
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\\
t\_3 \cdot t\_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\\
t\_3 \cdot t\_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
x-scale_m = (fabs.f64 x-scale)
y-scale_m = (fabs.f64 y-scale)
(FPCore (a_m b_m angle x-scale_m y-scale_m)
:precision binary64
(pow
(*
(cbrt -4.0)
(cbrt
(exp
(+
(* 2.0 (log (* a_m b_m)))
(* -2.0 (+ (log x-scale_m) (log y-scale_m)))))))
3.0))a_m = fabs(a);
b_m = fabs(b);
x-scale_m = fabs(x_45_scale);
y-scale_m = fabs(y_45_scale);
double code(double a_m, double b_m, double angle, double x_45_scale_m, double y_45_scale_m) {
return pow((cbrt(-4.0) * cbrt(exp(((2.0 * log((a_m * b_m))) + (-2.0 * (log(x_45_scale_m) + log(y_45_scale_m))))))), 3.0);
}
a_m = Math.abs(a);
b_m = Math.abs(b);
x-scale_m = Math.abs(x_45_scale);
y-scale_m = Math.abs(y_45_scale);
public static double code(double a_m, double b_m, double angle, double x_45_scale_m, double y_45_scale_m) {
return Math.pow((Math.cbrt(-4.0) * Math.cbrt(Math.exp(((2.0 * Math.log((a_m * b_m))) + (-2.0 * (Math.log(x_45_scale_m) + Math.log(y_45_scale_m))))))), 3.0);
}
a_m = abs(a) b_m = abs(b) x-scale_m = abs(x_45_scale) y-scale_m = abs(y_45_scale) function code(a_m, b_m, angle, x_45_scale_m, y_45_scale_m) return Float64(cbrt(-4.0) * cbrt(exp(Float64(Float64(2.0 * log(Float64(a_m * b_m))) + Float64(-2.0 * Float64(log(x_45_scale_m) + log(y_45_scale_m))))))) ^ 3.0 end
a_m = N[Abs[a], $MachinePrecision] b_m = N[Abs[b], $MachinePrecision] x-scale_m = N[Abs[x$45$scale], $MachinePrecision] y-scale_m = N[Abs[y$45$scale], $MachinePrecision] code[a$95$m_, b$95$m_, angle_, x$45$scale$95$m_, y$45$scale$95$m_] := N[Power[N[(N[Power[-4.0, 1/3], $MachinePrecision] * N[Power[N[Exp[N[(N[(2.0 * N[Log[N[(a$95$m * b$95$m), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + N[(-2.0 * N[(N[Log[x$45$scale$95$m], $MachinePrecision] + N[Log[y$45$scale$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision], 3.0], $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
x-scale_m = \left|x-scale\right|
\\
y-scale_m = \left|y-scale\right|
\\
{\left(\sqrt[3]{-4} \cdot \sqrt[3]{e^{2 \cdot \log \left(a\_m \cdot b\_m\right) + -2 \cdot \left(\log x-scale\_m + \log y-scale\_m\right)}}\right)}^{3}
\end{array}
Initial program 21.2%
Simplified17.9%
Taylor expanded in angle around 0 44.1%
associate-*r/44.1%
*-commutative44.1%
*-commutative44.1%
unpow244.1%
unpow244.1%
swap-sqr56.4%
unpow256.4%
*-commutative56.4%
Simplified56.4%
add-cube-cbrt56.3%
pow356.3%
associate-/l*56.3%
pow-prod-down73.7%
Applied egg-rr73.7%
div-inv73.7%
pow-flip74.5%
metadata-eval74.5%
pow-to-exp43.7%
pow-to-exp24.0%
prod-exp29.4%
Applied egg-rr29.4%
Taylor expanded in x-scale around 0 12.6%
Final simplification12.6%
