2) (pow a 2)) (sin (* (* 2 (PI)) (* angle 1/180))))) 1))) |
| 1.0ms | angle | @ | 0 | (log (+ 1 (- (exp (* (- (pow b 2) (pow a 2)) (sin (* (* 2 (PI)) (* angle 1/180))))) 1))) |
| 1.0ms | b | @ | 0 | (log (+ 1 (- (exp (* (- (pow b 2) (pow a 2)) (sin (* (* 2 (PI)) (* angle 1/180))))) 1))) |
| 1.0ms | b | @ | 0 | (log (- (pow b 2) (pow a 2))) |
| 1× | batch-egg-rewrite |
| 1132× | log1p-expm1-u |
| 683× | expm1-log1p-u |
| 194× | associate-*r* |
| 173× | add-exp-log |
| 172× | add-log-exp |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 33 | 272 |
| 1 | 443 | 272 |
| 2 | 5188 | 272 |
| 1× | node limit |
| Inputs |
|---|
(PI.f64) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(*.f64 (PI.f64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) |
(PI.f64) |
(log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
| Outputs |
|---|
(-.f64 (exp.f64 (log1p.f64 (PI.f64))) #s(literal 1 binary64)) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (PI.f64))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (PI.f64)))) |
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (PI.f64))) |
(log1p.f64 (expm1.f64 (PI.f64))) |
(exp.f64 (log.f64 (PI.f64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))) |
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(log1p.f64 (expm1.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (PI.f64))) #s(literal 1 binary64)) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) |
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(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (+.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 b a) #s(literal 2 binary64))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 b b (pow.f64 a #s(literal 2 binary64))))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (neg.f64 (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64))))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (neg.f64 (pow.f64 a #s(literal 2 binary64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64))))) |
(pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(pow.f64 (exp.f64 (pow.f64 (cbrt.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64))) (cbrt.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(pow.f64 (exp.f64 (sqrt.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sqrt.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(sqrt.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(cbrt.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(log1p.f64 (expm1.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(fma.f64 b b (neg.f64 (pow.f64 a #s(literal 2 binary64)))) |
(fma.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64)))) |
(fma.f64 (cbrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64)))) |
| 1× | egg-herbie |
| 552× | associate-*r* |
| 513× | associate-*l* |
| 348× | exp-prod |
| 347× | cube-prod |
| 265× | fma-define |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 616 | 17089 |
| 1 | 1340 | 15565 |
| 2 | 5250 | 15559 |
| 1× | node limit |
| Inputs |
|---|
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) |
(+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
(+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
(+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) |
(+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
(+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
(+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
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(pow.f64 (exp.f64 (pow.f64 (cbrt.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64))) (cbrt.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(pow.f64 (exp.f64 (sqrt.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sqrt.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(sqrt.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(cbrt.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(log1p.f64 (expm1.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(fma.f64 b b (neg.f64 (pow.f64 a #s(literal 2 binary64)))) |
(fma.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64)))) |
(fma.f64 (cbrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64)))) |
| Outputs |
|---|
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) (pow.f64 a #s(literal 2 binary64)))) |
(+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (pow.f64 b #s(literal 2 binary64))) (PI.f64))) |
(*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (pow.f64 b #s(literal 2 binary64))) (PI.f64))) |
(*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (pow.f64 b #s(literal 2 binary64))) (PI.f64))) |
(*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (pow.f64 b #s(literal 2 binary64))) (PI.f64)) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 (PI.f64) #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) (/.f64 #s(literal -1/90 binary64) (pow.f64 b #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 (PI.f64) #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) (/.f64 #s(literal -1/90 binary64) (pow.f64 b #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 (PI.f64) #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) (/.f64 #s(literal -1/90 binary64) (pow.f64 b #s(literal 2 binary64)))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (pow.f64 b #s(literal 2 binary64))) (PI.f64)) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 (PI.f64) #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) (/.f64 #s(literal -1/90 binary64) (pow.f64 b #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 (PI.f64) #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) (/.f64 #s(literal -1/90 binary64) (pow.f64 b #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 (PI.f64) #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) (/.f64 #s(literal -1/90 binary64) (pow.f64 b #s(literal 2 binary64)))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (pow.f64 b #s(literal 2 binary64))) (PI.f64)) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (pow.f64 b #s(literal 2 binary64))) (PI.f64))) |
(*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (pow.f64 b #s(literal 2 binary64))) (PI.f64))) |
(*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (pow.f64 b #s(literal 2 binary64))) (PI.f64))) |
(*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (PI.f64) #s(literal -1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (/.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (PI.f64) #s(literal -1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (/.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (PI.f64) #s(literal -1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (/.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (PI.f64) #s(literal -1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (/.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))))))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))) |
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(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
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(expm1.f64 (log1p.f64 (PI.f64))) |
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(PI.f64) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(PI.f64) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(PI.f64) |
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(PI.f64) |
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(PI.f64) |
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(PI.f64) |
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(PI.f64) |
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(PI.f64) |
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(PI.f64) |
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(PI.f64) |
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(PI.f64) |
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(PI.f64) |
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(PI.f64) |
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(PI.f64) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64))) |
(PI.f64) |
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(expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
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(PI.f64) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(PI.f64) |
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(PI.f64) |
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(PI.f64) |
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(PI.f64) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(PI.f64) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(PI.f64) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(PI.f64) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(PI.f64) |
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(log.f64 (exp.f64 (PI.f64))) |
(PI.f64) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (PI.f64)))) |
(PI.f64) |
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) |
(PI.f64) |
(expm1.f64 (log1p.f64 (PI.f64))) |
(log1p.f64 (expm1.f64 (PI.f64))) |
(PI.f64) |
(exp.f64 (log.f64 (PI.f64))) |
(PI.f64) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64))) |
(PI.f64) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
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(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
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(*.f64 (PI.f64) #s(literal 1 binary64)) |
(PI.f64) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(PI.f64) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(PI.f64) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) |
(PI.f64) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(PI.f64) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(PI.f64) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(PI.f64) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(PI.f64) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(PI.f64) |
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(PI.f64) |
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(PI.f64) |
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(PI.f64) |
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(PI.f64) |
(expm1.f64 (log1p.f64 (PI.f64))) |
(log1p.f64 (expm1.f64 (PI.f64))) |
(PI.f64) |
(exp.f64 (log.f64 (PI.f64))) |
(PI.f64) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64))) |
(PI.f64) |
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(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
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(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
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(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
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(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
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(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
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(expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(log1p.f64 (expm1.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
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(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (PI.f64))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (PI.f64))) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(PI.f64) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(PI.f64) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(PI.f64) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) |
