
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.002300000051036477) (* (* 6.28318530718 u2) (sqrt (/ 1.0 (+ (/ 1.0 u1) -1.0)))) (* (sin (* 6.28318530718 u2)) (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.002300000051036477f) {
tmp = (6.28318530718f * u2) * sqrtf((1.0f / ((1.0f / u1) + -1.0f)));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf((u1 * (u1 + 1.0f)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.002300000051036477e0) then
tmp = (6.28318530718e0 * u2) * sqrt((1.0e0 / ((1.0e0 / u1) + (-1.0e0))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt((u1 * (u1 + 1.0e0)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.002300000051036477)) tmp = Float32(Float32(Float32(6.28318530718) * u2) * sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) / u1) + Float32(-1.0))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 * Float32(u1 + Float32(1.0))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.002300000051036477)) tmp = (single(6.28318530718) * u2) * sqrt((single(1.0) / ((single(1.0) / u1) + single(-1.0)))); else tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 * (u1 + single(1.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.002300000051036477:\\
\;\;\;\;\left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{1}{\frac{1}{u1} + -1}}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00230000005Initial program 98.8%
expm1-log1p-u98.8%
Applied egg-rr98.8%
*-commutative98.8%
expm1-log1p-u98.8%
sqrt-div98.3%
clear-num98.3%
un-div-inv98.2%
sqrt-undiv98.8%
Applied egg-rr98.8%
div-sub98.7%
sub-neg98.7%
*-inverses98.7%
metadata-eval98.7%
Simplified98.7%
Taylor expanded in u2 around 0 98.0%
associate-*r*98.4%
*-commutative98.4%
sub-neg98.4%
metadata-eval98.4%
Simplified98.4%
if 0.00230000005 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.9%
Taylor expanded in u1 around 0 85.3%
+-commutative85.3%
Simplified85.3%
Final simplification93.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.014999999664723873) (* (* 6.28318530718 u2) (sqrt (/ 1.0 (+ (/ 1.0 u1) -1.0)))) (* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.014999999664723873f) {
tmp = (6.28318530718f * u2) * sqrtf((1.0f / ((1.0f / u1) + -1.0f)));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.014999999664723873e0) then
tmp = (6.28318530718e0 * u2) * sqrt((1.0e0 / ((1.0e0 / u1) + (-1.0e0))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.014999999664723873)) tmp = Float32(Float32(Float32(6.28318530718) * u2) * sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) / u1) + Float32(-1.0))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.014999999664723873)) tmp = (single(6.28318530718) * u2) * sqrt((single(1.0) / ((single(1.0) / u1) + single(-1.0)))); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.014999999664723873:\\
\;\;\;\;\left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{1}{\frac{1}{u1} + -1}}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0149999997Initial program 98.9%
expm1-log1p-u98.9%
Applied egg-rr98.9%
*-commutative98.9%
expm1-log1p-u98.9%
sqrt-div98.3%
clear-num98.3%
un-div-inv98.2%
sqrt-undiv98.7%
Applied egg-rr98.7%
div-sub98.7%
sub-neg98.7%
*-inverses98.7%
metadata-eval98.7%
Simplified98.7%
Taylor expanded in u2 around 0 96.0%
associate-*r*96.3%
*-commutative96.3%
sub-neg96.3%
metadata-eval96.3%
Simplified96.3%
if 0.0149999997 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.6%
Taylor expanded in u1 around 0 73.2%
Final simplification89.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (sqrt (/ 1.0 (+ (/ 1.0 u1) -1.0)))))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * sqrtf((1.0f / ((1.0f / u1) + -1.0f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * sqrt((1.0e0 / ((1.0e0 / u1) + (-1.0e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) / u1) + Float32(-1.0))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * sqrt((single(1.0) / ((single(1.0) / u1) + single(-1.0)))); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{1}{\frac{1}{u1} + -1}}
\end{array}
Initial program 98.5%
expm1-log1p-u98.5%
Applied egg-rr98.5%
*-commutative98.5%
expm1-log1p-u98.5%
sqrt-div98.1%
clear-num98.0%
un-div-inv98.0%
sqrt-undiv98.4%
Applied egg-rr98.4%
div-sub98.4%
sub-neg98.4%
*-inverses98.4%
metadata-eval98.4%
Simplified98.4%
Taylor expanded in u2 around 0 80.1%
associate-*r*80.3%
*-commutative80.3%
sub-neg80.3%
metadata-eval80.3%
Simplified80.3%
Final simplification80.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (* 6.28318530718 u2)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (6.28318530718f * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (6.28318530718e0 * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(6.28318530718) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(6.28318530718) * u2); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 80.1%
*-commutative80.1%
associate-*r*80.3%
Simplified80.3%
Final simplification80.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (* (sqrt (/ u1 (- 1.0 u1))) 6.28318530718)))
float code(float cosTheta_i, float u1, float u2) {
return u2 * (sqrtf((u1 / (1.0f - u1))) * 6.28318530718f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * (sqrt((u1 / (1.0e0 - u1))) * 6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(6.28318530718))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * (sqrt((u1 / (single(1.0) - u1))) * single(6.28318530718)); end
\begin{array}{l}
\\
u2 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot 6.28318530718\right)
\end{array}
Initial program 98.5%
sqrt-div98.1%
associate-*l/97.8%
Applied egg-rr97.8%
associate-/l*98.0%
*-commutative98.0%
*-commutative98.0%
Applied egg-rr98.0%
Taylor expanded in u2 around 0 80.1%
associate-*r*80.1%
*-commutative80.1%
Simplified80.1%
Final simplification80.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* (sqrt (/ u1 (- 1.0 u1))) u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (sqrtf((u1 / (1.0f - u1))) * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (sqrt((u1 / (1.0e0 - u1))) * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (sqrt((u1 / (single(1.0) - u1))) * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right)
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 80.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 * (u1 + 1.0f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 * (u1 + 1.0e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 * Float32(u1 + Float32(1.0)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 * (u1 + single(1.0))))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\right)
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 80.1%
Taylor expanded in u1 around 0 72.3%
+-commutative86.4%
Simplified72.3%
Final simplification72.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (sqrt u1)))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * sqrt(u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * sqrt(u1); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 80.1%
Taylor expanded in u1 around 0 64.7%
Taylor expanded in u1 around -inf -0.0%
*-commutative-0.0%
associate-*r*-0.0%
*-commutative-0.0%
unpow2-0.0%
rem-square-sqrt64.7%
associate-*l*64.7%
*-commutative64.7%
metadata-eval64.7%
associate-*l*64.7%
Simplified64.7%
Final simplification64.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 80.1%
Taylor expanded in u1 around 0 64.7%
Final simplification64.7%
herbie shell --seed 2024108
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))