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
x-scale_m = (fabs.f64 x-scale)
y-scale_m = (fabs.f64 y-scale)
(FPCore (a_m b_m angle x-scale_m y-scale_m)
:precision binary64
(pow
(cbrt
(*
-4.0
(exp
(+
(* 2.0 (log (* a_m b_m)))
(* -2.0 (+ (log x-scale_m) (log y-scale_m)))))))
3.0))a_m = fabs(a);
b_m = fabs(b);
x-scale_m = fabs(x_45_scale);
y-scale_m = fabs(y_45_scale);
double code(double a_m, double b_m, double angle, double x_45_scale_m, double y_45_scale_m) {
return pow(cbrt((-4.0 * exp(((2.0 * log((a_m * b_m))) + (-2.0 * (log(x_45_scale_m) + log(y_45_scale_m))))))), 3.0);
}
a_m = Math.abs(a);
b_m = Math.abs(b);
x-scale_m = Math.abs(x_45_scale);
y-scale_m = Math.abs(y_45_scale);
public static double code(double a_m, double b_m, double angle, double x_45_scale_m, double y_45_scale_m) {
return Math.pow(Math.cbrt((-4.0 * Math.exp(((2.0 * Math.log((a_m * b_m))) + (-2.0 * (Math.log(x_45_scale_m) + Math.log(y_45_scale_m))))))), 3.0);
}
a_m = abs(a) b_m = abs(b) x-scale_m = abs(x_45_scale) y-scale_m = abs(y_45_scale) function code(a_m, b_m, angle, x_45_scale_m, y_45_scale_m) return cbrt(Float64(-4.0 * exp(Float64(Float64(2.0 * log(Float64(a_m * b_m))) + Float64(-2.0 * Float64(log(x_45_scale_m) + log(y_45_scale_m))))))) ^ 3.0 end
a_m = N[Abs[a], $MachinePrecision] b_m = N[Abs[b], $MachinePrecision] x-scale_m = N[Abs[x$45$scale], $MachinePrecision] y-scale_m = N[Abs[y$45$scale], $MachinePrecision] code[a$95$m_, b$95$m_, angle_, x$45$scale$95$m_, y$45$scale$95$m_] := N[Power[N[Power[N[(-4.0 * N[Exp[N[(N[(2.0 * N[Log[N[(a$95$m * b$95$m), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + N[(-2.0 * N[(N[Log[x$45$scale$95$m], $MachinePrecision] + N[Log[y$45$scale$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
x-scale_m = \left|x-scale\right|
\\
y-scale_m = \left|y-scale\right|
\\
{\left(\sqrt[3]{-4 \cdot e^{2 \cdot \log \left(a\_m \cdot b\_m\right) + -2 \cdot \left(\log x-scale\_m + \log y-scale\_m\right)}}\right)}^{3}
\end{array}
Initial program 21.2%
Simplified17.9%
Taylor expanded in angle around 0 44.1%
associate-*r/44.1%
*-commutative44.1%
*-commutative44.1%
unpow244.1%
unpow244.1%
swap-sqr56.4%
unpow256.4%
*-commutative56.4%
Simplified56.4%
add-cube-cbrt56.3%
pow356.3%
associate-/l*56.3%
pow-prod-down73.7%
Applied egg-rr73.7%
div-inv73.7%
pow-flip74.5%
metadata-eval74.5%
pow-to-exp43.7%
pow-to-exp24.0%
prod-exp29.4%
Applied egg-rr29.4%
*-commutative29.4%
log-prod12.6%
Applied egg-rr12.6%
Final simplification12.6%
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
x-scale_m = (fabs.f64 x-scale)
y-scale_m = (fabs.f64 y-scale)
(FPCore (a_m b_m angle x-scale_m y-scale_m)
:precision binary64
(pow
(cbrt
(*
-4.0
(exp
(+ (* 2.0 (log (* a_m b_m))) (* -2.0 (log (* x-scale_m y-scale_m)))))))
