
(FPCore (x y) :precision binary64 (+ x (/ (- y x) 2.0)))
double code(double x, double y) {
return x + ((y - x) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((y - x) / 2.0d0)
end function
public static double code(double x, double y) {
return x + ((y - x) / 2.0);
}
def code(x, y): return x + ((y - x) / 2.0)
function code(x, y) return Float64(x + Float64(Float64(y - x) / 2.0)) end
function tmp = code(x, y) tmp = x + ((y - x) / 2.0); end
code[x_, y_] := N[(x + N[(N[(y - x), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ x (/ (- y x) 2.0)))
double code(double x, double y) {
return x + ((y - x) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((y - x) / 2.0d0)
end function
public static double code(double x, double y) {
return x + ((y - x) / 2.0);
}
def code(x, y): return x + ((y - x) / 2.0)
function code(x, y) return Float64(x + Float64(Float64(y - x) / 2.0)) end
function tmp = code(x, y) tmp = x + ((y - x) / 2.0); end
code[x_, y_] := N[(x + N[(N[(y - x), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{2}
\end{array}
(FPCore (x y) :precision binary64 (* 0.5 (+ x y)))
double code(double x, double y) {
return 0.5 * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 * (x + y)
end function
public static double code(double x, double y) {
return 0.5 * (x + y);
}
def code(x, y): return 0.5 * (x + y)
function code(x, y) return Float64(0.5 * Float64(x + y)) end
function tmp = code(x, y) tmp = 0.5 * (x + y); end
code[x_, y_] := N[(0.5 * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Simplified0
(FPCore (x y) :precision binary64 (if (<= y 5.2e-93) (* 0.5 x) (if (<= y 9e-72) (* 0.5 y) (if (<= y 7.2e-33) (* 0.5 x) (* 0.5 y)))))
double code(double x, double y) {
double tmp;
if (y <= 5.2e-93) {
tmp = 0.5 * x;
} else if (y <= 9e-72) {
tmp = 0.5 * y;
} else if (y <= 7.2e-33) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 5.2d-93) then
tmp = 0.5d0 * x
else if (y <= 9d-72) then
tmp = 0.5d0 * y
else if (y <= 7.2d-33) then
tmp = 0.5d0 * x
else
tmp = 0.5d0 * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 5.2e-93) {
tmp = 0.5 * x;
} else if (y <= 9e-72) {
tmp = 0.5 * y;
} else if (y <= 7.2e-33) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 5.2e-93: tmp = 0.5 * x elif y <= 9e-72: tmp = 0.5 * y elif y <= 7.2e-33: tmp = 0.5 * x else: tmp = 0.5 * y return tmp
function code(x, y) tmp = 0.0 if (y <= 5.2e-93) tmp = Float64(0.5 * x); elseif (y <= 9e-72) tmp = Float64(0.5 * y); elseif (y <= 7.2e-33) tmp = Float64(0.5 * x); else tmp = Float64(0.5 * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 5.2e-93) tmp = 0.5 * x; elseif (y <= 9e-72) tmp = 0.5 * y; elseif (y <= 7.2e-33) tmp = 0.5 * x; else tmp = 0.5 * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 5.2e-93], N[(0.5 * x), $MachinePrecision], If[LessEqual[y, 9e-72], N[(0.5 * y), $MachinePrecision], If[LessEqual[y, 7.2e-33], N[(0.5 * x), $MachinePrecision], N[(0.5 * y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.2 \cdot 10^{-93}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{elif}\;y \leq 9 \cdot 10^{-72}:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{elif}\;y \leq 7.2 \cdot 10^{-33}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot y\\
\end{array}
\end{array}
if y < 5.1999999999999997e-93 or 9e-72 < y < 7.20000000000000068e-33Initial program 100.0%
Simplified0
Taylor expanded in x around inf 0
Simplified0
if 5.1999999999999997e-93 < y < 9e-72 or 7.20000000000000068e-33 < y Initial program 100.0%
Simplified0
Taylor expanded in x around 0 0
Simplified0
(FPCore (x y) :precision binary64 (* 0.5 x))
double code(double x, double y) {
return 0.5 * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 * x
end function
public static double code(double x, double y) {
return 0.5 * x;
}
def code(x, y): return 0.5 * x
function code(x, y) return Float64(0.5 * x) end
function tmp = code(x, y) tmp = 0.5 * x; end
code[x_, y_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 100.0%
Simplified0
Taylor expanded in x around inf 0
Simplified0
(FPCore (x y) :precision binary64 (* 0.5 (+ x y)))
double code(double x, double y) {
return 0.5 * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 * (x + y)
end function
public static double code(double x, double y) {
return 0.5 * (x + y);
}
def code(x, y): return 0.5 * (x + y)
function code(x, y) return Float64(0.5 * Float64(x + y)) end
function tmp = code(x, y) tmp = 0.5 * (x + y); end
code[x_, y_] := N[(0.5 * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y\right)
\end{array}
herbie shell --seed 2024110
(FPCore (x y)
:name "Numeric.Interval.Internal:bisect from intervals-0.7.1, A"
:precision binary64
:alt
(* 0.5 (+ x y))
(+ x (/ (- y x) 2.0)))