
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Initial program 99.2%
(FPCore (x y z t)
:precision binary64
(if (<= y -8.2e-79)
1.0
(if (<= y 3.6e-92)
(- 1.0 (/ x (* t z)))
(if (<= y 3.2e-7) (+ (/ x (* t y)) 1.0) (- 1.0 (/ (/ x y) y))))))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -8.2e-79) {
tmp = 1.0;
} else if (y <= 3.6e-92) {
tmp = 1.0 - (x / (t * z));
} else if (y <= 3.2e-7) {
tmp = (x / (t * y)) + 1.0;
} else {
tmp = 1.0 - ((x / y) / y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-8.2d-79)) then
tmp = 1.0d0
else if (y <= 3.6d-92) then
tmp = 1.0d0 - (x / (t * z))
else if (y <= 3.2d-7) then
tmp = (x / (t * y)) + 1.0d0
else
tmp = 1.0d0 - ((x / y) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -8.2e-79) {
tmp = 1.0;
} else if (y <= 3.6e-92) {
tmp = 1.0 - (x / (t * z));
} else if (y <= 3.2e-7) {
tmp = (x / (t * y)) + 1.0;
} else {
tmp = 1.0 - ((x / y) / y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= -8.2e-79: tmp = 1.0 elif y <= 3.6e-92: tmp = 1.0 - (x / (t * z)) elif y <= 3.2e-7: tmp = (x / (t * y)) + 1.0 else: tmp = 1.0 - ((x / y) / y) return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= -8.2e-79) tmp = 1.0; elseif (y <= 3.6e-92) tmp = Float64(1.0 - Float64(x / Float64(t * z))); elseif (y <= 3.2e-7) tmp = Float64(Float64(x / Float64(t * y)) + 1.0); else tmp = Float64(1.0 - Float64(Float64(x / y) / y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= -8.2e-79) tmp = 1.0; elseif (y <= 3.6e-92) tmp = 1.0 - (x / (t * z)); elseif (y <= 3.2e-7) tmp = (x / (t * y)) + 1.0; else tmp = 1.0 - ((x / y) / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, -8.2e-79], 1.0, If[LessEqual[y, 3.6e-92], N[(1.0 - N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.2e-7], N[(N[(x / N[(t * y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], N[(1.0 - N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.2 \cdot 10^{-79}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 3.6 \cdot 10^{-92}:\\
\;\;\;\;1 - \frac{x}{t \cdot z}\\
\mathbf{elif}\;y \leq 3.2 \cdot 10^{-7}:\\
\;\;\;\;\frac{x}{t \cdot y} + 1\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{\frac{x}{y}}{y}\\
\end{array}
\end{array}
if y < -8.19999999999999987e-79Initial program 100.0%
Taylor expanded in x around 0 0
Simplified0
if -8.19999999999999987e-79 < y < 3.60000000000000016e-92Initial program 97.9%
Taylor expanded in y around 0 0
Simplified0
if 3.60000000000000016e-92 < y < 3.2000000000000001e-7Initial program 99.9%
Taylor expanded in t around inf 0
Simplified0
Taylor expanded in z around 0 0
Simplified0
if 3.2000000000000001e-7 < y Initial program 99.9%
Taylor expanded in y around inf 0
Simplified0
Applied egg-rr0
(FPCore (x y z t)
:precision binary64
(if (<= y -1.48e-77)
1.0
(if (<= y 2.35e-91)
(- 1.0 (/ x (* t z)))
(if (<= y 5e-6) (+ (/ x (* t y)) 1.0) (- 1.0 (/ x (* y y)))))))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -1.48e-77) {
tmp = 1.0;
} else if (y <= 2.35e-91) {
tmp = 1.0 - (x / (t * z));
} else if (y <= 5e-6) {
tmp = (x / (t * y)) + 1.0;
} else {
tmp = 1.0 - (x / (y * y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-1.48d-77)) then
tmp = 1.0d0
else if (y <= 2.35d-91) then
tmp = 1.0d0 - (x / (t * z))
else if (y <= 5d-6) then
tmp = (x / (t * y)) + 1.0d0
else
tmp = 1.0d0 - (x / (y * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -1.48e-77) {
tmp = 1.0;
} else if (y <= 2.35e-91) {
tmp = 1.0 - (x / (t * z));
} else if (y <= 5e-6) {
tmp = (x / (t * y)) + 1.0;
} else {
