Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2

Percentage Accurate: 89.5% → 98.9%
Time: 12.1s
Alternatives: 7
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
	return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
	return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z):
	return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z)
	return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z))))
end
function tmp = code(x, y, z)
	tmp = (1.0 / x) / (y * (1.0 + (z * z)));
end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 89.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
	return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
	return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z):
	return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z)
	return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z))))
end
function tmp = code(x, y, z)
	tmp = (1.0 / x) / (y * (1.0 + (z * z)));
end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}

Alternative 1: 98.9% accurate, 0.5× speedup?

\[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ [x, y_m, z] = \mathsf{sort}([x, y_m, z])\\ \\ \begin{array}{l} t_0 := y\_m \cdot \left(1 + z \cdot z\right)\\ y\_s \cdot \begin{array}{l} \mathbf{if}\;t\_0 \leq 4 \cdot 10^{+307}:\\ \;\;\;\;\frac{1}{x \cdot t\_0}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{1}{z}}{\left(z \cdot x\right) \cdot y\_m}\\ \end{array} \end{array} \end{array} \]
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
 :precision binary64
 (let* ((t_0 (* y_m (+ 1.0 (* z z)))))
   (*
    y_s
    (if (<= t_0 4e+307) (/ 1.0 (* x t_0)) (/ (/ 1.0 z) (* (* z x) y_m))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
	double t_0 = y_m * (1.0 + (z * z));
	double tmp;
	if (t_0 <= 4e+307) {
		tmp = 1.0 / (x * t_0);
	} else {
		tmp = (1.0 / z) / ((z * x) * y_m);
	}
	return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
    real(8), intent (in) :: y_s
    real(8), intent (in) :: x
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = y_m * (1.0d0 + (z * z))
    if (t_0 <= 4d+307) then
        tmp = 1.0d0 / (x * t_0)
    else
        tmp = (1.0d0 / z) / ((z * x) * y_m)
    end if
    code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
	double t_0 = y_m * (1.0 + (z * z));
	double tmp;
	if (t_0 <= 4e+307) {
		tmp = 1.0 / (x * t_0);
	} else {
		tmp = (1.0 / z) / ((z * x) * y_m);
	}
	return y_s * tmp;
}
y\_m = math.fabs(y)
y\_s = math.copysign(1.0, y)
[x, y_m, z] = sort([x, y_m, z])
def code(y_s, x, y_m, z):
	t_0 = y_m * (1.0 + (z * z))
	tmp = 0
	if t_0 <= 4e+307:
		tmp = 1.0 / (x * t_0)
	else:
		tmp = (1.0 / z) / ((z * x) * y_m)
	return y_s * tmp
y\_m = abs(y)
y\_s = copysign(1.0, y)
x, y_m, z = sort([x, y_m, z])
function code(y_s, x, y_m, z)
	t_0 = Float64(y_m * Float64(1.0 + Float64(z * z)))
	tmp = 0.0
	if (t_0 <= 4e+307)
		tmp = Float64(1.0 / Float64(x * t_0));
	else
		tmp = Float64(Float64(1.0 / z) / Float64(Float64(z * x) * y_m));
	end
	return Float64(y_s * tmp)
end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
	t_0 = y_m * (1.0 + (z * z));
	tmp = 0.0;
	if (t_0 <= 4e+307)
		tmp = 1.0 / (x * t_0);
	else
		tmp = (1.0 / z) / ((z * x) * y_m);
	end
	tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := Block[{t$95$0 = N[(y$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(y$95$s * If[LessEqual[t$95$0, 4e+307], N[(1.0 / N[(x * t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / z), $MachinePrecision] / N[(N[(z * x), $MachinePrecision] * y$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
\begin{array}{l}
t_0 := y\_m \cdot \left(1 + z \cdot z\right)\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq 4 \cdot 10^{+307}:\\
\;\;\;\;\frac{1}{x \cdot t\_0}\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{z}}{\left(z \cdot x\right) \cdot y\_m}\\


\end{array}
\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) < 3.99999999999999994e307

    1. Initial program 96.6%

      \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
    2. Simplified0

      \[\leadsto expr\]
    3. Add Preprocessing

    if 3.99999999999999994e307 < (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z)))

    1. Initial program 78.4%

      \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
    2. Simplified0

      \[\leadsto expr\]
    3. Add Preprocessing
    4. Applied egg-rr0

      \[\leadsto expr\]
    5. Taylor expanded in z around inf 0

      \[\leadsto expr\]
    6. Simplified0

      \[\leadsto expr\]
    7. Applied egg-rr0

      \[\leadsto expr\]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 2: 95.6% accurate, 0.7× speedup?