(PI.f64) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(PI.f64) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(PI.f64) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(PI.f64) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(PI.f64) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(PI.f64) |
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))) |
(PI.f64) |
(log.f64 (exp.f64 (PI.f64))) |
(PI.f64) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (PI.f64)))) |
(PI.f64) |
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) |
(PI.f64) |
(expm1.f64 (log1p.f64 (PI.f64))) |
(log1p.f64 (expm1.f64 (PI.f64))) |
(PI.f64) |
(exp.f64 (log.f64 (PI.f64))) |
(PI.f64) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64))) |
(PI.f64) |
(+.f64 #s(literal 0 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(+.f64 (log.f64 (pow.f64 (cbrt.f64 (pow.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64))) (log.f64 (cbrt.f64 (pow.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(+.f64 (log.f64 (pow.f64 (cbrt.f64 (pow.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64))) (log.f64 (cbrt.f64 (pow.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(+.f64 (log.f64 (pow.f64 (cbrt.f64 (pow.f64 (exp.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64))) (log.f64 (cbrt.f64 (pow.f64 (exp.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(+.f64 (log.f64 (sqrt.f64 (pow.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (log.f64 (sqrt.f64 (pow.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (pow.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (pow.f64 (exp.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (pow.f64 a #s(literal 2 binary64))))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(expm1.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(-.f64 (log.f64 (+.f64 #s(literal 1 binary64) (pow.f64 (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64)))) (log.f64 (+.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))))))) |
(-.f64 (log1p.f64 (pow.f64 (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 3 binary64))) (log1p.f64 (-.f64 (pow.f64 (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))))) |
(-.f64 (log1p.f64 (pow.f64 (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) #s(literal 3 binary64))) (log1p.f64 (-.f64 (pow.f64 (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) #s(literal 2 binary64)) (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))))) |
(-.f64 (log.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))) (log.f64 (-.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(-.f64 (log.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)))) (log.f64 (-.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))))) |
(-.f64 (log1p.f64 (neg.f64 (pow.f64 (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) #s(literal 2 binary64)))) (log1p.f64 (neg.f64 (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal 1 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) (pow.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (sqrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) (sqrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))) (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (+.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64)))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) (+.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64)))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64))))) |
(pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(pow.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64)) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(pow.f64 (sqrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(sqrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(cbrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(cbrt.f64 (*.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(expm1.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(expm1.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(expm1.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(log1p.f64 (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(exp.f64 (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) |
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
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(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 b a) #s(literal 2 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (pow.f64 a #s(literal 2 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (+.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 b a) #s(literal 2 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 b b (pow.f64 a #s(literal 2 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (neg.f64 (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64))))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (neg.f64 (pow.f64 a #s(literal 2 binary64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64)))) |
(pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(pow.f64 (E.f64) (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(pow.f64 (exp.f64 (pow.f64 (cbrt.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64))) (cbrt.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(pow.f64 (exp.f64 (sqrt.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sqrt.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(sqrt.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(log.f64 (exp.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(cbrt.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(expm1.f64 (log1p.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(log1p.f64 (expm1.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(fma.f64 b b (neg.f64 (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(fma.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64)))) |
Compiled 38590 to 26465 computations (31.4% saved)
71 alts after pruning (70 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1274 | 63 | 1337 |
| Fresh | 23 | 7 | 30 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1301 | 71 | 1372 |
| Status | Accuracy | Program |
|---|---|---|
| 58.1% | (pow.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) | |
| 57.8% | (*.f64 (pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 58.1% | (*.f64 (pow.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))))) | |
| 58.5% | (*.f64 (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) #s(literal 3 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.6% | (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (pow.f64 b #s(literal 2 binary64)))))) | |
| 38.8% | (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) | |
| 37.3% | (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) | |
| 36.2% | (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) | |
| 15.8% | (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64))))) | |
| 57.1% | (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) | |
| 61.9% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 55.2% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 44.8% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 28.2% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 59.6% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 60.0% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| ▶ | 60.2% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
| 59.9% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 60.7% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))) | |
| 60.7% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))))) | |
| 56.3% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) | |
| ▶ | 54.1% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) |
| 60.7% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 60.7% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 43.8% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))))) | |
| 60.2% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))))) | |
| 60.6% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 60.5% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) | |
| 60.1% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))))) | |
| 59.5% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))))) | |
| ✓ | 61.1% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
| 59.4% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| ▶ | 53.4% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))) |
| 56.3% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 62.3% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 28.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (E.f64) (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 43.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) | |
| 59.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) | |
| 58.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) | |
| 45.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))))) | |
| ▶ | 62.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 16.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (pow.f64 (pow.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 27.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (pow.f64 (cbrt.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 3 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 26.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (-.f64 (*.f64 #s(literal -2 binary64) (neg.f64 (log.f64 b))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 5.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (-.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (log.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 #s(literal -2 binary64) (neg.f64 (log.f64 b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 13.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 27.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 27.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 26.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) | |
| 27.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) | |
| 26.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 25.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 26.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) | |
| 28.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (cbrt.f64 (pow.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.1% | (*.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 43.3% | (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) (pow.f64 a #s(literal 2 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 10.3% | (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64)))))) | |
| 40.0% | (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) | |
| 40.3% | (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) | |
| 28.5% | (*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 51.6% | (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) | |
| 51.6% | (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) | |
| 40.4% | (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) | |
| 38.7% | (sqrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 41.7% | (expm1.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) | |
| 33.7% | (exp.f64 (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) |
Compiled 3764 to 2965 computations (21.2% saved)
Found 20 expressions with local error:
| New | Accuracy | Program |
|---|---|---|
| 98.1% | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | |
| ✓ | 95.2% | (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
| 86.0% | (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) | |
| 26.2% | (PI.f64) | |
| 99.1% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| ✓ | 99.0% | (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | 95.2% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) |
