
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1
(fma
(floor h)
(* dY.v t_0)
(* dY.u (* dY.u (* (floor w) (floor w))))))
(t_2
(fma
(floor w)
(* (floor w) (* dX.u dX.u))
(* (floor h) (* (floor h) (* dX.v dX.v)))))
(t_3 (sqrt (fmax t_2 t_1))))
(if (>= t_2 t_1) (/ (* (floor h) dX.v) t_3) (/ t_0 t_3))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = fmaf(floorf(h), (dY_46_v * t_0), (dY_46_u * (dY_46_u * (floorf(w) * floorf(w)))));
float t_2 = fmaf(floorf(w), (floorf(w) * (dX_46_u * dX_46_u)), (floorf(h) * (floorf(h) * (dX_46_v * dX_46_v))));
float t_3 = sqrtf(fmaxf(t_2, t_1));
float tmp;
if (t_2 >= t_1) {
tmp = (floorf(h) * dX_46_v) / t_3;
} else {
tmp = t_0 / t_3;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = fma(floor(h), Float32(dY_46_v * t_0), Float32(dY_46_u * Float32(dY_46_u * Float32(floor(w) * floor(w))))) t_2 = fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))) t_3 = sqrt(((t_2 != t_2) ? t_1 : ((t_1 != t_1) ? t_2 : max(t_2, t_1)))) tmp = Float32(0.0) if (t_2 >= t_1) tmp = Float32(Float32(floor(h) * dX_46_v) / t_3); else tmp = Float32(t_0 / t_3); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_1 := \mathsf{fma}\left(\left\lfloorh\right\rfloor, dY.v \cdot t\_0, dY.u \cdot \left(dY.u \cdot \left(\left\lfloorw\right\rfloor \cdot \left\lfloorw\right\rfloor\right)\right)\right)\\
t_2 := \mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot \left(dX.u \cdot dX.u\right), \left\lfloorh\right\rfloor \cdot \left(\left\lfloorh\right\rfloor \cdot \left(dX.v \cdot dX.v\right)\right)\right)\\
t_3 := \sqrt{\mathsf{max}\left(t\_2, t\_1\right)}\\
\mathbf{if}\;t\_2 \geq t\_1:\\
\;\;\;\;\frac{\left\lfloorh\right\rfloor \cdot dX.v}{t\_3}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{t\_3}\\
\end{array}
\end{array}
Initial program 79.9%
Simplified80.1%
Final simplification80.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor h) dX.v))
(t_3 (* (floor w) dX.u))
(t_4
(sqrt
(fmax
(fma t_3 t_3 (* t_2 t_2))
(fma t_0 t_0 (* (floor h) (* dY.v t_1)))))))
(if (>= (pow (hypot t_3 t_2) 2.0) (pow (hypot t_0 t_1) 2.0))
(/ t_2 t_4)
(* t_1 (/ 1.0 t_4)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(h) * dX_46_v;
float t_3 = floorf(w) * dX_46_u;
float t_4 = sqrtf(fmaxf(fmaf(t_3, t_3, (t_2 * t_2)), fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_1)))));
float tmp;
if (powf(hypotf(t_3, t_2), 2.0f) >= powf(hypotf(t_0, t_1), 2.0f)) {
tmp = t_2 / t_4;
} else {
tmp = t_1 * (1.0f / t_4);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(h) * dX_46_v) t_3 = Float32(floor(w) * dX_46_u) t_4 = sqrt(((fma(t_3, t_3, Float32(t_2 * t_2)) != fma(t_3, t_3, Float32(t_2 * t_2))) ? fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1))) : ((fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1))) != fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1)))) ? fma(t_3, t_3, Float32(t_2 * t_2)) : max(fma(t_3, t_3, Float32(t_2 * t_2)), fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1))))))) tmp = Float32(0.0) if ((hypot(t_3, t_2) ^ Float32(2.0)) >= (hypot(t_0, t_1) ^ Float32(2.0))) tmp = Float32(t_2 / t_4); else tmp = Float32(t_1 * Float32(Float32(1.0) / t_4)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := \sqrt{\mathsf{max}\left(\mathsf{fma}\left(t\_3, t\_3, t\_2 \cdot t\_2\right), \mathsf{fma}\left(t\_0, t\_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_1\right)\right)\right)}\\
