
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* (- x y) (* 2.0 x)))
double code(double x, double y) {
return (x - y) * (2.0 * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) * (2.0d0 * x)
end function
public static double code(double x, double y) {
return (x - y) * (2.0 * x);
}
def code(x, y): return (x - y) * (2.0 * x)
function code(x, y) return Float64(Float64(x - y) * Float64(2.0 * x)) end
function tmp = code(x, y) tmp = (x - y) * (2.0 * x); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] * N[(2.0 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x - y\right) \cdot \left(2 \cdot x\right)
\end{array}
Initial program 96.4%
Simplified0
(FPCore (x y) :precision binary64 (let* ((t_0 (* y (* x -2.0)))) (if (<= y -2.3e-30) t_0 (if (<= y 0.165) (* x (* x 2.0)) t_0))))
double code(double x, double y) {
double t_0 = y * (x * -2.0);
double tmp;
if (y <= -2.3e-30) {
tmp = t_0;
} else if (y <= 0.165) {
tmp = x * (x * 2.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * (x * (-2.0d0))
if (y <= (-2.3d-30)) then
tmp = t_0
else if (y <= 0.165d0) then
tmp = x * (x * 2.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (x * -2.0);
double tmp;
if (y <= -2.3e-30) {
tmp = t_0;
} else if (y <= 0.165) {
tmp = x * (x * 2.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = y * (x * -2.0) tmp = 0 if y <= -2.3e-30: tmp = t_0 elif y <= 0.165: tmp = x * (x * 2.0) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(y * Float64(x * -2.0)) tmp = 0.0 if (y <= -2.3e-30) tmp = t_0; elseif (y <= 0.165) tmp = Float64(x * Float64(x * 2.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = y * (x * -2.0); tmp = 0.0; if (y <= -2.3e-30) tmp = t_0; elseif (y <= 0.165) tmp = x * (x * 2.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(x * -2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.3e-30], t$95$0, If[LessEqual[y, 0.165], N[(x * N[(x * 2.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(x \cdot -2\right)\\
\mathbf{if}\;y \leq -2.3 \cdot 10^{-30}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.165:\\
\;\;\;\;x \cdot \left(x \cdot 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.29999999999999984e-30 or 0.165000000000000008 < y Initial program 92.7%
Taylor expanded in x around 0 0
Simplified0
if -2.29999999999999984e-30 < y < 0.165000000000000008Initial program 100.0%
Taylor expanded in x around inf 0
Simplified0
(FPCore (x y) :precision binary64 (* x (* x 2.0)))
double code(double x, double y) {
return x * (x * 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (x * 2.0d0)
end function
public static double code(double x, double y) {
return x * (x * 2.0);
}
def code(x, y): return x * (x * 2.0)
function code(x, y) return Float64(x * Float64(x * 2.0)) end
function tmp = code(x, y) tmp = x * (x * 2.0); end
code[x_, y_] := N[(x * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x \cdot 2\right)
\end{array}
Initial program 96.4%
Taylor expanded in x around inf 0
Simplified0
(FPCore (x y) :precision binary64 (* (* x 2.0) (- x y)))
double code(double x, double y) {
return (x * 2.0) * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x - y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x - y);
}
def code(x, y): return (x * 2.0) * (x - y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x - y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x - y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x - y\right)
\end{array}
herbie shell --seed 2024110
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:alt
(* (* x 2.0) (- x y))
(* 2.0 (- (* x x) (* x y))))