| 26.2% | (PI.f64) | |
| ✓ | 99.1% | (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
| 99.0% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| ✓ | 95.2% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
| 26.2% | (PI.f64) | |
| 99.9% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) | |
| 99.1% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| ✓ | 95.2% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))) |
| 26.2% | (PI.f64) | |
| ✓ | 99.1% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| 99.0% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| ✓ | 95.2% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
| 26.2% | (PI.f64) |
| 267.0ms | 137× | 0 | invalid |
| 1.9s | 58× | 5 | exit |
| 117.0ms | 58× | 0 | valid |
| 19.0ms | 3× | 1 | valid |
Compiled 546 to 318 computations (41.8% saved)
ival-expm1: 838.0ms (38.9% of total)ival-sin: 426.0ms (19.8% of total)ival-mult: 271.0ms (12.6% of total)ival-cos: 152.0ms (7% of total)ival-div: 131.0ms (6.1% of total)backward-pass: 118.0ms (5.5% of total)ival-pow: 77.0ms (3.6% of total)ival-log1p: 64.0ms (3% of total)const: 17.0ms (0.8% of total)ival-sqrt: 17.0ms (0.8% of total)ival-log: 16.0ms (0.7% of total)ival-sub: 13.0ms (0.6% of total)ival-exp: 10.0ms (0.5% of total)ival-pi: 3.0ms (0.1% of total)ival-add: 3.0ms (0.1% of total)| Inputs |
|---|
#<alt (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))> |
#<alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))> |
#<alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))> |
#<alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))> |
#<alt (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))> |
#<alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))> |
#<alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))> |
#<alt (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))> |
| Outputs |
|---|
#<alt (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))> |
#<alt (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))> |
#<alt (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))> |
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#<alt (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))> |
54 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 8.0ms | angle | @ | 0 | (* (* (+ b a) (- b a)) (* 2 (* (sin (* (PI) (/ angle 180))) 1))) |
| 2.0ms | angle | @ | 0 | (* (* (+ b a) (- b a)) (* 2 (* (sin (/ 1 (/ 180 (* (PI) angle)))) (cos (* (PI) (/ angle 180)))))) |
| 2.0ms | b | @ | inf | (* (* (+ b a) (- b a)) (* 2 (* (sin (/ 1 (/ 180 (* (PI) angle)))) (cos (* (PI) (/ angle 180)))))) |
| 1.0ms | angle | @ | 0 | (* (* 2 (* (+ b a) (- b a))) (- (exp (log (+ 1 (sin (* (PI) (* angle 1/180)))))) 1)) |
| 1.0ms | angle | @ | inf | (* (* 2 (* (+ b a) (- b a))) (- (exp (log (+ 1 (sin (* (PI) (* angle 1/180)))))) 1)) |
| 1× | batch-egg-rewrite |
| 347× | log1p-expm1-u |
| 346× | expm1-log1p-u |
| 339× | add-exp-log |
| 338× | add-log-exp |
| 338× | add-cube-cbrt |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 55 | 434 |
| 1 | 973 | 407 |
| 1× | node limit |
| Inputs |
|---|
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
| Outputs |
|---|
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) |
(cbrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(log1p.f64 (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
(-.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (cbrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sqrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) |
(cbrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(log1p.f64 (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(log.f64 (pow.f64 (pow.f64 (pow.f64 (exp.f64 (-.f64 b a)) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) |
(cbrt.f64 (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(log1p.f64 (expm1.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(exp.f64 (log.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (-.f64 b a)) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))))) |
(cbrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) |
(log1p.f64 (expm1.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) |
(exp.f64 (log.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sqrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) #s(literal 1/2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (sqrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(fabs.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) |
(cbrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(log1p.f64 (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
| 1× | egg-herbie |
| 802× | associate-+r+ |
| 779× | associate-*l* |
| 514× | fma-define |
| 509× | distribute-lft-out |
| 389× | *-commutative |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 579 | 29474 |
| 1 | 1686 | 25706 |
| 2 | 5829 | 23382 |
| 1× | node limit |
| Inputs |
|---|
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
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(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(literal 1 binary64) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) |
(cbrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(log1p.f64 (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
(-.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (cbrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sqrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) |
(cbrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(log1p.f64 (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(log.f64 (pow.f64 (pow.f64 (pow.f64 (exp.f64 (-.f64 b a)) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) |
(cbrt.f64 (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(log1p.f64 (expm1.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(exp.f64 (log.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (-.f64 b a)) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))))) |
(cbrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) |
(log1p.f64 (expm1.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) |
(exp.f64 (log.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sqrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) #s(literal 1/2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (sqrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(fabs.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) |
(cbrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(log1p.f64 (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
| Outputs |
|---|
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) a)))))) |
(fma.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (+.f64 b #s(literal 0 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) a)))))) |
(fma.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (+.f64 b #s(literal 0 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) a)) b))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) b)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) a)) b))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) b)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 0 binary64))) b))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 0 binary64)) b))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 0 binary64))) b))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 0 binary64)) b))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) a)))))) |
(fma.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (+.f64 b #s(literal 0 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) a)))))) |
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(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 0 binary64))) a))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)) #s(literal 0 binary64)) a))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))) |
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(*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 angle #s(literal 2 binary64))))))) |
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(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))) |
(*.f64 angle (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (*.f64 (PI.f64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))))))))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
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(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (*.f64 #s(literal 0 binary64) b) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 a #s(literal 2 binary64)))))))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (*.f64 #s(literal 0 binary64) b) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 a #s(literal 2 binary64)))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) a)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
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(*.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
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(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))) |
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(*.f64 angle (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (*.f64 (PI.f64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))))) |
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(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
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(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
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(*.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
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(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 b (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (+.f64 b #s(literal 0 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 b (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (+.f64 b #s(literal 0 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
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(*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
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(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) a)) b)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) b))))))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 0 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 0 binary64) b)) a) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 a #s(literal 2 binary64)))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) a))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 0 binary64)))) |
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 0 binary64) b)))) a)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) a))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 0 binary64)) a))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 0 binary64) b)))) a)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) a))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 0 binary64)) a))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))) |
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(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 angle #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal -1/8748000 binary64))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal -1/4374000 binary64))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1511654400000 binary64)))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal -1/8748000 binary64))))))) |
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(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal -1/8748000 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) #s(literal -1/3856986201600000000 binary64))))) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1511654400000 binary64)))))))))) |
