
(FPCore (x y z t) :precision binary64 (+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 27 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_2 (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))))
(t_3 (sqrt (/ 1.0 y)))
(t_4 (- (sqrt (+ z 1.0)) (sqrt z))))
(if (<= t_2 0.0)
(+ (+ (* 0.5 (+ (sqrt (/ 1.0 x)) t_3)) t_4) t_1)
(if (<= t_2 1.005)
(+
(+
(+ (/ (- (+ 1.0 x) x) (+ (sqrt x) (sqrt (+ 1.0 x)))) (* 0.5 t_3))
t_4)
t_1)
(+
1.0
(-
(+
(+ (sqrt (+ 1.0 y)) (/ 1.0 (+ (sqrt t) (sqrt (+ 1.0 t)))))
(/ 1.0 (+ (sqrt z) (sqrt (+ 1.0 z)))))
(+ (sqrt y) (sqrt x))))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((t + 1.0)) - sqrt(t);
double t_2 = (sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y));
double t_3 = sqrt((1.0 / y));
double t_4 = sqrt((z + 1.0)) - sqrt(z);
double tmp;
if (t_2 <= 0.0) {
tmp = ((0.5 * (sqrt((1.0 / x)) + t_3)) + t_4) + t_1;
} else if (t_2 <= 1.005) {
tmp = (((((1.0 + x) - x) / (sqrt(x) + sqrt((1.0 + x)))) + (0.5 * t_3)) + t_4) + t_1;
} else {
tmp = 1.0 + (((sqrt((1.0 + y)) + (1.0 / (sqrt(t) + sqrt((1.0 + t))))) + (1.0 / (sqrt(z) + sqrt((1.0 + z))))) - (sqrt(y) + sqrt(x)));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: tmp
t_1 = sqrt((t + 1.0d0)) - sqrt(t)
t_2 = (sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))
t_3 = sqrt((1.0d0 / y))
t_4 = sqrt((z + 1.0d0)) - sqrt(z)
if (t_2 <= 0.0d0) then
tmp = ((0.5d0 * (sqrt((1.0d0 / x)) + t_3)) + t_4) + t_1
else if (t_2 <= 1.005d0) then
tmp = (((((1.0d0 + x) - x) / (sqrt(x) + sqrt((1.0d0 + x)))) + (0.5d0 * t_3)) + t_4) + t_1
else
tmp = 1.0d0 + (((sqrt((1.0d0 + y)) + (1.0d0 / (sqrt(t) + sqrt((1.0d0 + t))))) + (1.0d0 / (sqrt(z) + sqrt((1.0d0 + z))))) - (sqrt(y) + sqrt(x)))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((t + 1.0)) - Math.sqrt(t);
double t_2 = (Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y));
double t_3 = Math.sqrt((1.0 / y));
double t_4 = Math.sqrt((z + 1.0)) - Math.sqrt(z);
double tmp;
if (t_2 <= 0.0) {
tmp = ((0.5 * (Math.sqrt((1.0 / x)) + t_3)) + t_4) + t_1;
} else if (t_2 <= 1.005) {
tmp = (((((1.0 + x) - x) / (Math.sqrt(x) + Math.sqrt((1.0 + x)))) + (0.5 * t_3)) + t_4) + t_1;
} else {
tmp = 1.0 + (((Math.sqrt((1.0 + y)) + (1.0 / (Math.sqrt(t) + Math.sqrt((1.0 + t))))) + (1.0 / (Math.sqrt(z) + Math.sqrt((1.0 + z))))) - (Math.sqrt(y) + Math.sqrt(x)));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((t + 1.0)) - math.sqrt(t) t_2 = (math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y)) t_3 = math.sqrt((1.0 / y)) t_4 = math.sqrt((z + 1.0)) - math.sqrt(z) tmp = 0 if t_2 <= 0.0: tmp = ((0.5 * (math.sqrt((1.0 / x)) + t_3)) + t_4) + t_1 elif t_2 <= 1.005: tmp = (((((1.0 + x) - x) / (math.sqrt(x) + math.sqrt((1.0 + x)))) + (0.5 * t_3)) + t_4) + t_1 else: tmp = 1.0 + (((math.sqrt((1.0 + y)) + (1.0 / (math.sqrt(t) + math.sqrt((1.0 + t))))) + (1.0 / (math.sqrt(z) + math.sqrt((1.0 + z))))) - (math.sqrt(y) + math.sqrt(x))) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_2 = Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) t_3 = sqrt(Float64(1.0 / y)) t_4 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) tmp = 0.0 if (t_2 <= 0.0) tmp = Float64(Float64(Float64(0.5 * Float64(sqrt(Float64(1.0 / x)) + t_3)) + t_4) + t_1); elseif (t_2 <= 1.005) tmp = Float64(Float64(Float64(Float64(Float64(Float64(1.0 + x) - x) / Float64(sqrt(x) + sqrt(Float64(1.0 + x)))) + Float64(0.5 * t_3)) + t_4) + t_1); else tmp = Float64(1.0 + Float64(Float64(Float64(sqrt(Float64(1.0 + y)) + Float64(1.0 / Float64(sqrt(t) + sqrt(Float64(1.0 + t))))) + Float64(1.0 / Float64(sqrt(z) + sqrt(Float64(1.0 + z))))) - Float64(sqrt(y) + sqrt(x)))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((t + 1.0)) - sqrt(t);
t_2 = (sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y));
t_3 = sqrt((1.0 / y));
t_4 = sqrt((z + 1.0)) - sqrt(z);
tmp = 0.0;
if (t_2 <= 0.0)
tmp = ((0.5 * (sqrt((1.0 / x)) + t_3)) + t_4) + t_1;
elseif (t_2 <= 1.005)
tmp = (((((1.0 + x) - x) / (sqrt(x) + sqrt((1.0 + x)))) + (0.5 * t_3)) + t_4) + t_1;
else
tmp = 1.0 + (((sqrt((1.0 + y)) + (1.0 / (sqrt(t) + sqrt((1.0 + t))))) + (1.0 / (sqrt(z) + sqrt((1.0 + z))))) - (sqrt(y) + sqrt(x)));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 0.0], N[(N[(N[(0.5 * N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision] + t$95$4), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$2, 1.005], N[(N[(N[(N[(N[(N[(1.0 + x), $MachinePrecision] - x), $MachinePrecision] / N[(N[Sqrt[x], $MachinePrecision] + N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(0.5 * t$95$3), $MachinePrecision]), $MachinePrecision] + t$95$4), $MachinePrecision] + t$95$1), $MachinePrecision], N[(1.0 + N[(N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] + N[(1.0 / N[(N[Sqrt[t], $MachinePrecision] + N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{t + 1} - \sqrt{t}\\
t_2 := \left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\\
t_3 := \sqrt{\frac{1}{y}}\\
t_4 := \sqrt{z + 1} - \sqrt{z}\\
\mathbf{if}\;t\_2 \leq 0:\\
\;\;\;\;\left(0.5 \cdot \left(\sqrt{\frac{1}{x}} + t\_3\right) + t\_4\right) + t\_1\\
\mathbf{elif}\;t\_2 \leq 1.005:\\
\;\;\;\;\left(\left(\frac{\left(1 + x\right) - x}{\sqrt{x} + \sqrt{1 + x}} + 0.5 \cdot t\_3\right) + t\_4\right) + t\_1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(\left(\sqrt{1 + y} + \frac{1}{\sqrt{t} + \sqrt{1 + t}}\right) + \frac{1}{\sqrt{z} + \sqrt{1 + z}}\right) - \left(\sqrt{y} + \sqrt{x}\right)\right)\\
\end{array}
\end{array}
if (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) < 0.0Initial program 82.0%
Taylor expanded in y around inf 0
Simplified0
Taylor expanded in x around inf 0
Simplified0
if 0.0 < (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) < 1.0049999999999999Initial program 94.8%
Taylor expanded in y around inf 0
Simplified0
Applied egg-rr0
if 1.0049999999999999 < (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) Initial program 98.5%
Applied egg-rr0
Applied egg-rr0
Taylor expanded in x around 0 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))))
(t_2 (/ 1.0 (+ (sqrt z) (sqrt (+ 1.0 z)))))
(t_3 (sqrt (/ 1.0 y)))
(t_4 (sqrt (+ 1.0 x))))
(if (<= t_1 5e-5)
(+
(+ (* 0.5 (+ (sqrt (/ 1.0 x)) t_3)) (- (sqrt (+ z 1.0)) (sqrt z)))
(- (sqrt (+ t 1.0)) (sqrt t)))
(if (<= t_1 1.005)
(+ t_4 (- (* 0.5 t_3) (sqrt x)))
(if (<= t_1 1.99999998)
(+ t_4 (- (+ (sqrt (+ 1.0 y)) t_2) (+ (sqrt y) (sqrt x))))
(+
2.0
(-
(+ (/ 1.0 (+ (sqrt t) (sqrt (+ 1.0 t)))) t_2)
(+ (sqrt x) (sqrt y)))))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = (sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y));
double t_2 = 1.0 / (sqrt(z) + sqrt((1.0 + z)));
double t_3 = sqrt((1.0 / y));
double t_4 = sqrt((1.0 + x));
double tmp;
if (t_1 <= 5e-5) {
tmp = ((0.5 * (sqrt((1.0 / x)) + t_3)) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
} else if (t_1 <= 1.005) {
tmp = t_4 + ((0.5 * t_3) - sqrt(x));
} else if (t_1 <= 1.99999998) {
tmp = t_4 + ((sqrt((1.0 + y)) + t_2) - (sqrt(y) + sqrt(x)));
} else {
tmp = 2.0 + (((1.0 / (sqrt(t) + sqrt((1.0 + t)))) + t_2) - (sqrt(x) + sqrt(y)));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: tmp
t_1 = (sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))
t_2 = 1.0d0 / (sqrt(z) + sqrt((1.0d0 + z)))
t_3 = sqrt((1.0d0 / y))
t_4 = sqrt((1.0d0 + x))
if (t_1 <= 5d-5) then
tmp = ((0.5d0 * (sqrt((1.0d0 / x)) + t_3)) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
else if (t_1 <= 1.005d0) then
tmp = t_4 + ((0.5d0 * t_3) - sqrt(x))
else if (t_1 <= 1.99999998d0) then
tmp = t_4 + ((sqrt((1.0d0 + y)) + t_2) - (sqrt(y) + sqrt(x)))
else
tmp = 2.0d0 + (((1.0d0 / (sqrt(t) + sqrt((1.0d0 + t)))) + t_2) - (sqrt(x) + sqrt(y)))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = (Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y));
double t_2 = 1.0 / (Math.sqrt(z) + Math.sqrt((1.0 + z)));
double t_3 = Math.sqrt((1.0 / y));
double t_4 = Math.sqrt((1.0 + x));
double tmp;
if (t_1 <= 5e-5) {
tmp = ((0.5 * (Math.sqrt((1.0 / x)) + t_3)) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
} else if (t_1 <= 1.005) {
tmp = t_4 + ((0.5 * t_3) - Math.sqrt(x));
} else if (t_1 <= 1.99999998) {
tmp = t_4 + ((Math.sqrt((1.0 + y)) + t_2) - (Math.sqrt(y) + Math.sqrt(x)));
} else {
tmp = 2.0 + (((1.0 / (Math.sqrt(t) + Math.sqrt((1.0 + t)))) + t_2) - (Math.sqrt(x) + Math.sqrt(y)));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = (math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y)) t_2 = 1.0 / (math.sqrt(z) + math.sqrt((1.0 + z))) t_3 = math.sqrt((1.0 / y)) t_4 = math.sqrt((1.0 + x)) tmp = 0 if t_1 <= 5e-5: tmp = ((0.5 * (math.sqrt((1.0 / x)) + t_3)) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t)) elif t_1 <= 1.005: tmp = t_4 + ((0.5 * t_3) - math.sqrt(x)) elif t_1 <= 1.99999998: tmp = t_4 + ((math.sqrt((1.0 + y)) + t_2) - (math.sqrt(y) + math.sqrt(x))) else: tmp = 2.0 + (((1.0 / (math.sqrt(t) + math.sqrt((1.0 + t)))) + t_2) - (math.sqrt(x) + math.sqrt(y))) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) t_2 = Float64(1.0 / Float64(sqrt(z) + sqrt(Float64(1.0 + z)))) t_3 = sqrt(Float64(1.0 / y)) t_4 = sqrt(Float64(1.0 + x)) tmp = 0.0 if (t_1 <= 5e-5) tmp = Float64(Float64(Float64(0.5 * Float64(sqrt(Float64(1.0 / x)) + t_3)) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))); elseif (t_1 <= 1.005) tmp = Float64(t_4 + Float64(Float64(0.5 * t_3) - sqrt(x))); elseif (t_1 <= 1.99999998) tmp = Float64(t_4 + Float64(Float64(sqrt(Float64(1.0 + y)) + t_2) - Float64(sqrt(y) + sqrt(x)))); else tmp = Float64(2.0 + Float64(Float64(Float64(1.0 / Float64(sqrt(t) + sqrt(Float64(1.0 + t)))) + t_2) - Float64(sqrt(x) + sqrt(y)))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = (sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y));
t_2 = 1.0 / (sqrt(z) + sqrt((1.0 + z)));
t_3 = sqrt((1.0 / y));
t_4 = sqrt((1.0 + x));
tmp = 0.0;
if (t_1 <= 5e-5)
tmp = ((0.5 * (sqrt((1.0 / x)) + t_3)) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
elseif (t_1 <= 1.005)
tmp = t_4 + ((0.5 * t_3) - sqrt(x));
elseif (t_1 <= 1.99999998)
tmp = t_4 + ((sqrt((1.0 + y)) + t_2) - (sqrt(y) + sqrt(x)));
else
