
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (log1p (- u0)) (- (/ (/ cos2phi (- alphax)) alphax) (/ (/ sin2phi alphay) alphay))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return log1pf(-u0) / (((cos2phi / -alphax) / alphax) - ((sin2phi / alphay) / alphay));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(log1p(Float32(-u0)) / Float32(Float32(Float32(cos2phi / Float32(-alphax)) / alphax) - Float32(Float32(sin2phi / alphay) / alphay))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right)}{\frac{\frac{cos2phi}{-alphax}}{alphax} - \frac{\frac{sin2phi}{alphay}}{alphay}}
\end{array}
Initial program 62.2%
distribute-frac-neg62.2%
distribute-neg-frac262.2%
sub-neg62.2%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.2%
distribute-neg-frac298.2%
Simplified98.2%
associate-/r*98.4%
div-inv98.1%
Applied egg-rr98.1%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (log1p (- u0)) (- (/ (/ cos2phi (- alphax)) alphax) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return log1pf(-u0) / (((cos2phi / -alphax) / alphax) - (sin2phi / (alphay * alphay)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(log1p(Float32(-u0)) / Float32(Float32(Float32(cos2phi / Float32(-alphax)) / alphax) - Float32(sin2phi / Float32(alphay * alphay)))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right)}{\frac{\frac{cos2phi}{-alphax}}{alphax} - \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 62.2%
distribute-frac-neg62.2%
distribute-neg-frac262.2%
sub-neg62.2%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.2%
distribute-neg-frac298.2%
Simplified98.2%
Final simplification98.2%
(FPCore (alphax alphay u0 cos2phi sin2phi)
:precision binary32
(let* ((t_0 (+ (/ (* alphax sin2phi) alphay) (/ (* cos2phi alphay) alphax)))
(t_1 (/ (* alphax alphay) t_0)))
(*
u0
(+
t_1
(*
u0
(+
(* 0.5 t_1)
(*
u0
(+
(* 0.25 (/ (* alphax (* u0 alphay)) t_0))
(* t_1 0.3333333333333333)))))))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float t_0 = ((alphax * sin2phi) / alphay) + ((cos2phi * alphay) / alphax);
float t_1 = (alphax * alphay) / t_0;
return u0 * (t_1 + (u0 * ((0.5f * t_1) + (u0 * ((0.25f * ((alphax * (u0 * alphay)) / t_0)) + (t_1 * 0.3333333333333333f))))));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: t_0
real(4) :: t_1
t_0 = ((alphax * sin2phi) / alphay) + ((cos2phi * alphay) / alphax)
t_1 = (alphax * alphay) / t_0
code = u0 * (t_1 + (u0 * ((0.5e0 * t_1) + (u0 * ((0.25e0 * ((alphax * (u0 * alphay)) / t_0)) + (t_1 * 0.3333333333333333e0))))))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = Float32(Float32(Float32(alphax * sin2phi) / alphay) + Float32(Float32(cos2phi * alphay) / alphax)) t_1 = Float32(Float32(alphax * alphay) / t_0) return Float32(u0 * Float32(t_1 + Float32(u0 * Float32(Float32(Float32(0.5) * t_1) + Float32(u0 * Float32(Float32(Float32(0.25) * Float32(Float32(alphax * Float32(u0 * alphay)) / t_0)) + Float32(t_1 * Float32(0.3333333333333333)))))))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = ((alphax * sin2phi) / alphay) + ((cos2phi * alphay) / alphax); t_1 = (alphax * alphay) / t_0; tmp = u0 * (t_1 + (u0 * ((single(0.5) * t_1) + (u0 * ((single(0.25) * ((alphax * (u0 * alphay)) / t_0)) + (t_1 * single(0.3333333333333333))))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{alphax \cdot sin2phi}{alphay} + \frac{cos2phi \cdot alphay}{alphax}\\
t_1 := \frac{alphax \cdot alphay}{t\_0}\\
u0 \cdot \left(t\_1 + u0 \cdot \left(0.5 \cdot t\_1 + u0 \cdot \left(0.25 \cdot \frac{alphax \cdot \left(u0 \cdot alphay\right)}{t\_0} + t\_1 \cdot 0.3333333333333333\right)\right)\right)
\end{array}
\end{array}
Initial program 62.2%
distribute-frac-neg62.2%
distribute-neg-frac262.2%
sub-neg62.2%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.2%
distribute-neg-frac298.2%
Simplified98.2%
associate-/r*98.4%
div-inv98.1%
Applied egg-rr98.1%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
frac-sub98.0%
associate-*l/98.0%
Applied egg-rr98.0%
cancel-sign-sub98.0%
*-commutative98.0%
associate-/l*98.0%
distribute-lft-neg-out98.0%
Simplified98.0%
Taylor expanded in u0 around 0 94.1%
Final simplification94.1%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- 1.0 (* u0 (- (* u0 (- (* u0 -0.25) 0.3333333333333333)) 0.5)))) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f - (u0 * ((u0 * ((u0 * -0.25f) - 0.3333333333333333f)) - 0.5f)))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 - (u0 * ((u0 * ((u0 * (-0.25e0)) - 0.3333333333333333e0)) - 0.5e0)))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(Float32(u0 * Float32(Float32(u0 * Float32(-0.25)) - Float32(0.3333333333333333))) - Float32(0.5))))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) - (u0 * ((u0 * ((u0 * single(-0.25)) - single(0.3333333333333333))) - single(0.5))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 - u0 \cdot \left(u0 \cdot \left(u0 \cdot -0.25 - 0.3333333333333333\right) - 0.5\right)\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 62.2%
Taylor expanded in u0 around 0 93.5%