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(*.f64 angle (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 7 binary64))) #s(literal -1/482123275200000000 binary64)) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1417176000000 binary64)))) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal -1/4374000 binary64))) (*.f64 (PI.f64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
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(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
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(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
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(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
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#s(literal 1 binary64) |
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(fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/64800 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1 binary64)) |
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(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
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(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
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(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (*.f64 #s(literal 0 binary64) b) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 a #s(literal 2 binary64)))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) a)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (*.f64 #s(literal 0 binary64) b) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 a #s(literal 2 binary64)))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) a)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (*.f64 #s(literal 0 binary64) b) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 a #s(literal 2 binary64)))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) a)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))) |
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(*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 angle #s(literal 2 binary64))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))) |
(*.f64 angle (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (*.f64 (PI.f64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
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(*.f64 angle (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/11337408000000 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -1/17496000 binary64)))) (*.f64 (PI.f64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(expm1.f64 (log1p.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(+.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(pow.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(sqrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(cbrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 3 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(expm1.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(expm1.f64 (log1p.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(expm1.f64 (log1p.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(+.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(log1p.f64 (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(-.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (cbrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (cbrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (cbrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sqrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(log.f64 (exp.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(expm1.f64 (log1p.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(+.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(pow.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(sqrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(cbrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 3 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(expm1.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(expm1.f64 (log1p.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(expm1.f64 (log1p.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(+.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(log1p.f64 (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))))) |
(expm1.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))) |
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(pow.f64 (cbrt.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(pow.f64 (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(pow.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(sqrt.f64 (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(log.f64 (pow.f64 (pow.f64 (pow.f64 (exp.f64 (-.f64 b a)) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(cbrt.f64 (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(expm1.f64 (log1p.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(expm1.f64 (log1p.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))))) |
(expm1.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))) |
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(log1p.f64 (expm1.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(exp.f64 (log.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(pow.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(log.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(expm1.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(+.f64 #s(literal 0 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(pow.f64 (cbrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 3 binary64)) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(pow.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(pow.f64 (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(sqrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (-.f64 b a)) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(cbrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) |
(expm1.f64 (log1p.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(expm1.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(+.f64 #s(literal 0 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(log1p.f64 (expm1.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(exp.f64 (log.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sqrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) #s(literal 1/2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))) (sqrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 4 binary64)))) (fabs.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (sqrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))) (sqrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 4 binary64)))) (fabs.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fabs.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1/2 binary64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(expm1.f64 (log1p.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(+.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(pow.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(sqrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(cbrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(expm1.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(expm1.f64 (log1p.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(expm1.f64 (log1p.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(+.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(log1p.f64 (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
Compiled 50802 to 31991 computations (37% saved)
88 alts after pruning (86 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1660 | 52 | 1712 |
| Fresh | 31 | 34 | 65 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 1 | 1 |
| Total | 1695 | 88 | 1783 |
| Status | Accuracy | Program |
|---|---|---|
| 40.7% | (pow.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) | |
| ▶ | 70.0% | (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
| 40.6% | (pow.f64 (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) | |
| 58.1% | (pow.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) | |
| 69.6% | (pow.f64 (cbrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 3 binary64)) | |
| 63.9% | (*.f64 (fma.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (+.f64 b #s(literal 0 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.1% | (*.f64 (pow.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))))) | |
| 37.3% | (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) | |
| 36.2% | (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) | |
| 61.9% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 53.4% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1 binary64)))) | |
| 52.6% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64)))) | |
| ▶ | 55.5% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))) |
| 44.4% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)))) | |
| 44.8% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 28.2% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 26.5% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))) #s(literal 1 binary64)))) | |
| 55.4% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) #s(literal 1 binary64)))) | |
| 54.6% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 1 binary64)))) | |
| 60.0% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 54.3% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)))) | |
| 60.9% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 57.3% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) | |
| 58.6% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))))) | |
| 56.3% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| ▶ | 60.4% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))))) |
| ✓ | 60.2% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
| 57.7% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 56.2% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))) | |
| 58.5% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) | |
| 57.8% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))) | |
| 57.9% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) | |
| 57.3% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))) | |
| 56.4% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))) | |
| 60.7% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))) | |
| 60.7% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))))) | |
| 60.7% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 60.2% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))))) | |
| 60.6% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 60.1% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))))) | |
| ✓ | 61.1% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
| 59.4% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 53.4% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))) | |
| 54.2% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) | |
| 57.8% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) | |
| 57.2% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))) | |
| 56.3% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 26.1% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal 1 binary64)))) | |
| 54.4% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) | |
| 53.7% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))) | |
| 61.8% | (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) | |
