
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
(FPCore (x y) :precision binary64 (+ 0.5 (/ (* 0.5 x) y)))
double code(double x, double y) {
return 0.5 + ((0.5 * x) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 + ((0.5d0 * x) / y)
end function
public static double code(double x, double y) {
return 0.5 + ((0.5 * x) / y);
}
def code(x, y): return 0.5 + ((0.5 * x) / y)
function code(x, y) return Float64(0.5 + Float64(Float64(0.5 * x) / y)) end
function tmp = code(x, y) tmp = 0.5 + ((0.5 * x) / y); end
code[x_, y_] := N[(0.5 + N[(N[(0.5 * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 + \frac{0.5 \cdot x}{y}
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 0
Simplified0
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* 0.5 x) y))) (if (<= x -3700000.0) t_0 (if (<= x 2.8e+18) 0.5 t_0))))
double code(double x, double y) {
double t_0 = (0.5 * x) / y;
double tmp;
if (x <= -3700000.0) {
tmp = t_0;
} else if (x <= 2.8e+18) {
tmp = 0.5;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (0.5d0 * x) / y
if (x <= (-3700000.0d0)) then
tmp = t_0
else if (x <= 2.8d+18) then
tmp = 0.5d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (0.5 * x) / y;
double tmp;
if (x <= -3700000.0) {
tmp = t_0;
} else if (x <= 2.8e+18) {
tmp = 0.5;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (0.5 * x) / y tmp = 0 if x <= -3700000.0: tmp = t_0 elif x <= 2.8e+18: tmp = 0.5 else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(0.5 * x) / y) tmp = 0.0 if (x <= -3700000.0) tmp = t_0; elseif (x <= 2.8e+18) tmp = 0.5; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (0.5 * x) / y; tmp = 0.0; if (x <= -3700000.0) tmp = t_0; elseif (x <= 2.8e+18) tmp = 0.5; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(0.5 * x), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -3700000.0], t$95$0, If[LessEqual[x, 2.8e+18], 0.5, t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{0.5 \cdot x}{y}\\
\mathbf{if}\;x \leq -3700000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.8 \cdot 10^{+18}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -3.7e6 or 2.8e18 < x Initial program 100.0%
Taylor expanded in x around inf 0
Simplified0
if -3.7e6 < x < 2.8e18Initial program 100.0%
Taylor expanded in x around 0 0
Simplified0
(FPCore (x y) :precision binary64 (let* ((t_0 (* (/ 0.5 y) x))) (if (<= x -160000000.0) t_0 (if (<= x 2.8e+18) 0.5 t_0))))
double code(double x, double y) {
double t_0 = (0.5 / y) * x;
double tmp;
if (x <= -160000000.0) {
tmp = t_0;
} else if (x <= 2.8e+18) {
tmp = 0.5;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (0.5d0 / y) * x
if (x <= (-160000000.0d0)) then
tmp = t_0
else if (x <= 2.8d+18) then
tmp = 0.5d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (0.5 / y) * x;
double tmp;
if (x <= -160000000.0) {
tmp = t_0;
} else if (x <= 2.8e+18) {
tmp = 0.5;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (0.5 / y) * x tmp = 0 if x <= -160000000.0: tmp = t_0 elif x <= 2.8e+18: tmp = 0.5 else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(0.5 / y) * x) tmp = 0.0 if (x <= -160000000.0) tmp = t_0; elseif (x <= 2.8e+18) tmp = 0.5; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (0.5 / y) * x; tmp = 0.0; if (x <= -160000000.0) tmp = t_0; elseif (x <= 2.8e+18) tmp = 0.5; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(0.5 / y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -160000000.0], t$95$0, If[LessEqual[x, 2.8e+18], 0.5, t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{0.5}{y} \cdot x\\
\mathbf{if}\;x \leq -160000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.8 \cdot 10^{+18}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.6e8 or 2.8e18 < x Initial program 100.0%
Taylor expanded in x around inf 0
Simplified0
Applied egg-rr0
if -1.6e8 < x < 2.8e18Initial program 100.0%
Taylor expanded in x around 0 0
Simplified0
(FPCore (x y) :precision binary64 0.5)
double code(double x, double y) {
return 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0
end function
public static double code(double x, double y) {
return 0.5;
}
def code(x, y): return 0.5
function code(x, y) return 0.5 end
function tmp = code(x, y) tmp = 0.5; end
code[x_, y_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 0
Simplified0
(FPCore (x y) :precision binary64 (+ (* 0.5 (/ x y)) 0.5))
double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 * (x / y)) + 0.5d0
end function
public static double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
def code(x, y): return (0.5 * (x / y)) + 0.5
function code(x, y) return Float64(Float64(0.5 * Float64(x / y)) + 0.5) end
function tmp = code(x, y) tmp = (0.5 * (x / y)) + 0.5; end
code[x_, y_] := N[(N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision] + 0.5), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \frac{x}{y} + 0.5
\end{array}
herbie shell --seed 2024110
(FPCore (x y)
:name "Data.Random.Distribution.T:$ccdf from random-fu-0.2.6.2"
:precision binary64
:alt
(+ (* 0.5 (/ x y)) 0.5)
(/ (+ x y) (+ y y)))