
(FPCore (alpha beta i)
:precision binary64
(let* ((t_0 (* i (+ (+ alpha beta) i)))
(t_1 (+ (+ alpha beta) (* 2.0 i)))
(t_2 (* t_1 t_1)))
(/ (/ (* t_0 (+ (* beta alpha) t_0)) t_2) (- t_2 1.0))))
double code(double alpha, double beta, double i) {
double t_0 = i * ((alpha + beta) + i);
double t_1 = (alpha + beta) + (2.0 * i);
double t_2 = t_1 * t_1;
return ((t_0 * ((beta * alpha) + t_0)) / t_2) / (t_2 - 1.0);
}
real(8) function code(alpha, beta, i)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
real(8), intent (in) :: i
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
t_0 = i * ((alpha + beta) + i)
t_1 = (alpha + beta) + (2.0d0 * i)
t_2 = t_1 * t_1
code = ((t_0 * ((beta * alpha) + t_0)) / t_2) / (t_2 - 1.0d0)
end function
public static double code(double alpha, double beta, double i) {
double t_0 = i * ((alpha + beta) + i);
double t_1 = (alpha + beta) + (2.0 * i);
double t_2 = t_1 * t_1;
return ((t_0 * ((beta * alpha) + t_0)) / t_2) / (t_2 - 1.0);
}
def code(alpha, beta, i): t_0 = i * ((alpha + beta) + i) t_1 = (alpha + beta) + (2.0 * i) t_2 = t_1 * t_1 return ((t_0 * ((beta * alpha) + t_0)) / t_2) / (t_2 - 1.0)
function code(alpha, beta, i) t_0 = Float64(i * Float64(Float64(alpha + beta) + i)) t_1 = Float64(Float64(alpha + beta) + Float64(2.0 * i)) t_2 = Float64(t_1 * t_1) return Float64(Float64(Float64(t_0 * Float64(Float64(beta * alpha) + t_0)) / t_2) / Float64(t_2 - 1.0)) end
function tmp = code(alpha, beta, i) t_0 = i * ((alpha + beta) + i); t_1 = (alpha + beta) + (2.0 * i); t_2 = t_1 * t_1; tmp = ((t_0 * ((beta * alpha) + t_0)) / t_2) / (t_2 - 1.0); end
code[alpha_, beta_, i_] := Block[{t$95$0 = N[(i * N[(N[(alpha + beta), $MachinePrecision] + i), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(alpha + beta), $MachinePrecision] + N[(2.0 * i), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 * t$95$1), $MachinePrecision]}, N[(N[(N[(t$95$0 * N[(N[(beta * alpha), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision] / N[(t$95$2 - 1.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := i \cdot \left(\left(\alpha + \beta\right) + i\right)\\
t_1 := \left(\alpha + \beta\right) + 2 \cdot i\\
t_2 := t\_1 \cdot t\_1\\
\frac{\frac{t\_0 \cdot \left(\beta \cdot \alpha + t\_0\right)}{t\_2}}{t\_2 - 1}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alpha beta i)
:precision binary64
(let* ((t_0 (* i (+ (+ alpha beta) i)))
(t_1 (+ (+ alpha beta) (* 2.0 i)))
(t_2 (* t_1 t_1)))
(/ (/ (* t_0 (+ (* beta alpha) t_0)) t_2) (- t_2 1.0))))
double code(double alpha, double beta, double i) {
double t_0 = i * ((alpha + beta) + i);
double t_1 = (alpha + beta) + (2.0 * i);
double t_2 = t_1 * t_1;
return ((t_0 * ((beta * alpha) + t_0)) / t_2) / (t_2 - 1.0);
}
real(8) function code(alpha, beta, i)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
real(8), intent (in) :: i
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
t_0 = i * ((alpha + beta) + i)
t_1 = (alpha + beta) + (2.0d0 * i)
t_2 = t_1 * t_1
code = ((t_0 * ((beta * alpha) + t_0)) / t_2) / (t_2 - 1.0d0)
end function
public static double code(double alpha, double beta, double i) {