tmp = 2.0 + (((1.0 / (sqrt(t) + sqrt((1.0 + t)))) + t_2) - (sqrt(x) + sqrt(y)));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 / N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[t$95$1, 5e-5], N[(N[(N[(0.5 * N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1.005], N[(t$95$4 + N[(N[(0.5 * t$95$3), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1.99999998], N[(t$95$4 + N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] + t$95$2), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(N[(N[(1.0 / N[(N[Sqrt[t], $MachinePrecision] + N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] - N[(N[Sqrt[x], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\\
t_2 := \frac{1}{\sqrt{z} + \sqrt{1 + z}}\\
t_3 := \sqrt{\frac{1}{y}}\\
t_4 := \sqrt{1 + x}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-5}:\\
\;\;\;\;\left(0.5 \cdot \left(\sqrt{\frac{1}{x}} + t\_3\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)\\
\mathbf{elif}\;t\_1 \leq 1.005:\\
\;\;\;\;t\_4 + \left(0.5 \cdot t\_3 - \sqrt{x}\right)\\
\mathbf{elif}\;t\_1 \leq 1.99999998:\\
\;\;\;\;t\_4 + \left(\left(\sqrt{1 + y} + t\_2\right) - \left(\sqrt{y} + \sqrt{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;2 + \left(\left(\frac{1}{\sqrt{t} + \sqrt{1 + t}} + t\_2\right) - \left(\sqrt{x} + \sqrt{y}\right)\right)\\
\end{array}
\end{array}
if (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) < 5.00000000000000024e-5Initial program 80.9%
Taylor expanded in y around inf 0
Simplified0
Taylor expanded in x around inf 0
Simplified0
if 5.00000000000000024e-5 < (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) < 1.0049999999999999Initial program 95.8%
Taylor expanded in z around inf 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
Taylor expanded in y around inf 0
Simplified0
if 1.0049999999999999 < (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) < 1.9999999799999999Initial program 97.8%
Applied egg-rr0
Taylor expanded in t around inf 0
Simplified0
if 1.9999999799999999 < (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) Initial program 98.7%
Applied egg-rr0
Applied egg-rr0
Taylor expanded in x around 0 0
Simplified0
Taylor expanded in y around 0 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))))
(t_2 (sqrt (/ 1.0 y))))
(if (<= t_1 5e-5)
(+
(+ (* 0.5 (+ (sqrt (/ 1.0 x)) t_2)) (- (sqrt (+ z 1.0)) (sqrt z)))
(- (sqrt (+ t 1.0)) (sqrt t)))
(if (<= t_1 1.005)
(+ (sqrt (+ 1.0 x)) (- (* 0.5 t_2) (sqrt x)))
(+
1.0
(-
(+
(+ (sqrt (+ 1.0 y)) (/ 1.0 (+ (sqrt t) (sqrt (+ 1.0 t)))))
(/ 1.0 (+ (sqrt z) (sqrt (+ 1.0 z)))))
(+ (sqrt y) (sqrt x))))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = (sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y));
double t_2 = sqrt((1.0 / y));
double tmp;
if (t_1 <= 5e-5) {
tmp = ((0.5 * (sqrt((1.0 / x)) + t_2)) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
} else if (t_1 <= 1.005) {
tmp = sqrt((1.0 + x)) + ((0.5 * t_2) - sqrt(x));
} else {
tmp = 1.0 + (((sqrt((1.0 + y)) + (1.0 / (sqrt(t) + sqrt((1.0 + t))))) + (1.0 / (sqrt(z) + sqrt((1.0 + z))))) - (sqrt(y) + sqrt(x)));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))
t_2 = sqrt((1.0d0 / y))
if (t_1 <= 5d-5) then
tmp = ((0.5d0 * (sqrt((1.0d0 / x)) + t_2)) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
else if (t_1 <= 1.005d0) then
tmp = sqrt((1.0d0 + x)) + ((0.5d0 * t_2) - sqrt(x))
else
tmp = 1.0d0 + (((sqrt((1.0d0 + y)) + (1.0d0 / (sqrt(t) + sqrt((1.0d0 + t))))) + (1.0d0 / (sqrt(z) + sqrt((1.0d0 + z))))) - (sqrt(y) + sqrt(x)))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = (Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y));
double t_2 = Math.sqrt((1.0 / y));
double tmp;
if (t_1 <= 5e-5) {
tmp = ((0.5 * (Math.sqrt((1.0 / x)) + t_2)) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
} else if (t_1 <= 1.005) {
tmp = Math.sqrt((1.0 + x)) + ((0.5 * t_2) - Math.sqrt(x));
} else {
tmp = 1.0 + (((Math.sqrt((1.0 + y)) + (1.0 / (Math.sqrt(t) + Math.sqrt((1.0 + t))))) + (1.0 / (Math.sqrt(z) + Math.sqrt((1.0 + z))))) - (Math.sqrt(y) + Math.sqrt(x)));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = (math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y)) t_2 = math.sqrt((1.0 / y)) tmp = 0 if t_1 <= 5e-5: tmp = ((0.5 * (math.sqrt((1.0 / x)) + t_2)) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t)) elif t_1 <= 1.005: tmp = math.sqrt((1.0 + x)) + ((0.5 * t_2) - math.sqrt(x)) else: tmp = 1.0 + (((math.sqrt((1.0 + y)) + (1.0 / (math.sqrt(t) + math.sqrt((1.0 + t))))) + (1.0 / (math.sqrt(z) + math.sqrt((1.0 + z))))) - (math.sqrt(y) + math.sqrt(x))) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) t_2 = sqrt(Float64(1.0 / y)) tmp = 0.0 if (t_1 <= 5e-5) tmp = Float64(Float64(Float64(0.5 * Float64(sqrt(Float64(1.0 / x)) + t_2)) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))); elseif (t_1 <= 1.005) tmp = Float64(sqrt(Float64(1.0 + x)) + Float64(Float64(0.5 * t_2) - sqrt(x))); else tmp = Float64(1.0 + Float64(Float64(Float64(sqrt(Float64(1.0 + y)) + Float64(1.0 / Float64(sqrt(t) + sqrt(Float64(1.0 + t))))) + Float64(1.0 / Float64(sqrt(z) + sqrt(Float64(1.0 + z))))) - Float64(sqrt(y) + sqrt(x)))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = (sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y));
t_2 = sqrt((1.0 / y));
tmp = 0.0;
if (t_1 <= 5e-5)
tmp = ((0.5 * (sqrt((1.0 / x)) + t_2)) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
elseif (t_1 <= 1.005)
tmp = sqrt((1.0 + x)) + ((0.5 * t_2) - sqrt(x));
else
tmp = 1.0 + (((sqrt((1.0 + y)) + (1.0 / (sqrt(t) + sqrt((1.0 + t))))) + (1.0 / (sqrt(z) + sqrt((1.0 + z))))) - (sqrt(y) + sqrt(x)));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[t$95$1, 5e-5], N[(N[(N[(0.5 * N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] + t$95$2), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1.005], N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[(N[(0.5 * t$95$2), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] + N[(1.0 / N[(N[Sqrt[t], $MachinePrecision] + N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\\
t_2 := \sqrt{\frac{1}{y}}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-5}:\\
\;\;\;\;\left(0.5 \cdot \left(\sqrt{\frac{1}{x}} + t\_2\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)\\
\mathbf{elif}\;t\_1 \leq 1.005:\\
\;\;\;\;\sqrt{1 + x} + \left(0.5 \cdot t\_2 - \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(\left(\sqrt{1 + y} + \frac{1}{\sqrt{t} + \sqrt{1 + t}}\right) + \frac{1}{\sqrt{z} + \sqrt{1 + z}}\right) - \left(\sqrt{y} + \sqrt{x}\right)\right)\\
\end{array}
\end{array}
if (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) < 5.00000000000000024e-5Initial program 80.9%
Taylor expanded in y around inf 0
Simplified0
Taylor expanded in x around inf 0
Simplified0
if 5.00000000000000024e-5 < (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) < 1.0049999999999999Initial program 95.8%
Taylor expanded in z around inf 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
Taylor expanded in y around inf 0
Simplified0
if 1.0049999999999999 < (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) Initial program 98.5%
Applied egg-rr0
Applied egg-rr0
Taylor expanded in x around 0 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))))
(t_2 (- (sqrt (+ z 1.0)) (sqrt z))))
(if (<= t_1 5e-5)
(+
(+ (* 0.5 (+ (sqrt (/ 1.0 x)) (sqrt (/ 1.0 y)))) t_2)
(- (sqrt (+ t 1.0)) (sqrt t)))
(if (<= t_1 1.998)
(+ (+ t_1 t_2) (* 0.5 (sqrt (/ 1.0 t))))
(+
2.0
(-
(+
(+
(/ 1.0 (+ (sqrt t) (sqrt (+ 1.0 t))))
(/ 1.0 (+ (sqrt z) (sqrt (+ 1.0 z)))))
(* y 0.5))
(+ (sqrt x) (sqrt y))))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = (sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y));
double t_2 = sqrt((z + 1.0)) - sqrt(z);
double tmp;
if (t_1 <= 5e-5) {
tmp = ((0.5 * (sqrt((1.0 / x)) + sqrt((1.0 / y)))) + t_2) + (sqrt((t + 1.0)) - sqrt(t));
} else if (t_1 <= 1.998) {
tmp = (t_1 + t_2) + (0.5 * sqrt((1.0 / t)));
} else {
tmp = 2.0 + ((((1.0 / (sqrt(t) + sqrt((1.0 + t)))) + (1.0 / (sqrt(z) + sqrt((1.0 + z))))) + (y * 0.5)) - (sqrt(x) + sqrt(y)));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))
t_2 = sqrt((z + 1.0d0)) - sqrt(z)
if (t_1 <= 5d-5) then
tmp = ((0.5d0 * (sqrt((1.0d0 / x)) + sqrt((1.0d0 / y)))) + t_2) + (sqrt((t + 1.0d0)) - sqrt(t))
else if (t_1 <= 1.998d0) then
tmp = (t_1 + t_2) + (0.5d0 * sqrt((1.0d0 / t)))
else
tmp = 2.0d0 + ((((1.0d0 / (sqrt(t) + sqrt((1.0d0 + t)))) + (1.0d0 / (sqrt(z) + sqrt((1.0d0 + z))))) + (y * 0.5d0)) - (sqrt(x) + sqrt(y)))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = (Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y));
double t_2 = Math.sqrt((z + 1.0)) - Math.sqrt(z);
double tmp;
if (t_1 <= 5e-5) {
tmp = ((0.5 * (Math.sqrt((1.0 / x)) + Math.sqrt((1.0 / y)))) + t_2) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
} else if (t_1 <= 1.998) {
tmp = (t_1 + t_2) + (0.5 * Math.sqrt((1.0 / t)));
} else {
tmp = 2.0 + ((((1.0 / (Math.sqrt(t) + Math.sqrt((1.0 + t)))) + (1.0 / (Math.sqrt(z) + Math.sqrt((1.0 + z))))) + (y * 0.5)) - (Math.sqrt(x) + Math.sqrt(y)));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = (math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y)) t_2 = math.sqrt((z + 1.0)) - math.sqrt(z) tmp = 0 if t_1 <= 5e-5: tmp = ((0.5 * (math.sqrt((1.0 / x)) + math.sqrt((1.0 / y)))) + t_2) + (math.sqrt((t + 1.0)) - math.sqrt(t)) elif t_1 <= 1.998: tmp = (t_1 + t_2) + (0.5 * math.sqrt((1.0 / t))) else: tmp = 2.0 + ((((1.0 / (math.sqrt(t) + math.sqrt((1.0 + t)))) + (1.0 / (math.sqrt(z) + math.sqrt((1.0 + z))))) + (y * 0.5)) - (math.sqrt(x) + math.sqrt(y))) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) t_2 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) tmp = 0.0 if (t_1 <= 5e-5) tmp = Float64(Float64(Float64(0.5 * Float64(sqrt(Float64(1.0 / x)) + sqrt(Float64(1.0 / y)))) + t_2) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))); elseif (t_1 <= 1.998) tmp = Float64(Float64(t_1 + t_2) + Float64(0.5 * sqrt(Float64(1.0 / t)))); else tmp = Float64(2.0 + Float64(Float64(Float64(Float64(1.0 / Float64(sqrt(t) + sqrt(Float64(1.0 + t)))) + Float64(1.0 / Float64(sqrt(z) + sqrt(Float64(1.0 + z))))) + Float64(y * 0.5)) - Float64(sqrt(x) + sqrt(y)))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = (sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y));
t_2 = sqrt((z + 1.0)) - sqrt(z);
tmp = 0.0;
if (t_1 <= 5e-5)
tmp = ((0.5 * (sqrt((1.0 / x)) + sqrt((1.0 / y)))) + t_2) + (sqrt((t + 1.0)) - sqrt(t));
elseif (t_1 <= 1.998)
tmp = (t_1 + t_2) + (0.5 * sqrt((1.0 / t)));
else