\[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ [x, y_m, z] = \mathsf{sort}([x, y_m, z])\\ \\ y\_s \cdot \begin{array}{l} \mathbf{if}\;z \cdot z \leq 10^{-9}:\\ \;\;\;\;\frac{\frac{1}{x}}{y\_m}\\ \mathbf{else}:\\ \;\;\;\;\frac{1}{y\_m \cdot \left(z \cdot \left(z \cdot x\right)\right)}\\ \end{array} \end{array} \]
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
 :precision binary64
 (*
  y_s
  (if (<= (* z z) 1e-9) (/ (/ 1.0 x) y_m) (/ 1.0 (* y_m (* z (* z x)))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
	double tmp;
	if ((z * z) <= 1e-9) {
		tmp = (1.0 / x) / y_m;
	} else {
		tmp = 1.0 / (y_m * (z * (z * x)));
	}
	return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
    real(8), intent (in) :: y_s
    real(8), intent (in) :: x
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((z * z) <= 1d-9) then
        tmp = (1.0d0 / x) / y_m
    else
        tmp = 1.0d0 / (y_m * (z * (z * x)))
    end if
    code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
	double tmp;
	if ((z * z) <= 1e-9) {
		tmp = (1.0 / x) / y_m;
	} else {
		tmp = 1.0 / (y_m * (z * (z * x)));
	}
	return y_s * tmp;
}
y\_m = math.fabs(y)
y\_s = math.copysign(1.0, y)
[x, y_m, z] = sort([x, y_m, z])
def code(y_s, x, y_m, z):
	tmp = 0
	if (z * z) <= 1e-9:
		tmp = (1.0 / x) / y_m
	else:
		tmp = 1.0 / (y_m * (z * (z * x)))
	return y_s * tmp
y\_m = abs(y)
y\_s = copysign(1.0, y)
x, y_m, z = sort([x, y_m, z])
function code(y_s, x, y_m, z)
	tmp = 0.0
	if (Float64(z * z) <= 1e-9)
		tmp = Float64(Float64(1.0 / x) / y_m);
	else
		tmp = Float64(1.0 / Float64(y_m * Float64(z * Float64(z * x))));
	end
	return Float64(y_s * tmp)
end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
	tmp = 0.0;
	if ((z * z) <= 1e-9)
		tmp = (1.0 / x) / y_m;
	else
		tmp = 1.0 / (y_m * (z * (z * x)));
	end
	tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 1e-9], N[(N[(1.0 / x), $MachinePrecision] / y$95$m), $MachinePrecision], N[(1.0 / N[(y$95$m * N[(z * N[(z * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{-9}:\\
\;\;\;\;\frac{\frac{1}{x}}{y\_m}\\

\mathbf{else}:\\
\;\;\;\;\frac{1}{y\_m \cdot \left(z \cdot \left(z \cdot x\right)\right)}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 z z) < 1.00000000000000006e-9

    1. Initial program 99.7%

      \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 0

      \[\leadsto expr\]
    4. Simplified0

      \[\leadsto expr\]

    if 1.00000000000000006e-9 < (*.f64 z z)

    1. Initial program 86.9%

      \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
    2. Simplified0

      \[\leadsto expr\]
    3. Add Preprocessing
    4. Applied egg-rr0

      \[\leadsto expr\]
    5. Taylor expanded in z around inf 0

      \[\leadsto expr\]
    6. Simplified0

      \[\leadsto expr\]
    7. Applied egg-rr0

      \[\leadsto expr\]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 3: 91.0% accurate, 0.7× speedup?

