
(FPCore (x) :precision binary64 (- (+ x x) 1.0))
double code(double x) {
return (x + x) - 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + x) - 1.0d0
end function
public static double code(double x) {
return (x + x) - 1.0;
}
def code(x): return (x + x) - 1.0
function code(x) return Float64(Float64(x + x) - 1.0) end
function tmp = code(x) tmp = (x + x) - 1.0; end
code[x_] := N[(N[(x + x), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(x + x\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (+ x x) 1.0))
double code(double x) {
return (x + x) - 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + x) - 1.0d0
end function
public static double code(double x) {
return (x + x) - 1.0;
}
def code(x): return (x + x) - 1.0
function code(x) return Float64(Float64(x + x) - 1.0) end
function tmp = code(x) tmp = (x + x) - 1.0; end
code[x_] := N[(N[(x + x), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(x + x\right) - 1
\end{array}
(FPCore (x) :precision binary64 (- (+ x x) 1.0))
double code(double x) {
return (x + x) - 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + x) - 1.0d0
end function
public static double code(double x) {
return (x + x) - 1.0;
}
def code(x): return (x + x) - 1.0
function code(x) return Float64(Float64(x + x) - 1.0) end
function tmp = code(x) tmp = (x + x) - 1.0; end
code[x_] := N[(N[(x + x), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(x + x\right) - 1
\end{array}
Initial program 100.0%
(FPCore (x) :precision binary64 (if (<= x -0.5) (* 2.0 x) (if (<= x 0.5) -1.0 (* 2.0 x))))
double code(double x) {
double tmp;
if (x <= -0.5) {
tmp = 2.0 * x;
} else if (x <= 0.5) {
tmp = -1.0;
} else {
tmp = 2.0 * x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-0.5d0)) then
tmp = 2.0d0 * x
else if (x <= 0.5d0) then
tmp = -1.0d0
else
tmp = 2.0d0 * x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -0.5) {
tmp = 2.0 * x;
} else if (x <= 0.5) {
tmp = -1.0;
} else {
tmp = 2.0 * x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -0.5: tmp = 2.0 * x elif x <= 0.5: tmp = -1.0 else: tmp = 2.0 * x return tmp
function code(x) tmp = 0.0 if (x <= -0.5) tmp = Float64(2.0 * x); elseif (x <= 0.5) tmp = -1.0; else tmp = Float64(2.0 * x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -0.5) tmp = 2.0 * x; elseif (x <= 0.5) tmp = -1.0; else tmp = 2.0 * x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -0.5], N[(2.0 * x), $MachinePrecision], If[LessEqual[x, 0.5], -1.0, N[(2.0 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.5:\\
\;\;\;\;2 \cdot x\\
\mathbf{elif}\;x \leq 0.5:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot x\\
\end{array}
\end{array}
if x < -0.5 or 0.5 < x Initial program 100.0%
Taylor expanded in x around inf 0
Simplified0
if -0.5 < x < 0.5Initial program 100.0%
Taylor expanded in x around 0 0
Simplified0
(FPCore (x) :precision binary64 -1.0)
double code(double x) {
return -1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -1.0d0
end function
public static double code(double x) {
return -1.0;
}
def code(x): return -1.0
function code(x) return -1.0 end
function tmp = code(x) tmp = -1.0; end
code[x_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 0
Simplified0
herbie shell --seed 2024110
(FPCore (x)
:name "Data.Random.Distribution.Normal:doubleStdNormalZ from random-fu-0.2.6.2"
:precision binary64
(- (+ x x) 1.0))