
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- 1.0 z)))) (if (<= (- 1.0 z) 1.0) t_0 (if (<= (- 1.0 z) 2.05e+14) (+ y x) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (1.0 - z);
double tmp;
if ((1.0 - z) <= 1.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2.05e+14) {
tmp = y + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (1.0d0 - z)
if ((1.0d0 - z) <= 1.0d0) then
tmp = t_0
else if ((1.0d0 - z) <= 2.05d+14) then
tmp = y + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (1.0 - z);
double tmp;
if ((1.0 - z) <= 1.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2.05e+14) {
tmp = y + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (1.0 - z) tmp = 0 if (1.0 - z) <= 1.0: tmp = t_0 elif (1.0 - z) <= 2.05e+14: tmp = y + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(1.0 - z)) tmp = 0.0 if (Float64(1.0 - z) <= 1.0) tmp = t_0; elseif (Float64(1.0 - z) <= 2.05e+14) tmp = Float64(y + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (1.0 - z); tmp = 0.0; if ((1.0 - z) <= 1.0) tmp = t_0; elseif ((1.0 - z) <= 2.05e+14) tmp = y + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], 1.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 2.05e+14], N[(y + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(1 - z\right)\\
\mathbf{if}\;1 - z \leq 1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 2.05 \cdot 10^{+14}:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < 1 or 2.05e14 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in x around 0 0
Simplified0
if 1 < (-.f64 #s(literal 1 binary64) z) < 2.05e14Initial program 100.0%
Taylor expanded in z around 0 0
Simplified0
(FPCore (x y z) :precision binary64 (if (<= x -4.9e-79) (* (- 1.0 z) x) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.9e-79) {
tmp = (1.0 - z) * x;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4.9d-79)) then
tmp = (1.0d0 - z) * x
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4.9e-79) {
tmp = (1.0 - z) * x;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4.9e-79: tmp = (1.0 - z) * x else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4.9e-79) tmp = Float64(Float64(1.0 - z) * x); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4.9e-79) tmp = (1.0 - z) * x; else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4.9e-79], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.9 \cdot 10^{-79}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if x < -4.9000000000000001e-79Initial program 100.0%
Taylor expanded in x around inf 0
Simplified0
if -4.9000000000000001e-79 < x Initial program 100.0%
Taylor expanded in x around 0 0
Simplified0
(FPCore (x y z) :precision binary64 (if (<= y 7e-120) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 7e-120) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 7d-120) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 7e-120) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 7e-120: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 7e-120) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 7e-120) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 7e-120], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 7 \cdot 10^{-120}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 7e-120Initial program 100.0%
Taylor expanded in x around inf 0
Simplified0
Taylor expanded in z around 0 0
Simplified0
if 7e-120 < y Initial program 100.0%
Taylor expanded in x around 0 0
Simplified0
Taylor expanded in z around 0 0
Simplified0
(FPCore (x y z) :precision binary64 (+ y x))
double code(double x, double y, double z) {
return y + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + x
end function
public static double code(double x, double y, double z) {
return y + x;
}
def code(x, y, z): return y + x
function code(x, y, z) return Float64(y + x) end
function tmp = code(x, y, z) tmp = y + x; end
code[x_, y_, z_] := N[(y + x), $MachinePrecision]
\begin{array}{l}
\\
y + x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 0
Simplified0
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 0
Simplified0
Taylor expanded in z around 0 0
Simplified0
herbie shell --seed 2024110
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))