
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Initial program 100.0%
(FPCore (x y)
:precision binary64
(if (<= x -3.8e+79)
(* 200.0 x)
(if (<= x -2.5e+28)
(* -200.0 y)
(if (<= x -1.15e-46)
(* 200.0 x)
(if (<= x 6e-35) (* -200.0 y) (* 200.0 x))))))
double code(double x, double y) {
double tmp;
if (x <= -3.8e+79) {
tmp = 200.0 * x;
} else if (x <= -2.5e+28) {
tmp = -200.0 * y;
} else if (x <= -1.15e-46) {
tmp = 200.0 * x;
} else if (x <= 6e-35) {
tmp = -200.0 * y;
} else {
tmp = 200.0 * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d+79)) then
tmp = 200.0d0 * x
else if (x <= (-2.5d+28)) then
tmp = (-200.0d0) * y
else if (x <= (-1.15d-46)) then
tmp = 200.0d0 * x
else if (x <= 6d-35) then
tmp = (-200.0d0) * y
else
tmp = 200.0d0 * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8e+79) {
tmp = 200.0 * x;
} else if (x <= -2.5e+28) {
tmp = -200.0 * y;
} else if (x <= -1.15e-46) {
tmp = 200.0 * x;
} else if (x <= 6e-35) {
tmp = -200.0 * y;
} else {
tmp = 200.0 * x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8e+79: tmp = 200.0 * x elif x <= -2.5e+28: tmp = -200.0 * y elif x <= -1.15e-46: tmp = 200.0 * x elif x <= 6e-35: tmp = -200.0 * y else: tmp = 200.0 * x return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8e+79) tmp = Float64(200.0 * x); elseif (x <= -2.5e+28) tmp = Float64(-200.0 * y); elseif (x <= -1.15e-46) tmp = Float64(200.0 * x); elseif (x <= 6e-35) tmp = Float64(-200.0 * y); else tmp = Float64(200.0 * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8e+79) tmp = 200.0 * x; elseif (x <= -2.5e+28) tmp = -200.0 * y; elseif (x <= -1.15e-46) tmp = 200.0 * x; elseif (x <= 6e-35) tmp = -200.0 * y; else tmp = 200.0 * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8e+79], N[(200.0 * x), $MachinePrecision], If[LessEqual[x, -2.5e+28], N[(-200.0 * y), $MachinePrecision], If[LessEqual[x, -1.15e-46], N[(200.0 * x), $MachinePrecision], If[LessEqual[x, 6e-35], N[(-200.0 * y), $MachinePrecision], N[(200.0 * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \cdot 10^{+79}:\\
\;\;\;\;200 \cdot x\\
\mathbf{elif}\;x \leq -2.5 \cdot 10^{+28}:\\
\;\;\;\;-200 \cdot y\\
\mathbf{elif}\;x \leq -1.15 \cdot 10^{-46}:\\
\;\;\;\;200 \cdot x\\
\mathbf{elif}\;x \leq 6 \cdot 10^{-35}:\\
\;\;\;\;-200 \cdot y\\
\mathbf{else}:\\
\;\;\;\;200 \cdot x\\
\end{array}
\end{array}
if x < -3.8000000000000002e79 or -2.49999999999999979e28 < x < -1.15e-46 or 5.99999999999999978e-35 < x Initial program 100.0%
Taylor expanded in x around inf 0
Simplified0
if -3.8000000000000002e79 < x < -2.49999999999999979e28 or -1.15e-46 < x < 5.99999999999999978e-35Initial program 100.0%
Taylor expanded in x around 0 0
Simplified0
(FPCore (x y) :precision binary64 (* -200.0 y))
double code(double x, double y) {
return -200.0 * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-200.0d0) * y
end function
public static double code(double x, double y) {
return -200.0 * y;
}
def code(x, y): return -200.0 * y
function code(x, y) return Float64(-200.0 * y) end
function tmp = code(x, y) tmp = -200.0 * y; end
code[x_, y_] := N[(-200.0 * y), $MachinePrecision]
\begin{array}{l}
\\
-200 \cdot y
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 0
Simplified0
herbie shell --seed 2024110
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, C"
:precision binary64
(* 200.0 (- x y)))