| 62.3% | (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 28.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (E.f64) (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 43.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) | |
| 59.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) | |
| 58.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 45.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))))) | |
| 44.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (expm1.f64 (log1p.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (expm1.f64 (log1p.f64 (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 16.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (pow.f64 (pow.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 27.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (pow.f64 (cbrt.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 3 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 26.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (-.f64 (*.f64 #s(literal -2 binary64) (neg.f64 (log.f64 b))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 #s(literal -2 binary64) (neg.f64 (log.f64 b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 13.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 27.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 26.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) | |
| 27.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) | |
| 27.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 25.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 27.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (cbrt.f64 (pow.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.2% | (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.1% | (*.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 43.3% | (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) (pow.f64 a #s(literal 2 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 34.7% | (*.f64 (sqrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 10.3% | (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64)))))) | |
| 40.3% | (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) | |
| 39.7% | (*.f64 (expm1.f64 (log1p.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 51.6% | (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) | |
| 61.8% | (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) | |
| 40.4% | (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) | |
| 42.5% | (sqrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) | |
| 41.1% | (log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))))) | |
| 41.7% | (expm1.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) | |
| 33.7% | (exp.f64 (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) | |
| 39.8% | (exp.f64 (log.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) | |
| ▶ | 51.5% | (cbrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64))) |
Compiled 4598 to 3590 computations (21.9% saved)
Found 20 expressions with local error:
| New | Accuracy | Program |
|---|---|---|
| ✓ | 98.1% | (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) |
| 98.0% | (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) | |
| ✓ | 89.3% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))))) |
| 55.3% | (PI.f64) | |
| ✓ | 98.0% | (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
| ✓ | 89.3% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
| ✓ | 86.9% | (sqrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| 55.3% | (PI.f64) | |
| ✓ | 99.8% | (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
| ✓ | 97.9% | (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
| ✓ | 81.6% | (cbrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64))) |
| 55.3% | (PI.f64) | |
| ✓ | 99.8% | (*.f64 angle (PI.f64)) |
| ✓ | 99.8% | (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
| ✓ | 89.3% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))) |
| 55.3% | (PI.f64) | |
| ✓ | 99.8% | (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
| ✓ | 99.8% | (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
| ✓ | 97.9% | (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
| 55.3% | (PI.f64) |
| 211.0ms | 133× | 0 | valid |
| 1.9s | 118× | 5 | exit |
| 25.0ms | 5× | 1 | valid |
Compiled 546 to 251 computations (54% saved)
ival-sin: 641.0ms (33.4% of total)ival-mult: 508.0ms (26.4% of total)ival-pow: 292.0ms (15.2% of total)backward-pass: 179.0ms (9.3% of total)ival-cos: 135.0ms (7% of total)ival-div: 105.0ms (5.5% of total)const: 23.0ms (1.2% of total)ival-cbrt: 16.0ms (0.8% of total)ival-sqrt: 12.0ms (0.6% of total)ival-pi: 6.0ms (0.3% of total)ival-add: 3.0ms (0.2% of total)ival-sub: 2.0ms (0.1% of total)| Inputs |
|---|
#<alt (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))> |
#<alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))> |
#<alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))> |
#<alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 angle (PI.f64))> |
#<alt (cbrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))> |
#<alt (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))> |
#<alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))> |
#<alt (sqrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))> |
#<alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))> |
#<alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))> |
#<alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))))> |
#<alt (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))> |
| Outputs |
|---|
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))> |
#<alt (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))> |
#<alt (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))> |
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))> |
#<alt (*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))> |
#<alt (*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))> |
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))> |
#<alt (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))> |
#<alt (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))> |
#<alt (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))> |
#<alt (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))))> |
#<alt (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))))> |
#<alt (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))))> |
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))> |
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#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))> |
#<alt (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))> |
#<alt (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))> |
#<alt (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))> |
#<alt (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))> |
#<alt (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))> |
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))> |
#<alt #s(literal 1 binary64)> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
78 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 5.0ms | angle | @ | -inf | (* (- b a) (sin (* 2 (* (* (PI) angle) 1/180)))) |
| 1.0ms | b | @ | -inf | (cbrt (pow (* (+ b a) (* (- b a) (sin (* 2 (* (* (PI) angle) 1/180))))) 3)) |
| 1.0ms | angle | @ | 0 | (* (* (+ b a) (- b a)) (* 2 (* (* 1/180 (* angle (PI))) 1))) |
| 1.0ms | angle | @ | 0 | (cbrt (pow (* (+ b a) (* (- b a) (sin (* 2 (* (* (PI) angle) 1/180))))) 3)) |
| 1.0ms | angle | @ | 0 | (* (* (+ b a) (- b a)) (* 2 (* (sin (/ 1 (/ 180 (* (PI) angle)))) (cos (* (* (pow (cbrt (PI)) 2) (cbrt (PI))) (/ angle 180)))))) |
| 1× | batch-egg-rewrite |
| 375× | associate-*r* |
| 268× | add-cube-cbrt |
| 267× | log1p-expm1-u |
| 267× | expm1-log1p-u |
| 263× | add-exp-log |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 49 | 522 |
| 1 | 842 | 456 |
| 1× | node limit |
| Inputs |
|---|
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (PI.f64)) |
(cbrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64))) |
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))))) |
(cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(+.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 1 binary64)) |
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(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
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(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 b a)) |
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(*.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
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(*.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (pow.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
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(*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
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(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1 binary64)) (+.f64 b a)) |
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(*.f64 (*.f64 (+.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (pow.f64 (cbrt.f64 (+.f64 b a)) #s(literal 2 binary64))) (cbrt.f64 (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (sqrt.f64 (+.f64 b a))) (sqrt.f64 (+.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (cbrt.f64 (pow.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)))) (cbrt.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (sqrt.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (sqrt.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64))) (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sqrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 b a)) (-.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (cbrt.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)) (sqrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (sqrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64))) |
(log.f64 (pow.f64 (exp.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(expm1.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(log1p.f64 (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(exp.f64 (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal 1/3 binary64))) |
(+.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (sqrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (sqrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) #s(literal 2 binary64))) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (sqrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (cbrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
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(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a)) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b)) |
(+.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64))) |
(log.f64 (pow.f64 (exp.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(cbrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(log1p.f64 (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(exp.f64 (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal 1/3 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
| 1× | egg-herbie |
| 515× | distribute-lft-in |
| 500× | distribute-rgt-in |
| 436× | *-commutative |
| 223× | exp-prod |
| 223× | +-commutative |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1057 | 37795 |
| 1 | 3204 | 34297 |
| 2 | 6996 | 34289 |
| 1× | node limit |
| Inputs |
|---|
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))) |
(*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))) |
(*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))) |
(*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))) |
