
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (if (<= (* z z) INFINITY) (+ (* x y) (* z (* z 3.0))) (* z z)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= ((double) INFINITY)) {
tmp = (x * y) + (z * (z * 3.0));
} else {
tmp = z * z;
}
return tmp;
}
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= Double.POSITIVE_INFINITY) {
tmp = (x * y) + (z * (z * 3.0));
} else {
tmp = z * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= math.inf: tmp = (x * y) + (z * (z * 3.0)) else: tmp = z * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= Inf) tmp = Float64(Float64(x * y) + Float64(z * Float64(z * 3.0))); else tmp = Float64(z * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= Inf) tmp = (x * y) + (z * (z * 3.0)); else tmp = z * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], Infinity], N[(N[(x * y), $MachinePrecision] + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq \infty:\\
\;\;\;\;x \cdot y + z \cdot \left(z \cdot 3\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot z\\
\end{array}
\end{array}
if (*.f64 z z) < +inf.0Initial program 96.8%
Simplified0
if +inf.0 < (*.f64 z z) Initial program 96.8%
Taylor expanded in x around inf 0
Simplified0
Taylor expanded in x around 0 0
Simplified0
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1e-50) (+ (* x y) (* z z)) (* (* z 3.0) z)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e-50) {
tmp = (x * y) + (z * z);
} else {
tmp = (z * 3.0) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1d-50) then
tmp = (x * y) + (z * z)
else
tmp = (z * 3.0d0) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e-50) {
tmp = (x * y) + (z * z);
} else {
tmp = (z * 3.0) * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 1e-50: tmp = (x * y) + (z * z) else: tmp = (z * 3.0) * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1e-50) tmp = Float64(Float64(x * y) + Float64(z * z)); else tmp = Float64(Float64(z * 3.0) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 1e-50) tmp = (x * y) + (z * z); else tmp = (z * 3.0) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e-50], N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision], N[(N[(z * 3.0), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{-50}:\\
\;\;\;\;x \cdot y + z \cdot z\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot 3\right) \cdot z\\
\end{array}
\end{array}
if (*.f64 z z) < 1.00000000000000001e-50Initial program 99.9%
Taylor expanded in x around inf 0
Simplified0
if 1.00000000000000001e-50 < (*.f64 z z) Initial program 93.8%
Simplified0
Taylor expanded in x around 0 0
Simplified0
Applied egg-rr0
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1e-50) (* x y) (* (* z 3.0) z)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e-50) {
tmp = x * y;
} else {
tmp = (z * 3.0) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1d-50) then
tmp = x * y
else
tmp = (z * 3.0d0) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e-50) {
tmp = x * y;
} else {
tmp = (z * 3.0) * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 1e-50: tmp = x * y else: tmp = (z * 3.0) * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1e-50) tmp = Float64(x * y); else tmp = Float64(Float64(z * 3.0) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 1e-50) tmp = x * y; else tmp = (z * 3.0) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e-50], N[(x * y), $MachinePrecision], N[(N[(z * 3.0), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{-50}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot 3\right) \cdot z\\
\end{array}
\end{array}
if (*.f64 z z) < 1.00000000000000001e-50Initial program 99.9%
Simplified0
Taylor expanded in x around inf 0
Simplified0
if 1.00000000000000001e-50 < (*.f64 z z) Initial program 93.8%
Simplified0
Taylor expanded in x around 0 0
Simplified0
Applied egg-rr0
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2.8e-49) (* x y) (* 3.0 (* z z))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2.8e-49) {
tmp = x * y;
} else {
tmp = 3.0 * (z * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2.8d-49) then
tmp = x * y
else
tmp = 3.0d0 * (z * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2.8e-49) {
tmp = x * y;
} else {
tmp = 3.0 * (z * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 2.8e-49: tmp = x * y else: tmp = 3.0 * (z * z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2.8e-49) tmp = Float64(x * y); else tmp = Float64(3.0 * Float64(z * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 2.8e-49) tmp = x * y; else tmp = 3.0 * (z * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2.8e-49], N[(x * y), $MachinePrecision], N[(3.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2.8 \cdot 10^{-49}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(z \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2.79999999999999997e-49Initial program 99.9%
Simplified0
Taylor expanded in x around inf 0
Simplified0
if 2.79999999999999997e-49 < (*.f64 z z) Initial program 93.8%
Simplified0
Taylor expanded in x around 0 0
Simplified0
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2.55e+296) (* x y) (* z z)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2.55e+296) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2.55d+296) then
tmp = x * y
else
tmp = z * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2.55e+296) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 2.55e+296: tmp = x * y else: tmp = z * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2.55e+296) tmp = Float64(x * y); else tmp = Float64(z * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 2.55e+296) tmp = x * y; else tmp = z * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2.55e+296], N[(x * y), $MachinePrecision], N[(z * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2.55 \cdot 10^{+296}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot z\\
\end{array}
\end{array}
if (*.f64 z z) < 2.5500000000000001e296Initial program 99.9%
Simplified0
Taylor expanded in x around inf 0
Simplified0
if 2.5500000000000001e296 < (*.f64 z z) Initial program 89.0%
Taylor expanded in x around inf 0
Simplified0
Taylor expanded in x around 0 0
Simplified0
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 96.8%
Simplified0
Taylor expanded in x around inf 0
Simplified0
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024110
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))