tmp = 2.0 + ((((1.0 / (sqrt(t) + sqrt((1.0 + t)))) + (1.0 / (sqrt(z) + sqrt((1.0 + z))))) + (y * 0.5)) - (sqrt(x) + sqrt(y)));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-5], N[(N[(N[(0.5 * N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1.998], N[(N[(t$95$1 + t$95$2), $MachinePrecision] + N[(0.5 * N[Sqrt[N[(1.0 / t), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(N[(N[(N[(1.0 / N[(N[Sqrt[t], $MachinePrecision] + N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(y * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[x], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\\
t_2 := \sqrt{z + 1} - \sqrt{z}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-5}:\\
\;\;\;\;\left(0.5 \cdot \left(\sqrt{\frac{1}{x}} + \sqrt{\frac{1}{y}}\right) + t\_2\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)\\
\mathbf{elif}\;t\_1 \leq 1.998:\\
\;\;\;\;\left(t\_1 + t\_2\right) + 0.5 \cdot \sqrt{\frac{1}{t}}\\
\mathbf{else}:\\
\;\;\;\;2 + \left(\left(\left(\frac{1}{\sqrt{t} + \sqrt{1 + t}} + \frac{1}{\sqrt{z} + \sqrt{1 + z}}\right) + y \cdot 0.5\right) - \left(\sqrt{x} + \sqrt{y}\right)\right)\\
\end{array}
\end{array}
if (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) < 5.00000000000000024e-5Initial program 80.9%
Taylor expanded in y around inf 0
Simplified0
Taylor expanded in x around inf 0
Simplified0
if 5.00000000000000024e-5 < (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) < 1.998Initial program 95.9%
Taylor expanded in t around inf 0
Simplified0
if 1.998 < (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) Initial program 98.5%
Applied egg-rr0
Applied egg-rr0
Taylor expanded in x around 0 0
Simplified0
Taylor expanded in y around 0 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))))
(t_2 (sqrt (/ 1.0 y))))
(if (<= t_1 5e-5)
(+
(+ (* 0.5 (+ (sqrt (/ 1.0 x)) t_2)) (- (sqrt (+ z 1.0)) (sqrt z)))
(- (sqrt (+ t 1.0)) (sqrt t)))
(if (<= t_1 1.2)
(+ (sqrt (+ 1.0 x)) (- (* 0.5 t_2) (sqrt x)))
(+
2.0
(-
(+
(+
(/ 1.0 (+ (sqrt t) (sqrt (+ 1.0 t))))
(/ 1.0 (+ (sqrt z) (sqrt (+ 1.0 z)))))
(* y 0.5))
(+ (sqrt x) (sqrt y))))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = (sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y));
double t_2 = sqrt((1.0 / y));
double tmp;
if (t_1 <= 5e-5) {
tmp = ((0.5 * (sqrt((1.0 / x)) + t_2)) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
} else if (t_1 <= 1.2) {
tmp = sqrt((1.0 + x)) + ((0.5 * t_2) - sqrt(x));
} else {
tmp = 2.0 + ((((1.0 / (sqrt(t) + sqrt((1.0 + t)))) + (1.0 / (sqrt(z) + sqrt((1.0 + z))))) + (y * 0.5)) - (sqrt(x) + sqrt(y)));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))
t_2 = sqrt((1.0d0 / y))
if (t_1 <= 5d-5) then
tmp = ((0.5d0 * (sqrt((1.0d0 / x)) + t_2)) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
else if (t_1 <= 1.2d0) then
tmp = sqrt((1.0d0 + x)) + ((0.5d0 * t_2) - sqrt(x))
else
tmp = 2.0d0 + ((((1.0d0 / (sqrt(t) + sqrt((1.0d0 + t)))) + (1.0d0 / (sqrt(z) + sqrt((1.0d0 + z))))) + (y * 0.5d0)) - (sqrt(x) + sqrt(y)))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = (Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y));
double t_2 = Math.sqrt((1.0 / y));
double tmp;
if (t_1 <= 5e-5) {
tmp = ((0.5 * (Math.sqrt((1.0 / x)) + t_2)) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
} else if (t_1 <= 1.2) {
tmp = Math.sqrt((1.0 + x)) + ((0.5 * t_2) - Math.sqrt(x));
} else {
tmp = 2.0 + ((((1.0 / (Math.sqrt(t) + Math.sqrt((1.0 + t)))) + (1.0 / (Math.sqrt(z) + Math.sqrt((1.0 + z))))) + (y * 0.5)) - (Math.sqrt(x) + Math.sqrt(y)));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = (math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y)) t_2 = math.sqrt((1.0 / y)) tmp = 0 if t_1 <= 5e-5: tmp = ((0.5 * (math.sqrt((1.0 / x)) + t_2)) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t)) elif t_1 <= 1.2: tmp = math.sqrt((1.0 + x)) + ((0.5 * t_2) - math.sqrt(x)) else: tmp = 2.0 + ((((1.0 / (math.sqrt(t) + math.sqrt((1.0 + t)))) + (1.0 / (math.sqrt(z) + math.sqrt((1.0 + z))))) + (y * 0.5)) - (math.sqrt(x) + math.sqrt(y))) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) t_2 = sqrt(Float64(1.0 / y)) tmp = 0.0 if (t_1 <= 5e-5) tmp = Float64(Float64(Float64(0.5 * Float64(sqrt(Float64(1.0 / x)) + t_2)) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))); elseif (t_1 <= 1.2) tmp = Float64(sqrt(Float64(1.0 + x)) + Float64(Float64(0.5 * t_2) - sqrt(x))); else tmp = Float64(2.0 + Float64(Float64(Float64(Float64(1.0 / Float64(sqrt(t) + sqrt(Float64(1.0 + t)))) + Float64(1.0 / Float64(sqrt(z) + sqrt(Float64(1.0 + z))))) + Float64(y * 0.5)) - Float64(sqrt(x) + sqrt(y)))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = (sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y));
t_2 = sqrt((1.0 / y));
tmp = 0.0;
if (t_1 <= 5e-5)
tmp = ((0.5 * (sqrt((1.0 / x)) + t_2)) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
elseif (t_1 <= 1.2)
tmp = sqrt((1.0 + x)) + ((0.5 * t_2) - sqrt(x));
else
tmp = 2.0 + ((((1.0 / (sqrt(t) + sqrt((1.0 + t)))) + (1.0 / (sqrt(z) + sqrt((1.0 + z))))) + (y * 0.5)) - (sqrt(x) + sqrt(y)));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[t$95$1, 5e-5], N[(N[(N[(0.5 * N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] + t$95$2), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1.2], N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[(N[(0.5 * t$95$2), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(N[(N[(N[(1.0 / N[(N[Sqrt[t], $MachinePrecision] + N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(y * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[x], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\\
t_2 := \sqrt{\frac{1}{y}}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-5}:\\
\;\;\;\;\left(0.5 \cdot \left(\sqrt{\frac{1}{x}} + t\_2\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)\\
\mathbf{elif}\;t\_1 \leq 1.2:\\
\;\;\;\;\sqrt{1 + x} + \left(0.5 \cdot t\_2 - \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;2 + \left(\left(\left(\frac{1}{\sqrt{t} + \sqrt{1 + t}} + \frac{1}{\sqrt{z} + \sqrt{1 + z}}\right) + y \cdot 0.5\right) - \left(\sqrt{x} + \sqrt{y}\right)\right)\\
\end{array}
\end{array}
if (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) < 5.00000000000000024e-5Initial program 80.9%
Taylor expanded in y around inf 0
Simplified0
Taylor expanded in x around inf 0
Simplified0
if 5.00000000000000024e-5 < (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) < 1.19999999999999996Initial program 95.8%
Taylor expanded in z around inf 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
Taylor expanded in y around inf 0
Simplified0
if 1.19999999999999996 < (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) Initial program 98.6%
Applied egg-rr0
Applied egg-rr0
Taylor expanded in x around 0 0
Simplified0
Taylor expanded in y around 0 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ x 1.0)) (sqrt x))) (t_2 (sqrt (+ t 1.0))))
(if (<= t_1 0.0005)
(+
(+
(+
(+
(* -0.125 (sqrt (/ (/ 1.0 x) (* x x))))
(* 0.0625 (sqrt (/ 1.0 (pow x 5.0)))))
(* 0.5 (+ (sqrt (/ 1.0 x)) (sqrt (/ 1.0 y)))))
(- (sqrt (+ z 1.0)) (sqrt z)))
(- t_2 (sqrt t)))
(+
(+
(+ t_1 (- (sqrt (+ y 1.0)) (sqrt y)))
(/ 1.0 (+ (sqrt z) (sqrt (+ 1.0 z)))))
(/ (- (+ t 1.0) t) (+ t_2 (sqrt t)))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((x + 1.0)) - sqrt(x);
double t_2 = sqrt((t + 1.0));
double tmp;
if (t_1 <= 0.0005) {
tmp = ((((-0.125 * sqrt(((1.0 / x) / (x * x)))) + (0.0625 * sqrt((1.0 / pow(x, 5.0))))) + (0.5 * (sqrt((1.0 / x)) + sqrt((1.0 / y))))) + (sqrt((z + 1.0)) - sqrt(z))) + (t_2 - sqrt(t));
} else {
tmp = ((t_1 + (sqrt((y + 1.0)) - sqrt(y))) + (1.0 / (sqrt(z) + sqrt((1.0 + z))))) + (((t + 1.0) - t) / (t_2 + sqrt(t)));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = sqrt((x + 1.0d0)) - sqrt(x)
t_2 = sqrt((t + 1.0d0))
if (t_1 <= 0.0005d0) then
tmp = (((((-0.125d0) * sqrt(((1.0d0 / x) / (x * x)))) + (0.0625d0 * sqrt((1.0d0 / (x ** 5.0d0))))) + (0.5d0 * (sqrt((1.0d0 / x)) + sqrt((1.0d0 / y))))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (t_2 - sqrt(t))
else
tmp = ((t_1 + (sqrt((y + 1.0d0)) - sqrt(y))) + (1.0d0 / (sqrt(z) + sqrt((1.0d0 + z))))) + (((t + 1.0d0) - t) / (t_2 + sqrt(t)))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((x + 1.0)) - Math.sqrt(x);
double t_2 = Math.sqrt((t + 1.0));
double tmp;
if (t_1 <= 0.0005) {
tmp = ((((-0.125 * Math.sqrt(((1.0 / x) / (x * x)))) + (0.0625 * Math.sqrt((1.0 / Math.pow(x, 5.0))))) + (0.5 * (Math.sqrt((1.0 / x)) + Math.sqrt((1.0 / y))))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (t_2 - Math.sqrt(t));
} else {
tmp = ((t_1 + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (1.0 / (Math.sqrt(z) + Math.sqrt((1.0 + z))))) + (((t + 1.0) - t) / (t_2 + Math.sqrt(t)));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((x + 1.0)) - math.sqrt(x) t_2 = math.sqrt((t + 1.0)) tmp = 0 if t_1 <= 0.0005: tmp = ((((-0.125 * math.sqrt(((1.0 / x) / (x * x)))) + (0.0625 * math.sqrt((1.0 / math.pow(x, 5.0))))) + (0.5 * (math.sqrt((1.0 / x)) + math.sqrt((1.0 / y))))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (t_2 - math.sqrt(t)) else: tmp = ((t_1 + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (1.0 / (math.sqrt(z) + math.sqrt((1.0 + z))))) + (((t + 1.0) - t) / (t_2 + math.sqrt(t))) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) t_2 = sqrt(Float64(t + 1.0)) tmp = 0.0 if (t_1 <= 0.0005) tmp = Float64(Float64(Float64(Float64(Float64(-0.125 * sqrt(Float64(Float64(1.0 / x) / Float64(x * x)))) + Float64(0.0625 * sqrt(Float64(1.0 / (x ^ 5.0))))) + Float64(0.5 * Float64(sqrt(Float64(1.0 / x)) + sqrt(Float64(1.0 / y))))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(t_2 - sqrt(t))); else tmp = Float64(Float64(Float64(t_1 + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(1.0 / Float64(sqrt(z) + sqrt(Float64(1.0 + z))))) + Float64(Float64(Float64(t + 1.0) - t) / Float64(t_2 + sqrt(t)))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((x + 1.0)) - sqrt(x);
t_2 = sqrt((t + 1.0));
tmp = 0.0;
if (t_1 <= 0.0005)
tmp = ((((-0.125 * sqrt(((1.0 / x) / (x * x)))) + (0.0625 * sqrt((1.0 / (x ^ 5.0))))) + (0.5 * (sqrt((1.0 / x)) + sqrt((1.0 / y))))) + (sqrt((z + 1.0)) - sqrt(z))) + (t_2 - sqrt(t));
else
