
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(let* ((t_0 (* y_m (+ 1.0 (* z z)))))
(*
y_s
(if (<= t_0 4e+307) (/ 1.0 (* x t_0)) (/ (/ 1.0 z) (* (* z x) y_m))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double t_0 = y_m * (1.0 + (z * z));
double tmp;
if (t_0 <= 4e+307) {
tmp = 1.0 / (x * t_0);
} else {
tmp = (1.0 / z) / ((z * x) * y_m);
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y_m * (1.0d0 + (z * z))
if (t_0 <= 4d+307) then
tmp = 1.0d0 / (x * t_0)
else
tmp = (1.0d0 / z) / ((z * x) * y_m)
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double t_0 = y_m * (1.0 + (z * z));
double tmp;
if (t_0 <= 4e+307) {
tmp = 1.0 / (x * t_0);
} else {
tmp = (1.0 / z) / ((z * x) * y_m);
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): t_0 = y_m * (1.0 + (z * z)) tmp = 0 if t_0 <= 4e+307: tmp = 1.0 / (x * t_0) else: tmp = (1.0 / z) / ((z * x) * y_m) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) t_0 = Float64(y_m * Float64(1.0 + Float64(z * z))) tmp = 0.0 if (t_0 <= 4e+307) tmp = Float64(1.0 / Float64(x * t_0)); else tmp = Float64(Float64(1.0 / z) / Float64(Float64(z * x) * y_m)); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
t_0 = y_m * (1.0 + (z * z));
tmp = 0.0;
if (t_0 <= 4e+307)
tmp = 1.0 / (x * t_0);
else
tmp = (1.0 / z) / ((z * x) * y_m);
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := Block[{t$95$0 = N[(y$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(y$95$s * If[LessEqual[t$95$0, 4e+307], N[(1.0 / N[(x * t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / z), $MachinePrecision] / N[(N[(z * x), $MachinePrecision] * y$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
\begin{array}{l}
t_0 := y\_m \cdot \left(1 + z \cdot z\right)\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq 4 \cdot 10^{+307}:\\
\;\;\;\;\frac{1}{x \cdot t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{z}}{\left(z \cdot x\right) \cdot y\_m}\\
\end{array}
\end{array}
\end{array}
if (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) < 3.99999999999999994e307Initial program 96.6%
Simplified0
if 3.99999999999999994e307 < (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) Initial program 78.4%
Simplified0
Applied egg-rr0
Taylor expanded in z around inf 0
Simplified0
Applied egg-rr0
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (if (<= (* z z) 1e-9) (/ (/ 1.0 x) y_m) (/ 1.0 (* y_m (* z (* z x)))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 1e-9) {
tmp = (1.0 / x) / y_m;
} else {
tmp = 1.0 / (y_m * (z * (z * x)));
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1d-9) then
tmp = (1.0d0 / x) / y_m
else
tmp = 1.0d0 / (y_m * (z * (z * x)))
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 1e-9) {
tmp = (1.0 / x) / y_m;
} else {
tmp = 1.0 / (y_m * (z * (z * x)));
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if (z * z) <= 1e-9: tmp = (1.0 / x) / y_m else: tmp = 1.0 / (y_m * (z * (z * x))) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (Float64(z * z) <= 1e-9) tmp = Float64(Float64(1.0 / x) / y_m); else tmp = Float64(1.0 / Float64(y_m * Float64(z * Float64(z * x)))); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if ((z * z) <= 1e-9)
tmp = (1.0 / x) / y_m;
else
tmp = 1.0 / (y_m * (z * (z * x)));
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 1e-9], N[(N[(1.0 / x), $MachinePrecision] / y$95$m), $MachinePrecision], N[(1.0 / N[(y$95$m * N[(z * N[(z * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{-9}:\\
\;\;\;\;\frac{\frac{1}{x}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y\_m \cdot \left(z \cdot \left(z \cdot x\right)\right)}\\
\end{array}
\end{array}
if (*.f64 z z) < 1.00000000000000006e-9Initial program 99.7%
Taylor expanded in z around 0 0
Simplified0
if 1.00000000000000006e-9 < (*.f64 z z) Initial program 86.9%
Simplified0
Applied egg-rr0
Taylor expanded in z around inf 0
Simplified0
Applied egg-rr0
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (if (<= (* z z) 1.0) (/ (/ 1.0 x) y_m) (/ 1.0 (* y_m (* x (* z z)))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 1.0) {
tmp = (1.0 / x) / y_m;
} else {
tmp = 1.0 / (y_m * (x * (z * z)));
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1.0d0) then
tmp = (1.0d0 / x) / y_m
else
tmp = 1.0d0 / (y_m * (x * (z * z)))
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 1.0) {
tmp = (1.0 / x) / y_m;
} else {
tmp = 1.0 / (y_m * (x * (z * z)));
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if (z * z) <= 1.0: tmp = (1.0 / x) / y_m else: tmp = 1.0 / (y_m * (x * (z * z))) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (Float64(z * z) <= 1.0) tmp = Float64(Float64(1.0 / x) / y_m); else tmp = Float64(1.0 / Float64(y_m * Float64(x * Float64(z * z)))); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if ((z * z) <= 1.0)
tmp = (1.0 / x) / y_m;
else
tmp = 1.0 / (y_m * (x * (z * z)));
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 1.0], N[(N[(1.0 / x), $MachinePrecision] / y$95$m), $MachinePrecision], N[(1.0 / N[(y$95$m * N[(x * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 1:\\
\;\;\;\;\frac{\frac{1}{x}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y\_m \cdot \left(x \cdot \left(z \cdot z\right)\right)}\\
\end{array}
\end{array}
if (*.f64 z z) < 1Initial program 99.7%
Taylor expanded in z around 0 0
Simplified0
if 1 < (*.f64 z z) Initial program 86.9%
Simplified0
Taylor expanded in z around inf 0
Simplified0