double t_0 = i * ((alpha + beta) + i);
double t_1 = (alpha + beta) + (2.0 * i);
double t_2 = t_1 * t_1;
return ((t_0 * ((beta * alpha) + t_0)) / t_2) / (t_2 - 1.0);
}
def code(alpha, beta, i): t_0 = i * ((alpha + beta) + i) t_1 = (alpha + beta) + (2.0 * i) t_2 = t_1 * t_1 return ((t_0 * ((beta * alpha) + t_0)) / t_2) / (t_2 - 1.0)
function code(alpha, beta, i) t_0 = Float64(i * Float64(Float64(alpha + beta) + i)) t_1 = Float64(Float64(alpha + beta) + Float64(2.0 * i)) t_2 = Float64(t_1 * t_1) return Float64(Float64(Float64(t_0 * Float64(Float64(beta * alpha) + t_0)) / t_2) / Float64(t_2 - 1.0)) end
function tmp = code(alpha, beta, i) t_0 = i * ((alpha + beta) + i); t_1 = (alpha + beta) + (2.0 * i); t_2 = t_1 * t_1; tmp = ((t_0 * ((beta * alpha) + t_0)) / t_2) / (t_2 - 1.0); end
code[alpha_, beta_, i_] := Block[{t$95$0 = N[(i * N[(N[(alpha + beta), $MachinePrecision] + i), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(alpha + beta), $MachinePrecision] + N[(2.0 * i), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 * t$95$1), $MachinePrecision]}, N[(N[(N[(t$95$0 * N[(N[(beta * alpha), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision] / N[(t$95$2 - 1.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := i \cdot \left(\left(\alpha + \beta\right) + i\right)\\
t_1 := \left(\alpha + \beta\right) + 2 \cdot i\\
t_2 := t\_1 \cdot t\_1\\
\frac{\frac{t\_0 \cdot \left(\beta \cdot \alpha + t\_0\right)}{t\_2}}{t\_2 - 1}
\end{array}
\end{array}
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function.
(FPCore (alpha beta i)
:precision binary64
(let* ((t_0 (+ (+ alpha beta) (* i 2.0)))
(t_1 (* t_0 t_0))
(t_2 (+ t_1 -1.0))
(t_3 (* i (+ i (+ alpha beta))))
(t_4 (* i (+ beta (+ i alpha)))))
(if (<= (/ (/ (* t_3 (+ t_3 (* alpha beta))) t_1) t_2) INFINITY)
(/
(* t_4 (/ (fma alpha beta t_4) (pow (fma i 2.0 (+ alpha beta)) 2.0)))
t_2)
(/ (+ (* 0.0625 (+ i (* beta 2.0))) (* beta -0.125)) i))))assert(alpha < beta && beta < i);
double code(double alpha, double beta, double i) {
double t_0 = (alpha + beta) + (i * 2.0);
double t_1 = t_0 * t_0;
double t_2 = t_1 + -1.0;
double t_3 = i * (i + (alpha + beta));
double t_4 = i * (beta + (i + alpha));
double tmp;
if ((((t_3 * (t_3 + (alpha * beta))) / t_1) / t_2) <= ((double) INFINITY)) {
tmp = (t_4 * (fma(alpha, beta, t_4) / pow(fma(i, 2.0, (alpha + beta)), 2.0))) / t_2;
} else {
tmp = ((0.0625 * (i + (beta * 2.0))) + (beta * -0.125)) / i;
}
return tmp;
}
alpha, beta, i = sort([alpha, beta, i]) function code(alpha, beta, i) t_0 = Float64(Float64(alpha + beta) + Float64(i * 2.0)) t_1 = Float64(t_0 * t_0) t_2 = Float64(t_1 + -1.0) t_3 = Float64(i * Float64(i + Float64(alpha + beta))) t_4 = Float64(i * Float64(beta + Float64(i + alpha))) tmp = 0.0 if (Float64(Float64(Float64(t_3 * Float64(t_3 + Float64(alpha * beta))) / t_1) / t_2) <= Inf) tmp = Float64(Float64(t_4 * Float64(fma(alpha, beta, t_4) / (fma(i, 2.0, Float64(alpha + beta)) ^ 2.0))) / t_2); else tmp = Float64(Float64(Float64(0.0625 * Float64(i + Float64(beta * 2.0))) + Float64(beta * -0.125)) / i); end return tmp end
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function.