\[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ [x, y_m, z] = \mathsf{sort}([x, y_m, z])\\ \\ y\_s \cdot \begin{array}{l} \mathbf{if}\;z \cdot z \leq 1:\\ \;\;\;\;\frac{\frac{1}{x}}{y\_m}\\ \mathbf{else}:\\ \;\;\;\;\frac{1}{y\_m \cdot \left(x \cdot \left(z \cdot z\right)\right)}\\ \end{array} \end{array} \]
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
 :precision binary64
 (* y_s (if (<= (* z z) 1.0) (/ (/ 1.0 x) y_m) (/ 1.0 (* y_m (* x (* z z)))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
	double tmp;
	if ((z * z) <= 1.0) {
		tmp = (1.0 / x) / y_m;
	} else {
		tmp = 1.0 / (y_m * (x * (z * z)));
	}
	return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
    real(8), intent (in) :: y_s
    real(8), intent (in) :: x
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((z * z) <= 1.0d0) then
        tmp = (1.0d0 / x) / y_m
    else
        tmp = 1.0d0 / (y_m * (x * (z * z)))
    end if
    code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
	double tmp;
	if ((z * z) <= 1.0) {
		tmp = (1.0 / x) / y_m;
	} else {
		tmp = 1.0 / (y_m * (x * (z * z)));
	}
	return y_s * tmp;
}
y\_m = math.fabs(y)
y\_s = math.copysign(1.0, y)
[x, y_m, z] = sort([x, y_m, z])
def code(y_s, x, y_m, z):
	tmp = 0
	if (z * z) <= 1.0:
		tmp = (1.0 / x) / y_m
	else:
		tmp = 1.0 / (y_m * (x * (z * z)))
	return y_s * tmp
y\_m = abs(y)
y\_s = copysign(1.0, y)
x, y_m, z = sort([x, y_m, z])
function code(y_s, x, y_m, z)
	tmp = 0.0
	if (Float64(z * z) <= 1.0)
		tmp = Float64(Float64(1.0 / x) / y_m);
	else
		tmp = Float64(1.0 / Float64(y_m * Float64(x * Float64(z * z))));
	end
	return Float64(y_s * tmp)
end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
	tmp = 0.0;
	if ((z * z) <= 1.0)
		tmp = (1.0 / x) / y_m;
	else
		tmp = 1.0 / (y_m * (x * (z * z)));
	end
	tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 1.0], N[(N[(1.0 / x), $MachinePrecision] / y$95$m), $MachinePrecision], N[(1.0 / N[(y$95$m * N[(x * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 1:\\
\;\;\;\;\frac{\frac{1}{x}}{y\_m}\\

\mathbf{else}:\\
\;\;\;\;\frac{1}{y\_m \cdot \left(x \cdot \left(z \cdot z\right)\right)}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 z z) < 1

    1. Initial program 99.7%

      \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 0

      \[\leadsto expr\]
    4. Simplified0

      \[\leadsto expr\]

    if 1 < (*.f64 z z)

    1. Initial program 86.9%

      \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
    2. Simplified0

      \[\leadsto expr\]
    3. Add Preprocessing
    4. Taylor expanded in z around inf 0

      \[\leadsto expr\]
    5. Simplified0

      \[\leadsto expr\]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 4: 88.7% accurate, 0.7× speedup?

\[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ [x, y_m, z] = \mathsf{sort}([x, y_m, z])\\ \\ y\_s \cdot \begin{array}{l} \mathbf{if}\;z \cdot z \leq 1:\\ \;\;\;\;\frac{\frac{1}{x}}{y\_m}\\ \mathbf{else}:\\ \;\;\;\;\frac{1}{x \cdot \left(y\_m \cdot \left(z \cdot z\right)\right)}\\ \end{array} \end{array} \]
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
 :precision binary64
 (* y_s (if (<= (* z z) 1.0) (/ (/ 1.0 x) y_m) (/ 1.0 (* x (* y_m (* z z)))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
	double tmp;
	if ((z * z) <= 1.0) {
		tmp = (1.0 / x) / y_m;
	} else {
		tmp = 1.0 / (x * (y_m * (z * z)));
	}
	return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
    real(8), intent (in) :: y_s
    real(8), intent (in) :: x
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((z * z) <= 1.0d0) then
        tmp = (1.0d0 / x) / y_m
    else
        tmp = 1.0d0 / (x * (y_m * (z * z)))
    end if
    code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
	double tmp;
	if ((z * z) <= 1.0) {
		tmp = (1.0 / x) / y_m;
	} else {
		tmp = 1.0 / (x * (y_m * (z * z)));
	}
	return y_s * tmp;
}
y\_m = math.fabs(y)
y\_s = math.copysign(1.0, y)
[x, y_m, z] = sort([x, y_m, z])
def code(y_s, x, y_m, z):
	tmp = 0
	if (z * z) <= 1.0:
		tmp = (1.0 / x) / y_m
	else:
		tmp = 1.0 / (x * (y_m * (z * z)))
	return y_s * tmp
y\_m = abs(y)
y\_s = copysign(1.0, y)
x, y_m, z = sort([x, y_m, z])
function code(y_s, x, y_m, z)
	tmp = 0.0
	if (Float64(z * z) <= 1.0)
		tmp = Float64(Float64(1.0 / x) / y_m);
	else
		tmp = Float64(1.0 / Float64(x * Float64(y_m * Float64(z * z))));
	end
	return Float64(y_s * tmp)
end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
	tmp = 0.0;
	if ((z * z) <= 1.0)
		tmp = (1.0 / x) / y_m;
	else
		tmp = 1.0 / (x * (y_m * (z * z)));
	end
	tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 1.0], N[(N[(1.0 / x), $MachinePrecision] / y$95$m), $MachinePrecision], N[(1.0 / N[(x * N[(y$95$m * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 1:\\
\;\;\;\;\frac{\frac{1}{x}}{y\_m}\\