tmp = 1.0 - (x / (y * y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= -1.48e-77: tmp = 1.0 elif y <= 2.35e-91: tmp = 1.0 - (x / (t * z)) elif y <= 5e-6: tmp = (x / (t * y)) + 1.0 else: tmp = 1.0 - (x / (y * y)) return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= -1.48e-77) tmp = 1.0; elseif (y <= 2.35e-91) tmp = Float64(1.0 - Float64(x / Float64(t * z))); elseif (y <= 5e-6) tmp = Float64(Float64(x / Float64(t * y)) + 1.0); else tmp = Float64(1.0 - Float64(x / Float64(y * y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= -1.48e-77) tmp = 1.0; elseif (y <= 2.35e-91) tmp = 1.0 - (x / (t * z)); elseif (y <= 5e-6) tmp = (x / (t * y)) + 1.0; else tmp = 1.0 - (x / (y * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, -1.48e-77], 1.0, If[LessEqual[y, 2.35e-91], N[(1.0 - N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 5e-6], N[(N[(x / N[(t * y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], N[(1.0 - N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.48 \cdot 10^{-77}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 2.35 \cdot 10^{-91}:\\
\;\;\;\;1 - \frac{x}{t \cdot z}\\
\mathbf{elif}\;y \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\frac{x}{t \cdot y} + 1\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{y \cdot y}\\
\end{array}
\end{array}
if y < -1.48000000000000002e-77Initial program 100.0%
Taylor expanded in x around 0 0
Simplified0
if -1.48000000000000002e-77 < y < 2.35000000000000003e-91Initial program 97.9%
Taylor expanded in y around 0 0
Simplified0
if 2.35000000000000003e-91 < y < 5.00000000000000041e-6Initial program 99.9%
Taylor expanded in t around inf 0
Simplified0
Taylor expanded in z around 0 0
Simplified0
if 5.00000000000000041e-6 < y Initial program 99.9%
Taylor expanded in y around inf 0
Simplified0
(FPCore (x y z t)
:precision binary64
(if (<= t -7e-89)
(- 1.0 (/ x (* t z)))
(if (<= t 1.15e-22)
(- 1.0 (/ x (* (- y z) y)))
(- 1.0 (/ (/ x t) (- z y))))))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -7e-89) {
tmp = 1.0 - (x / (t * z));
} else if (t <= 1.15e-22) {
tmp = 1.0 - (x / ((y - z) * y));
} else {
tmp = 1.0 - ((x / t) / (z - y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-7d-89)) then
tmp = 1.0d0 - (x / (t * z))
else if (t <= 1.15d-22) then
tmp = 1.0d0 - (x / ((y - z) * y))
else
tmp = 1.0d0 - ((x / t) / (z - y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -7e-89) {
tmp = 1.0 - (x / (t * z));
} else if (t <= 1.15e-22) {
tmp = 1.0 - (x / ((y - z) * y));
} else {
tmp = 1.0 - ((x / t) / (z - y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -7e-89: tmp = 1.0 - (x / (t * z)) elif t <= 1.15e-22: tmp = 1.0 - (x / ((y - z) * y)) else: tmp = 1.0 - ((x / t) / (z - y)) return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -7e-89) tmp = Float64(1.0 - Float64(x / Float64(t * z))); elseif (t <= 1.15e-22) tmp = Float64(1.0 - Float64(x / Float64(Float64(y - z) * y))); else tmp = Float64(1.0 - Float64(Float64(x / t) / Float64(z - y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -7e-89) tmp = 1.0 - (x / (t * z)); elseif (t <= 1.15e-22) tmp = 1.0 - (x / ((y - z) * y)); else tmp = 1.0 - ((x / t) / (z - y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -7e-89], N[(1.0 - N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 1.15e-22], N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(N[(x / t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -7 \cdot 10^{-89}:\\
\;\;\;\;1 - \frac{x}{t \cdot z}\\
\mathbf{elif}\;t \leq 1.15 \cdot 10^{-22}:\\
\;\;\;\;1 - \frac{x}{\left(y - z\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{\frac{x}{t}}{z - y}\\
\end{array}
\end{array}
if t < -6.9999999999999994e-89Initial program 99.9%
Taylor expanded in y around 0 0
Simplified0
if -6.9999999999999994e-89 < t < 1.1499999999999999e-22Initial program 98.3%
Taylor expanded in y around inf 0
Simplified0
if 1.1499999999999999e-22 < t Initial program 99.9%