\mathbf{if}\;{\left(\mathsf{hypot}\left(t\_3, t\_2\right)\right)}^{2} \geq {\left(\mathsf{hypot}\left(t\_0, t\_1\right)\right)}^{2}:\\
\;\;\;\;\frac{t\_2}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \frac{1}{t\_4}\\
\end{array}
\end{array}
Initial program 79.9%
Simplified80.0%
pow280.0%
Applied egg-rr80.0%
Taylor expanded in w around 0 80.0%
Simplified80.0%
Final simplification80.0%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (+ (* t_0 t_0) (* t_1 t_1)))
(t_3 (* (floor w) dX.u))
(t_4 (* (floor h) dX.v))
(t_5 (* t_4 t_4)))
(if (>= (pow (hypot t_3 t_4) 2.0) (pow (hypot t_0 t_1) 2.0))
(*
t_4
(/ 1.0 (sqrt (fmax (+ t_5 (* (pow dX.u 2.0) (pow (floor w) 2.0))) t_2))))
(* t_1 (/ 1.0 (sqrt (fmax (+ t_5 (* t_3 t_3)) t_2)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = (t_0 * t_0) + (t_1 * t_1);
float t_3 = floorf(w) * dX_46_u;
float t_4 = floorf(h) * dX_46_v;
float t_5 = t_4 * t_4;
float tmp;
if (powf(hypotf(t_3, t_4), 2.0f) >= powf(hypotf(t_0, t_1), 2.0f)) {
tmp = t_4 * (1.0f / sqrtf(fmaxf((t_5 + (powf(dX_46_u, 2.0f) * powf(floorf(w), 2.0f))), t_2)));
} else {
tmp = t_1 * (1.0f / sqrtf(fmaxf((t_5 + (t_3 * t_3)), t_2)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) t_3 = Float32(floor(w) * dX_46_u) t_4 = Float32(floor(h) * dX_46_v) t_5 = Float32(t_4 * t_4) tmp = Float32(0.0) if ((hypot(t_3, t_4) ^ Float32(2.0)) >= (hypot(t_0, t_1) ^ Float32(2.0))) tmp = Float32(t_4 * Float32(Float32(1.0) / sqrt(((Float32(t_5 + Float32((dX_46_u ^ Float32(2.0)) * (floor(w) ^ Float32(2.0)))) != Float32(t_5 + Float32((dX_46_u ^ Float32(2.0)) * (floor(w) ^ Float32(2.0))))) ? t_2 : ((t_2 != t_2) ? Float32(t_5 + Float32((dX_46_u ^ Float32(2.0)) * (floor(w) ^ Float32(2.0)))) : max(Float32(t_5 + Float32((dX_46_u ^ Float32(2.0)) * (floor(w) ^ Float32(2.0)))), t_2)))))); else tmp = Float32(t_1 * Float32(Float32(1.0) / sqrt(((Float32(t_5 + Float32(t_3 * t_3)) != Float32(t_5 + Float32(t_3 * t_3))) ? t_2 : ((t_2 != t_2) ? Float32(t_5 + Float32(t_3 * t_3)) : max(Float32(t_5 + Float32(t_3 * t_3)), t_2)))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = (t_0 * t_0) + (t_1 * t_1); t_3 = floor(w) * dX_46_u; t_4 = floor(h) * dX_46_v; t_5 = t_4 * t_4; tmp = single(0.0); if ((hypot(t_3, t_4) ^ single(2.0)) >= (hypot(t_0, t_1) ^ single(2.0))) tmp = t_4 * (single(1.0) / sqrt(max((t_5 + ((dX_46_u ^ single(2.0)) * (floor(w) ^ single(2.0)))), t_2))); else tmp = t_1 * (single(1.0) / sqrt(max((t_5 + (t_3 * t_3)), t_2))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := t\_0 \cdot t\_0 + t\_1 \cdot t\_1\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_5 := t\_4 \cdot t\_4\\
\mathbf{if}\;{\left(\mathsf{hypot}\left(t\_3, t\_4\right)\right)}^{2} \geq {\left(\mathsf{hypot}\left(t\_0, t\_1\right)\right)}^{2}:\\
\;\;\;\;t\_4 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_5 + {dX.u}^{2} \cdot {\left(\left\lfloorw\right\rfloor\right)}^{2}, t\_2\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_5 + t\_3 \cdot t\_3, t\_2\right)}}\\
\end{array}
\end{array}
Initial program 79.9%
Taylor expanded in w around 0 80.0%
pow280.0%