tmp = ((t_1 + (sqrt((y + 1.0)) - sqrt(y))) + (1.0 / (sqrt(z) + sqrt((1.0 + z))))) + (((t + 1.0) - t) / (t_2 + sqrt(t)));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[t$95$1, 0.0005], N[(N[(N[(N[(N[(-0.125 * N[Sqrt[N[(N[(1.0 / x), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + N[(0.0625 * N[Sqrt[N[(1.0 / N[Power[x, 5.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t$95$2 - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(t$95$1 + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(t + 1.0), $MachinePrecision] - t), $MachinePrecision] / N[(t$95$2 + N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{x + 1} - \sqrt{x}\\
t_2 := \sqrt{t + 1}\\
\mathbf{if}\;t\_1 \leq 0.0005:\\
\;\;\;\;\left(\left(\left(-0.125 \cdot \sqrt{\frac{\frac{1}{x}}{x \cdot x}} + 0.0625 \cdot \sqrt{\frac{1}{{x}^{5}}}\right) + 0.5 \cdot \left(\sqrt{\frac{1}{x}} + \sqrt{\frac{1}{y}}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(t\_2 - \sqrt{t}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(t\_1 + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \frac{1}{\sqrt{z} + \sqrt{1 + z}}\right) + \frac{\left(t + 1\right) - t}{t\_2 + \sqrt{t}}\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) < 5.0000000000000001e-4Initial program 88.1%
Taylor expanded in y around inf 0
Simplified0
Taylor expanded in x around inf 0
Simplified0
if 5.0000000000000001e-4 < (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) Initial program 97.0%
Applied egg-rr0
Applied egg-rr0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ x 1.0)) (sqrt x))) (t_2 (sqrt (+ t 1.0))))
(if (<= t_1 0.0005)
(+
(+
(+
(/
(+
(* -0.125 (sqrt (/ 1.0 x)))
(+ (* 0.5 (sqrt x)) (* 0.0625 (sqrt (/ (/ 1.0 x) (* x x))))))
x)
(* 0.5 (sqrt (/ 1.0 y))))
(- (sqrt (+ z 1.0)) (sqrt z)))
(- t_2 (sqrt t)))
(+
(+
(+ t_1 (- (sqrt (+ y 1.0)) (sqrt y)))
(/ 1.0 (+ (sqrt z) (sqrt (+ 1.0 z)))))
(/ (- (+ t 1.0) t) (+ t_2 (sqrt t)))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((x + 1.0)) - sqrt(x);
double t_2 = sqrt((t + 1.0));
double tmp;
if (t_1 <= 0.0005) {
tmp = (((((-0.125 * sqrt((1.0 / x))) + ((0.5 * sqrt(x)) + (0.0625 * sqrt(((1.0 / x) / (x * x)))))) / x) + (0.5 * sqrt((1.0 / y)))) + (sqrt((z + 1.0)) - sqrt(z))) + (t_2 - sqrt(t));
} else {
tmp = ((t_1 + (sqrt((y + 1.0)) - sqrt(y))) + (1.0 / (sqrt(z) + sqrt((1.0 + z))))) + (((t + 1.0) - t) / (t_2 + sqrt(t)));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = sqrt((x + 1.0d0)) - sqrt(x)
t_2 = sqrt((t + 1.0d0))
if (t_1 <= 0.0005d0) then
tmp = ((((((-0.125d0) * sqrt((1.0d0 / x))) + ((0.5d0 * sqrt(x)) + (0.0625d0 * sqrt(((1.0d0 / x) / (x * x)))))) / x) + (0.5d0 * sqrt((1.0d0 / y)))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (t_2 - sqrt(t))
else
tmp = ((t_1 + (sqrt((y + 1.0d0)) - sqrt(y))) + (1.0d0 / (sqrt(z) + sqrt((1.0d0 + z))))) + (((t + 1.0d0) - t) / (t_2 + sqrt(t)))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((x + 1.0)) - Math.sqrt(x);
double t_2 = Math.sqrt((t + 1.0));
double tmp;
if (t_1 <= 0.0005) {
tmp = (((((-0.125 * Math.sqrt((1.0 / x))) + ((0.5 * Math.sqrt(x)) + (0.0625 * Math.sqrt(((1.0 / x) / (x * x)))))) / x) + (0.5 * Math.sqrt((1.0 / y)))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (t_2 - Math.sqrt(t));
} else {
tmp = ((t_1 + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (1.0 / (Math.sqrt(z) + Math.sqrt((1.0 + z))))) + (((t + 1.0) - t) / (t_2 + Math.sqrt(t)));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((x + 1.0)) - math.sqrt(x) t_2 = math.sqrt((t + 1.0)) tmp = 0 if t_1 <= 0.0005: tmp = (((((-0.125 * math.sqrt((1.0 / x))) + ((0.5 * math.sqrt(x)) + (0.0625 * math.sqrt(((1.0 / x) / (x * x)))))) / x) + (0.5 * math.sqrt((1.0 / y)))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (t_2 - math.sqrt(t)) else: tmp = ((t_1 + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (1.0 / (math.sqrt(z) + math.sqrt((1.0 + z))))) + (((t + 1.0) - t) / (t_2 + math.sqrt(t))) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) t_2 = sqrt(Float64(t + 1.0)) tmp = 0.0 if (t_1 <= 0.0005) tmp = Float64(Float64(Float64(Float64(Float64(Float64(-0.125 * sqrt(Float64(1.0 / x))) + Float64(Float64(0.5 * sqrt(x)) + Float64(0.0625 * sqrt(Float64(Float64(1.0 / x) / Float64(x * x)))))) / x) + Float64(0.5 * sqrt(Float64(1.0 / y)))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(t_2 - sqrt(t))); else tmp = Float64(Float64(Float64(t_1 + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(1.0 / Float64(sqrt(z) + sqrt(Float64(1.0 + z))))) + Float64(Float64(Float64(t + 1.0) - t) / Float64(t_2 + sqrt(t)))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((x + 1.0)) - sqrt(x);
t_2 = sqrt((t + 1.0));
tmp = 0.0;
if (t_1 <= 0.0005)
tmp = (((((-0.125 * sqrt((1.0 / x))) + ((0.5 * sqrt(x)) + (0.0625 * sqrt(((1.0 / x) / (x * x)))))) / x) + (0.5 * sqrt((1.0 / y)))) + (sqrt((z + 1.0)) - sqrt(z))) + (t_2 - sqrt(t));
else
tmp = ((t_1 + (sqrt((y + 1.0)) - sqrt(y))) + (1.0 / (sqrt(z) + sqrt((1.0 + z))))) + (((t + 1.0) - t) / (t_2 + sqrt(t)));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[t$95$1, 0.0005], N[(N[(N[(N[(N[(N[(-0.125 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + N[(N[(0.5 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(0.0625 * N[Sqrt[N[(N[(1.0 / x), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] + N[(0.5 * N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t$95$2 - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(t$95$1 + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(t + 1.0), $MachinePrecision] - t), $MachinePrecision] / N[(t$95$2 + N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{x + 1} - \sqrt{x}\\
t_2 := \sqrt{t + 1}\\
\mathbf{if}\;t\_1 \leq 0.0005:\\
\;\;\;\;\left(\left(\frac{-0.125 \cdot \sqrt{\frac{1}{x}} + \left(0.5 \cdot \sqrt{x} + 0.0625 \cdot \sqrt{\frac{\frac{1}{x}}{x \cdot x}}\right)}{x} + 0.5 \cdot \sqrt{\frac{1}{y}}\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(t\_2 - \sqrt{t}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(t\_1 + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \frac{1}{\sqrt{z} + \sqrt{1 + z}}\right) + \frac{\left(t + 1\right) - t}{t\_2 + \sqrt{t}}\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) < 5.0000000000000001e-4Initial program 88.1%
Taylor expanded in y around inf 0
Simplified0
Taylor expanded in x around inf 0
Simplified0
if 5.0000000000000001e-4 < (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) Initial program 97.0%
Applied egg-rr0
Applied egg-rr0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ t 1.0)) (sqrt t))) (t_2 (sqrt (+ 1.0 z))))
(if (<= t_1 1.5e-8)
(+
(sqrt (+ 1.0 x))
(- (+ (sqrt (+ 1.0 y)) (/ 1.0 (+ (sqrt z) t_2))) (+ (sqrt y) (sqrt x))))
(+ (- (- (+ t_2 2.0) (+ (sqrt x) (sqrt y))) (sqrt z)) t_1))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((t + 1.0)) - sqrt(t);
double t_2 = sqrt((1.0 + z));
double tmp;
if (t_1 <= 1.5e-8) {
tmp = sqrt((1.0 + x)) + ((sqrt((1.0 + y)) + (1.0 / (sqrt(z) + t_2))) - (sqrt(y) + sqrt(x)));
} else {
tmp = (((t_2 + 2.0) - (sqrt(x) + sqrt(y))) - sqrt(z)) + t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = sqrt((t + 1.0d0)) - sqrt(t)
t_2 = sqrt((1.0d0 + z))
if (t_1 <= 1.5d-8) then
tmp = sqrt((1.0d0 + x)) + ((sqrt((1.0d0 + y)) + (1.0d0 / (sqrt(z) + t_2))) - (sqrt(y) + sqrt(x)))
else
tmp = (((t_2 + 2.0d0) - (sqrt(x) + sqrt(y))) - sqrt(z)) + t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((t + 1.0)) - Math.sqrt(t);
double t_2 = Math.sqrt((1.0 + z));
double tmp;
if (t_1 <= 1.5e-8) {
tmp = Math.sqrt((1.0 + x)) + ((Math.sqrt((1.0 + y)) + (1.0 / (Math.sqrt(z) + t_2))) - (Math.sqrt(y) + Math.sqrt(x)));
} else {
tmp = (((t_2 + 2.0) - (Math.sqrt(x) + Math.sqrt(y))) - Math.sqrt(z)) + t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((t + 1.0)) - math.sqrt(t) t_2 = math.sqrt((1.0 + z)) tmp = 0 if t_1 <= 1.5e-8: tmp = math.sqrt((1.0 + x)) + ((math.sqrt((1.0 + y)) + (1.0 / (math.sqrt(z) + t_2))) - (math.sqrt(y) + math.sqrt(x))) else: tmp = (((t_2 + 2.0) - (math.sqrt(x) + math.sqrt(y))) - math.sqrt(z)) + t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_2 = sqrt(Float64(1.0 + z)) tmp = 0.0 if (t_1 <= 1.5e-8) tmp = Float64(sqrt(Float64(1.0 + x)) + Float64(Float64(sqrt(Float64(1.0 + y)) + Float64(1.0 / Float64(sqrt(z) + t_2))) - Float64(sqrt(y) + sqrt(x)))); else tmp = Float64(Float64(Float64(Float64(t_2 + 2.0) - Float64(sqrt(x) + sqrt(y))) - sqrt(z)) + t_1); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((t + 1.0)) - sqrt(t);
t_2 = sqrt((1.0 + z));
tmp = 0.0;
if (t_1 <= 1.5e-8)
tmp = sqrt((1.0 + x)) + ((sqrt((1.0 + y)) + (1.0 / (sqrt(z) + t_2))) - (sqrt(y) + sqrt(x)));
else
tmp = (((t_2 + 2.0) - (sqrt(x) + sqrt(y))) - sqrt(z)) + t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[t$95$1, 1.5e-8], N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] + N[(1.0 / N[(N[Sqrt[z], $MachinePrecision] + t$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(t$95$2 + 2.0), $MachinePrecision] - N[(N[Sqrt[x], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{t + 1} - \sqrt{t}\\
t_2 := \sqrt{1 + z}\\
\mathbf{if}\;t\_1 \leq 1.5 \cdot 10^{-8}:\\
\;\;\;\;\sqrt{1 + x} + \left(\left(\sqrt{1 + y} + \frac{1}{\sqrt{z} + t\_2}\right) - \left(\sqrt{y} + \sqrt{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(t\_2 + 2\right) - \left(\sqrt{x} + \sqrt{y}\right)\right) - \sqrt{z}\right) + t\_1\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t)) < 1.49999999999999987e-8Initial program 88.5%
Applied egg-rr0
Taylor expanded in t around inf 0
Simplified0
if 1.49999999999999987e-8 < (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t)) Initial program 95.1%
Taylor expanded in x around 0 0
Simplified0
Taylor expanded in y around 0 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 z))) (t_2 (- (sqrt (+ t 1.0)) (sqrt t))))
(if (<= t_2 1.5e-8)
(+
1.0
(- (+ (/ 1.0 (+ (sqrt z) t_1)) (sqrt (+ 1.0 y))) (+ (sqrt y) (sqrt x))))
(+ (- (- (+ t_1 2.0) (+ (sqrt x) (sqrt y))) (sqrt z)) t_2))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + z));
double t_2 = sqrt((t + 1.0)) - sqrt(t);
double tmp;
if (t_2 <= 1.5e-8) {
tmp = 1.0 + (((1.0 / (sqrt(z) + t_1)) + sqrt((1.0 + y))) - (sqrt(y) + sqrt(x)));
} else {
tmp = (((t_1 + 2.0) - (sqrt(x) + sqrt(y))) - sqrt(z)) + t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = sqrt((1.0d0 + z))
t_2 = sqrt((t + 1.0d0)) - sqrt(t)
if (t_2 <= 1.5d-8) then
tmp = 1.0d0 + (((1.0d0 / (sqrt(z) + t_1)) + sqrt((1.0d0 + y))) - (sqrt(y) + sqrt(x)))
else
tmp = (((t_1 + 2.0d0) - (sqrt(x) + sqrt(y))) - sqrt(z)) + t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((1.0 + z));
double t_2 = Math.sqrt((t + 1.0)) - Math.sqrt(t);
double tmp;
if (t_2 <= 1.5e-8) {
