
(FPCore (x y) :precision binary64 (- (* x 2.0) y))
double code(double x, double y) {
return (x * 2.0) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) - y
end function
public static double code(double x, double y) {
return (x * 2.0) - y;
}
def code(x, y): return (x * 2.0) - y
function code(x, y) return Float64(Float64(x * 2.0) - y) end
function tmp = code(x, y) tmp = (x * 2.0) - y; end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 2 - y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (* x 2.0) y))
double code(double x, double y) {
return (x * 2.0) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) - y
end function
public static double code(double x, double y) {
return (x * 2.0) - y;
}
def code(x, y): return (x * 2.0) - y
function code(x, y) return Float64(Float64(x * 2.0) - y) end
function tmp = code(x, y) tmp = (x * 2.0) - y; end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 2 - y
\end{array}
(FPCore (x y) :precision binary64 (- (* x 2.0) y))
double code(double x, double y) {
return (x * 2.0) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) - y
end function
public static double code(double x, double y) {
return (x * 2.0) - y;
}
def code(x, y): return (x * 2.0) - y
function code(x, y) return Float64(Float64(x * 2.0) - y) end
function tmp = code(x, y) tmp = (x * 2.0) - y; end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 2 - y
\end{array}
Initial program 100.0%
(FPCore (x y)
:precision binary64
(if (<= (* x 2.0) -7.6e+79)
(* x 2.0)
(if (<= (* x 2.0) -5e+28)
(- y)
(if (<= (* x 2.0) -2.3e-46)
(* x 2.0)
(if (<= (* x 2.0) 1.2e-34) (- y) (* x 2.0))))))
double code(double x, double y) {
double tmp;
if ((x * 2.0) <= -7.6e+79) {
tmp = x * 2.0;
} else if ((x * 2.0) <= -5e+28) {
tmp = -y;
} else if ((x * 2.0) <= -2.3e-46) {
tmp = x * 2.0;
} else if ((x * 2.0) <= 1.2e-34) {
tmp = -y;
} else {
tmp = x * 2.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * 2.0d0) <= (-7.6d+79)) then
tmp = x * 2.0d0
else if ((x * 2.0d0) <= (-5d+28)) then
tmp = -y
else if ((x * 2.0d0) <= (-2.3d-46)) then
tmp = x * 2.0d0
else if ((x * 2.0d0) <= 1.2d-34) then
tmp = -y
else
tmp = x * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * 2.0) <= -7.6e+79) {
tmp = x * 2.0;
} else if ((x * 2.0) <= -5e+28) {
tmp = -y;
} else if ((x * 2.0) <= -2.3e-46) {
tmp = x * 2.0;
} else if ((x * 2.0) <= 1.2e-34) {
tmp = -y;
} else {
tmp = x * 2.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x * 2.0) <= -7.6e+79: tmp = x * 2.0 elif (x * 2.0) <= -5e+28: tmp = -y elif (x * 2.0) <= -2.3e-46: tmp = x * 2.0 elif (x * 2.0) <= 1.2e-34: tmp = -y else: tmp = x * 2.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(x * 2.0) <= -7.6e+79) tmp = Float64(x * 2.0); elseif (Float64(x * 2.0) <= -5e+28) tmp = Float64(-y); elseif (Float64(x * 2.0) <= -2.3e-46) tmp = Float64(x * 2.0); elseif (Float64(x * 2.0) <= 1.2e-34) tmp = Float64(-y); else tmp = Float64(x * 2.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * 2.0) <= -7.6e+79) tmp = x * 2.0; elseif ((x * 2.0) <= -5e+28) tmp = -y; elseif ((x * 2.0) <= -2.3e-46) tmp = x * 2.0; elseif ((x * 2.0) <= 1.2e-34) tmp = -y; else tmp = x * 2.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * 2.0), $MachinePrecision], -7.6e+79], N[(x * 2.0), $MachinePrecision], If[LessEqual[N[(x * 2.0), $MachinePrecision], -5e+28], (-y), If[LessEqual[N[(x * 2.0), $MachinePrecision], -2.3e-46], N[(x * 2.0), $MachinePrecision], If[LessEqual[N[(x * 2.0), $MachinePrecision], 1.2e-34], (-y), N[(x * 2.0), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot 2 \leq -7.6 \cdot 10^{+79}:\\
\;\;\;\;x \cdot 2\\
\mathbf{elif}\;x \cdot 2 \leq -5 \cdot 10^{+28}:\\
\;\;\;\;-y\\
\mathbf{elif}\;x \cdot 2 \leq -2.3 \cdot 10^{-46}:\\
\;\;\;\;x \cdot 2\\
\mathbf{elif}\;x \cdot 2 \leq 1.2 \cdot 10^{-34}:\\
\;\;\;\;-y\\
\mathbf{else}:\\
\;\;\;\;x \cdot 2\\
\end{array}
\end{array}
if (*.f64 x #s(literal 2 binary64)) < -7.6000000000000005e79 or -4.99999999999999957e28 < (*.f64 x #s(literal 2 binary64)) < -2.2999999999999999e-46 or 1.19999999999999996e-34 < (*.f64 x #s(literal 2 binary64)) Initial program 100.0%
Taylor expanded in x around inf 0
Simplified0
if -7.6000000000000005e79 < (*.f64 x #s(literal 2 binary64)) < -4.99999999999999957e28 or -2.2999999999999999e-46 < (*.f64 x #s(literal 2 binary64)) < 1.19999999999999996e-34Initial program 100.0%
Taylor expanded in x around 0 0
Simplified0
Applied egg-rr0
(FPCore (x y) :precision binary64 (- y))
double code(double x, double y) {
return -y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -y
end function
public static double code(double x, double y) {
return -y;
}
def code(x, y): return -y
function code(x, y) return Float64(-y) end
function tmp = code(x, y) tmp = -y; end
code[x_, y_] := (-y)
\begin{array}{l}
\\
-y
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 0
Simplified0
Applied egg-rr0
herbie shell --seed 2024110
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2.0) y))