Applied egg-rr80.0%
Taylor expanded in w around 0 80.0%
Simplified80.0%
Final simplification80.0%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor h) dY.v))
(t_2 (* t_1 t_1))
(t_3 (* (floor w) dY.u))
(t_4 (* (floor w) dX.u))
(t_5
(/
1.0
(sqrt (fmax (+ (* t_0 t_0) (* t_4 t_4)) (+ (* t_3 t_3) t_2))))))
(if (>= (+ (pow t_4 2.0) (pow t_0 2.0)) (+ t_2 (pow t_3 2.0)))
(* t_0 t_5)
(* t_1 t_5))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(h) * dY_46_v;
float t_2 = t_1 * t_1;
float t_3 = floorf(w) * dY_46_u;
float t_4 = floorf(w) * dX_46_u;
float t_5 = 1.0f / sqrtf(fmaxf(((t_0 * t_0) + (t_4 * t_4)), ((t_3 * t_3) + t_2)));
float tmp;
if ((powf(t_4, 2.0f) + powf(t_0, 2.0f)) >= (t_2 + powf(t_3, 2.0f))) {
tmp = t_0 * t_5;
} else {
tmp = t_1 * t_5;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(t_1 * t_1) t_3 = Float32(floor(w) * dY_46_u) t_4 = Float32(floor(w) * dX_46_u) t_5 = Float32(Float32(1.0) / sqrt(((Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4)) != Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4))) ? Float32(Float32(t_3 * t_3) + t_2) : ((Float32(Float32(t_3 * t_3) + t_2) != Float32(Float32(t_3 * t_3) + t_2)) ? Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4)) : max(Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4)), Float32(Float32(t_3 * t_3) + t_2)))))) tmp = Float32(0.0) if (Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= Float32(t_2 + (t_3 ^ Float32(2.0)))) tmp = Float32(t_0 * t_5); else tmp = Float32(t_1 * t_5); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(h) * dY_46_v; t_2 = t_1 * t_1; t_3 = floor(w) * dY_46_u; t_4 = floor(w) * dX_46_u; t_5 = single(1.0) / sqrt(max(((t_0 * t_0) + (t_4 * t_4)), ((t_3 * t_3) + t_2))); tmp = single(0.0); if (((t_4 ^ single(2.0)) + (t_0 ^ single(2.0))) >= (t_2 + (t_3 ^ single(2.0)))) tmp = t_0 * t_5; else tmp = t_1 * t_5; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := t\_1 \cdot t\_1\\
t_3 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_4 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_5 := \frac{1}{\sqrt{\mathsf{max}\left(t\_0 \cdot t\_0 + t\_4 \cdot t\_4, t\_3 \cdot t\_3 + t\_2\right)}}\\
\mathbf{if}\;{t\_4}^{2} + {t\_0}^{2} \geq t\_2 + {t\_3}^{2}:\\
\;\;\;\;t\_0 \cdot t\_5\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot t\_5\\
\end{array}
\end{array}
Initial program 79.9%
pow279.9%
Applied egg-rr79.9%
pow280.0%
Applied egg-rr79.9%
Taylor expanded in w around 0 79.9%
*-commutative79.9%
unpow279.9%
unpow279.9%
swap-sqr79.9%
unpow279.9%
Simplified79.9%
Final simplification79.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor w) dY.u))
(t_3 (pow (hypot t_2 t_1) 2.0))
(t_4 (* (floor w) dX.u))
(t_5
(sqrt
(fmax
(fma t_4 t_4 (* t_0 t_0))
(fma t_2 t_2 (* (floor h) (* dY.v t_1))))))
(t_6 (* t_1 (/ 1.0 t_5)))
(t_7 (pow (hypot t_4 t_0) 2.0)))
(if (<= dX.u 0.05999999865889549)
(if (>= t_7 (pow t_2 2.0)) (/ t_0 t_5) t_6)
(if (>= (pow t_4 2.0) t_3) (/ t_0 (pow (fmax t_7 t_3) 0.5)) t_6))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(w) * dY_46_u;
float t_3 = powf(hypotf(t_2, t_1), 2.0f);
float t_4 = floorf(w) * dX_46_u;
float t_5 = sqrtf(fmaxf(fmaf(t_4, t_4, (t_0 * t_0)), fmaf(t_2, t_2, (floorf(h) * (dY_46_v * t_1)))));
float t_6 = t_1 * (1.0f / t_5);