\mathbf{else}:\\
\;\;\;\;\frac{1}{x \cdot \left(y\_m \cdot \left(z \cdot z\right)\right)}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 z z) < 1

    1. Initial program 99.7%

      \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 0

      \[\leadsto expr\]
    4. Simplified0

      \[\leadsto expr\]

    if 1 < (*.f64 z z)

    1. Initial program 86.9%

      \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
    2. Simplified0

      \[\leadsto expr\]
    3. Add Preprocessing
    4. Taylor expanded in z around inf 0

      \[\leadsto expr\]
    5. Simplified0

      \[\leadsto expr\]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 5: 96.1% accurate, 1.0× speedup?

\[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ [x, y_m, z] = \mathsf{sort}([x, y_m, z])\\ \\ y\_s \cdot \frac{1}{y\_m \cdot \left(z \cdot \left(z \cdot x\right) + x\right)} \end{array} \]
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
 :precision binary64
 (* y_s (/ 1.0 (* y_m (+ (* z (* z x)) x)))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
	return y_s * (1.0 / (y_m * ((z * (z * x)) + x)));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
    real(8), intent (in) :: y_s
    real(8), intent (in) :: x
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    code = y_s * (1.0d0 / (y_m * ((z * (z * x)) + x)))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
	return y_s * (1.0 / (y_m * ((z * (z * x)) + x)));
}
y\_m = math.fabs(y)
y\_s = math.copysign(1.0, y)
[x, y_m, z] = sort([x, y_m, z])
def code(y_s, x, y_m, z):
	return y_s * (1.0 / (y_m * ((z * (z * x)) + x)))
y\_m = abs(y)
y\_s = copysign(1.0, y)
x, y_m, z = sort([x, y_m, z])
function code(y_s, x, y_m, z)
	return Float64(y_s * Float64(1.0 / Float64(y_m * Float64(Float64(z * Float64(z * x)) + x))))
end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
	tmp = y_s * (1.0 / (y_m * ((z * (z * x)) + x)));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(1.0 / N[(y$95$m * N[(N[(z * N[(z * x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \frac{1}{y\_m \cdot \left(z \cdot \left(z \cdot x\right) + x\right)}
\end{array}
Derivation
  1. Initial program 93.9%

    \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
  2. Simplified0

    \[\leadsto expr\]
  3. Add Preprocessing
  4. Applied egg-rr0

    \[\leadsto expr\]
  5. Applied egg-rr0

    \[\leadsto expr\]
  6. Add Preprocessing

Alternative 6: 58.6% accurate, 2.2× speedup?

\[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ [x, y_m, z] = \mathsf{sort}([x, y_m, z])\\ \\ y\_s \cdot \frac{\frac{1}{x}}{y\_m} \end{array} \]
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z) :precision binary64 (* y_s (/ (/ 1.0 x) y_m)))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
	return y_s * ((1.0 / x) / y_m);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
    real(8), intent (in) :: y_s
    real(8), intent (in) :: x
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    code = y_s * ((1.0d0 / x) / y_m)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
	return y_s * ((1.0 / x) / y_m);
}
y\_m = math.fabs(y)
y\_s = math.copysign(1.0, y)
[x, y_m, z] = sort([x, y_m, z])
def code(y_s, x, y_m, z):
	return y_s * ((1.0 / x) / y_m)
y\_m = abs(y)
y\_s = copysign(1.0, y)
x, y_m, z = sort([x, y_m, z])
function code(y_s, x, y_m, z)
	return Float64(y_s * Float64(Float64(1.0 / x) / y_m))
end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
	tmp = y_s * ((1.0 / x) / y_m);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(N[(1.0 / x), $MachinePrecision] / y$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \frac{\frac{1}{x}}{y\_m}
\end{array}
Derivation
  1. Initial program 93.9%

    \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0 0

    \[\leadsto expr\]
  4. Simplified0

    \[\leadsto expr\]
  5. Add Preprocessing

Alternative 7: 58.6% accurate, 2.2× speedup?