tmp = 1.0 + (((1.0 / (Math.sqrt(z) + t_1)) + Math.sqrt((1.0 + y))) - (Math.sqrt(y) + Math.sqrt(x)));
} else {
tmp = (((t_1 + 2.0) - (Math.sqrt(x) + Math.sqrt(y))) - Math.sqrt(z)) + t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((1.0 + z)) t_2 = math.sqrt((t + 1.0)) - math.sqrt(t) tmp = 0 if t_2 <= 1.5e-8: tmp = 1.0 + (((1.0 / (math.sqrt(z) + t_1)) + math.sqrt((1.0 + y))) - (math.sqrt(y) + math.sqrt(x))) else: tmp = (((t_1 + 2.0) - (math.sqrt(x) + math.sqrt(y))) - math.sqrt(z)) + t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + z)) t_2 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) tmp = 0.0 if (t_2 <= 1.5e-8) tmp = Float64(1.0 + Float64(Float64(Float64(1.0 / Float64(sqrt(z) + t_1)) + sqrt(Float64(1.0 + y))) - Float64(sqrt(y) + sqrt(x)))); else tmp = Float64(Float64(Float64(Float64(t_1 + 2.0) - Float64(sqrt(x) + sqrt(y))) - sqrt(z)) + t_2); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((1.0 + z));
t_2 = sqrt((t + 1.0)) - sqrt(t);
tmp = 0.0;
if (t_2 <= 1.5e-8)
tmp = 1.0 + (((1.0 / (sqrt(z) + t_1)) + sqrt((1.0 + y))) - (sqrt(y) + sqrt(x)));
else
tmp = (((t_1 + 2.0) - (sqrt(x) + sqrt(y))) - sqrt(z)) + t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 1.5e-8], N[(1.0 + N[(N[(N[(1.0 / N[(N[Sqrt[z], $MachinePrecision] + t$95$1), $MachinePrecision]), $MachinePrecision] + N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(t$95$1 + 2.0), $MachinePrecision] - N[(N[Sqrt[x], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + z}\\
t_2 := \sqrt{t + 1} - \sqrt{t}\\
\mathbf{if}\;t\_2 \leq 1.5 \cdot 10^{-8}:\\
\;\;\;\;1 + \left(\left(\frac{1}{\sqrt{z} + t\_1} + \sqrt{1 + y}\right) - \left(\sqrt{y} + \sqrt{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(t\_1 + 2\right) - \left(\sqrt{x} + \sqrt{y}\right)\right) - \sqrt{z}\right) + t\_2\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t)) < 1.49999999999999987e-8Initial program 88.5%
Applied egg-rr0
Applied egg-rr0
Taylor expanded in x around 0 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
if 1.49999999999999987e-8 < (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t)) Initial program 95.1%
Taylor expanded in x around 0 0
Simplified0
Taylor expanded in y around 0 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 y))))
(if (<= (- (sqrt (+ z 1.0)) (sqrt z)) 0.999995)
(+
1.0
(- (+ (/ 1.0 (+ (sqrt z) (sqrt (+ 1.0 z)))) t_1) (+ (sqrt y) (sqrt x))))
(+
(- (- (+ 2.0 t_1) (+ (sqrt x) (sqrt y))) (sqrt z))
(- (sqrt (+ t 1.0)) (sqrt t))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + y));
double tmp;
if ((sqrt((z + 1.0)) - sqrt(z)) <= 0.999995) {
tmp = 1.0 + (((1.0 / (sqrt(z) + sqrt((1.0 + z)))) + t_1) - (sqrt(y) + sqrt(x)));
} else {
tmp = (((2.0 + t_1) - (sqrt(x) + sqrt(y))) - sqrt(z)) + (sqrt((t + 1.0)) - sqrt(t));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = sqrt((1.0d0 + y))
if ((sqrt((z + 1.0d0)) - sqrt(z)) <= 0.999995d0) then
tmp = 1.0d0 + (((1.0d0 / (sqrt(z) + sqrt((1.0d0 + z)))) + t_1) - (sqrt(y) + sqrt(x)))
else
tmp = (((2.0d0 + t_1) - (sqrt(x) + sqrt(y))) - sqrt(z)) + (sqrt((t + 1.0d0)) - sqrt(t))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((1.0 + y));
double tmp;
if ((Math.sqrt((z + 1.0)) - Math.sqrt(z)) <= 0.999995) {
tmp = 1.0 + (((1.0 / (Math.sqrt(z) + Math.sqrt((1.0 + z)))) + t_1) - (Math.sqrt(y) + Math.sqrt(x)));
} else {
tmp = (((2.0 + t_1) - (Math.sqrt(x) + Math.sqrt(y))) - Math.sqrt(z)) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((1.0 + y)) tmp = 0 if (math.sqrt((z + 1.0)) - math.sqrt(z)) <= 0.999995: tmp = 1.0 + (((1.0 / (math.sqrt(z) + math.sqrt((1.0 + z)))) + t_1) - (math.sqrt(y) + math.sqrt(x))) else: tmp = (((2.0 + t_1) - (math.sqrt(x) + math.sqrt(y))) - math.sqrt(z)) + (math.sqrt((t + 1.0)) - math.sqrt(t)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + y)) tmp = 0.0 if (Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) <= 0.999995) tmp = Float64(1.0 + Float64(Float64(Float64(1.0 / Float64(sqrt(z) + sqrt(Float64(1.0 + z)))) + t_1) - Float64(sqrt(y) + sqrt(x)))); else tmp = Float64(Float64(Float64(Float64(2.0 + t_1) - Float64(sqrt(x) + sqrt(y))) - sqrt(z)) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((1.0 + y));
tmp = 0.0;
if ((sqrt((z + 1.0)) - sqrt(z)) <= 0.999995)
tmp = 1.0 + (((1.0 / (sqrt(z) + sqrt((1.0 + z)))) + t_1) - (sqrt(y) + sqrt(x)));
else
tmp = (((2.0 + t_1) - (sqrt(x) + sqrt(y))) - sqrt(z)) + (sqrt((t + 1.0)) - sqrt(t));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision], 0.999995], N[(1.0 + N[(N[(N[(1.0 / N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(2.0 + t$95$1), $MachinePrecision] - N[(N[Sqrt[x], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + y}\\
\mathbf{if}\;\sqrt{z + 1} - \sqrt{z} \leq 0.999995:\\
\;\;\;\;1 + \left(\left(\frac{1}{\sqrt{z} + \sqrt{1 + z}} + t\_1\right) - \left(\sqrt{y} + \sqrt{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(2 + t\_1\right) - \left(\sqrt{x} + \sqrt{y}\right)\right) - \sqrt{z}\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z)) < 0.99999499999999997Initial program 87.2%
Applied egg-rr0
Applied egg-rr0
Taylor expanded in x around 0 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
if 0.99999499999999997 < (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z)) Initial program 96.7%
Taylor expanded in x around 0 0
Simplified0
Taylor expanded in z around 0 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 y))))
(if (<= (- (sqrt (+ z 1.0)) (sqrt z)) 0.999995)
(+
1.0
(- (+ (/ 1.0 (+ (sqrt z) (sqrt (+ 1.0 z)))) t_1) (+ (sqrt y) (sqrt x))))
(+
(+ 2.0 (- t_1 (+ (sqrt x) (+ (sqrt y) (sqrt z)))))
(- (sqrt (+ t 1.0)) (sqrt t))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + y));
double tmp;
if ((sqrt((z + 1.0)) - sqrt(z)) <= 0.999995) {
tmp = 1.0 + (((1.0 / (sqrt(z) + sqrt((1.0 + z)))) + t_1) - (sqrt(y) + sqrt(x)));
} else {
tmp = (2.0 + (t_1 - (sqrt(x) + (sqrt(y) + sqrt(z))))) + (sqrt((t + 1.0)) - sqrt(t));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = sqrt((1.0d0 + y))
if ((sqrt((z + 1.0d0)) - sqrt(z)) <= 0.999995d0) then
tmp = 1.0d0 + (((1.0d0 / (sqrt(z) + sqrt((1.0d0 + z)))) + t_1) - (sqrt(y) + sqrt(x)))
else
tmp = (2.0d0 + (t_1 - (sqrt(x) + (sqrt(y) + sqrt(z))))) + (sqrt((t + 1.0d0)) - sqrt(t))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((1.0 + y));
double tmp;
if ((Math.sqrt((z + 1.0)) - Math.sqrt(z)) <= 0.999995) {
tmp = 1.0 + (((1.0 / (Math.sqrt(z) + Math.sqrt((1.0 + z)))) + t_1) - (Math.sqrt(y) + Math.sqrt(x)));
} else {
tmp = (2.0 + (t_1 - (Math.sqrt(x) + (Math.sqrt(y) + Math.sqrt(z))))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((1.0 + y)) tmp = 0 if (math.sqrt((z + 1.0)) - math.sqrt(z)) <= 0.999995: tmp = 1.0 + (((1.0 / (math.sqrt(z) + math.sqrt((1.0 + z)))) + t_1) - (math.sqrt(y) + math.sqrt(x))) else: tmp = (2.0 + (t_1 - (math.sqrt(x) + (math.sqrt(y) + math.sqrt(z))))) + (math.sqrt((t + 1.0)) - math.sqrt(t)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + y)) tmp = 0.0 if (Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) <= 0.999995) tmp = Float64(1.0 + Float64(Float64(Float64(1.0 / Float64(sqrt(z) + sqrt(Float64(1.0 + z)))) + t_1) - Float64(sqrt(y) + sqrt(x)))); else tmp = Float64(Float64(2.0 + Float64(t_1 - Float64(sqrt(x) + Float64(sqrt(y) + sqrt(z))))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((1.0 + y));
tmp = 0.0;
if ((sqrt((z + 1.0)) - sqrt(z)) <= 0.999995)
tmp = 1.0 + (((1.0 / (sqrt(z) + sqrt((1.0 + z)))) + t_1) - (sqrt(y) + sqrt(x)));
else
tmp = (2.0 + (t_1 - (sqrt(x) + (sqrt(y) + sqrt(z))))) + (sqrt((t + 1.0)) - sqrt(t));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision], 0.999995], N[(1.0 + N[(N[(N[(1.0 / N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 + N[(t$95$1 - N[(N[Sqrt[x], $MachinePrecision] + N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + y}\\
\mathbf{if}\;\sqrt{z + 1} - \sqrt{z} \leq 0.999995:\\
\;\;\;\;1 + \left(\left(\frac{1}{\sqrt{z} + \sqrt{1 + z}} + t\_1\right) - \left(\sqrt{y} + \sqrt{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(2 + \left(t\_1 - \left(\sqrt{x} + \left(\sqrt{y} + \sqrt{z}\right)\right)\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z)) < 0.99999499999999997Initial program 87.2%
Applied egg-rr0
Applied egg-rr0
Taylor expanded in x around 0 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
if 0.99999499999999997 < (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z)) Initial program 96.7%
Taylor expanded in z around 0 0
Simplified0
Taylor expanded in x around 0 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 x))) (t_2 (/ 1.0 (+ (sqrt z) (sqrt (+ 1.0 z))))))
(if (<= y 6.2e-22)
(+
2.0
(- (+ (/ 1.0 (+ (sqrt t) (sqrt (+ 1.0 t)))) t_2) (+ (sqrt x) (sqrt y))))
(if (<= y 31000000000.0)
(+ t_1 (- (+ (sqrt (+ 1.0 y)) t_2) (+ (sqrt y) (sqrt x))))
(+ t_1 (- (* 0.5 (sqrt (/ 1.0 y))) (sqrt x)))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + x));
double t_2 = 1.0 / (sqrt(z) + sqrt((1.0 + z)));
double tmp;
if (y <= 6.2e-22) {
tmp = 2.0 + (((1.0 / (sqrt(t) + sqrt((1.0 + t)))) + t_2) - (sqrt(x) + sqrt(y)));
} else if (y <= 31000000000.0) {
tmp = t_1 + ((sqrt((1.0 + y)) + t_2) - (sqrt(y) + sqrt(x)));
} else {
tmp = t_1 + ((0.5 * sqrt((1.0 / y))) - sqrt(x));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = sqrt((1.0d0 + x))
t_2 = 1.0d0 / (sqrt(z) + sqrt((1.0d0 + z)))
if (y <= 6.2d-22) then
tmp = 2.0d0 + (((1.0d0 / (sqrt(t) + sqrt((1.0d0 + t)))) + t_2) - (sqrt(x) + sqrt(y)))
else if (y <= 31000000000.0d0) then
tmp = t_1 + ((sqrt((1.0d0 + y)) + t_2) - (sqrt(y) + sqrt(x)))
else
tmp = t_1 + ((0.5d0 * sqrt((1.0d0 / y))) - sqrt(x))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((1.0 + x));
double t_2 = 1.0 / (Math.sqrt(z) + Math.sqrt((1.0 + z)));
double tmp;
if (y <= 6.2e-22) {
tmp = 2.0 + (((1.0 / (Math.sqrt(t) + Math.sqrt((1.0 + t)))) + t_2) - (Math.sqrt(x) + Math.sqrt(y)));
} else if (y <= 31000000000.0) {
tmp = t_1 + ((Math.sqrt((1.0 + y)) + t_2) - (Math.sqrt(y) + Math.sqrt(x)));
} else {
