
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (+ x -1.0))))
double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x + -1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 / (((x + 1.0d0) + (4.0d0 * sqrt(x))) / (x + (-1.0d0)))
end function
public static double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * Math.sqrt(x))) / (x + -1.0));
}
def code(x): return 6.0 / (((x + 1.0) + (4.0 * math.sqrt(x))) / (x + -1.0))
function code(x) return Float64(6.0 / Float64(Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) / Float64(x + -1.0))) end
function tmp = code(x) tmp = 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x + -1.0)); end
code[x_] := N[(6.0 / N[(N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{\left(x + 1\right) + 4 \cdot \sqrt{x}}{x + -1}}
\end{array}
Initial program 99.8%
Applied egg-rr0
(FPCore (x)
:precision binary64
(let* ((t_0 (* 4.0 (sqrt x))))
(if (<= x 1.0)
(/ (* 6.0 (- x 1.0)) (+ 1.0 t_0))
(/ 6.0 (/ (+ x t_0) (+ x -1.0))))))
double code(double x) {
double t_0 = 4.0 * sqrt(x);
double tmp;
if (x <= 1.0) {
tmp = (6.0 * (x - 1.0)) / (1.0 + t_0);
} else {
tmp = 6.0 / ((x + t_0) / (x + -1.0));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = 4.0d0 * sqrt(x)
if (x <= 1.0d0) then
tmp = (6.0d0 * (x - 1.0d0)) / (1.0d0 + t_0)
else
tmp = 6.0d0 / ((x + t_0) / (x + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x) {
double t_0 = 4.0 * Math.sqrt(x);
double tmp;
if (x <= 1.0) {
tmp = (6.0 * (x - 1.0)) / (1.0 + t_0);
} else {
tmp = 6.0 / ((x + t_0) / (x + -1.0));
}
return tmp;
}
def code(x): t_0 = 4.0 * math.sqrt(x) tmp = 0 if x <= 1.0: tmp = (6.0 * (x - 1.0)) / (1.0 + t_0) else: tmp = 6.0 / ((x + t_0) / (x + -1.0)) return tmp
function code(x) t_0 = Float64(4.0 * sqrt(x)) tmp = 0.0 if (x <= 1.0) tmp = Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(1.0 + t_0)); else tmp = Float64(6.0 / Float64(Float64(x + t_0) / Float64(x + -1.0))); end return tmp end
function tmp_2 = code(x) t_0 = 4.0 * sqrt(x); tmp = 0.0; if (x <= 1.0) tmp = (6.0 * (x - 1.0)) / (1.0 + t_0); else tmp = 6.0 / ((x + t_0) / (x + -1.0)); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 1.0], N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(1.0 + t$95$0), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(N[(x + t$95$0), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \sqrt{x}\\
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{6 \cdot \left(x - 1\right)}{1 + t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{\frac{x + t\_0}{x + -1}}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 0
Simplified0
if 1 < x Initial program 99.7%
Applied egg-rr0
Taylor expanded in x around inf 0
Simplified0
(FPCore (x)
:precision binary64
(let* ((t_0 (* 4.0 (sqrt x))))
(if (<= x 1.0)
(* (/ 6.0 (+ 1.0 t_0)) (+ x -1.0))
(/ 6.0 (/ (+ x t_0) (+ x -1.0))))))
double code(double x) {
double t_0 = 4.0 * sqrt(x);
double tmp;
if (x <= 1.0) {
tmp = (6.0 / (1.0 + t_0)) * (x + -1.0);
} else {
tmp = 6.0 / ((x + t_0) / (x + -1.0));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = 4.0d0 * sqrt(x)
if (x <= 1.0d0) then
tmp = (6.0d0 / (1.0d0 + t_0)) * (x + (-1.0d0))
else
tmp = 6.0d0 / ((x + t_0) / (x + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x) {
double t_0 = 4.0 * Math.sqrt(x);
double tmp;
if (x <= 1.0) {
tmp = (6.0 / (1.0 + t_0)) * (x + -1.0);
} else {
tmp = 6.0 / ((x + t_0) / (x + -1.0));
}
return tmp;
}
def code(x): t_0 = 4.0 * math.sqrt(x) tmp = 0 if x <= 1.0: tmp = (6.0 / (1.0 + t_0)) * (x + -1.0) else: tmp = 6.0 / ((x + t_0) / (x + -1.0)) return tmp
function code(x) t_0 = Float64(4.0 * sqrt(x)) tmp = 0.0 if (x <= 1.0) tmp = Float64(Float64(6.0 / Float64(1.0 + t_0)) * Float64(x + -1.0)); else tmp = Float64(6.0 / Float64(Float64(x + t_0) / Float64(x + -1.0))); end return tmp end