Final simplification93.5%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- 1.0 (* u0 (- (* u0 -0.3333333333333333) 0.5)))) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f - (u0 * ((u0 * -0.3333333333333333f) - 0.5f)))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 - (u0 * ((u0 * (-0.3333333333333333e0)) - 0.5e0)))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(Float32(u0 * Float32(-0.3333333333333333)) - Float32(0.5))))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) - (u0 * ((u0 * single(-0.3333333333333333)) - single(0.5))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 - u0 \cdot \left(u0 \cdot -0.3333333333333333 - 0.5\right)\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 62.2%
Taylor expanded in u0 around 0 91.4%
Final simplification91.4%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ (* u0 -0.5) -1.0)) (- (/ (/ -1.0 (/ alphay sin2phi)) alphay) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * ((u0 * -0.5f) + -1.0f)) / (((-1.0f / (alphay / sin2phi)) / alphay) - (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * ((u0 * (-0.5e0)) + (-1.0e0))) / ((((-1.0e0) / (alphay / sin2phi)) / alphay) - (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(u0 * Float32(-0.5)) + Float32(-1.0))) / Float32(Float32(Float32(Float32(-1.0) / Float32(alphay / sin2phi)) / alphay) - Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * ((u0 * single(-0.5)) + single(-1.0))) / (((single(-1.0) / (alphay / sin2phi)) / alphay) - (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(u0 \cdot -0.5 + -1\right)}{\frac{\frac{-1}{\frac{alphay}{sin2phi}}}{alphay} - \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 62.2%
Taylor expanded in u0 around 0 87.3%
associate-/r*98.4%
div-inv98.1%
Applied egg-rr87.2%
*-commutative87.2%
associate-*r/87.3%
Simplified87.3%
associate-*l/87.4%
*-un-lft-identity87.4%
clear-num87.4%
Applied egg-rr87.4%
Final simplification87.4%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- 1.0 (* u0 -0.5))) (+ (/ (/ sin2phi alphay) alphay) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f - (u0 * -0.5f))) / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 - (u0 * (-0.5e0)))) / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(-0.5)))) / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) - (u0 * single(-0.5)))) / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 - u0 \cdot -0.5\right)}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 62.2%
Taylor expanded in u0 around 0 87.3%
associate-/r*98.4%
div-inv98.1%
Applied egg-rr87.2%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified87.4%
Final simplification87.4%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- 1.0 (* u0 -0.5))) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f - (u0 * -0.5f))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 - (u0 * (-0.5e0)))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(-0.5)))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) - (u0 * single(-0.5)))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 - u0 \cdot -0.5\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 62.2%
Taylor expanded in u0 around 0 87.3%
Final simplification87.3%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* alphax (* u0 alphay)) (+ (/ (* alphax sin2phi) alphay) (/ (* cos2phi alphay) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (alphax * (u0 * alphay)) / (((alphax * sin2phi) / alphay) + ((cos2phi * alphay) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (alphax * (u0 * alphay)) / (((alphax * sin2phi) / alphay) + ((cos2phi * alphay) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(alphax * Float32(u0 * alphay)) / Float32(Float32(Float32(alphax * sin2phi) / alphay) + Float32(Float32(cos2phi * alphay) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (alphax * (u0 * alphay)) / (((alphax * sin2phi) / alphay) + ((cos2phi * alphay) / alphax)); end
\begin{array}{l}
\\
\frac{alphax \cdot \left(u0 \cdot alphay\right)}{\frac{alphax \cdot sin2phi}{alphay} + \frac{cos2phi \cdot alphay}{alphax}}
\end{array}
Initial program 62.2%
distribute-frac-neg62.2%
distribute-neg-frac262.2%
sub-neg62.2%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.2%
distribute-neg-frac298.2%
Simplified98.2%
associate-/r*98.4%
div-inv98.1%
Applied egg-rr98.1%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
frac-sub98.0%
associate-*l/98.0%
Applied egg-rr98.0%
cancel-sign-sub98.0%
*-commutative98.0%
associate-/l*98.0%
distribute-lft-neg-out98.0%
Simplified98.0%
Taylor expanded in u0 around 0 75.5%
Final simplification75.5%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ (/ sin2phi alphay) alphay) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 62.2%
Taylor expanded in u0 around 0 75.2%
mul-1-neg75.2%
Simplified75.2%
associate-/r*98.4%
div-inv98.1%
Applied egg-rr75.2%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified75.2%
Final simplification75.2%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 62.2%
Taylor expanded in u0 around 0 75.2%
mul-1-neg75.2%
Simplified75.2%
Final simplification75.2%
herbie shell --seed 2024110
(FPCore (alphax alphay u0 cos2phi sin2phi)
:name "Beckmann Distribution sample, tan2theta, alphax != alphay, u1 <= 0.5"
:precision binary32
:pre (and (and (and (and (and (<= 0.0001 alphax) (<= alphax 1.0)) (and (<= 0.0001 alphay) (<= alphay 1.0))) (and (<= 2.328306437e-10 u0) (<= u0 1.0))) (and (<= 0.0 cos2phi) (<= cos2phi 1.0))) (<= 0.0 sin2phi))
(/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))