tmp = t_1 + ((0.5 * Math.sqrt((1.0 / y))) - Math.sqrt(x));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((1.0 + x)) t_2 = 1.0 / (math.sqrt(z) + math.sqrt((1.0 + z))) tmp = 0 if y <= 6.2e-22: tmp = 2.0 + (((1.0 / (math.sqrt(t) + math.sqrt((1.0 + t)))) + t_2) - (math.sqrt(x) + math.sqrt(y))) elif y <= 31000000000.0: tmp = t_1 + ((math.sqrt((1.0 + y)) + t_2) - (math.sqrt(y) + math.sqrt(x))) else: tmp = t_1 + ((0.5 * math.sqrt((1.0 / y))) - math.sqrt(x)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + x)) t_2 = Float64(1.0 / Float64(sqrt(z) + sqrt(Float64(1.0 + z)))) tmp = 0.0 if (y <= 6.2e-22) tmp = Float64(2.0 + Float64(Float64(Float64(1.0 / Float64(sqrt(t) + sqrt(Float64(1.0 + t)))) + t_2) - Float64(sqrt(x) + sqrt(y)))); elseif (y <= 31000000000.0) tmp = Float64(t_1 + Float64(Float64(sqrt(Float64(1.0 + y)) + t_2) - Float64(sqrt(y) + sqrt(x)))); else tmp = Float64(t_1 + Float64(Float64(0.5 * sqrt(Float64(1.0 / y))) - sqrt(x))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((1.0 + x));
t_2 = 1.0 / (sqrt(z) + sqrt((1.0 + z)));
tmp = 0.0;
if (y <= 6.2e-22)
tmp = 2.0 + (((1.0 / (sqrt(t) + sqrt((1.0 + t)))) + t_2) - (sqrt(x) + sqrt(y)));
elseif (y <= 31000000000.0)
tmp = t_1 + ((sqrt((1.0 + y)) + t_2) - (sqrt(y) + sqrt(x)));
else
tmp = t_1 + ((0.5 * sqrt((1.0 / y))) - sqrt(x));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(1.0 / N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, 6.2e-22], N[(2.0 + N[(N[(N[(1.0 / N[(N[Sqrt[t], $MachinePrecision] + N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] - N[(N[Sqrt[x], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 31000000000.0], N[(t$95$1 + N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] + t$95$2), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 + N[(N[(0.5 * N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + x}\\
t_2 := \frac{1}{\sqrt{z} + \sqrt{1 + z}}\\
\mathbf{if}\;y \leq 6.2 \cdot 10^{-22}:\\
\;\;\;\;2 + \left(\left(\frac{1}{\sqrt{t} + \sqrt{1 + t}} + t\_2\right) - \left(\sqrt{x} + \sqrt{y}\right)\right)\\
\mathbf{elif}\;y \leq 31000000000:\\
\;\;\;\;t\_1 + \left(\left(\sqrt{1 + y} + t\_2\right) - \left(\sqrt{y} + \sqrt{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1 + \left(0.5 \cdot \sqrt{\frac{1}{y}} - \sqrt{x}\right)\\
\end{array}
\end{array}
if y < 6.20000000000000025e-22Initial program 97.5%
Applied egg-rr0
Applied egg-rr0
Taylor expanded in x around 0 0
Simplified0
Taylor expanded in y around 0 0
Simplified0
if 6.20000000000000025e-22 < y < 3.1e10Initial program 96.5%
Applied egg-rr0
Taylor expanded in t around inf 0
Simplified0
if 3.1e10 < y Initial program 87.3%
Taylor expanded in z around inf 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
Taylor expanded in y around inf 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (<= y 11000000000.0)
(+
1.0
(-
(+ (/ 1.0 (+ (sqrt z) (sqrt (+ 1.0 z)))) (sqrt (+ 1.0 y)))
(+ (sqrt y) (sqrt x))))
(+ (sqrt (+ 1.0 x)) (- (* 0.5 (sqrt (/ 1.0 y))) (sqrt x)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (y <= 11000000000.0) {
tmp = 1.0 + (((1.0 / (sqrt(z) + sqrt((1.0 + z)))) + sqrt((1.0 + y))) - (sqrt(y) + sqrt(x)));
} else {
tmp = sqrt((1.0 + x)) + ((0.5 * sqrt((1.0 / y))) - sqrt(x));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= 11000000000.0d0) then
tmp = 1.0d0 + (((1.0d0 / (sqrt(z) + sqrt((1.0d0 + z)))) + sqrt((1.0d0 + y))) - (sqrt(y) + sqrt(x)))
else
tmp = sqrt((1.0d0 + x)) + ((0.5d0 * sqrt((1.0d0 / y))) - sqrt(x))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= 11000000000.0) {
tmp = 1.0 + (((1.0 / (Math.sqrt(z) + Math.sqrt((1.0 + z)))) + Math.sqrt((1.0 + y))) - (Math.sqrt(y) + Math.sqrt(x)));
} else {
tmp = Math.sqrt((1.0 + x)) + ((0.5 * Math.sqrt((1.0 / y))) - Math.sqrt(x));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if y <= 11000000000.0: tmp = 1.0 + (((1.0 / (math.sqrt(z) + math.sqrt((1.0 + z)))) + math.sqrt((1.0 + y))) - (math.sqrt(y) + math.sqrt(x))) else: tmp = math.sqrt((1.0 + x)) + ((0.5 * math.sqrt((1.0 / y))) - math.sqrt(x)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (y <= 11000000000.0) tmp = Float64(1.0 + Float64(Float64(Float64(1.0 / Float64(sqrt(z) + sqrt(Float64(1.0 + z)))) + sqrt(Float64(1.0 + y))) - Float64(sqrt(y) + sqrt(x)))); else tmp = Float64(sqrt(Float64(1.0 + x)) + Float64(Float64(0.5 * sqrt(Float64(1.0 / y))) - sqrt(x))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (y <= 11000000000.0)
tmp = 1.0 + (((1.0 / (sqrt(z) + sqrt((1.0 + z)))) + sqrt((1.0 + y))) - (sqrt(y) + sqrt(x)));
else
tmp = sqrt((1.0 + x)) + ((0.5 * sqrt((1.0 / y))) - sqrt(x));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[y, 11000000000.0], N[(1.0 + N[(N[(N[(1.0 / N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[(N[(0.5 * N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 11000000000:\\
\;\;\;\;1 + \left(\left(\frac{1}{\sqrt{z} + \sqrt{1 + z}} + \sqrt{1 + y}\right) - \left(\sqrt{y} + \sqrt{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{1 + x} + \left(0.5 \cdot \sqrt{\frac{1}{y}} - \sqrt{x}\right)\\
\end{array}
\end{array}
if y < 1.1e10Initial program 97.4%
Applied egg-rr0
Applied egg-rr0
Taylor expanded in x around 0 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
if 1.1e10 < y Initial program 87.3%
Taylor expanded in z around inf 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
Taylor expanded in y around inf 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 y))))
(if (<= z 8.8e+14)
(- (- (- (+ (+ 1.0 t_1) (sqrt (+ 1.0 z))) (sqrt z)) (sqrt y)) (sqrt x))
(+ (sqrt (+ 1.0 x)) (- (- t_1 (sqrt x)) (sqrt y))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + y));
double tmp;
if (z <= 8.8e+14) {
tmp = ((((1.0 + t_1) + sqrt((1.0 + z))) - sqrt(z)) - sqrt(y)) - sqrt(x);
} else {
tmp = sqrt((1.0 + x)) + ((t_1 - sqrt(x)) - sqrt(y));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = sqrt((1.0d0 + y))
if (z <= 8.8d+14) then
tmp = ((((1.0d0 + t_1) + sqrt((1.0d0 + z))) - sqrt(z)) - sqrt(y)) - sqrt(x)
else
tmp = sqrt((1.0d0 + x)) + ((t_1 - sqrt(x)) - sqrt(y))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((1.0 + y));
double tmp;
if (z <= 8.8e+14) {
tmp = ((((1.0 + t_1) + Math.sqrt((1.0 + z))) - Math.sqrt(z)) - Math.sqrt(y)) - Math.sqrt(x);
} else {
tmp = Math.sqrt((1.0 + x)) + ((t_1 - Math.sqrt(x)) - Math.sqrt(y));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((1.0 + y)) tmp = 0 if z <= 8.8e+14: tmp = ((((1.0 + t_1) + math.sqrt((1.0 + z))) - math.sqrt(z)) - math.sqrt(y)) - math.sqrt(x) else: tmp = math.sqrt((1.0 + x)) + ((t_1 - math.sqrt(x)) - math.sqrt(y)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + y)) tmp = 0.0 if (z <= 8.8e+14) tmp = Float64(Float64(Float64(Float64(Float64(1.0 + t_1) + sqrt(Float64(1.0 + z))) - sqrt(z)) - sqrt(y)) - sqrt(x)); else tmp = Float64(sqrt(Float64(1.0 + x)) + Float64(Float64(t_1 - sqrt(x)) - sqrt(y))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((1.0 + y));
tmp = 0.0;
if (z <= 8.8e+14)
tmp = ((((1.0 + t_1) + sqrt((1.0 + z))) - sqrt(z)) - sqrt(y)) - sqrt(x);
else
tmp = sqrt((1.0 + x)) + ((t_1 - sqrt(x)) - sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[z, 8.8e+14], N[(N[(N[(N[(N[(1.0 + t$95$1), $MachinePrecision] + N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[(N[(t$95$1 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + y}\\
\mathbf{if}\;z \leq 8.8 \cdot 10^{+14}:\\
\;\;\;\;\left(\left(\left(\left(1 + t\_1\right) + \sqrt{1 + z}\right) - \sqrt{z}\right) - \sqrt{y}\right) - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{1 + x} + \left(\left(t\_1 - \sqrt{x}\right) - \sqrt{y}\right)\\
\end{array}
\end{array}
if z < 8.8e14Initial program 96.5%
Taylor expanded in x around 0 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
if 8.8e14 < z Initial program 86.8%
Taylor expanded in z around inf 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 y))) (t_2 (sqrt (+ 1.0 x))))
(if (<= z 1.05)
(+ 1.0 (- (+ t_1 t_2) (+ (sqrt x) (+ (sqrt y) (sqrt z)))))
(+ t_2 (- (- t_1 (sqrt x)) (sqrt y))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + y));
double t_2 = sqrt((1.0 + x));
double tmp;
if (z <= 1.05) {
tmp = 1.0 + ((t_1 + t_2) - (sqrt(x) + (sqrt(y) + sqrt(z))));
} else {
tmp = t_2 + ((t_1 - sqrt(x)) - sqrt(y));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = sqrt((1.0d0 + y))
t_2 = sqrt((1.0d0 + x))
if (z <= 1.05d0) then
tmp = 1.0d0 + ((t_1 + t_2) - (sqrt(x) + (sqrt(y) + sqrt(z))))
else
tmp = t_2 + ((t_1 - sqrt(x)) - sqrt(y))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((1.0 + y));
double t_2 = Math.sqrt((1.0 + x));
double tmp;
if (z <= 1.05) {
tmp = 1.0 + ((t_1 + t_2) - (Math.sqrt(x) + (Math.sqrt(y) + Math.sqrt(z))));
} else {
tmp = t_2 + ((t_1 - Math.sqrt(x)) - Math.sqrt(y));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((1.0 + y)) t_2 = math.sqrt((1.0 + x)) tmp = 0 if z <= 1.05: tmp = 1.0 + ((t_1 + t_2) - (math.sqrt(x) + (math.sqrt(y) + math.sqrt(z)))) else: tmp = t_2 + ((t_1 - math.sqrt(x)) - math.sqrt(y)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + y)) t_2 = sqrt(Float64(1.0 + x)) tmp = 0.0 if (z <= 1.05) tmp = Float64(1.0 + Float64(Float64(t_1 + t_2) - Float64(sqrt(x) + Float64(sqrt(y) + sqrt(z))))); else tmp = Float64(t_2 + Float64(Float64(t_1 - sqrt(x)) - sqrt(y))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((1.0 + y));
t_2 = sqrt((1.0 + x));
tmp = 0.0;
if (z <= 1.05)
tmp = 1.0 + ((t_1 + t_2) - (sqrt(x) + (sqrt(y) + sqrt(z))));
else
tmp = t_2 + ((t_1 - sqrt(x)) - sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[z, 1.05], N[(1.0 + N[(N[(t$95$1 + t$95$2), $MachinePrecision] - N[(N[Sqrt[x], $MachinePrecision] + N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$2 + N[(N[(t$95$1 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + y}\\
t_2 := \sqrt{1 + x}\\
\mathbf{if}\;z \leq 1.05:\\
\;\;\;\;1 + \left(\left(t\_1 + t\_2\right) - \left(\sqrt{x} + \left(\sqrt{y} + \sqrt{z}\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2 + \left(\left(t\_1 - \sqrt{x}\right) - \sqrt{y}\right)\\
\end{array}
\end{array}
if z < 1.05000000000000004Initial program 96.4%
Taylor expanded in z around 0 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
if 1.05000000000000004 < z Initial program 87.2%
Taylor expanded in z around inf 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 x))))
(if (<= y 29000000.0)
(+ t_1 (- (/ (- (+ 1.0 y) x) (+ (sqrt (+ 1.0 y)) (sqrt x))) (sqrt y)))
(+ t_1 (- (* 0.5 (sqrt (/ 1.0 y))) (sqrt x))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + x));
double tmp;
if (y <= 29000000.0) {
tmp = t_1 + ((((1.0 + y) - x) / (sqrt((1.0 + y)) + sqrt(x))) - sqrt(y));
} else {
tmp = t_1 + ((0.5 * sqrt((1.0 / y))) - sqrt(x));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = sqrt((1.0d0 + x))
if (y <= 29000000.0d0) then
tmp = t_1 + ((((1.0d0 + y) - x) / (sqrt((1.0d0 + y)) + sqrt(x))) - sqrt(y))
else