code[alpha_, beta_, i_] := Block[{t$95$0 = N[(N[(alpha + beta), $MachinePrecision] + N[(i * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 + -1.0), $MachinePrecision]}, Block[{t$95$3 = N[(i * N[(i + N[(alpha + beta), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(i * N[(beta + N[(i + alpha), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[(t$95$3 * N[(t$95$3 + N[(alpha * beta), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision] / t$95$2), $MachinePrecision], Infinity], N[(N[(t$95$4 * N[(N[(alpha * beta + t$95$4), $MachinePrecision] / N[Power[N[(i * 2.0 + N[(alpha + beta), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision], N[(N[(N[(0.0625 * N[(i + N[(beta * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(beta * -0.125), $MachinePrecision]), $MachinePrecision] / i), $MachinePrecision]]]]]]]
\begin{array}{l}
[alpha, beta, i] = \mathsf{sort}([alpha, beta, i])\\
\\
\begin{array}{l}
t_0 := \left(\alpha + \beta\right) + i \cdot 2\\
t_1 := t\_0 \cdot t\_0\\
t_2 := t\_1 + -1\\
t_3 := i \cdot \left(i + \left(\alpha + \beta\right)\right)\\
t_4 := i \cdot \left(\beta + \left(i + \alpha\right)\right)\\
\mathbf{if}\;\frac{\frac{t\_3 \cdot \left(t\_3 + \alpha \cdot \beta\right)}{t\_1}}{t\_2} \leq \infty:\\
\;\;\;\;\frac{t\_4 \cdot \frac{\mathsf{fma}\left(\alpha, \beta, t\_4\right)}{{\left(\mathsf{fma}\left(i, 2, \alpha + \beta\right)\right)}^{2}}}{t\_2}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.0625 \cdot \left(i + \beta \cdot 2\right) + \beta \cdot -0.125}{i}\\
\end{array}
\end{array}
if (/.f64 (/.f64 (*.f64 (*.f64 i (+.f64 (+.f64 alpha beta) i)) (+.f64 (*.f64 beta alpha) (*.f64 i (+.f64 (+.f64 alpha beta) i)))) (*.f64 (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)) (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)))) (-.f64 (*.f64 (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)) (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i))) #s(literal 1 binary64))) < +inf.0Initial program 40.8%
associate-/l*99.8%
+-commutative99.8%
associate-+r+99.8%
+-commutative99.8%
*-commutative99.8%
+-commutative99.8%
fma-undefine99.8%
pow299.8%
*-commutative99.8%
pow299.8%
associate-+r+99.8%
+-commutative99.8%
pow299.8%
Applied egg-rr99.8%
if +inf.0 < (/.f64 (/.f64 (*.f64 (*.f64 i (+.f64 (+.f64 alpha beta) i)) (+.f64 (*.f64 beta alpha) (*.f64 i (+.f64 (+.f64 alpha beta) i)))) (*.f64 (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)) (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)))) (-.f64 (*.f64 (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)) (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i))) #s(literal 1 binary64))) Initial program 0.0%
Simplified9.0%
Taylor expanded in i around inf 77.4%
Taylor expanded in i around 0 77.5%
add-cube-cbrt65.6%
pow366.7%
distribute-lft-out66.7%
distribute-lft-out66.7%
Applied egg-rr66.7%
Taylor expanded in alpha around 0 62.9%
cancel-sign-sub-inv62.9%
rem-cube-cbrt68.4%
*-commutative68.4%
metadata-eval68.4%
Simplified68.4%
Final simplification81.3%
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function.