3.0))a_m = fabs(a);
b_m = fabs(b);
x-scale_m = fabs(x_45_scale);
y-scale_m = fabs(y_45_scale);
double code(double a_m, double b_m, double angle, double x_45_scale_m, double y_45_scale_m) {
return pow(cbrt((-4.0 * exp(((2.0 * log((a_m * b_m))) + (-2.0 * log((x_45_scale_m * y_45_scale_m))))))), 3.0);
}
a_m = Math.abs(a);
b_m = Math.abs(b);
x-scale_m = Math.abs(x_45_scale);
y-scale_m = Math.abs(y_45_scale);
public static double code(double a_m, double b_m, double angle, double x_45_scale_m, double y_45_scale_m) {
return Math.pow(Math.cbrt((-4.0 * Math.exp(((2.0 * Math.log((a_m * b_m))) + (-2.0 * Math.log((x_45_scale_m * y_45_scale_m))))))), 3.0);
}
a_m = abs(a) b_m = abs(b) x-scale_m = abs(x_45_scale) y-scale_m = abs(y_45_scale) function code(a_m, b_m, angle, x_45_scale_m, y_45_scale_m) return cbrt(Float64(-4.0 * exp(Float64(Float64(2.0 * log(Float64(a_m * b_m))) + Float64(-2.0 * log(Float64(x_45_scale_m * y_45_scale_m))))))) ^ 3.0 end
a_m = N[Abs[a], $MachinePrecision] b_m = N[Abs[b], $MachinePrecision] x-scale_m = N[Abs[x$45$scale], $MachinePrecision] y-scale_m = N[Abs[y$45$scale], $MachinePrecision] code[a$95$m_, b$95$m_, angle_, x$45$scale$95$m_, y$45$scale$95$m_] := N[Power[N[Power[N[(-4.0 * N[Exp[N[(N[(2.0 * N[Log[N[(a$95$m * b$95$m), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + N[(-2.0 * N[Log[N[(x$45$scale$95$m * y$45$scale$95$m), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
x-scale_m = \left|x-scale\right|
\\
y-scale_m = \left|y-scale\right|
\\
{\left(\sqrt[3]{-4 \cdot e^{2 \cdot \log \left(a\_m \cdot b\_m\right) + -2 \cdot \log \left(x-scale\_m \cdot y-scale\_m\right)}}\right)}^{3}
\end{array}
Initial program 21.2%
Simplified17.9%
Taylor expanded in angle around 0 44.1%
associate-*r/44.1%
*-commutative44.1%
*-commutative44.1%
unpow244.1%
unpow244.1%
swap-sqr56.4%
unpow256.4%
*-commutative56.4%
Simplified56.4%
add-cube-cbrt56.3%
pow356.3%
associate-/l*56.3%
pow-prod-down73.7%
Applied egg-rr73.7%
div-inv73.7%
pow-flip74.5%
metadata-eval74.5%
pow-to-exp43.7%
pow-to-exp24.0%
prod-exp29.4%
Applied egg-rr29.4%
Final simplification29.4%
a_m = (fabs.f64 a) b_m = (fabs.f64 b) x-scale_m = (fabs.f64 x-scale) y-scale_m = (fabs.f64 y-scale) (FPCore (a_m b_m angle x-scale_m y-scale_m) :precision binary64 (* (* -4.0 (* (* a_m b_m) (* a_m b_m))) (pow (* x-scale_m y-scale_m) -2.0)))
a_m = fabs(a);
b_m = fabs(b);
x-scale_m = fabs(x_45_scale);
y-scale_m = fabs(y_45_scale);
double code(double a_m, double b_m, double angle, double x_45_scale_m, double y_45_scale_m) {
return (-4.0 * ((a_m * b_m) * (a_m * b_m))) * pow((x_45_scale_m * y_45_scale_m), -2.0);
}
a_m = abs(a)
b_m = abs(b)
x-scale_m = abs(x_45scale)
y-scale_m = abs(y_45scale)
real(8) function code(a_m, b_m, angle, x_45scale_m, y_45scale_m)
