
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ x (- x y)) (/ y (- y x))))
double code(double x, double y) {
return (x / (x - y)) - (y / (y - x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x - y)) - (y / (y - x))
end function
public static double code(double x, double y) {
return (x / (x - y)) - (y / (y - x));
}
def code(x, y): return (x / (x - y)) - (y / (y - x))
function code(x, y) return Float64(Float64(x / Float64(x - y)) - Float64(y / Float64(y - x))) end
function tmp = code(x, y) tmp = (x / (x - y)) - (y / (y - x)); end
code[x_, y_] := N[(N[(x / N[(x - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(y - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x - y} - \frac{y}{y - x}
\end{array}
Initial program 99.9%
Applied egg-rr0
Applied egg-rr0
(FPCore (x y) :precision binary64 (let* ((t_0 (+ -1.0 (* -2.0 (/ x y))))) (if (<= y -8e-36) t_0 (if (<= y 2.3e+27) (+ 1.0 (/ (* y 2.0) x)) t_0))))
double code(double x, double y) {
double t_0 = -1.0 + (-2.0 * (x / y));
double tmp;
if (y <= -8e-36) {
tmp = t_0;
} else if (y <= 2.3e+27) {
tmp = 1.0 + ((y * 2.0) / x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (-1.0d0) + ((-2.0d0) * (x / y))
if (y <= (-8d-36)) then
tmp = t_0
else if (y <= 2.3d+27) then
tmp = 1.0d0 + ((y * 2.0d0) / x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = -1.0 + (-2.0 * (x / y));
double tmp;
if (y <= -8e-36) {
tmp = t_0;
} else if (y <= 2.3e+27) {
tmp = 1.0 + ((y * 2.0) / x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = -1.0 + (-2.0 * (x / y)) tmp = 0 if y <= -8e-36: tmp = t_0 elif y <= 2.3e+27: tmp = 1.0 + ((y * 2.0) / x) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(-1.0 + Float64(-2.0 * Float64(x / y))) tmp = 0.0 if (y <= -8e-36) tmp = t_0; elseif (y <= 2.3e+27) tmp = Float64(1.0 + Float64(Float64(y * 2.0) / x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = -1.0 + (-2.0 * (x / y)); tmp = 0.0; if (y <= -8e-36) tmp = t_0; elseif (y <= 2.3e+27) tmp = 1.0 + ((y * 2.0) / x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(-1.0 + N[(-2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -8e-36], t$95$0, If[LessEqual[y, 2.3e+27], N[(1.0 + N[(N[(y * 2.0), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -1 + -2 \cdot \frac{x}{y}\\
\mathbf{if}\;y \leq -8 \cdot 10^{-36}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.3 \cdot 10^{+27}:\\
\;\;\;\;1 + \frac{y \cdot 2}{x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -7.9999999999999995e-36 or 2.3000000000000001e27 < y Initial program 99.9%
Taylor expanded in x around 0 0
Simplified0
if -7.9999999999999995e-36 < y < 2.3000000000000001e27Initial program 99.9%
Taylor expanded in x around inf 0
Simplified0
(FPCore (x y) :precision binary64 (let* ((t_0 (+ -1.0 (* -2.0 (/ x y))))) (if (<= y -2.5e-36) t_0 (if (<= y 2.1e+26) (/ x (- x y)) t_0))))
double code(double x, double y) {
double t_0 = -1.0 + (-2.0 * (x / y));
double tmp;
if (y <= -2.5e-36) {
tmp = t_0;
} else if (y <= 2.1e+26) {
tmp = x / (x - y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (-1.0d0) + ((-2.0d0) * (x / y))
if (y <= (-2.5d-36)) then
tmp = t_0
else if (y <= 2.1d+26) then
tmp = x / (x - y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = -1.0 + (-2.0 * (x / y));
double tmp;
if (y <= -2.5e-36) {
tmp = t_0;
} else if (y <= 2.1e+26) {
tmp = x / (x - y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = -1.0 + (-2.0 * (x / y)) tmp = 0 if y <= -2.5e-36: tmp = t_0 elif y <= 2.1e+26: tmp = x / (x - y) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(-1.0 + Float64(-2.0 * Float64(x / y))) tmp = 0.0 if (y <= -2.5e-36) tmp = t_0; elseif (y <= 2.1e+26) tmp = Float64(x / Float64(x - y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = -1.0 + (-2.0 * (x / y)); tmp = 0.0; if (y <= -2.5e-36) tmp = t_0; elseif (y <= 2.1e+26) tmp = x / (x - y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(-1.0 + N[(-2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.5e-36], t$95$0, If[LessEqual[y, 2.1e+26], N[(x / N[(x - y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -1 + -2 \cdot \frac{x}{y}\\
\mathbf{if}\;y \leq -2.5 \cdot 10^{-36}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.1 \cdot 10^{+26}:\\
\;\;\;\;\frac{x}{x - y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.50000000000000002e-36 or 2.1000000000000001e26 < y Initial program 99.9%
Taylor expanded in x around 0 0
Simplified0
if -2.50000000000000002e-36 < y < 2.1000000000000001e26Initial program 99.9%
Taylor expanded in x around inf 0
Simplified0