(FPCore (alpha beta i)
:precision binary64
(let* ((t_0 (+ (+ alpha beta) (* i 2.0)))
(t_1 (* t_0 t_0))
(t_2 (+ t_1 -1.0))
(t_3 (* i (+ i (+ alpha beta)))))
(if (<= (/ (/ (* t_3 (+ t_3 (* alpha beta))) t_1) t_2) INFINITY)
(/
(*
(* i (+ beta (+ i alpha)))
(/ (* i (+ i beta)) (pow (+ beta (* i 2.0)) 2.0)))
t_2)
(/ (+ (* 0.0625 (+ i (* beta 2.0))) (* beta -0.125)) i))))assert(alpha < beta && beta < i);
double code(double alpha, double beta, double i) {
double t_0 = (alpha + beta) + (i * 2.0);
double t_1 = t_0 * t_0;
double t_2 = t_1 + -1.0;
double t_3 = i * (i + (alpha + beta));
double tmp;
if ((((t_3 * (t_3 + (alpha * beta))) / t_1) / t_2) <= ((double) INFINITY)) {
tmp = ((i * (beta + (i + alpha))) * ((i * (i + beta)) / pow((beta + (i * 2.0)), 2.0))) / t_2;
} else {
tmp = ((0.0625 * (i + (beta * 2.0))) + (beta * -0.125)) / i;
}
return tmp;
}
assert alpha < beta && beta < i;
public static double code(double alpha, double beta, double i) {
double t_0 = (alpha + beta) + (i * 2.0);
double t_1 = t_0 * t_0;
double t_2 = t_1 + -1.0;
double t_3 = i * (i + (alpha + beta));
double tmp;
if ((((t_3 * (t_3 + (alpha * beta))) / t_1) / t_2) <= Double.POSITIVE_INFINITY) {
tmp = ((i * (beta + (i + alpha))) * ((i * (i + beta)) / Math.pow((beta + (i * 2.0)), 2.0))) / t_2;
} else {
tmp = ((0.0625 * (i + (beta * 2.0))) + (beta * -0.125)) / i;
}
return tmp;
}
[alpha, beta, i] = sort([alpha, beta, i]) def code(alpha, beta, i): t_0 = (alpha + beta) + (i * 2.0) t_1 = t_0 * t_0 t_2 = t_1 + -1.0 t_3 = i * (i + (alpha + beta)) tmp = 0 if (((t_3 * (t_3 + (alpha * beta))) / t_1) / t_2) <= math.inf: tmp = ((i * (beta + (i + alpha))) * ((i * (i + beta)) / math.pow((beta + (i * 2.0)), 2.0))) / t_2 else: tmp = ((0.0625 * (i + (beta * 2.0))) + (beta * -0.125)) / i return tmp
alpha, beta, i = sort([alpha, beta, i]) function code(alpha, beta, i) t_0 = Float64(Float64(alpha + beta) + Float64(i * 2.0)) t_1 = Float64(t_0 * t_0) t_2 = Float64(t_1 + -1.0) t_3 = Float64(i * Float64(i + Float64(alpha + beta))) tmp = 0.0 if (Float64(Float64(Float64(t_3 * Float64(t_3 + Float64(alpha * beta))) / t_1) / t_2) <= Inf) tmp = Float64(Float64(Float64(i * Float64(beta + Float64(i + alpha))) * Float64(Float64(i * Float64(i + beta)) / (Float64(beta + Float64(i * 2.0)) ^ 2.0))) / t_2); else tmp = Float64(Float64(Float64(0.0625 * Float64(i + Float64(beta * 2.0))) + Float64(beta * -0.125)) / i); end return tmp end
alpha, beta, i = num2cell(sort([alpha, beta, i])){:}
function tmp_2 = code(alpha, beta, i)
t_0 = (alpha + beta) + (i * 2.0);
t_1 = t_0 * t_0;
t_2 = t_1 + -1.0;
t_3 = i * (i + (alpha + beta));
tmp = 0.0;
if ((((t_3 * (t_3 + (alpha * beta))) / t_1) / t_2) <= Inf)
tmp = ((i * (beta + (i + alpha))) * ((i * (i + beta)) / ((beta + (i * 2.0)) ^ 2.0))) / t_2;
else
tmp = ((0.0625 * (i + (beta * 2.0))) + (beta * -0.125)) / i;
end
tmp_2 = tmp;
end
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function.