tmp = t_1 + ((0.5d0 * sqrt((1.0d0 / y))) - sqrt(x))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((1.0 + x));
double tmp;
if (y <= 29000000.0) {
tmp = t_1 + ((((1.0 + y) - x) / (Math.sqrt((1.0 + y)) + Math.sqrt(x))) - Math.sqrt(y));
} else {
tmp = t_1 + ((0.5 * Math.sqrt((1.0 / y))) - Math.sqrt(x));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((1.0 + x)) tmp = 0 if y <= 29000000.0: tmp = t_1 + ((((1.0 + y) - x) / (math.sqrt((1.0 + y)) + math.sqrt(x))) - math.sqrt(y)) else: tmp = t_1 + ((0.5 * math.sqrt((1.0 / y))) - math.sqrt(x)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + x)) tmp = 0.0 if (y <= 29000000.0) tmp = Float64(t_1 + Float64(Float64(Float64(Float64(1.0 + y) - x) / Float64(sqrt(Float64(1.0 + y)) + sqrt(x))) - sqrt(y))); else tmp = Float64(t_1 + Float64(Float64(0.5 * sqrt(Float64(1.0 / y))) - sqrt(x))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((1.0 + x));
tmp = 0.0;
if (y <= 29000000.0)
tmp = t_1 + ((((1.0 + y) - x) / (sqrt((1.0 + y)) + sqrt(x))) - sqrt(y));
else
tmp = t_1 + ((0.5 * sqrt((1.0 / y))) - sqrt(x));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[y, 29000000.0], N[(t$95$1 + N[(N[(N[(N[(1.0 + y), $MachinePrecision] - x), $MachinePrecision] / N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 + N[(N[(0.5 * N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + x}\\
\mathbf{if}\;y \leq 29000000:\\
\;\;\;\;t\_1 + \left(\frac{\left(1 + y\right) - x}{\sqrt{1 + y} + \sqrt{x}} - \sqrt{y}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1 + \left(0.5 \cdot \sqrt{\frac{1}{y}} - \sqrt{x}\right)\\
\end{array}
\end{array}
if y < 2.9e7Initial program 97.6%
Taylor expanded in z around inf 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
Applied egg-rr0
if 2.9e7 < y Initial program 87.2%
Taylor expanded in z around inf 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
Taylor expanded in y around inf 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 x))))
(if (<= y 70000000.0)
(+ t_1 (- (- (sqrt (+ 1.0 y)) (sqrt x)) (sqrt y)))
(+ t_1 (- (* 0.5 (sqrt (/ 1.0 y))) (sqrt x))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + x));
double tmp;
if (y <= 70000000.0) {
tmp = t_1 + ((sqrt((1.0 + y)) - sqrt(x)) - sqrt(y));
} else {
tmp = t_1 + ((0.5 * sqrt((1.0 / y))) - sqrt(x));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = sqrt((1.0d0 + x))
if (y <= 70000000.0d0) then
tmp = t_1 + ((sqrt((1.0d0 + y)) - sqrt(x)) - sqrt(y))
else
tmp = t_1 + ((0.5d0 * sqrt((1.0d0 / y))) - sqrt(x))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((1.0 + x));
double tmp;
if (y <= 70000000.0) {
tmp = t_1 + ((Math.sqrt((1.0 + y)) - Math.sqrt(x)) - Math.sqrt(y));
} else {
tmp = t_1 + ((0.5 * Math.sqrt((1.0 / y))) - Math.sqrt(x));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((1.0 + x)) tmp = 0 if y <= 70000000.0: tmp = t_1 + ((math.sqrt((1.0 + y)) - math.sqrt(x)) - math.sqrt(y)) else: tmp = t_1 + ((0.5 * math.sqrt((1.0 / y))) - math.sqrt(x)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + x)) tmp = 0.0 if (y <= 70000000.0) tmp = Float64(t_1 + Float64(Float64(sqrt(Float64(1.0 + y)) - sqrt(x)) - sqrt(y))); else tmp = Float64(t_1 + Float64(Float64(0.5 * sqrt(Float64(1.0 / y))) - sqrt(x))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((1.0 + x));
tmp = 0.0;
if (y <= 70000000.0)
tmp = t_1 + ((sqrt((1.0 + y)) - sqrt(x)) - sqrt(y));
else
tmp = t_1 + ((0.5 * sqrt((1.0 / y))) - sqrt(x));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[y, 70000000.0], N[(t$95$1 + N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 + N[(N[(0.5 * N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + x}\\
\mathbf{if}\;y \leq 70000000:\\
\;\;\;\;t\_1 + \left(\left(\sqrt{1 + y} - \sqrt{x}\right) - \sqrt{y}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1 + \left(0.5 \cdot \sqrt{\frac{1}{y}} - \sqrt{x}\right)\\
\end{array}
\end{array}
if y < 7e7Initial program 97.6%
Taylor expanded in z around inf 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
if 7e7 < y Initial program 87.2%
Taylor expanded in z around inf 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
Taylor expanded in y around inf 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (<= y 28000000.0)
(+
(+ 1.0 (* x (+ 0.5 (* x (+ (* x 0.0625) -0.125)))))
(- (- (sqrt (+ 1.0 y)) (sqrt x)) (sqrt y)))
(+ (sqrt (+ 1.0 x)) (- (* 0.5 (sqrt (/ 1.0 y))) (sqrt x)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (y <= 28000000.0) {
tmp = (1.0 + (x * (0.5 + (x * ((x * 0.0625) + -0.125))))) + ((sqrt((1.0 + y)) - sqrt(x)) - sqrt(y));
} else {
tmp = sqrt((1.0 + x)) + ((0.5 * sqrt((1.0 / y))) - sqrt(x));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= 28000000.0d0) then
tmp = (1.0d0 + (x * (0.5d0 + (x * ((x * 0.0625d0) + (-0.125d0)))))) + ((sqrt((1.0d0 + y)) - sqrt(x)) - sqrt(y))
else
tmp = sqrt((1.0d0 + x)) + ((0.5d0 * sqrt((1.0d0 / y))) - sqrt(x))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= 28000000.0) {
tmp = (1.0 + (x * (0.5 + (x * ((x * 0.0625) + -0.125))))) + ((Math.sqrt((1.0 + y)) - Math.sqrt(x)) - Math.sqrt(y));
} else {
tmp = Math.sqrt((1.0 + x)) + ((0.5 * Math.sqrt((1.0 / y))) - Math.sqrt(x));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if y <= 28000000.0: tmp = (1.0 + (x * (0.5 + (x * ((x * 0.0625) + -0.125))))) + ((math.sqrt((1.0 + y)) - math.sqrt(x)) - math.sqrt(y)) else: tmp = math.sqrt((1.0 + x)) + ((0.5 * math.sqrt((1.0 / y))) - math.sqrt(x)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (y <= 28000000.0) tmp = Float64(Float64(1.0 + Float64(x * Float64(0.5 + Float64(x * Float64(Float64(x * 0.0625) + -0.125))))) + Float64(Float64(sqrt(Float64(1.0 + y)) - sqrt(x)) - sqrt(y))); else tmp = Float64(sqrt(Float64(1.0 + x)) + Float64(Float64(0.5 * sqrt(Float64(1.0 / y))) - sqrt(x))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (y <= 28000000.0)
tmp = (1.0 + (x * (0.5 + (x * ((x * 0.0625) + -0.125))))) + ((sqrt((1.0 + y)) - sqrt(x)) - sqrt(y));
else
tmp = sqrt((1.0 + x)) + ((0.5 * sqrt((1.0 / y))) - sqrt(x));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[y, 28000000.0], N[(N[(1.0 + N[(x * N[(0.5 + N[(x * N[(N[(x * 0.0625), $MachinePrecision] + -0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[(N[(0.5 * N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 28000000:\\
\;\;\;\;\left(1 + x \cdot \left(0.5 + x \cdot \left(x \cdot 0.0625 + -0.125\right)\right)\right) + \left(\left(\sqrt{1 + y} - \sqrt{x}\right) - \sqrt{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{1 + x} + \left(0.5 \cdot \sqrt{\frac{1}{y}} - \sqrt{x}\right)\\
\end{array}
\end{array}
if y < 2.8e7Initial program 97.6%
Taylor expanded in z around inf 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
Taylor expanded in x around 0 0
Simplified0
if 2.8e7 < y Initial program 87.2%
Taylor expanded in z around inf 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
Taylor expanded in y around inf 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (<= y 68000000.0)
(+
(+ 1.0 (* x (+ 0.5 (* x -0.125))))
(- (- (sqrt (+ 1.0 y)) (sqrt x)) (sqrt y)))
(+ (sqrt (+ 1.0 x)) (- (* 0.5 (sqrt (/ 1.0 y))) (sqrt x)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (y <= 68000000.0) {
tmp = (1.0 + (x * (0.5 + (x * -0.125)))) + ((sqrt((1.0 + y)) - sqrt(x)) - sqrt(y));
} else {
tmp = sqrt((1.0 + x)) + ((0.5 * sqrt((1.0 / y))) - sqrt(x));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= 68000000.0d0) then
tmp = (1.0d0 + (x * (0.5d0 + (x * (-0.125d0))))) + ((sqrt((1.0d0 + y)) - sqrt(x)) - sqrt(y))
else
tmp = sqrt((1.0d0 + x)) + ((0.5d0 * sqrt((1.0d0 / y))) - sqrt(x))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= 68000000.0) {
tmp = (1.0 + (x * (0.5 + (x * -0.125)))) + ((Math.sqrt((1.0 + y)) - Math.sqrt(x)) - Math.sqrt(y));
} else {
tmp = Math.sqrt((1.0 + x)) + ((0.5 * Math.sqrt((1.0 / y))) - Math.sqrt(x));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if y <= 68000000.0: tmp = (1.0 + (x * (0.5 + (x * -0.125)))) + ((math.sqrt((1.0 + y)) - math.sqrt(x)) - math.sqrt(y)) else: tmp = math.sqrt((1.0 + x)) + ((0.5 * math.sqrt((1.0 / y))) - math.sqrt(x)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (y <= 68000000.0) tmp = Float64(Float64(1.0 + Float64(x * Float64(0.5 + Float64(x * -0.125)))) + Float64(Float64(sqrt(Float64(1.0 + y)) - sqrt(x)) - sqrt(y))); else tmp = Float64(sqrt(Float64(1.0 + x)) + Float64(Float64(0.5 * sqrt(Float64(1.0 / y))) - sqrt(x))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (y <= 68000000.0)
tmp = (1.0 + (x * (0.5 + (x * -0.125)))) + ((sqrt((1.0 + y)) - sqrt(x)) - sqrt(y));
else
tmp = sqrt((1.0 + x)) + ((0.5 * sqrt((1.0 / y))) - sqrt(x));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[y, 68000000.0], N[(N[(1.0 + N[(x * N[(0.5 + N[(x * -0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[(N[(0.5 * N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 68000000:\\
\;\;\;\;\left(1 + x \cdot \left(0.5 + x \cdot -0.125\right)\right) + \left(\left(\sqrt{1 + y} - \sqrt{x}\right) - \sqrt{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{1 + x} + \left(0.5 \cdot \sqrt{\frac{1}{y}} - \sqrt{x}\right)\\
\end{array}
\end{array}
if y < 6.8e7Initial program 97.6%
Taylor expanded in z around inf 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
Taylor expanded in x around 0 0
Simplified0
if 6.8e7 < y Initial program 87.2%
Taylor expanded in z around inf 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
Taylor expanded in y around inf 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= y 38000000.0) (- (+ (+ 1.0 (sqrt (+ 1.0 y))) (* x 0.5)) (+ (sqrt x) (sqrt y))) (+ (sqrt (+ 1.0 x)) (- (* 0.5 (sqrt (/ 1.0 y))) (sqrt x)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (y <= 38000000.0) {
tmp = ((1.0 + sqrt((1.0 + y))) + (x * 0.5)) - (sqrt(x) + sqrt(y));
} else {
tmp = sqrt((1.0 + x)) + ((0.5 * sqrt((1.0 / y))) - sqrt(x));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= 38000000.0d0) then
tmp = ((1.0d0 + sqrt((1.0d0 + y))) + (x * 0.5d0)) - (sqrt(x) + sqrt(y))
else
tmp = sqrt((1.0d0 + x)) + ((0.5d0 * sqrt((1.0d0 / y))) - sqrt(x))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= 38000000.0) {
tmp = ((1.0 + Math.sqrt((1.0 + y))) + (x * 0.5)) - (Math.sqrt(x) + Math.sqrt(y));
} else {