Taylor expanded in t around inf 0
Simplified0
(FPCore (x y z t) :precision binary64 (if (<= y -9.8e-79) (- 1.0 (/ x (* (- y z) y))) (if (<= y 7.2e-69) (- 1.0 (/ x (* t z))) (+ 1.0 (/ (/ x y) (- t y))))))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -9.8e-79) {
tmp = 1.0 - (x / ((y - z) * y));
} else if (y <= 7.2e-69) {
tmp = 1.0 - (x / (t * z));
} else {
tmp = 1.0 + ((x / y) / (t - y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-9.8d-79)) then
tmp = 1.0d0 - (x / ((y - z) * y))
else if (y <= 7.2d-69) then
tmp = 1.0d0 - (x / (t * z))
else
tmp = 1.0d0 + ((x / y) / (t - y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -9.8e-79) {
tmp = 1.0 - (x / ((y - z) * y));
} else if (y <= 7.2e-69) {
tmp = 1.0 - (x / (t * z));
} else {
tmp = 1.0 + ((x / y) / (t - y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= -9.8e-79: tmp = 1.0 - (x / ((y - z) * y)) elif y <= 7.2e-69: tmp = 1.0 - (x / (t * z)) else: tmp = 1.0 + ((x / y) / (t - y)) return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= -9.8e-79) tmp = Float64(1.0 - Float64(x / Float64(Float64(y - z) * y))); elseif (y <= 7.2e-69) tmp = Float64(1.0 - Float64(x / Float64(t * z))); else tmp = Float64(1.0 + Float64(Float64(x / y) / Float64(t - y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= -9.8e-79) tmp = 1.0 - (x / ((y - z) * y)); elseif (y <= 7.2e-69) tmp = 1.0 - (x / (t * z)); else tmp = 1.0 + ((x / y) / (t - y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, -9.8e-79], N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 7.2e-69], N[(1.0 - N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(N[(x / y), $MachinePrecision] / N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.8 \cdot 10^{-79}:\\
\;\;\;\;1 - \frac{x}{\left(y - z\right) \cdot y}\\
\mathbf{elif}\;y \leq 7.2 \cdot 10^{-69}:\\
\;\;\;\;1 - \frac{x}{t \cdot z}\\
\mathbf{else}:\\
\;\;\;\;1 + \frac{\frac{x}{y}}{t - y}\\
\end{array}
\end{array}
if y < -9.8000000000000001e-79Initial program 100.0%
Taylor expanded in y around inf 0
Simplified0
if -9.8000000000000001e-79 < y < 7.20000000000000035e-69Initial program 98.1%
Taylor expanded in y around 0 0
Simplified0
if 7.20000000000000035e-69 < y Initial program 99.9%
Taylor expanded in z around 0 0
Simplified0
(FPCore (x y z t) :precision binary64 (let* ((t_1 (+ 1.0 (/ (/ x y) (- t y))))) (if (<= y -1.25e-82) t_1 (if (<= y 4.2e-69) (- 1.0 (/ x (* t z))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 + ((x / y) / (t - y));
double tmp;
if (y <= -1.25e-82) {
tmp = t_1;
} else if (y <= 4.2e-69) {
tmp = 1.0 - (x / (t * z));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 + ((x / y) / (t - y))
if (y <= (-1.25d-82)) then
tmp = t_1
else if (y <= 4.2d-69) then
tmp = 1.0d0 - (x / (t * z))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 + ((x / y) / (t - y));
double tmp;
if (y <= -1.25e-82) {
tmp = t_1;
} else if (y <= 4.2e-69) {
tmp = 1.0 - (x / (t * z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 + ((x / y) / (t - y)) tmp = 0 if y <= -1.25e-82: tmp = t_1 elif y <= 4.2e-69: tmp = 1.0 - (x / (t * z)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 + Float64(Float64(x / y) / Float64(t - y))) tmp = 0.0 if (y <= -1.25e-82) tmp = t_1; elseif (y <= 4.2e-69) tmp = Float64(1.0 - Float64(x / Float64(t * z))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 + ((x / y) / (t - y)); tmp = 0.0; if (y <= -1.25e-82) tmp = t_1; elseif (y <= 4.2e-69) tmp = 1.0 - (x / (t * z)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 + N[(N[(x / y), $MachinePrecision] / N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.25e-82], t$95$1, If[LessEqual[y, 4.2e-69], N[(1.0 - N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 + \frac{\frac{x}{y}}{t - y}\\