float t_7 = powf(hypotf(t_4, t_0), 2.0f);
float tmp_1;
if (dX_46_u <= 0.05999999865889549f) {
float tmp_2;
if (t_7 >= powf(t_2, 2.0f)) {
tmp_2 = t_0 / t_5;
} else {
tmp_2 = t_6;
}
tmp_1 = tmp_2;
} else if (powf(t_4, 2.0f) >= t_3) {
tmp_1 = t_0 / powf(fmaxf(t_7, t_3), 0.5f);
} else {
tmp_1 = t_6;
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(w) * dY_46_u) t_3 = hypot(t_2, t_1) ^ Float32(2.0) t_4 = Float32(floor(w) * dX_46_u) t_5 = sqrt(((fma(t_4, t_4, Float32(t_0 * t_0)) != fma(t_4, t_4, Float32(t_0 * t_0))) ? fma(t_2, t_2, Float32(floor(h) * Float32(dY_46_v * t_1))) : ((fma(t_2, t_2, Float32(floor(h) * Float32(dY_46_v * t_1))) != fma(t_2, t_2, Float32(floor(h) * Float32(dY_46_v * t_1)))) ? fma(t_4, t_4, Float32(t_0 * t_0)) : max(fma(t_4, t_4, Float32(t_0 * t_0)), fma(t_2, t_2, Float32(floor(h) * Float32(dY_46_v * t_1))))))) t_6 = Float32(t_1 * Float32(Float32(1.0) / t_5)) t_7 = hypot(t_4, t_0) ^ Float32(2.0) tmp_1 = Float32(0.0) if (dX_46_u <= Float32(0.05999999865889549)) tmp_2 = Float32(0.0) if (t_7 >= (t_2 ^ Float32(2.0))) tmp_2 = Float32(t_0 / t_5); else tmp_2 = t_6; end tmp_1 = tmp_2; elseif ((t_4 ^ Float32(2.0)) >= t_3) tmp_1 = Float32(t_0 / (((t_7 != t_7) ? t_3 : ((t_3 != t_3) ? t_7 : max(t_7, t_3))) ^ Float32(0.5))); else tmp_1 = t_6; end return tmp_1 end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_3 := {\left(\mathsf{hypot}\left(t\_2, t\_1\right)\right)}^{2}\\
t_4 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_5 := \sqrt{\mathsf{max}\left(\mathsf{fma}\left(t\_4, t\_4, t\_0 \cdot t\_0\right), \mathsf{fma}\left(t\_2, t\_2, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_1\right)\right)\right)}\\
t_6 := t\_1 \cdot \frac{1}{t\_5}\\
t_7 := {\left(\mathsf{hypot}\left(t\_4, t\_0\right)\right)}^{2}\\
\mathbf{if}\;dX.u \leq 0.05999999865889549:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_7 \geq {t\_2}^{2}:\\
\;\;\;\;\frac{t\_0}{t\_5}\\
\mathbf{else}:\\
\;\;\;\;t\_6\\
\end{array}\\
\mathbf{elif}\;{t\_4}^{2} \geq t\_3:\\
\;\;\;\;\frac{t\_0}{{\left(\mathsf{max}\left(t\_7, t\_3\right)\right)}^{0.5}}\\
\mathbf{else}:\\
\;\;\;\;t\_6\\
\end{array}
\end{array}
if dX.u < 0.0599999987Initial program 81.2%
Simplified81.3%
pow281.3%
Applied egg-rr81.3%
Taylor expanded in w around 0 81.3%
Simplified81.3%
Taylor expanded in dY.u around inf 71.7%
*-commutative71.7%
unpow271.7%
unpow271.7%
swap-sqr71.7%
unpow271.7%
Simplified71.7%
if 0.0599999987 < dX.u Initial program 76.3%
Simplified76.3%
pow276.3%
Applied egg-rr76.3%
Taylor expanded in w around 0 76.3%
Simplified76.3%
Taylor expanded in dX.u around inf 76.3%
unpow276.3%
unpow276.3%
swap-sqr76.3%
unpow276.3%
Simplified76.3%
pow1/276.3%
Applied egg-rr76.3%
Final simplification72.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor h) dX.v))
(t_3 (* (floor w) dX.u))
(t_4 (pow (hypot t_0 t_1) 2.0)))
(if (>= (pow t_3 2.0) t_4)
(/ t_2 (pow (fmax (pow (hypot t_3 t_2) 2.0) t_4) 0.5))
(*
t_1
(/
1.0
(sqrt
(fmax
(fma t_3 t_3 (* t_2 t_2))
(fma t_0 t_0 (* (floor h) (* dY.v t_1))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(h) * dX_46_v;
float t_3 = floorf(w) * dX_46_u;
float t_4 = powf(hypotf(t_0, t_1), 2.0f);
float tmp;
if (powf(t_3, 2.0f) >= t_4) {
tmp = t_2 / powf(fmaxf(powf(hypotf(t_3, t_2), 2.0f), t_4), 0.5f);