function tmp_2 = code(x) t_0 = 4.0 * sqrt(x); tmp = 0.0; if (x <= 1.0) tmp = (6.0 / (1.0 + t_0)) * (x + -1.0); else tmp = 6.0 / ((x + t_0) / (x + -1.0)); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 1.0], N[(N[(6.0 / N[(1.0 + t$95$0), $MachinePrecision]), $MachinePrecision] * N[(x + -1.0), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(N[(x + t$95$0), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \sqrt{x}\\
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{6}{1 + t\_0} \cdot \left(x + -1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{\frac{x + t\_0}{x + -1}}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Applied egg-rr0
Taylor expanded in x around 0 0
Simplified0
if 1 < x Initial program 99.7%
Applied egg-rr0
Taylor expanded in x around inf 0
Simplified0
(FPCore (x) :precision binary64 (if (<= x 4.0) (* (/ 6.0 (+ 1.0 (* 4.0 (sqrt x)))) (+ x -1.0)) (* (/ 1.0 (+ -1.0 (/ -4.0 (sqrt x)))) -6.0)))
double code(double x) {
double tmp;
if (x <= 4.0) {
tmp = (6.0 / (1.0 + (4.0 * sqrt(x)))) * (x + -1.0);
} else {
tmp = (1.0 / (-1.0 + (-4.0 / sqrt(x)))) * -6.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 4.0d0) then
tmp = (6.0d0 / (1.0d0 + (4.0d0 * sqrt(x)))) * (x + (-1.0d0))
else
tmp = (1.0d0 / ((-1.0d0) + ((-4.0d0) / sqrt(x)))) * (-6.0d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 4.0) {
tmp = (6.0 / (1.0 + (4.0 * Math.sqrt(x)))) * (x + -1.0);
} else {
tmp = (1.0 / (-1.0 + (-4.0 / Math.sqrt(x)))) * -6.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= 4.0: tmp = (6.0 / (1.0 + (4.0 * math.sqrt(x)))) * (x + -1.0) else: tmp = (1.0 / (-1.0 + (-4.0 / math.sqrt(x)))) * -6.0 return tmp
function code(x) tmp = 0.0 if (x <= 4.0) tmp = Float64(Float64(6.0 / Float64(1.0 + Float64(4.0 * sqrt(x)))) * Float64(x + -1.0)); else tmp = Float64(Float64(1.0 / Float64(-1.0 + Float64(-4.0 / sqrt(x)))) * -6.0); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 4.0) tmp = (6.0 / (1.0 + (4.0 * sqrt(x)))) * (x + -1.0); else tmp = (1.0 / (-1.0 + (-4.0 / sqrt(x)))) * -6.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 4.0], N[(N[(6.0 / N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(x + -1.0), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[(-1.0 + N[(-4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * -6.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 4:\\
\;\;\;\;\frac{6}{1 + 4 \cdot \sqrt{x}} \cdot \left(x + -1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{-1 + \frac{-4}{\sqrt{x}}} \cdot -6\\
\end{array}
\end{array}
if x < 4Initial program 100.0%
Applied egg-rr0
Taylor expanded in x around 0 0
Simplified0
if 4 < x Initial program 99.7%
Taylor expanded in x around inf 0
Simplified0
Applied egg-rr0
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ (+ x 1.0) (* 4.0 (sqrt x)))) (* (/ 1.0 (+ -1.0 (/ -4.0 (sqrt x)))) -6.0)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((x + 1.0) + (4.0 * sqrt(x)));
} else {
tmp = (1.0 / (-1.0 + (-4.0 / sqrt(x)))) * -6.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
else
tmp = (1.0d0 / ((-1.0d0) + ((-4.0d0) / sqrt(x)))) * (-6.0d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((x + 1.0) + (4.0 * Math.sqrt(x)));
} else {
tmp = (1.0 / (-1.0 + (-4.0 / Math.sqrt(x)))) * -6.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / ((x + 1.0) + (4.0 * math.sqrt(x))) else: tmp = (1.0 / (-1.0 + (-4.0 / math.sqrt(x)))) * -6.0 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))); else tmp = Float64(Float64(1.0 / Float64(-1.0 + Float64(-4.0 / sqrt(x)))) * -6.0); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / ((x + 1.0) + (4.0 * sqrt(x))); else tmp = (1.0 / (-1.0 + (-4.0 / sqrt(x)))) * -6.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[(-1.0 + N[(-4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * -6.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{\left(x + 1\right) + 4 \cdot \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{-1 + \frac{-4}{\sqrt{x}}} \cdot -6\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 0