code[alpha_, beta_, i_] := Block[{t$95$0 = N[(N[(alpha + beta), $MachinePrecision] + N[(i * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 + -1.0), $MachinePrecision]}, Block[{t$95$3 = N[(i * N[(i + N[(alpha + beta), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[(t$95$3 * N[(t$95$3 + N[(alpha * beta), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision] / t$95$2), $MachinePrecision], Infinity], N[(N[(N[(i * N[(beta + N[(i + alpha), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[(i * N[(i + beta), $MachinePrecision]), $MachinePrecision] / N[Power[N[(beta + N[(i * 2.0), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision], N[(N[(N[(0.0625 * N[(i + N[(beta * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(beta * -0.125), $MachinePrecision]), $MachinePrecision] / i), $MachinePrecision]]]]]]
\begin{array}{l}
[alpha, beta, i] = \mathsf{sort}([alpha, beta, i])\\
\\
\begin{array}{l}
t_0 := \left(\alpha + \beta\right) + i \cdot 2\\
t_1 := t\_0 \cdot t\_0\\
t_2 := t\_1 + -1\\
t_3 := i \cdot \left(i + \left(\alpha + \beta\right)\right)\\
\mathbf{if}\;\frac{\frac{t\_3 \cdot \left(t\_3 + \alpha \cdot \beta\right)}{t\_1}}{t\_2} \leq \infty:\\
\;\;\;\;\frac{\left(i \cdot \left(\beta + \left(i + \alpha\right)\right)\right) \cdot \frac{i \cdot \left(i + \beta\right)}{{\left(\beta + i \cdot 2\right)}^{2}}}{t\_2}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.0625 \cdot \left(i + \beta \cdot 2\right) + \beta \cdot -0.125}{i}\\
\end{array}
\end{array}
if (/.f64 (/.f64 (*.f64 (*.f64 i (+.f64 (+.f64 alpha beta) i)) (+.f64 (*.f64 beta alpha) (*.f64 i (+.f64 (+.f64 alpha beta) i)))) (*.f64 (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)) (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)))) (-.f64 (*.f64 (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)) (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i))) #s(literal 1 binary64))) < +inf.0Initial program 40.8%
associate-/l*99.8%
+-commutative99.8%
associate-+r+99.8%
+-commutative99.8%
*-commutative99.8%
+-commutative99.8%
fma-undefine99.8%
pow299.8%
*-commutative99.8%
pow299.8%
associate-+r+99.8%
+-commutative99.8%
pow299.8%
Applied egg-rr99.8%
Taylor expanded in alpha around 0 93.6%
if +inf.0 < (/.f64 (/.f64 (*.f64 (*.f64 i (+.f64 (+.f64 alpha beta) i)) (+.f64 (*.f64 beta alpha) (*.f64 i (+.f64 (+.f64 alpha beta) i)))) (*.f64 (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)) (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)))) (-.f64 (*.f64 (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)) (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i))) #s(literal 1 binary64))) Initial program 0.0%
Simplified9.0%
Taylor expanded in i around inf 77.4%
Taylor expanded in i around 0 77.5%
add-cube-cbrt65.6%
pow366.7%
distribute-lft-out66.7%
distribute-lft-out66.7%
Applied egg-rr66.7%
Taylor expanded in alpha around 0 62.9%
cancel-sign-sub-inv62.9%
rem-cube-cbrt68.4%
*-commutative68.4%
metadata-eval68.4%
Simplified68.4%
Final simplification78.8%
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function.