(*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))) |
(*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))) |
(*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))) |
(*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))) |
(*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))) |
(*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) |
(+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
(+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 b (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(literal 1 binary64) |
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(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
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(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (sqrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (sqrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) #s(literal 2 binary64))) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (sqrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (cbrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (sqrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(sqrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) angle) #s(literal 1/180 binary64))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))) |
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)))) |
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(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 b a)) |
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(*.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
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(*.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (sqrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
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(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
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(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
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(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64)) |
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(pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
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(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) angle) #s(literal 1/180 binary64))) |
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(exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
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(*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
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(*.f64 (pow.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
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(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
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(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
| Outputs |
|---|
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 5 binary64))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)) |
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))) |
(*.f64 b (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 b (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)))) |
(*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))) |
(*.f64 b (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 b (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)))) |
(*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))) |
(*.f64 b (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 b (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))) |
(*.f64 (neg.f64 b) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))) |
(*.f64 (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (neg.f64 b)) |
(*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))) |
(*.f64 (neg.f64 b) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))) |
(*.f64 (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (neg.f64 b)) |
(*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))) |
(*.f64 (neg.f64 b) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))) |
(*.f64 (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (neg.f64 b)) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)) |
(*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))) |
(*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))) |
(*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))) |
(*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))) |
(*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))) |
(*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))) |
(*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)) |
(*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))) |
(*.f64 (neg.f64 a) (+.f64 (neg.f64 (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a))) (neg.f64 a)) |
(*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))) |
(*.f64 (neg.f64 a) (+.f64 (neg.f64 (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a))) (neg.f64 a)) |
(*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))) |
(*.f64 (neg.f64 a) (+.f64 (neg.f64 (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a))) (neg.f64 a)) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 angle #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))) |
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(*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b)))))) |
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(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (+.f64 (*.f64 angle (PI.f64)) (*.f64 angle (/.f64 (*.f64 (PI.f64) (*.f64 #s(literal 0 binary64) a)) b)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))))) |
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(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (+.f64 (*.f64 angle (PI.f64)) (*.f64 angle (/.f64 (*.f64 (PI.f64) (*.f64 #s(literal 0 binary64) a)) b)))))) |
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(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
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(*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 1/90 binary64) (+.f64 (*.f64 angle (PI.f64)) (*.f64 angle (/.f64 (*.f64 (PI.f64) (*.f64 #s(literal 0 binary64) a)) b))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b)))))) |
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(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
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(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 0 binary64) b)) a)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) (/.f64 #s(literal 1/90 binary64) a)))) |
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(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
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(fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 0 binary64) b))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (*.f64 #s(literal 0 binary64) b) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 a #s(literal 2 binary64)))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 #s(literal 0 binary64) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (*.f64 #s(literal 0 binary64) b) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 a #s(literal 2 binary64)))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 #s(literal 0 binary64) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) a))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 0 binary64) b))) a)))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))) a))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
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(*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b)))))) |
(*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 angle #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 1/11337408000000 binary64)))))) |
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(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b)) (-.f64 b a))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1/11337408000000 binary64)))))))) |
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(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
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(*.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
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(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
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#s(literal 1 binary64) |
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(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
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(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
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(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1 binary64))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
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(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
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(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
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(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(*.f64 angle (/.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64))) |
(pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
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(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
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(pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
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(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
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(exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
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(pow.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1 binary64)) |
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(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
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(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(exp.f64 (log.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
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(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 1 binary64)) |
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(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
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(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
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(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
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(*.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
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(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
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(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
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(*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3/2 binary64)) #s(literal 1/3 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3/2 binary64)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1 binary64)) (+.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)) #s(literal 1 binary64)) (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (pow.f64 (cbrt.f64 (+.f64 b a)) #s(literal 2 binary64))) (cbrt.f64 (+.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (sqrt.f64 (+.f64 b a))) (sqrt.f64 (+.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
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(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64))) (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
