
(FPCore (x y z) :precision binary64 (+ x (/ (* y y) z)))
double code(double x, double y, double z) {
return x + ((y * y) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * y) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y * y) / z);
}
def code(x, y, z): return x + ((y * y) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y * y) / z)) end
function tmp = code(x, y, z) tmp = x + ((y * y) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y * y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot y}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (* y y) z)))
double code(double x, double y, double z) {
return x + ((y * y) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * y) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y * y) / z);
}
def code(x, y, z): return x + ((y * y) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y * y) / z)) end
function tmp = code(x, y, z) tmp = x + ((y * y) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y * y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot y}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ (/ y (/ z y)) x))
double code(double x, double y, double z) {
return (y / (z / y)) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y / (z / y)) + x
end function
public static double code(double x, double y, double z) {
return (y / (z / y)) + x;
}
def code(x, y, z): return (y / (z / y)) + x
function code(x, y, z) return Float64(Float64(y / Float64(z / y)) + x) end
function tmp = code(x, y, z) tmp = (y / (z / y)) + x; end
code[x_, y_, z_] := N[(N[(y / N[(z / y), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{\frac{z}{y}} + x
\end{array}
Initial program 93.1%
Applied egg-rr0
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* y y) z)) (t_1 (* (/ y z) y))) (if (<= t_0 -5e+127) t_1 (if (<= t_0 2e-56) x t_1))))
double code(double x, double y, double z) {
double t_0 = (y * y) / z;
double t_1 = (y / z) * y;
double tmp;
if (t_0 <= -5e+127) {
tmp = t_1;
} else if (t_0 <= 2e-56) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y * y) / z
t_1 = (y / z) * y
if (t_0 <= (-5d+127)) then
tmp = t_1
else if (t_0 <= 2d-56) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y * y) / z;
double t_1 = (y / z) * y;
double tmp;
if (t_0 <= -5e+127) {
tmp = t_1;
} else if (t_0 <= 2e-56) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y * y) / z t_1 = (y / z) * y tmp = 0 if t_0 <= -5e+127: tmp = t_1 elif t_0 <= 2e-56: tmp = x else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y * y) / z) t_1 = Float64(Float64(y / z) * y) tmp = 0.0 if (t_0 <= -5e+127) tmp = t_1; elseif (t_0 <= 2e-56) tmp = x; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y * y) / z; t_1 = (y / z) * y; tmp = 0.0; if (t_0 <= -5e+127) tmp = t_1; elseif (t_0 <= 2e-56) tmp = x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(y / z), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+127], t$95$1, If[LessEqual[t$95$0, 2e-56], x, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y \cdot y}{z}\\
t_1 := \frac{y}{z} \cdot y\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+127}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-56}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 y y) z) < -5.0000000000000004e127 or 2.0000000000000001e-56 < (/.f64 (*.f64 y y) z) Initial program 88.1%
Taylor expanded in x around 0 0
Simplified0
Applied egg-rr0
if -5.0000000000000004e127 < (/.f64 (*.f64 y y) z) < 2.0000000000000001e-56Initial program 98.0%
Taylor expanded in x around inf 0
Simplified0
(FPCore (x y z) :precision binary64 (if (<= y 9.6e+46) x (* (/ x z) z)))
double code(double x, double y, double z) {
double tmp;
if (y <= 9.6e+46) {
tmp = x;
} else {
tmp = (x / z) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 9.6d+46) then
tmp = x
else
tmp = (x / z) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 9.6e+46) {
tmp = x;
} else {
tmp = (x / z) * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 9.6e+46: tmp = x else: tmp = (x / z) * z return tmp
function code(x, y, z) tmp = 0.0 if (y <= 9.6e+46) tmp = x; else tmp = Float64(Float64(x / z) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 9.6e+46) tmp = x; else tmp = (x / z) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 9.6e+46], x, N[(N[(x / z), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 9.6 \cdot 10^{+46}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z} \cdot z\\
\end{array}
\end{array}
if y < 9.60000000000000034e46Initial program 95.3%
Taylor expanded in x around inf 0
Simplified0
if 9.60000000000000034e46 < y Initial program 85.8%
Taylor expanded in z around 0 0
Simplified0
Taylor expanded in y around 0 0
Simplified0
Applied egg-rr0
(FPCore (x y z) :precision binary64 (+ x (* (/ y z) y)))
double code(double x, double y, double z) {
return x + ((y / z) * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y / z) * y)
end function
public static double code(double x, double y, double z) {
return x + ((y / z) * y);
}
def code(x, y, z): return x + ((y / z) * y)
function code(x, y, z) return Float64(x + Float64(Float64(y / z) * y)) end
function tmp = code(x, y, z) tmp = x + ((y / z) * y); end
code[x_, y_, z_] := N[(x + N[(N[(y / z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{z} \cdot y
\end{array}
Initial program 93.1%
Applied egg-rr0
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 93.1%
Taylor expanded in x around inf 0
Simplified0
(FPCore (x y z) :precision binary64 (+ x (* y (/ y z))))
double code(double x, double y, double z) {
return x + (y * (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (y / z))
end function
public static double code(double x, double y, double z) {
return x + (y * (y / z));
}
def code(x, y, z): return x + (y * (y / z))
function code(x, y, z) return Float64(x + Float64(y * Float64(y / z))) end
function tmp = code(x, y, z) tmp = x + (y * (y / z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{y}{z}
\end{array}
herbie shell --seed 2024110
(FPCore (x y z)
:name "Crypto.Random.Test:calculate from crypto-random-0.0.9"
:precision binary64
:alt
(+ x (* y (/ y z)))
(+ x (/ (* y y) z)))