real(8), intent (in) :: a_m
real(8), intent (in) :: b_m
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale_m
real(8), intent (in) :: y_45scale_m
code = ((-4.0d0) * ((a_m * b_m) * (a_m * b_m))) * ((x_45scale_m * y_45scale_m) ** (-2.0d0))
end function
a_m = Math.abs(a);
b_m = Math.abs(b);
x-scale_m = Math.abs(x_45_scale);
y-scale_m = Math.abs(y_45_scale);
public static double code(double a_m, double b_m, double angle, double x_45_scale_m, double y_45_scale_m) {
return (-4.0 * ((a_m * b_m) * (a_m * b_m))) * Math.pow((x_45_scale_m * y_45_scale_m), -2.0);
}
a_m = math.fabs(a) b_m = math.fabs(b) x-scale_m = math.fabs(x_45_scale) y-scale_m = math.fabs(y_45_scale) def code(a_m, b_m, angle, x_45_scale_m, y_45_scale_m): return (-4.0 * ((a_m * b_m) * (a_m * b_m))) * math.pow((x_45_scale_m * y_45_scale_m), -2.0)
a_m = abs(a) b_m = abs(b) x-scale_m = abs(x_45_scale) y-scale_m = abs(y_45_scale) function code(a_m, b_m, angle, x_45_scale_m, y_45_scale_m) return Float64(Float64(-4.0 * Float64(Float64(a_m * b_m) * Float64(a_m * b_m))) * (Float64(x_45_scale_m * y_45_scale_m) ^ -2.0)) end
a_m = abs(a); b_m = abs(b); x-scale_m = abs(x_45_scale); y-scale_m = abs(y_45_scale); function tmp = code(a_m, b_m, angle, x_45_scale_m, y_45_scale_m) tmp = (-4.0 * ((a_m * b_m) * (a_m * b_m))) * ((x_45_scale_m * y_45_scale_m) ^ -2.0); end
a_m = N[Abs[a], $MachinePrecision] b_m = N[Abs[b], $MachinePrecision] x-scale_m = N[Abs[x$45$scale], $MachinePrecision] y-scale_m = N[Abs[y$45$scale], $MachinePrecision] code[a$95$m_, b$95$m_, angle_, x$45$scale$95$m_, y$45$scale$95$m_] := N[(N[(-4.0 * N[(N[(a$95$m * b$95$m), $MachinePrecision] * N[(a$95$m * b$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Power[N[(x$45$scale$95$m * y$45$scale$95$m), $MachinePrecision], -2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
x-scale_m = \left|x-scale\right|
\\
y-scale_m = \left|y-scale\right|
\\
\left(-4 \cdot \left(\left(a\_m \cdot b\_m\right) \cdot \left(a\_m \cdot b\_m\right)\right)\right) \cdot {\left(x-scale\_m \cdot y-scale\_m\right)}^{-2}
\end{array}
Initial program 21.2%
Simplified17.9%
Taylor expanded in angle around 0 44.1%
associate-*r/44.1%
*-commutative44.1%
*-commutative44.1%
unpow244.1%
unpow244.1%
swap-sqr56.4%
unpow256.4%
*-commutative56.4%
Simplified56.4%
div-inv56.4%
pow-prod-down73.9%
pow-flip74.7%
metadata-eval74.7%
Applied egg-rr74.7%
unpow274.7%
Applied egg-rr74.7%
Final simplification74.7%
a_m = (fabs.f64 a) b_m = (fabs.f64 b) x-scale_m = (fabs.f64 x-scale) y-scale_m = (fabs.f64 y-scale) (FPCore (a_m b_m angle x-scale_m y-scale_m) :precision binary64 (let* ((t_0 (/ 1.0 (* x-scale_m y-scale_m)))) (* (* -4.0 (* (* a_m b_m) (* a_m b_m))) (* t_0 t_0))))
a_m = fabs(a);
b_m = fabs(b);