(FPCore (alpha beta i)
:precision binary64
(let* ((t_0 (+ (+ alpha beta) (* i 2.0)))
(t_1 (* t_0 t_0))
(t_2 (* i (+ i (+ alpha beta))))
(t_3 (/ (/ (* t_2 (+ t_2 (* alpha beta))) t_1) (+ t_1 -1.0))))
(if (<= t_3 0.1)
t_3
(/ (+ (* 0.0625 (+ i (* beta 2.0))) (* beta -0.125)) i))))assert(alpha < beta && beta < i);
double code(double alpha, double beta, double i) {
double t_0 = (alpha + beta) + (i * 2.0);
double t_1 = t_0 * t_0;
double t_2 = i * (i + (alpha + beta));
double t_3 = ((t_2 * (t_2 + (alpha * beta))) / t_1) / (t_1 + -1.0);
double tmp;
if (t_3 <= 0.1) {
tmp = t_3;
} else {
tmp = ((0.0625 * (i + (beta * 2.0))) + (beta * -0.125)) / i;
}
return tmp;
}
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta, i)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
real(8), intent (in) :: i
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = (alpha + beta) + (i * 2.0d0)
t_1 = t_0 * t_0
t_2 = i * (i + (alpha + beta))
t_3 = ((t_2 * (t_2 + (alpha * beta))) / t_1) / (t_1 + (-1.0d0))
if (t_3 <= 0.1d0) then
tmp = t_3
else
tmp = ((0.0625d0 * (i + (beta * 2.0d0))) + (beta * (-0.125d0))) / i
end if
code = tmp
end function
assert alpha < beta && beta < i;
public static double code(double alpha, double beta, double i) {
double t_0 = (alpha + beta) + (i * 2.0);
double t_1 = t_0 * t_0;
double t_2 = i * (i + (alpha + beta));
double t_3 = ((t_2 * (t_2 + (alpha * beta))) / t_1) / (t_1 + -1.0);
double tmp;
if (t_3 <= 0.1) {
tmp = t_3;
} else {
tmp = ((0.0625 * (i + (beta * 2.0))) + (beta * -0.125)) / i;
}
return tmp;
}
[alpha, beta, i] = sort([alpha, beta, i]) def code(alpha, beta, i): t_0 = (alpha + beta) + (i * 2.0) t_1 = t_0 * t_0 t_2 = i * (i + (alpha + beta)) t_3 = ((t_2 * (t_2 + (alpha * beta))) / t_1) / (t_1 + -1.0) tmp = 0 if t_3 <= 0.1: tmp = t_3 else: tmp = ((0.0625 * (i + (beta * 2.0))) + (beta * -0.125)) / i return tmp
alpha, beta, i = sort([alpha, beta, i]) function code(alpha, beta, i) t_0 = Float64(Float64(alpha + beta) + Float64(i * 2.0)) t_1 = Float64(t_0 * t_0) t_2 = Float64(i * Float64(i + Float64(alpha + beta))) t_3 = Float64(Float64(Float64(t_2 * Float64(t_2 + Float64(alpha * beta))) / t_1) / Float64(t_1 + -1.0)) tmp = 0.0 if (t_3 <= 0.1) tmp = t_3; else tmp = Float64(Float64(Float64(0.0625 * Float64(i + Float64(beta * 2.0))) + Float64(beta * -0.125)) / i); end return tmp end
alpha, beta, i = num2cell(sort([alpha, beta, i])){:}
function tmp_2 = code(alpha, beta, i)
t_0 = (alpha + beta) + (i * 2.0);
t_1 = t_0 * t_0;
t_2 = i * (i + (alpha + beta));
t_3 = ((t_2 * (t_2 + (alpha * beta))) / t_1) / (t_1 + -1.0);
tmp = 0.0;
if (t_3 <= 0.1)
tmp = t_3;
else
tmp = ((0.0625 * (i + (beta * 2.0))) + (beta * -0.125)) / i;
end
tmp_2 = tmp;
end
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function.