} else {
tmp = t_1 * (1.0f / sqrtf(fmaxf(fmaf(t_3, t_3, (t_2 * t_2)), fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_1))))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(h) * dX_46_v) t_3 = Float32(floor(w) * dX_46_u) t_4 = hypot(t_0, t_1) ^ Float32(2.0) tmp = Float32(0.0) if ((t_3 ^ Float32(2.0)) >= t_4) tmp = Float32(t_2 / ((((hypot(t_3, t_2) ^ Float32(2.0)) != (hypot(t_3, t_2) ^ Float32(2.0))) ? t_4 : ((t_4 != t_4) ? (hypot(t_3, t_2) ^ Float32(2.0)) : max((hypot(t_3, t_2) ^ Float32(2.0)), t_4))) ^ Float32(0.5))); else tmp = Float32(t_1 * Float32(Float32(1.0) / sqrt(((fma(t_3, t_3, Float32(t_2 * t_2)) != fma(t_3, t_3, Float32(t_2 * t_2))) ? fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1))) : ((fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1))) != fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1)))) ? fma(t_3, t_3, Float32(t_2 * t_2)) : max(fma(t_3, t_3, Float32(t_2 * t_2)), fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1))))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := {\left(\mathsf{hypot}\left(t\_0, t\_1\right)\right)}^{2}\\
\mathbf{if}\;{t\_3}^{2} \geq t\_4:\\
\;\;\;\;\frac{t\_2}{{\left(\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_3, t\_2\right)\right)}^{2}, t\_4\right)\right)}^{0.5}}\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \frac{1}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(t\_3, t\_3, t\_2 \cdot t\_2\right), \mathsf{fma}\left(t\_0, t\_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_1\right)\right)\right)}}\\
\end{array}
\end{array}
Initial program 79.9%
Simplified80.0%
pow280.0%
Applied egg-rr80.0%
Taylor expanded in w around 0 80.0%
Simplified80.0%
Taylor expanded in dX.u around inf 68.6%
unpow268.6%
unpow268.6%
swap-sqr68.6%
unpow268.6%
Simplified68.6%
pow1/268.6%
Applied egg-rr68.6%
Final simplification68.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor h) dX.v))
(t_3 (* (floor w) dX.u))
(t_4
(sqrt
(fmax
(fma t_3 t_3 (* t_2 t_2))
(fma t_0 t_0 (* (floor h) (* dY.v t_1)))))))
(if (>= (pow t_3 2.0) (pow (hypot t_0 t_1) 2.0))
(/ t_2 t_4)
(* t_1 (/ 1.0 t_4)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(h) * dX_46_v;
float t_3 = floorf(w) * dX_46_u;
float t_4 = sqrtf(fmaxf(fmaf(t_3, t_3, (t_2 * t_2)), fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_1)))));
float tmp;
if (powf(t_3, 2.0f) >= powf(hypotf(t_0, t_1), 2.0f)) {
tmp = t_2 / t_4;
} else {
tmp = t_1 * (1.0f / t_4);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(h) * dX_46_v) t_3 = Float32(floor(w) * dX_46_u) t_4 = sqrt(((fma(t_3, t_3, Float32(t_2 * t_2)) != fma(t_3, t_3, Float32(t_2 * t_2))) ? fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1))) : ((fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1))) != fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1)))) ? fma(t_3, t_3, Float32(t_2 * t_2)) : max(fma(t_3, t_3, Float32(t_2 * t_2)), fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1))))))) tmp = Float32(0.0) if ((t_3 ^ Float32(2.0)) >= (hypot(t_0, t_1) ^ Float32(2.0))) tmp = Float32(t_2 / t_4); else tmp = Float32(t_1 * Float32(Float32(1.0) / t_4)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := \sqrt{\mathsf{max}\left(\mathsf{fma}\left(t\_3, t\_3, t\_2 \cdot t\_2\right), \mathsf{fma}\left(t\_0, t\_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_1\right)\right)\right)}\\