\mathbf{if}\;y \leq -1.25 \cdot 10^{-82}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 4.2 \cdot 10^{-69}:\\
\;\;\;\;1 - \frac{x}{t \cdot z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -1.25e-82 or 4.1999999999999999e-69 < y Initial program 100.0%
Taylor expanded in z around 0 0
Simplified0
if -1.25e-82 < y < 4.1999999999999999e-69Initial program 98.1%
Taylor expanded in y around 0 0
Simplified0
(FPCore (x y z t) :precision binary64 (if (<= y -1.22e-77) 1.0 (if (<= y 8.2e-72) (- 1.0 (/ x (* t z))) 1.0)))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -1.22e-77) {
tmp = 1.0;
} else if (y <= 8.2e-72) {
tmp = 1.0 - (x / (t * z));
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-1.22d-77)) then
tmp = 1.0d0
else if (y <= 8.2d-72) then
tmp = 1.0d0 - (x / (t * z))
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -1.22e-77) {
tmp = 1.0;
} else if (y <= 8.2e-72) {
tmp = 1.0 - (x / (t * z));
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= -1.22e-77: tmp = 1.0 elif y <= 8.2e-72: tmp = 1.0 - (x / (t * z)) else: tmp = 1.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= -1.22e-77) tmp = 1.0; elseif (y <= 8.2e-72) tmp = Float64(1.0 - Float64(x / Float64(t * z))); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= -1.22e-77) tmp = 1.0; elseif (y <= 8.2e-72) tmp = 1.0 - (x / (t * z)); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, -1.22e-77], 1.0, If[LessEqual[y, 8.2e-72], N[(1.0 - N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.22 \cdot 10^{-77}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 8.2 \cdot 10^{-72}:\\
\;\;\;\;1 - \frac{x}{t \cdot z}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1.22000000000000001e-77 or 8.20000000000000007e-72 < y Initial program 100.0%
Taylor expanded in x around 0 0
Simplified0
if -1.22000000000000001e-77 < y < 8.20000000000000007e-72Initial program 98.0%
Taylor expanded in y around 0 0
Simplified0
(FPCore (x y z t) :precision binary64 (if (<= z -5.6e-248) 1.0 (if (<= z 2.55e-194) (+ (/ x (* t y)) 1.0) 1.0)))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -5.6e-248) {
tmp = 1.0;
} else if (z <= 2.55e-194) {
tmp = (x / (t * y)) + 1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-5.6d-248)) then
tmp = 1.0d0
else if (z <= 2.55d-194) then
tmp = (x / (t * y)) + 1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -5.6e-248) {
tmp = 1.0;
} else if (z <= 2.55e-194) {
tmp = (x / (t * y)) + 1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= -5.6e-248: tmp = 1.0 elif z <= 2.55e-194: tmp = (x / (t * y)) + 1.0 else: tmp = 1.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= -5.6e-248) tmp = 1.0; elseif (z <= 2.55e-194) tmp = Float64(Float64(x / Float64(t * y)) + 1.0); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= -5.6e-248) tmp = 1.0; elseif (z <= 2.55e-194) tmp = (x / (t * y)) + 1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, -5.6e-248], 1.0, If[LessEqual[z, 2.55e-194], N[(N[(x / N[(t * y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.6 \cdot 10^{-248}:\\
\;\;\;\;1\\
\mathbf{elif}\;z \leq 2.55 \cdot 10^{-194}:\\
\;\;\;\;\frac{x}{t \cdot y} + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if z < -5.6000000000000002e-248 or 2.5499999999999999e-194 < z Initial program 99.9%
Taylor expanded in x around 0 0
Simplified0
if -5.6000000000000002e-248 < z < 2.5499999999999999e-194Initial program 93.9%
Taylor expanded in t around inf 0
Simplified0
Taylor expanded in z around 0 0
Simplified0
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.2%
Taylor expanded in x around 0 0
Simplified0
herbie shell --seed 2024110
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))