\[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ [x, y_m, z] = \mathsf{sort}([x, y_m, z])\\ \\ y\_s \cdot \frac{1}{x \cdot y\_m} \end{array} \]
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z) :precision binary64 (* y_s (/ 1.0 (* x y_m))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
	return y_s * (1.0 / (x * y_m));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
    real(8), intent (in) :: y_s
    real(8), intent (in) :: x
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    code = y_s * (1.0d0 / (x * y_m))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
	return y_s * (1.0 / (x * y_m));
}
y\_m = math.fabs(y)
y\_s = math.copysign(1.0, y)
[x, y_m, z] = sort([x, y_m, z])
def code(y_s, x, y_m, z):
	return y_s * (1.0 / (x * y_m))
y\_m = abs(y)
y\_s = copysign(1.0, y)
x, y_m, z = sort([x, y_m, z])
function code(y_s, x, y_m, z)
	return Float64(y_s * Float64(1.0 / Float64(x * y_m)))
end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
	tmp = y_s * (1.0 / (x * y_m));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(1.0 / N[(x * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \frac{1}{x \cdot y\_m}
\end{array}
Derivation
  1. Initial program 93.9%

    \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
  2. Simplified0

    \[\leadsto expr\]
  3. Add Preprocessing
  4. Taylor expanded in z around 0 0

    \[\leadsto expr\]
  5. Simplified0

    \[\leadsto expr\]
  6. Add Preprocessing

Developer target: 92.8% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 + z \cdot z\\ t_1 := y \cdot t\_0\\ t_2 := \frac{\frac{1}{y}}{t\_0 \cdot x}\\ \mathbf{if}\;t\_1 < -\infty:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 < 8.680743250567252 \cdot 10^{+305}:\\ \;\;\;\;\frac{\frac{1}{x}}{t\_0 \cdot y}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
   (if (< t_1 (- INFINITY))
     t_2
     (if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
double code(double x, double y, double z) {
	double t_0 = 1.0 + (z * z);
	double t_1 = y * t_0;
	double t_2 = (1.0 / y) / (t_0 * x);
	double tmp;
	if (t_1 < -((double) INFINITY)) {
		tmp = t_2;
	} else if (t_1 < 8.680743250567252e+305) {
		tmp = (1.0 / x) / (t_0 * y);
	} else {
		tmp = t_2;
	}
	return tmp;
}
public static double code(double x, double y, double z) {
	double t_0 = 1.0 + (z * z);
	double t_1 = y * t_0;
	double t_2 = (1.0 / y) / (t_0 * x);
	double tmp;
	if (t_1 < -Double.POSITIVE_INFINITY) {
		tmp = t_2;
	} else if (t_1 < 8.680743250567252e+305) {
		tmp = (1.0 / x) / (t_0 * y);
	} else {
		tmp = t_2;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = 1.0 + (z * z)
	t_1 = y * t_0
	t_2 = (1.0 / y) / (t_0 * x)
	tmp = 0
	if t_1 < -math.inf:
		tmp = t_2
	elif t_1 < 8.680743250567252e+305:
		tmp = (1.0 / x) / (t_0 * y)
	else:
		tmp = t_2
	return tmp
function code(x, y, z)
	t_0 = Float64(1.0 + Float64(z * z))
	t_1 = Float64(y * t_0)
	t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x))
	tmp = 0.0
	if (t_1 < Float64(-Inf))
		tmp = t_2;
	elseif (t_1 < 8.680743250567252e+305)
		tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y));
	else
		tmp = t_2;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = 1.0 + (z * z);
	t_1 = y * t_0;
	t_2 = (1.0 / y) / (t_0 * x);
	tmp = 0.0;
	if (t_1 < -Inf)
		tmp = t_2;
	elseif (t_1 < 8.680743250567252e+305)
		tmp = (1.0 / x) / (t_0 * y);
	else
		tmp = t_2;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := 1 + z \cdot z\\
t_1 := y \cdot t\_0\\
t_2 := \frac{\frac{1}{y}}{t\_0 \cdot x}\\
\mathbf{if}\;t\_1 < -\infty:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 < 8.680743250567252 \cdot 10^{+305}:\\
\;\;\;\;\frac{\frac{1}{x}}{t\_0 \cdot y}\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}

Reproduce

?
herbie shell --seed 2024110 
(FPCore (x y z)
  :name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
  :precision binary64

  :alt
  (if (< (* y (+ 1.0 (* z z))) (- INFINITY)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x)) (if (< (* y (+ 1.0 (* z z))) 8.680743250567252e+305) (/ (/ 1.0 x) (* (+ 1.0 (* z z)) y)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x))))

  (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))