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(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 b a)) (-.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (cbrt.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cbrt.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64))) (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)) (sqrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (sqrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(pow.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 3 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(pow.f64 (sqrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(sqrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(log.f64 (pow.f64 (exp.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(expm1.f64 (log1p.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(log1p.f64 (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(exp.f64 (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(+.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) #s(literal 2 binary64))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (sqrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (sqrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) #s(literal 2 binary64))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (sqrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (cbrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (sqrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
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(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (+.f64 a b)) (-.f64 b a))) |
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(pow.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) |
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(pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
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(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (+.f64 a b)) (-.f64 b a)) |
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(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (+.f64 a b)) (-.f64 b a)) |
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(expm1.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(expm1.f64 (log1p.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(log1p.f64 (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(exp.f64 (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(+.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(+.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(pow.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 3 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(pow.f64 (sqrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(sqrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(log.f64 (pow.f64 (exp.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(cbrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(expm1.f64 (log1p.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(log1p.f64 (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(exp.f64 (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
Compiled 43467 to 25517 computations (41.3% saved)
99 alts after pruning (96 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1481 | 34 | 1515 |
| Fresh | 19 | 62 | 81 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 2 | 2 |
| Total | 1504 | 99 | 1603 |
| Status | Accuracy | Program |
|---|---|---|
| 40.7% | (pow.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) | |
| 69.5% | (pow.f64 (*.f64 (+.f64 b a) (pow.f64 (cbrt.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 3 binary64))) #s(literal 1 binary64)) | |
| 69.6% | (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64)))) #s(literal 1 binary64)) | |
| 69.5% | (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (pow.f64 (cbrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) #s(literal 2 binary64))))) #s(literal 1 binary64)) | |
| 48.7% | (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 2 binary64))))) #s(literal 1 binary64)) | |
| 29.8% | (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))))) #s(literal 1 binary64)) | |
| 69.9% | (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) #s(literal 1 binary64)) | |
| 71.7% | (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))))) #s(literal 1 binary64)) | |
| 69.7% | (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) #s(literal 1 binary64)) | |
| 69.3% | (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) | |
| 71.5% | (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) #s(literal 1 binary64)) | |
| 71.8% | (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) | |
| 66.9% | (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) | |
| 69.6% | (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) | |
| 68.9% | (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 1 binary64)) | |
| 70.0% | (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) #s(literal 1 binary64)) | |
| 46.5% | (pow.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a))) #s(literal 1 binary64)) | |
| 40.5% | (pow.f64 (*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) | |
| 63.5% | (pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)))) #s(literal 1 binary64)) | |
| 35.3% | (pow.f64 (*.f64 (+.f64 b a) (exp.f64 (log.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) #s(literal 1 binary64)) | |
| 40.6% | (pow.f64 (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) | |
| 58.1% | (pow.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) | |
| 69.6% | (pow.f64 (cbrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 3 binary64)) | |
| 58.1% | (*.f64 (pow.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))))) | |
| 35.9% | (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b)))))) | |
| 37.3% | (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) | |
| 39.0% | (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) a)))))) | |
| 70.0% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 59.5% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) | |
| 53.4% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1 binary64)))) | |
| 52.6% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64)))) | |
| ✓ | 55.5% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))) |
| 44.4% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)))) | |
| 44.8% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))))) | |
| 28.2% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 55.4% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) #s(literal 1 binary64)))) | |
| 54.6% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 1 binary64)))) | |
| 60.0% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 54.3% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)))) | |
| 55.9% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) angle)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))))) | |
| 60.9% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| ✓ | 60.2% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
| 57.7% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 56.2% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))) | |
| 58.5% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) | |
| 57.8% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))) | |
| 57.9% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) | |
| 57.3% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))) | |
| 56.4% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))) | |
| 60.7% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))) | |
| 60.7% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))))) | |
| 60.2% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))))) | |
| 60.6% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 60.1% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))))) | |
| ✓ | 61.1% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
| 59.4% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 54.2% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) | |
| 57.8% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) | |
| 57.2% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))) | |
| 56.3% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 26.1% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal 1 binary64)))) | |
| 54.4% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) | |
| 53.7% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))) | |
| 72.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.8% | (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) | |
| 69.9% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (sqrt.f64 (+.f64 b a))) (sqrt.f64 (+.f64 b a))) | |
| 28.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (E.f64) (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 43.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) | |
| 59.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) | |
| 58.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 45.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))))) | |
| 57.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (expm1.f64 (log1p.f64 (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 16.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (pow.f64 (pow.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 27.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (pow.f64 (cbrt.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 3 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 26.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (-.f64 (*.f64 #s(literal -2 binary64) (neg.f64 (log.f64 b))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 #s(literal -2 binary64) (neg.f64 (log.f64 b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 13.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 27.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 26.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) | |
| 27.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 25.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 43.3% | (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) (pow.f64 a #s(literal 2 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.9% | (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))) | |
| 20.3% | (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.9% | (*.f64 (sqrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 10.3% | (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64)))))) | |
| 40.3% | (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) | |
| 39.7% | (*.f64 (expm1.f64 (log1p.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.8% | (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) | |
| 35.9% | (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) | |
| 55.4% | (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) | |
| 39.0% | (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) | |
| 41.1% | (log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))))) | |
| 41.7% | (expm1.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) | |
| 33.7% | (exp.f64 (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) | |
| 39.8% | (exp.f64 (log.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) | |
| 35.2% | (cbrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a))) #s(literal 3 binary64))) |
Compiled 6749 to 4617 computations (31.6% saved)
| Inputs |
|---|