code[alpha_, beta_, i_] := Block[{t$95$0 = N[(N[(alpha + beta), $MachinePrecision] + N[(i * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(i * N[(i + N[(alpha + beta), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(t$95$2 * N[(t$95$2 + N[(alpha * beta), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision] / N[(t$95$1 + -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, 0.1], t$95$3, N[(N[(N[(0.0625 * N[(i + N[(beta * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(beta * -0.125), $MachinePrecision]), $MachinePrecision] / i), $MachinePrecision]]]]]]
\begin{array}{l}
[alpha, beta, i] = \mathsf{sort}([alpha, beta, i])\\
\\
\begin{array}{l}
t_0 := \left(\alpha + \beta\right) + i \cdot 2\\
t_1 := t\_0 \cdot t\_0\\
t_2 := i \cdot \left(i + \left(\alpha + \beta\right)\right)\\
t_3 := \frac{\frac{t\_2 \cdot \left(t\_2 + \alpha \cdot \beta\right)}{t\_1}}{t\_1 + -1}\\
\mathbf{if}\;t\_3 \leq 0.1:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{0.0625 \cdot \left(i + \beta \cdot 2\right) + \beta \cdot -0.125}{i}\\
\end{array}
\end{array}
if (/.f64 (/.f64 (*.f64 (*.f64 i (+.f64 (+.f64 alpha beta) i)) (+.f64 (*.f64 beta alpha) (*.f64 i (+.f64 (+.f64 alpha beta) i)))) (*.f64 (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)) (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)))) (-.f64 (*.f64 (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)) (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i))) #s(literal 1 binary64))) < 0.10000000000000001Initial program 99.7%
if 0.10000000000000001 < (/.f64 (/.f64 (*.f64 (*.f64 i (+.f64 (+.f64 alpha beta) i)) (+.f64 (*.f64 beta alpha) (*.f64 i (+.f64 (+.f64 alpha beta) i)))) (*.f64 (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)) (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)))) (-.f64 (*.f64 (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)) (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i))) #s(literal 1 binary64))) Initial program 0.9%
Simplified35.9%
Taylor expanded in i around inf 79.4%
Taylor expanded in i around 0 79.4%
add-cube-cbrt70.6%
pow371.4%
distribute-lft-out71.4%
distribute-lft-out71.4%
Applied egg-rr71.4%
Taylor expanded in alpha around 0 68.9%
cancel-sign-sub-inv68.9%
rem-cube-cbrt73.1%
*-commutative73.1%
metadata-eval73.1%
Simplified73.1%
Final simplification77.4%
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function. (FPCore (alpha beta i) :precision binary64 (/ (+ (* 0.0625 (+ i (* beta 2.0))) (* beta -0.125)) i))
assert(alpha < beta && beta < i);
double code(double alpha, double beta, double i) {
return ((0.0625 * (i + (beta * 2.0))) + (beta * -0.125)) / i;
}
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta, i)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
real(8), intent (in) :: i
code = ((0.0625d0 * (i + (beta * 2.0d0))) + (beta * (-0.125d0))) / i
end function
assert alpha < beta && beta < i;
public static double code(double alpha, double beta, double i) {
return ((0.0625 * (i + (beta * 2.0))) + (beta * -0.125)) / i;
}
[alpha, beta, i] = sort([alpha, beta, i]) def code(alpha, beta, i): return ((0.0625 * (i + (beta * 2.0))) + (beta * -0.125)) / i
alpha, beta, i = sort([alpha, beta, i]) function code(alpha, beta, i) return Float64(Float64(Float64(0.0625 * Float64(i + Float64(beta * 2.0))) + Float64(beta * -0.125)) / i) end
alpha, beta, i = num2cell(sort([alpha, beta, i])){:}
function tmp = code(alpha, beta, i)
tmp = ((0.0625 * (i + (beta * 2.0))) + (beta * -0.125)) / i;
end
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function. code[alpha_, beta_, i_] := N[(N[(N[(0.0625 * N[(i + N[(beta * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(beta * -0.125), $MachinePrecision]), $MachinePrecision] / i), $MachinePrecision]
\begin{array}{l}
[alpha, beta, i] = \mathsf{sort}([alpha, beta, i])\\
\\