Simplified0
if 1 < x Initial program 99.7%
Taylor expanded in x around inf 0
Simplified0
Applied egg-rr0
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ 1.0 (* 4.0 (sqrt x)))) (* (/ 1.0 (+ -1.0 (/ -4.0 (sqrt x)))) -6.0)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * sqrt(x)));
} else {
tmp = (1.0 / (-1.0 + (-4.0 / sqrt(x)))) * -6.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / (1.0d0 + (4.0d0 * sqrt(x)))
else
tmp = (1.0d0 / ((-1.0d0) + ((-4.0d0) / sqrt(x)))) * (-6.0d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * Math.sqrt(x)));
} else {
tmp = (1.0 / (-1.0 + (-4.0 / Math.sqrt(x)))) * -6.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / (1.0 + (4.0 * math.sqrt(x))) else: tmp = (1.0 / (-1.0 + (-4.0 / math.sqrt(x)))) * -6.0 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(1.0 + Float64(4.0 * sqrt(x)))); else tmp = Float64(Float64(1.0 / Float64(-1.0 + Float64(-4.0 / sqrt(x)))) * -6.0); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / (1.0 + (4.0 * sqrt(x))); else tmp = (1.0 / (-1.0 + (-4.0 / sqrt(x)))) * -6.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[(-1.0 + N[(-4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * -6.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{1 + 4 \cdot \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{-1 + \frac{-4}{\sqrt{x}}} \cdot -6\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 0
Simplified0
if 1 < x Initial program 99.7%
Taylor expanded in x around inf 0
Simplified0
Applied egg-rr0
(FPCore (x) :precision binary64 (* (/ 6.0 (+ (+ x 1.0) (* 4.0 (sqrt x)))) (+ x -1.0)))
double code(double x) {
return (6.0 / ((x + 1.0) + (4.0 * sqrt(x)))) * (x + -1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 / ((x + 1.0d0) + (4.0d0 * sqrt(x)))) * (x + (-1.0d0))
end function
public static double code(double x) {
return (6.0 / ((x + 1.0) + (4.0 * Math.sqrt(x)))) * (x + -1.0);
}
def code(x): return (6.0 / ((x + 1.0) + (4.0 * math.sqrt(x)))) * (x + -1.0)
function code(x) return Float64(Float64(6.0 / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) * Float64(x + -1.0)) end
function tmp = code(x) tmp = (6.0 / ((x + 1.0) + (4.0 * sqrt(x)))) * (x + -1.0); end
code[x_] := N[(N[(6.0 / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\left(x + 1\right) + 4 \cdot \sqrt{x}} \cdot \left(x + -1\right)
\end{array}
Initial program 99.8%
Applied egg-rr0
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ 1.0 (* 4.0 (sqrt x)))) (/ -6.0 (- -1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * sqrt(x)));
} else {
tmp = -6.0 / (-1.0 - (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / (1.0d0 + (4.0d0 * sqrt(x)))
else
tmp = (-6.0d0) / ((-1.0d0) - (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * Math.sqrt(x)));
} else {
tmp = -6.0 / (-1.0 - (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / (1.0 + (4.0 * math.sqrt(x))) else: tmp = -6.0 / (-1.0 - (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(1.0 + Float64(4.0 * sqrt(x)))); else tmp = Float64(-6.0 / Float64(-1.0 - Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / (1.0 + (4.0 * sqrt(x))); else tmp = -6.0 / (-1.0 - (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-6.0 / N[(-1.0 - N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{1 + 4 \cdot \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{-6}{-1 - \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 0
Simplified0
if 1 < x Initial program 99.7%
Taylor expanded in x around inf 0
Simplified0
Applied egg-rr0
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ 1.0 (* 4.0 (sqrt x)))) (* (sqrt x) 1.5)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * sqrt(x)));