(FPCore (x y) :precision binary64 (if (<= y -9.2e-39) (- -1.0 (/ x y)) (if (<= y 1.4e+26) (/ x (- x y)) (/ y (- x y)))))
double code(double x, double y) {
double tmp;
if (y <= -9.2e-39) {
tmp = -1.0 - (x / y);
} else if (y <= 1.4e+26) {
tmp = x / (x - y);
} else {
tmp = y / (x - y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-9.2d-39)) then
tmp = (-1.0d0) - (x / y)
else if (y <= 1.4d+26) then
tmp = x / (x - y)
else
tmp = y / (x - y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -9.2e-39) {
tmp = -1.0 - (x / y);
} else if (y <= 1.4e+26) {
tmp = x / (x - y);
} else {
tmp = y / (x - y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -9.2e-39: tmp = -1.0 - (x / y) elif y <= 1.4e+26: tmp = x / (x - y) else: tmp = y / (x - y) return tmp
function code(x, y) tmp = 0.0 if (y <= -9.2e-39) tmp = Float64(-1.0 - Float64(x / y)); elseif (y <= 1.4e+26) tmp = Float64(x / Float64(x - y)); else tmp = Float64(y / Float64(x - y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -9.2e-39) tmp = -1.0 - (x / y); elseif (y <= 1.4e+26) tmp = x / (x - y); else tmp = y / (x - y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -9.2e-39], N[(-1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.4e+26], N[(x / N[(x - y), $MachinePrecision]), $MachinePrecision], N[(y / N[(x - y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.2 \cdot 10^{-39}:\\
\;\;\;\;-1 - \frac{x}{y}\\
\mathbf{elif}\;y \leq 1.4 \cdot 10^{+26}:\\
\;\;\;\;\frac{x}{x - y}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{x - y}\\
\end{array}
\end{array}
if y < -9.20000000000000033e-39Initial program 99.9%
Taylor expanded in x around 0 0
Simplified0
Taylor expanded in y around inf 0
Simplified0
if -9.20000000000000033e-39 < y < 1.4e26Initial program 99.9%
Taylor expanded in x around inf 0
Simplified0
if 1.4e26 < y Initial program 99.8%
Taylor expanded in x around 0 0
Simplified0
(FPCore (x y) :precision binary64 (let* ((t_0 (- -1.0 (/ x y)))) (if (<= y -5.3e-36) t_0 (if (<= y 3.7e+28) (/ x (- x y)) t_0))))
double code(double x, double y) {
double t_0 = -1.0 - (x / y);
double tmp;
if (y <= -5.3e-36) {
tmp = t_0;
} else if (y <= 3.7e+28) {
tmp = x / (x - y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (-1.0d0) - (x / y)
if (y <= (-5.3d-36)) then
tmp = t_0
else if (y <= 3.7d+28) then
tmp = x / (x - y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = -1.0 - (x / y);
double tmp;
if (y <= -5.3e-36) {
tmp = t_0;
} else if (y <= 3.7e+28) {
tmp = x / (x - y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = -1.0 - (x / y) tmp = 0 if y <= -5.3e-36: tmp = t_0 elif y <= 3.7e+28: tmp = x / (x - y) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(-1.0 - Float64(x / y)) tmp = 0.0 if (y <= -5.3e-36) tmp = t_0; elseif (y <= 3.7e+28) tmp = Float64(x / Float64(x - y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = -1.0 - (x / y); tmp = 0.0; if (y <= -5.3e-36) tmp = t_0; elseif (y <= 3.7e+28) tmp = x / (x - y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(-1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -5.3e-36], t$95$0, If[LessEqual[y, 3.7e+28], N[(x / N[(x - y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -1 - \frac{x}{y}\\
\mathbf{if}\;y \leq -5.3 \cdot 10^{-36}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 3.7 \cdot 10^{+28}:\\
\;\;\;\;\frac{x}{x - y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -5.2999999999999998e-36 or 3.6999999999999999e28 < y Initial program 99.9%
Taylor expanded in x around 0 0
Simplified0
Taylor expanded in y around inf 0
Simplified0
if -5.2999999999999998e-36 < y < 3.6999999999999999e28Initial program 99.9%
Taylor expanded in x around inf 0
Simplified0
(FPCore (x y) :precision binary64 (let* ((t_0 (- -1.0 (/ x y)))) (if (<= y -2.1e-36) t_0 (if (<= y 7.8e+28) (+ 1.0 (/ y x)) t_0))))
double code(double x, double y) {
double t_0 = -1.0 - (x / y);
double tmp;
if (y <= -2.1e-36) {
tmp = t_0;
} else if (y <= 7.8e+28) {
tmp = 1.0 + (y / x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (-1.0d0) - (x / y)
if (y <= (-2.1d-36)) then
tmp = t_0
else if (y <= 7.8d+28) then
tmp = 1.0d0 + (y / x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = -1.0 - (x / y);
double tmp;
if (y <= -2.1e-36) {
tmp = t_0;
} else if (y <= 7.8e+28) {