x-scale_m = fabs(x_45_scale);
y-scale_m = fabs(y_45_scale);
double code(double a_m, double b_m, double angle, double x_45_scale_m, double y_45_scale_m) {
double t_0 = 1.0 / (x_45_scale_m * y_45_scale_m);
return (-4.0 * ((a_m * b_m) * (a_m * b_m))) * (t_0 * t_0);
}
a_m = abs(a)
b_m = abs(b)
x-scale_m = abs(x_45scale)
y-scale_m = abs(y_45scale)
real(8) function code(a_m, b_m, angle, x_45scale_m, y_45scale_m)
real(8), intent (in) :: a_m
real(8), intent (in) :: b_m
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale_m
real(8), intent (in) :: y_45scale_m
real(8) :: t_0
t_0 = 1.0d0 / (x_45scale_m * y_45scale_m)
code = ((-4.0d0) * ((a_m * b_m) * (a_m * b_m))) * (t_0 * t_0)
end function
a_m = Math.abs(a);
b_m = Math.abs(b);
x-scale_m = Math.abs(x_45_scale);
y-scale_m = Math.abs(y_45_scale);
public static double code(double a_m, double b_m, double angle, double x_45_scale_m, double y_45_scale_m) {
double t_0 = 1.0 / (x_45_scale_m * y_45_scale_m);
return (-4.0 * ((a_m * b_m) * (a_m * b_m))) * (t_0 * t_0);
}
a_m = math.fabs(a) b_m = math.fabs(b) x-scale_m = math.fabs(x_45_scale) y-scale_m = math.fabs(y_45_scale) def code(a_m, b_m, angle, x_45_scale_m, y_45_scale_m): t_0 = 1.0 / (x_45_scale_m * y_45_scale_m) return (-4.0 * ((a_m * b_m) * (a_m * b_m))) * (t_0 * t_0)
a_m = abs(a) b_m = abs(b) x-scale_m = abs(x_45_scale) y-scale_m = abs(y_45_scale) function code(a_m, b_m, angle, x_45_scale_m, y_45_scale_m) t_0 = Float64(1.0 / Float64(x_45_scale_m * y_45_scale_m)) return Float64(Float64(-4.0 * Float64(Float64(a_m * b_m) * Float64(a_m * b_m))) * Float64(t_0 * t_0)) end
a_m = abs(a); b_m = abs(b); x-scale_m = abs(x_45_scale); y-scale_m = abs(y_45_scale); function tmp = code(a_m, b_m, angle, x_45_scale_m, y_45_scale_m) t_0 = 1.0 / (x_45_scale_m * y_45_scale_m); tmp = (-4.0 * ((a_m * b_m) * (a_m * b_m))) * (t_0 * t_0); end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
x-scale_m = N[Abs[x$45$scale], $MachinePrecision]
y-scale_m = N[Abs[y$45$scale], $MachinePrecision]
code[a$95$m_, b$95$m_, angle_, x$45$scale$95$m_, y$45$scale$95$m_] := Block[{t$95$0 = N[(1.0 / N[(x$45$scale$95$m * y$45$scale$95$m), $MachinePrecision]), $MachinePrecision]}, N[(N[(-4.0 * N[(N[(a$95$m * b$95$m), $MachinePrecision] * N[(a$95$m * b$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
x-scale_m = \left|x-scale\right|
\\
y-scale_m = \left|y-scale\right|
\\
\begin{array}{l}
t_0 := \frac{1}{x-scale\_m \cdot y-scale\_m}\\
\left(-4 \cdot \left(\left(a\_m \cdot b\_m\right) \cdot \left(a\_m \cdot b\_m\right)\right)\right) \cdot \left(t\_0 \cdot t\_0\right)
\end{array}
\end{array}
Initial program 21.2%
Simplified17.9%
Taylor expanded in angle around 0 44.1%
associate-*r/44.1%
*-commutative44.1%
*-commutative44.1%