\frac{0.0625 \cdot \left(i + \beta \cdot 2\right) + \beta \cdot -0.125}{i}
\end{array}
Initial program 16.7%
Simplified46.1%
Taylor expanded in i around inf 79.9%
Taylor expanded in i around 0 79.9%
add-cube-cbrt72.2%
pow372.9%
distribute-lft-out72.9%
distribute-lft-out72.9%
Applied egg-rr72.9%
Taylor expanded in alpha around 0 70.8%
cancel-sign-sub-inv70.8%
rem-cube-cbrt74.6%
*-commutative74.6%
metadata-eval74.6%
Simplified74.6%
Final simplification74.6%
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function. (FPCore (alpha beta i) :precision binary64 (if (<= beta 7e+195) 0.0625 (/ 0.0 i)))
assert(alpha < beta && beta < i);
double code(double alpha, double beta, double i) {
double tmp;
if (beta <= 7e+195) {
tmp = 0.0625;
} else {
tmp = 0.0 / i;
}
return tmp;
}
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta, i)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
real(8), intent (in) :: i
real(8) :: tmp
if (beta <= 7d+195) then
tmp = 0.0625d0
else
tmp = 0.0d0 / i
end if
code = tmp
end function
assert alpha < beta && beta < i;
public static double code(double alpha, double beta, double i) {
double tmp;
if (beta <= 7e+195) {
tmp = 0.0625;
} else {
tmp = 0.0 / i;
}
return tmp;
}
[alpha, beta, i] = sort([alpha, beta, i]) def code(alpha, beta, i): tmp = 0 if beta <= 7e+195: tmp = 0.0625 else: tmp = 0.0 / i return tmp
alpha, beta, i = sort([alpha, beta, i]) function code(alpha, beta, i) tmp = 0.0 if (beta <= 7e+195) tmp = 0.0625; else tmp = Float64(0.0 / i); end return tmp end
alpha, beta, i = num2cell(sort([alpha, beta, i])){:}
function tmp_2 = code(alpha, beta, i)
tmp = 0.0;
if (beta <= 7e+195)
tmp = 0.0625;
else
tmp = 0.0 / i;
end
tmp_2 = tmp;
end
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function. code[alpha_, beta_, i_] := If[LessEqual[beta, 7e+195], 0.0625, N[(0.0 / i), $MachinePrecision]]
\begin{array}{l}
[alpha, beta, i] = \mathsf{sort}([alpha, beta, i])\\
\\
\begin{array}{l}
\mathbf{if}\;\beta \leq 7 \cdot 10^{+195}:\\
\;\;\;\;0.0625\\
\mathbf{else}:\\
\;\;\;\;\frac{0}{i}\\
\end{array}
\end{array}
if beta < 7.0000000000000005e195Initial program 18.8%
Simplified49.1%
Taylor expanded in i around inf 77.8%
if 7.0000000000000005e195 < beta Initial program 0.0%
Simplified21.7%
Taylor expanded in i around inf 46.2%
Taylor expanded in i around 0 46.2%
Taylor expanded in i around 0 25.3%
distribute-lft-in25.3%
associate-*r*25.3%
metadata-eval25.3%
+-inverses25.3%
Simplified25.3%
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function. (FPCore (alpha beta i) :precision binary64 0.0625)
assert(alpha < beta && beta < i);
double code(double alpha, double beta, double i) {
return 0.0625;
}
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta, i)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
real(8), intent (in) :: i
code = 0.0625d0
end function
assert alpha < beta && beta < i;
public static double code(double alpha, double beta, double i) {
return 0.0625;
}
[alpha, beta, i] = sort([alpha, beta, i]) def code(alpha, beta, i): return 0.0625
alpha, beta, i = sort([alpha, beta, i]) function code(alpha, beta, i) return 0.0625 end
alpha, beta, i = num2cell(sort([alpha, beta, i])){:}
function tmp = code(alpha, beta, i)
tmp = 0.0625;
end
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function. code[alpha_, beta_, i_] := 0.0625
\begin{array}{l}
[alpha, beta, i] = \mathsf{sort}([alpha, beta, i])\\
\\
0.0625
\end{array}
Initial program 16.7%
Simplified46.1%
Taylor expanded in i around inf 72.0%
herbie shell --seed 2024108
(FPCore (alpha beta i)
:name "Octave 3.8, jcobi/4"
:precision binary64
:pre (and (and (> alpha -1.0) (> beta -1.0)) (> i 1.0))
(/ (/ (* (* i (+ (+ alpha beta) i)) (+ (* beta alpha) (* i (+ (+ alpha beta) i)))) (* (+ (+ alpha beta) (* 2.0 i)) (+ (+ alpha beta) (* 2.0 i)))) (- (* (+ (+ alpha beta) (* 2.0 i)) (+ (+ alpha beta) (* 2.0 i))) 1.0)))