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) a)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b)))))) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) (pow.f64 a #s(literal 2 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64)))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(cbrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a))) #s(literal 3 binary64))) |
(exp.f64 (log.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))) |
(cbrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64))) |
(sqrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(pow.f64 (cbrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) |
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(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (sqrt.f64 (+.f64 b a))) (sqrt.f64 (+.f64 b a))) |
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(pow.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(pow.f64 (*.f64 (+.f64 b a) (exp.f64 (log.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 2 binary64))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (+.f64 b a) (pow.f64 (cbrt.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 3 binary64))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 #s(literal -2 binary64) (neg.f64 (log.f64 b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal 1 binary64)))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))) |
(*.f64 (expm1.f64 (log1p.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(*.f64 (sqrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))))) |
(expm1.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(exp.f64 (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) |
(sqrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64))))) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (pow.f64 b #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 b (/.f64 b (pow.f64 a #s(literal 2 binary64))) #s(literal -1 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (fma.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (+.f64 b #s(literal 0 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (E.f64) (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) #s(literal 3 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (pow.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (expm1.f64 (log1p.f64 (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (expm1.f64 (log1p.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) |
(*.f64 (sqrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (-.f64 (*.f64 #s(literal -2 binary64) (neg.f64 (log.f64 b))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (-.f64 (*.f64 #s(literal -2 binary64) (neg.f64 (log.f64 b))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (cbrt.f64 (pow.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (cbrt.f64 (pow.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (pow.f64 (cbrt.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 3 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (pow.f64 (cbrt.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 3 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (pow.f64 (pow.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (pow.f64 (pow.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) angle)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))))) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (pow.f64 (cbrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) #s(literal 2 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (-.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (log.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
10 calls:
| 51.0ms | b |
| 50.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 49.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 49.0ms | a |
| 48.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 72.8% | 1 | a |
| 72.8% | 1 | b |
| 72.8% | 1 | angle |
| 72.8% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 72.8% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 72.8% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 72.8% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 72.8% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 72.8% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 72.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 86 to 70 computations (18.6% saved)
| Inputs |
|---|
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) a)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b)))))) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) (pow.f64 a #s(literal 2 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) #s(literal 1 binary64)) |
8 calls:
| 12.0ms | a |
| 10.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 10.0ms | angle |
| 10.0ms | b |
| 10.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 71.5% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 71.5% | 1 | a |
| 71.5% | 1 | b |
| 71.5% | 1 | angle |
| 71.5% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 71.5% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 71.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 71.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 48 to 39 computations (18.8% saved)
| Inputs |
|---|
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) a)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b)))))) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) (pow.f64 a #s(literal 2 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
8 calls:
| 10.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 10.0ms | angle |
| 9.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 9.0ms | a |
| 9.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.0% | 1 | a |
| 70.0% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 70.0% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 74.0% | 3 | angle |
| 74.0% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 74.0% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 72.4% | 2 | b |
| 70.0% | 1 | (pow.f64 b #s(literal 2 binary64)) |
Compiled 48 to 39 computations (18.8% saved)
| Inputs |
|---|
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) a)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b)))))) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
3 calls:
| 5.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 5.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 5.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 72.4% | 2 | angle |
| 72.4% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 72.4% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) a)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b)))))) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)))) #s(literal 1 binary64)) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
3 calls:
| 4.0ms | b |
| 4.0ms | angle |
| 3.0ms | (pow.f64 b #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.0% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 70.0% | 1 | b |
| 70.0% | 1 | angle |
Compiled 14 to 11 computations (21.4% saved)
| Inputs |
|---|
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
5 calls:
| 5.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 3.0ms | b |
| 3.0ms | a |
| 3.0ms | angle |
| 2.0ms | (pow.f64 a #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 59.5% | 1 | a |
| 59.5% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 59.5% | 1 | b |
| 59.5% | 1 | angle |
| 59.5% | 1 | (pow.f64 b #s(literal 2 binary64)) |
Compiled 24 to 19 computations (20.8% saved)
| Inputs |
|---|
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))) |
5 calls:
| 2.0ms | a |
| 2.0ms | angle |
| 2.0ms | b |
| 2.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 2.0ms | (pow.f64 b #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 55.5% | 1 | a |
| 55.5% | 1 | b |
| 55.5% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 55.5% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 55.5% | 1 | angle |
Compiled 24 to 19 computations (20.8% saved)
Total -0.0b remaining (-0%)
Threshold costs -0b (-0%)
| Inputs |
|---|
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
| Outputs |
|---|
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
3 calls:
| 1.0ms | a |
| 1.0ms | angle |
| 1.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 55.4% | 1 | b |
| 55.4% | 1 | angle |
| 55.4% | 1 | a |
Compiled 12 to 9 computations (25% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.2344756231839684e+194 | 3.087788098634653e+194 |
| 0.0ms | 1.2072560137266553e+136 | 1.1351088443860609e+143 |
Compiled 30 to 23 computations (23.3% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 8.42876481553596e-33 | 5.668786059421307e-29 |
Compiled 30 to 23 computations (23.3% saved)
| 1× | egg-herbie |
| 34× | *-commutative |
| 3× | 1-exp |
| 3× | +-commutative |
| 2× | sub-neg |
| 2× | *-rgt-identity |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 80 | 749 |
| 1 | 131 | 749 |
| 2 | 135 | 749 |
| 3 | 137 | 749 |
| 4 | 138 | 749 |
| 1× | saturated |
| Inputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) #s(literal 1 binary64)) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 20000000000000001173281225401480239510924085727794608776187427091019642704107631219009550715922787179608060751714014998753604207233728512 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 199999999999999988931934877509392341532655751820236474297942230235708703226356268137238754216913008812009056179372829419077125498979553242354230007459349296160758945106854847808925417201609998336 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 7307508186654515/730750818665451459101842416358141509827966271488 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) #s(literal 1 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 20000000000000001173281225401480239510924085727794608776187427091019642704107631219009550715922787179608060751714014998753604207233728512 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 199999999999999988931934877509392341532655751820236474297942230235708703226356268137238754216913008812009056179372829419077125498979553242354230007459349296160758945106854847808925417201609998336 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 20000000000000001173281225401480239510924085727794608776187427091019642704107631219009550715922787179608060751714014998753604207233728512 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 199999999999999988931934877509392341532655751820236474297942230235708703226356268137238754216913008812009056179372829419077125498979553242354230007459349296160758945106854847808925417201609998336 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 7307508186654515/730750818665451459101842416358141509827966271488 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 7307508186654515/730750818665451459101842416358141509827966271488 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))) |
| 1132× | log1p-expm1-u |
| 1036× | log1p-expm1-u |
| 904× | expm1-log1p-u |
| 802× | associate-+r+ |
| 779× | associate-*l* |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 579 | 29474 |
| 1 | 1686 | 25706 |
| 2 | 5829 | 23382 |
| 0 | 25 | 254 |
| 1 | 363 | 254 |
| 2 | 4836 | 254 |
| 0 | 33 | 272 |
| 1 | 443 | 272 |
| 2 | 5188 | 272 |
| 0 | 66 | 967 |
| 1 | 164 | 935 |
| 2 | 510 | 935 |
| 3 | 1758 | 935 |
| 4 | 5257 | 935 |
| 0 | 55 | 434 |
| 1 | 973 | 407 |
| 0 | 1057 | 37795 |
| 1 | 3204 | 34297 |
| 2 | 6996 | 34289 |
| 0 | 49 | 522 |
| 1 | 842 | 456 |
| 1× | fuel |
| 1× | node limit |
| 1× | node limit |
| 1× | node limit |
| 1× | node limit |
| 1× | node limit |
| 1× | node limit |
| 1× | node limit |
Compiled 2139 to 1225 computations (42.7% saved)
(abs b)
(abs a)
Compiled 3462 to 2052 computations (40.7% saved)
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