\mathbf{if}\;{t\_3}^{2} \geq {\left(\mathsf{hypot}\left(t\_0, t\_1\right)\right)}^{2}:\\
\;\;\;\;\frac{t\_2}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \frac{1}{t\_4}\\
\end{array}
\end{array}
Initial program 79.9%
Simplified80.0%
pow280.0%
Applied egg-rr80.0%
Taylor expanded in w around 0 80.0%
Simplified80.0%
Taylor expanded in dX.u around inf 68.6%
unpow268.6%
unpow268.6%
swap-sqr68.6%
unpow268.6%
Simplified68.6%
Final simplification68.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor h) dX.v))
(t_3 (* (floor w) dX.u))
(t_4 (pow (hypot t_0 t_1) 2.0)))
(if (>= (pow t_3 2.0) t_4)
(/ t_2 (expm1 (log1p (sqrt (fmax (pow (hypot t_3 t_2) 2.0) t_4)))))
(*
t_1
(/
1.0
(sqrt
(fmax
(fma t_3 t_3 (* t_2 t_2))
(fma t_0 t_0 (* (floor h) (* dY.v t_1))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(h) * dX_46_v;
float t_3 = floorf(w) * dX_46_u;
float t_4 = powf(hypotf(t_0, t_1), 2.0f);
float tmp;
if (powf(t_3, 2.0f) >= t_4) {
tmp = t_2 / expm1f(log1pf(sqrtf(fmaxf(powf(hypotf(t_3, t_2), 2.0f), t_4))));
} else {
tmp = t_1 * (1.0f / sqrtf(fmaxf(fmaf(t_3, t_3, (t_2 * t_2)), fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_1))))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(h) * dX_46_v) t_3 = Float32(floor(w) * dX_46_u) t_4 = hypot(t_0, t_1) ^ Float32(2.0) tmp = Float32(0.0) if ((t_3 ^ Float32(2.0)) >= t_4) tmp = Float32(t_2 / expm1(log1p(sqrt((((hypot(t_3, t_2) ^ Float32(2.0)) != (hypot(t_3, t_2) ^ Float32(2.0))) ? t_4 : ((t_4 != t_4) ? (hypot(t_3, t_2) ^ Float32(2.0)) : max((hypot(t_3, t_2) ^ Float32(2.0)), t_4))))))); else tmp = Float32(t_1 * Float32(Float32(1.0) / sqrt(((fma(t_3, t_3, Float32(t_2 * t_2)) != fma(t_3, t_3, Float32(t_2 * t_2))) ? fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1))) : ((fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1))) != fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1)))) ? fma(t_3, t_3, Float32(t_2 * t_2)) : max(fma(t_3, t_3, Float32(t_2 * t_2)), fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1))))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := {\left(\mathsf{hypot}\left(t\_0, t\_1\right)\right)}^{2}\\
\mathbf{if}\;{t\_3}^{2} \geq t\_4:\\
\;\;\;\;\frac{t\_2}{\mathsf{expm1}\left(\mathsf{log1p}\left(\sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_3, t\_2\right)\right)}^{2}, t\_4\right)}\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \frac{1}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(t\_3, t\_3, t\_2 \cdot t\_2\right), \mathsf{fma}\left(t\_0, t\_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_1\right)\right)\right)}}\\
\end{array}
\end{array}
Initial program 79.9%
Simplified80.0%
pow280.0%
Applied egg-rr80.0%
Taylor expanded in w around 0 80.0%
Simplified80.0%
Taylor expanded in dX.u around inf 68.6%
unpow268.6%
unpow268.6%
swap-sqr68.6%
unpow268.6%
Simplified68.6%
Applied egg-rr66.9%
Final simplification66.9%
herbie shell --seed 2024110
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, v)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dX.v)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dY.v))))