tmp = Math.sqrt((1.0 + x)) + ((0.5 * Math.sqrt((1.0 / y))) - Math.sqrt(x));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if y <= 38000000.0: tmp = ((1.0 + math.sqrt((1.0 + y))) + (x * 0.5)) - (math.sqrt(x) + math.sqrt(y)) else: tmp = math.sqrt((1.0 + x)) + ((0.5 * math.sqrt((1.0 / y))) - math.sqrt(x)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (y <= 38000000.0) tmp = Float64(Float64(Float64(1.0 + sqrt(Float64(1.0 + y))) + Float64(x * 0.5)) - Float64(sqrt(x) + sqrt(y))); else tmp = Float64(sqrt(Float64(1.0 + x)) + Float64(Float64(0.5 * sqrt(Float64(1.0 / y))) - sqrt(x))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (y <= 38000000.0)
tmp = ((1.0 + sqrt((1.0 + y))) + (x * 0.5)) - (sqrt(x) + sqrt(y));
else
tmp = sqrt((1.0 + x)) + ((0.5 * sqrt((1.0 / y))) - sqrt(x));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[y, 38000000.0], N[(N[(N[(1.0 + N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[x], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[(N[(0.5 * N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 38000000:\\
\;\;\;\;\left(\left(1 + \sqrt{1 + y}\right) + x \cdot 0.5\right) - \left(\sqrt{x} + \sqrt{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{1 + x} + \left(0.5 \cdot \sqrt{\frac{1}{y}} - \sqrt{x}\right)\\
\end{array}
\end{array}
if y < 3.8e7Initial program 97.6%
Taylor expanded in z around inf 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
Taylor expanded in x around 0 0
Simplified0
if 3.8e7 < y Initial program 87.2%
Taylor expanded in z around inf 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
Taylor expanded in y around inf 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= y 55000000.0) (+ 1.0 (- (- (sqrt (+ 1.0 y)) (sqrt x)) (sqrt y))) (+ (sqrt (+ 1.0 x)) (- (* 0.5 (sqrt (/ 1.0 y))) (sqrt x)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (y <= 55000000.0) {
tmp = 1.0 + ((sqrt((1.0 + y)) - sqrt(x)) - sqrt(y));
} else {
tmp = sqrt((1.0 + x)) + ((0.5 * sqrt((1.0 / y))) - sqrt(x));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= 55000000.0d0) then
tmp = 1.0d0 + ((sqrt((1.0d0 + y)) - sqrt(x)) - sqrt(y))
else
tmp = sqrt((1.0d0 + x)) + ((0.5d0 * sqrt((1.0d0 / y))) - sqrt(x))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= 55000000.0) {
tmp = 1.0 + ((Math.sqrt((1.0 + y)) - Math.sqrt(x)) - Math.sqrt(y));
} else {
tmp = Math.sqrt((1.0 + x)) + ((0.5 * Math.sqrt((1.0 / y))) - Math.sqrt(x));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if y <= 55000000.0: tmp = 1.0 + ((math.sqrt((1.0 + y)) - math.sqrt(x)) - math.sqrt(y)) else: tmp = math.sqrt((1.0 + x)) + ((0.5 * math.sqrt((1.0 / y))) - math.sqrt(x)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (y <= 55000000.0) tmp = Float64(1.0 + Float64(Float64(sqrt(Float64(1.0 + y)) - sqrt(x)) - sqrt(y))); else tmp = Float64(sqrt(Float64(1.0 + x)) + Float64(Float64(0.5 * sqrt(Float64(1.0 / y))) - sqrt(x))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (y <= 55000000.0)
tmp = 1.0 + ((sqrt((1.0 + y)) - sqrt(x)) - sqrt(y));
else
tmp = sqrt((1.0 + x)) + ((0.5 * sqrt((1.0 / y))) - sqrt(x));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[y, 55000000.0], N[(1.0 + N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[(N[(0.5 * N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 55000000:\\
\;\;\;\;1 + \left(\left(\sqrt{1 + y} - \sqrt{x}\right) - \sqrt{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{1 + x} + \left(0.5 \cdot \sqrt{\frac{1}{y}} - \sqrt{x}\right)\\
\end{array}
\end{array}
if y < 5.5e7Initial program 97.6%
Taylor expanded in z around inf 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
Taylor expanded in x around 0 0
Simplified0
if 5.5e7 < y Initial program 87.2%
Taylor expanded in z around inf 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
Taylor expanded in y around inf 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ 1.0 (- (- (sqrt (+ 1.0 y)) (sqrt x)) (sqrt y))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 + ((sqrt((1.0 + y)) - sqrt(x)) - sqrt(y));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 + ((sqrt((1.0d0 + y)) - sqrt(x)) - sqrt(y))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 + ((Math.sqrt((1.0 + y)) - Math.sqrt(x)) - Math.sqrt(y));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0 + ((math.sqrt((1.0 + y)) - math.sqrt(x)) - math.sqrt(y))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 + Float64(Float64(sqrt(Float64(1.0 + y)) - sqrt(x)) - sqrt(y))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 + ((sqrt((1.0 + y)) - sqrt(x)) - sqrt(y));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 + N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 + \left(\left(\sqrt{1 + y} - \sqrt{x}\right) - \sqrt{y}\right)
\end{array}
Initial program 92.4%
Taylor expanded in z around inf 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
Taylor expanded in x around 0 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- (sqrt (+ 1.0 x)) (sqrt x)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return sqrt((1.0 + x)) - sqrt(x);
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = sqrt((1.0d0 + x)) - sqrt(x)
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return Math.sqrt((1.0 + x)) - Math.sqrt(x);
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return math.sqrt((1.0 + x)) - math.sqrt(x)
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(sqrt(Float64(1.0 + x)) - sqrt(x)) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = sqrt((1.0 + x)) - sqrt(x);
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\sqrt{1 + x} - \sqrt{x}
\end{array}
Initial program 92.4%
Taylor expanded in z around inf 0
Simplified0
Taylor expanded in t around inf 0
Simplified0
Taylor expanded in y around inf 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ 1.0 (- 0.0 (sqrt x))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 + (0.0 - sqrt(x));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 + (0.0d0 - sqrt(x))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 + (0.0 - Math.sqrt(x));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0 + (0.0 - math.sqrt(x))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 + Float64(0.0 - sqrt(x))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 + (0.0 - sqrt(x));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 + N[(0.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 + \left(0 - \sqrt{x}\right)
\end{array}
Initial program 92.4%
Applied egg-rr0
Applied egg-rr0
Taylor expanded in x around 0 0
Simplified0
Taylor expanded in x around inf 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (* 0.5 (sqrt (/ 1.0 y))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 0.5 * sqrt((1.0 / y));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.5d0 * sqrt((1.0d0 / y))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 0.5 * Math.sqrt((1.0 / y));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 0.5 * math.sqrt((1.0 / y))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(0.5 * sqrt(Float64(1.0 / y))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 0.5 * sqrt((1.0 / y));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(0.5 * N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
0.5 \cdot \sqrt{\frac{1}{y}}
\end{array}
Initial program 92.4%
Taylor expanded in y around inf 0
Simplified0
Taylor expanded in y around 0 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- 0.0 (sqrt x)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 0.0 - sqrt(x);
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.0d0 - sqrt(x)
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 0.0 - Math.sqrt(x);
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 0.0 - math.sqrt(x)
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(0.0 - sqrt(x)) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 0.0 - sqrt(x);
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(0.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
0 - \sqrt{x}
\end{array}
Initial program 92.4%
Applied egg-rr0
Applied egg-rr0
Taylor expanded in x around 0 0
Simplified0
Taylor expanded in x around inf 0
Simplified0
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- (sqrt z)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return -sqrt(z);
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -sqrt(z)
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return -Math.sqrt(z);
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return -math.sqrt(z)
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(-sqrt(z)) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = -sqrt(z);
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := (-N[Sqrt[z], $MachinePrecision])
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
-\sqrt{z}
\end{array}
Initial program 92.4%
Taylor expanded in z around 0 0
Simplified0
Taylor expanded in z around inf 0
Simplified0
Applied egg-rr0
(FPCore (x y z t)
:precision binary64
(+
(+
(+
(/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x)))
(/ 1.0 (+ (sqrt (+ y 1.0)) (sqrt y))))
(/ 1.0 (+ (sqrt (+ z 1.0)) (sqrt z))))
(- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((1.0 / (sqrt((x + 1.0)) + sqrt(x))) + (1.0 / (sqrt((y + 1.0)) + sqrt(y)))) + (1.0 / (sqrt((z + 1.0)) + sqrt(z)))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))) + (1.0d0 / (sqrt((y + 1.0d0)) + sqrt(y)))) + (1.0d0 / (sqrt((z + 1.0d0)) + sqrt(z)))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x))) + (1.0 / (Math.sqrt((y + 1.0)) + Math.sqrt(y)))) + (1.0 / (Math.sqrt((z + 1.0)) + Math.sqrt(z)))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))) + (1.0 / (math.sqrt((y + 1.0)) + math.sqrt(y)))) + (1.0 / (math.sqrt((z + 1.0)) + math.sqrt(z)))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) + Float64(1.0 / Float64(sqrt(Float64(y + 1.0)) + sqrt(y)))) + Float64(1.0 / Float64(sqrt(Float64(z + 1.0)) + sqrt(z)))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((1.0 / (sqrt((x + 1.0)) + sqrt(x))) + (1.0 / (sqrt((y + 1.0)) + sqrt(y)))) + (1.0 / (sqrt((z + 1.0)) + sqrt(z)))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\frac{1}{\sqrt{x + 1} + \sqrt{x}} + \frac{1}{\sqrt{y + 1} + \sqrt{y}}\right) + \frac{1}{\sqrt{z + 1} + \sqrt{z}}\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
herbie shell --seed 2024110
(FPCore (x y z t)
:name "Main:z from "
:precision binary64
:alt
(+ (+ (+ (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x))) (/ 1.0 (+ (sqrt (+ y 1.0)) (sqrt y)))) (/ 1.0 (+ (sqrt (+ z 1.0)) (sqrt z)))) (- (sqrt (+ t 1.0)) (sqrt t)))
(+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))