
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma y x (- (* t z))))
double code(double x, double y, double z, double t) {
return fma(y, x, -(t * z));
}
function code(x, y, z, t) return fma(y, x, Float64(-Float64(t * z))) end
code[x_, y_, z_, t_] := N[(y * x + (-N[(t * z), $MachinePrecision])), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, -t \cdot z\right)
\end{array}
Initial program 99.6%
Applied egg-rr0
Applied egg-rr0
(FPCore (x y z t) :precision binary64 (if (<= (* x y) -2.6e-58) (* x y) (if (<= (* x y) 1.9e+148) (- (* t z)) (* x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * y) <= -2.6e-58) {
tmp = x * y;
} else if ((x * y) <= 1.9e+148) {
tmp = -(t * z);
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * y) <= (-2.6d-58)) then
tmp = x * y
else if ((x * y) <= 1.9d+148) then
tmp = -(t * z)
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * y) <= -2.6e-58) {
tmp = x * y;
} else if ((x * y) <= 1.9e+148) {
tmp = -(t * z);
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * y) <= -2.6e-58: tmp = x * y elif (x * y) <= 1.9e+148: tmp = -(t * z) else: tmp = x * y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * y) <= -2.6e-58) tmp = Float64(x * y); elseif (Float64(x * y) <= 1.9e+148) tmp = Float64(-Float64(t * z)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * y) <= -2.6e-58) tmp = x * y; elseif ((x * y) <= 1.9e+148) tmp = -(t * z); else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * y), $MachinePrecision], -2.6e-58], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1.9e+148], (-N[(t * z), $MachinePrecision]), N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2.6 \cdot 10^{-58}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq 1.9 \cdot 10^{+148}:\\
\;\;\;\;-t \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -2.60000000000000007e-58 or 1.8999999999999999e148 < (*.f64 x y) Initial program 99.1%
Taylor expanded in x around inf 0
Simplified0
if -2.60000000000000007e-58 < (*.f64 x y) < 1.8999999999999999e148Initial program 100.0%
Taylor expanded in x around 0 0
Simplified0
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Initial program 99.6%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.6%
Taylor expanded in x around inf 0
Simplified0
herbie shell --seed 2024110
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))