unpow244.1%
unpow244.1%
swap-sqr56.4%
unpow256.4%
*-commutative56.4%
Simplified56.4%
div-inv56.4%
pow-prod-down73.9%
pow-flip74.7%
metadata-eval74.7%
Applied egg-rr74.7%
unpow274.7%
Applied egg-rr74.7%
metadata-eval74.7%
pow-prod-up74.6%
inv-pow74.6%
inv-pow74.6%
Applied egg-rr74.6%
Final simplification74.6%
a_m = (fabs.f64 a) b_m = (fabs.f64 b) x-scale_m = (fabs.f64 x-scale) y-scale_m = (fabs.f64 y-scale) (FPCore (a_m b_m angle x-scale_m y-scale_m) :precision binary64 0.0)
a_m = fabs(a);
b_m = fabs(b);
x-scale_m = fabs(x_45_scale);
y-scale_m = fabs(y_45_scale);
double code(double a_m, double b_m, double angle, double x_45_scale_m, double y_45_scale_m) {
return 0.0;
}
a_m = abs(a)
b_m = abs(b)
x-scale_m = abs(x_45scale)
y-scale_m = abs(y_45scale)
real(8) function code(a_m, b_m, angle, x_45scale_m, y_45scale_m)
real(8), intent (in) :: a_m
real(8), intent (in) :: b_m
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale_m
real(8), intent (in) :: y_45scale_m
code = 0.0d0
end function
a_m = Math.abs(a);
b_m = Math.abs(b);
x-scale_m = Math.abs(x_45_scale);
y-scale_m = Math.abs(y_45_scale);
public static double code(double a_m, double b_m, double angle, double x_45_scale_m, double y_45_scale_m) {
return 0.0;
}
a_m = math.fabs(a) b_m = math.fabs(b) x-scale_m = math.fabs(x_45_scale) y-scale_m = math.fabs(y_45_scale) def code(a_m, b_m, angle, x_45_scale_m, y_45_scale_m): return 0.0
a_m = abs(a) b_m = abs(b) x-scale_m = abs(x_45_scale) y-scale_m = abs(y_45_scale) function code(a_m, b_m, angle, x_45_scale_m, y_45_scale_m) return 0.0 end
a_m = abs(a); b_m = abs(b); x-scale_m = abs(x_45_scale); y-scale_m = abs(y_45_scale); function tmp = code(a_m, b_m, angle, x_45_scale_m, y_45_scale_m) tmp = 0.0; end
a_m = N[Abs[a], $MachinePrecision] b_m = N[Abs[b], $MachinePrecision] x-scale_m = N[Abs[x$45$scale], $MachinePrecision] y-scale_m = N[Abs[y$45$scale], $MachinePrecision] code[a$95$m_, b$95$m_, angle_, x$45$scale$95$m_, y$45$scale$95$m_] := 0.0
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
x-scale_m = \left|x-scale\right|
\\
y-scale_m = \left|y-scale\right|
\\
0
\end{array}
Initial program 21.2%
Simplified18.9%
Taylor expanded in b around 0 19.5%
distribute-rgt-out19.5%
metadata-eval19.5%
mul0-rgt31.4%
Simplified31.4%
herbie shell --seed 2024108
(FPCore (a b angle x-scale y-scale)
:name "Simplification of discriminant from scale-rotated-ellipse"
:precision binary64
(- (* (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale) (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale)) (* (* 4.0 (/ (/ (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)) x-scale) x-scale)) (/ (/ (+ (pow (* a (cos (* (/ angle 180.0) PI))) 2.0) (pow (* b (sin (* (/ angle 180.0) PI))) 2.0)) y-scale) y-scale))))