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (if (<= (* z z) 1.0) (/ (/ 1.0 x) y_m) (/ 1.0 (* x (* y_m (* z z)))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 1.0) {
tmp = (1.0 / x) / y_m;
} else {
tmp = 1.0 / (x * (y_m * (z * z)));
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1.0d0) then
tmp = (1.0d0 / x) / y_m
else
tmp = 1.0d0 / (x * (y_m * (z * z)))
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 1.0) {
tmp = (1.0 / x) / y_m;
} else {
tmp = 1.0 / (x * (y_m * (z * z)));
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if (z * z) <= 1.0: tmp = (1.0 / x) / y_m else: tmp = 1.0 / (x * (y_m * (z * z))) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (Float64(z * z) <= 1.0) tmp = Float64(Float64(1.0 / x) / y_m); else tmp = Float64(1.0 / Float64(x * Float64(y_m * Float64(z * z)))); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if ((z * z) <= 1.0)
tmp = (1.0 / x) / y_m;
else
tmp = 1.0 / (x * (y_m * (z * z)));
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 1.0], N[(N[(1.0 / x), $MachinePrecision] / y$95$m), $MachinePrecision], N[(1.0 / N[(x * N[(y$95$m * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 1:\\
\;\;\;\;\frac{\frac{1}{x}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x \cdot \left(y\_m \cdot \left(z \cdot z\right)\right)}\\
\end{array}
\end{array}
if (*.f64 z z) < 1Initial program 99.7%
Taylor expanded in z around 0 0
Simplified0
if 1 < (*.f64 z z) Initial program 86.9%
Simplified0
Taylor expanded in z around inf 0
Simplified0
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (/ 1.0 (* y_m (+ (* z (* z x)) x)))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
return y_s * (1.0 / (y_m * ((z * (z * x)) + x)));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (1.0d0 / (y_m * ((z * (z * x)) + x)))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
return y_s * (1.0 / (y_m * ((z * (z * x)) + x)));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): return y_s * (1.0 / (y_m * ((z * (z * x)) + x)))
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) return Float64(y_s * Float64(1.0 / Float64(y_m * Float64(Float64(z * Float64(z * x)) + x)))) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
tmp = y_s * (1.0 / (y_m * ((z * (z * x)) + x)));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(1.0 / N[(y$95$m * N[(N[(z * N[(z * x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \frac{1}{y\_m \cdot \left(z \cdot \left(z \cdot x\right) + x\right)}
\end{array}
Initial program 93.9%
Simplified0
Applied egg-rr0
Applied egg-rr0
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (/ (/ 1.0 x) y_m)))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
return y_s * ((1.0 / x) / y_m);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * ((1.0d0 / x) / y_m)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
return y_s * ((1.0 / x) / y_m);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): return y_s * ((1.0 / x) / y_m)
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) return Float64(y_s * Float64(Float64(1.0 / x) / y_m)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
tmp = y_s * ((1.0 / x) / y_m);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(N[(1.0 / x), $MachinePrecision] / y$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \frac{\frac{1}{x}}{y\_m}
\end{array}
Initial program 93.9%
Taylor expanded in z around 0 0
Simplified0
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (/ 1.0 (* x y_m))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
return y_s * (1.0 / (x * y_m));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (1.0d0 / (x * y_m))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
return y_s * (1.0 / (x * y_m));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): return y_s * (1.0 / (x * y_m))
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) return Float64(y_s * Float64(1.0 / Float64(x * y_m))) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
tmp = y_s * (1.0 / (x * y_m));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(1.0 / N[(x * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \frac{1}{x \cdot y\_m}
\end{array}
Initial program 93.9%
Simplified0
Taylor expanded in z around 0 0
Simplified0
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
(if (< t_1 (- INFINITY))
t_2
(if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (z * z) t_1 = y * t_0 t_2 = (1.0 / y) / (t_0 * x) tmp = 0 if t_1 < -math.inf: tmp = t_2 elif t_1 < 8.680743250567252e+305: tmp = (1.0 / x) / (t_0 * y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(z * z)) t_1 = Float64(y * t_0) t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x)) tmp = 0.0 if (t_1 < Float64(-Inf)) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (z * z); t_1 = y * t_0; t_2 = (1.0 / y) / (t_0 * x); tmp = 0.0; if (t_1 < -Inf) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = (1.0 / x) / (t_0 * y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + z \cdot z\\
t_1 := y \cdot t\_0\\
t_2 := \frac{\frac{1}{y}}{t\_0 \cdot x}\\
\mathbf{if}\;t\_1 < -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 8.680743250567252 \cdot 10^{+305}:\\
\;\;\;\;\frac{\frac{1}{x}}{t\_0 \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024110
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:alt
(if (< (* y (+ 1.0 (* z z))) (- INFINITY)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x)) (if (< (* y (+ 1.0 (* z z))) 8.680743250567252e+305) (/ (/ 1.0 x) (* (+ 1.0 (* z z)) y)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))