} else {
tmp = sqrt(x) * 1.5;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / (1.0d0 + (4.0d0 * sqrt(x)))
else
tmp = sqrt(x) * 1.5d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * Math.sqrt(x)));
} else {
tmp = Math.sqrt(x) * 1.5;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / (1.0 + (4.0 * math.sqrt(x))) else: tmp = math.sqrt(x) * 1.5 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(1.0 + Float64(4.0 * sqrt(x)))); else tmp = Float64(sqrt(x) * 1.5); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / (1.0 + (4.0 * sqrt(x))); else tmp = sqrt(x) * 1.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * 1.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{1 + 4 \cdot \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot 1.5\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 0
Simplified0
if 1 < x Initial program 99.7%
Taylor expanded in x around inf 0
Simplified0
Taylor expanded in x around 0 0
Simplified0
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -1.5 (sqrt x)) (* (sqrt x) 1.5)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -1.5 / sqrt(x);
} else {
tmp = sqrt(x) * 1.5;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-1.5d0) / sqrt(x)
else
tmp = sqrt(x) * 1.5d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -1.5 / Math.sqrt(x);
} else {
tmp = Math.sqrt(x) * 1.5;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -1.5 / math.sqrt(x) else: tmp = math.sqrt(x) * 1.5 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-1.5 / sqrt(x)); else tmp = Float64(sqrt(x) * 1.5); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -1.5 / sqrt(x); else tmp = sqrt(x) * 1.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-1.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * 1.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-1.5}{\sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot 1.5\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 0
Simplified0
Taylor expanded in x around inf 0
Simplified0
Applied egg-rr0
if 1 < x Initial program 99.7%
Taylor expanded in x around inf 0
Simplified0
Taylor expanded in x around 0 0
Simplified0
(FPCore (x) :precision binary64 (* (sqrt x) 1.5))
double code(double x) {
return sqrt(x) * 1.5;
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt(x) * 1.5d0
end function
public static double code(double x) {
return Math.sqrt(x) * 1.5;
}
def code(x): return math.sqrt(x) * 1.5
function code(x) return Float64(sqrt(x) * 1.5) end
function tmp = code(x) tmp = sqrt(x) * 1.5; end
code[x_] := N[(N[Sqrt[x], $MachinePrecision] * 1.5), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot 1.5
\end{array}
Initial program 99.8%
Taylor expanded in x around inf 0
Simplified0
Taylor expanded in x around 0 0
Simplified0
(FPCore (x) :precision binary64 (/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0))))
double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 / (((x + 1.0d0) + (4.0d0 * sqrt(x))) / (x - 1.0d0))
end function
public static double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * Math.sqrt(x))) / (x - 1.0));
}
def code(x): return 6.0 / (((x + 1.0) + (4.0 * math.sqrt(x))) / (x - 1.0))
function code(x) return Float64(6.0 / Float64(Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) / Float64(x - 1.0))) end
function tmp = code(x) tmp = 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0)); end
code[x_] := N[(6.0 / N[(N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{\left(x + 1\right) + 4 \cdot \sqrt{x}}{x - 1}}
\end{array}
herbie shell --seed 2024110
(FPCore (x)
:name "Data.Approximate.Numerics:blog from approximate-0.2.2.1"
:precision binary64
:alt
(/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0)))
(/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))