tmp = 1.0 + (y / x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = -1.0 - (x / y) tmp = 0 if y <= -2.1e-36: tmp = t_0 elif y <= 7.8e+28: tmp = 1.0 + (y / x) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(-1.0 - Float64(x / y)) tmp = 0.0 if (y <= -2.1e-36) tmp = t_0; elseif (y <= 7.8e+28) tmp = Float64(1.0 + Float64(y / x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = -1.0 - (x / y); tmp = 0.0; if (y <= -2.1e-36) tmp = t_0; elseif (y <= 7.8e+28) tmp = 1.0 + (y / x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(-1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.1e-36], t$95$0, If[LessEqual[y, 7.8e+28], N[(1.0 + N[(y / x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -1 - \frac{x}{y}\\
\mathbf{if}\;y \leq -2.1 \cdot 10^{-36}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 7.8 \cdot 10^{+28}:\\
\;\;\;\;1 + \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.09999999999999991e-36 or 7.7999999999999997e28 < y Initial program 99.9%
Taylor expanded in x around 0 0
Simplified0
Taylor expanded in y around inf 0
Simplified0
if -2.09999999999999991e-36 < y < 7.7999999999999997e28Initial program 99.9%
Taylor expanded in x around inf 0
Simplified0
Taylor expanded in x around inf 0
Simplified0
(FPCore (x y) :precision binary64 (if (<= y -1.8e-35) -1.0 (if (<= y 8.5e+27) (+ 1.0 (/ y x)) -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.8e-35) {
tmp = -1.0;
} else if (y <= 8.5e+27) {
tmp = 1.0 + (y / x);
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.8d-35)) then
tmp = -1.0d0
else if (y <= 8.5d+27) then
tmp = 1.0d0 + (y / x)
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.8e-35) {
tmp = -1.0;
} else if (y <= 8.5e+27) {
tmp = 1.0 + (y / x);
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.8e-35: tmp = -1.0 elif y <= 8.5e+27: tmp = 1.0 + (y / x) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.8e-35) tmp = -1.0; elseif (y <= 8.5e+27) tmp = Float64(1.0 + Float64(y / x)); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.8e-35) tmp = -1.0; elseif (y <= 8.5e+27) tmp = 1.0 + (y / x); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.8e-35], -1.0, If[LessEqual[y, 8.5e+27], N[(1.0 + N[(y / x), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.8 \cdot 10^{-35}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 8.5 \cdot 10^{+27}:\\
\;\;\;\;1 + \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -1.80000000000000009e-35 or 8.5e27 < y Initial program 99.9%
Taylor expanded in x around 0 0
Simplified0
if -1.80000000000000009e-35 < y < 8.5e27Initial program 99.9%
Taylor expanded in x around inf 0
Simplified0
Taylor expanded in x around inf 0
Simplified0
(FPCore (x y) :precision binary64 (if (<= y -6.5e-38) -1.0 (if (<= y 3.5e+28) 1.0 -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -6.5e-38) {
tmp = -1.0;
} else if (y <= 3.5e+28) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-6.5d-38)) then
tmp = -1.0d0
else if (y <= 3.5d+28) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -6.5e-38) {
tmp = -1.0;
} else if (y <= 3.5e+28) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -6.5e-38: tmp = -1.0 elif y <= 3.5e+28: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -6.5e-38) tmp = -1.0; elseif (y <= 3.5e+28) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -6.5e-38) tmp = -1.0; elseif (y <= 3.5e+28) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -6.5e-38], -1.0, If[LessEqual[y, 3.5e+28], 1.0, -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.5 \cdot 10^{-38}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 3.5 \cdot 10^{+28}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -6.49999999999999949e-38 or 3.5e28 < y Initial program 99.9%
Taylor expanded in x around 0 0
Simplified0
if -6.49999999999999949e-38 < y < 3.5e28Initial program 99.9%
Taylor expanded in x around inf 0
Simplified0
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Initial program 99.9%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 0
Simplified0
(FPCore (x y) :precision binary64 (/ 1.0 (- (/ x (+ x y)) (/ y (+ x y)))))
double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((x / (x + y)) - (y / (x + y)))
end function
public static double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
def code(x, y): return 1.0 / ((x / (x + y)) - (y / (x + y)))
function code(x, y) return Float64(1.0 / Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y)))) end
function tmp = code(x, y) tmp = 1.0 / ((x / (x + y)) - (y / (x + y))); end
code[x_, y_] := N[(1.0 / N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x}{x + y} - \frac{y}{x + y}}
\end{array}
herbie shell --seed 2024110
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, A"
:precision binary64
:alt
(/ 1.0 (- (/ x (+ x y)) (/ y (+ x y))))
(/ (+ x y) (- x y)))